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Grizzled Patriarch posted:So weakening a unit with a shield just eats the shield and doesn't change their base power, apparently. Fun way to lose a round. A reset+weaken effect will still reset though (Mardroeme/Peter), which feels strange.
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# ? Jul 10, 2017 18:13 |
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# ? Apr 24, 2024 23:14 |
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Can you imagine how cancerous spotters etc would be if you could make them immune to resets with a simple quen. It would be awful. Reset has to work like it does.
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# ? Jul 10, 2017 18:22 |
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Weaken just stripping shield makes no sense at all, though. It's not consistent with how shield interacts with anything else.
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# ? Jul 10, 2017 19:01 |
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King Pawn posted:Well, play games and you will climb until that's no longer the case.
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# ? Jul 10, 2017 19:36 |
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Subvisual Haze posted:A reset+weaken effect will still reset though (Mardroeme/Peter), which feels strange. My guess is that reset isn't coded to trigger a power-reduction flag, since it's not strict power reduction. Obviously, CDPR could add some logic for this, but for all I know it could be a balancing thing. BitesizedNike fucked around with this message at 19:52 on Jul 10, 2017 |
# ? Jul 10, 2017 19:47 |
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I guess I know the reason why Saskia doesn't pull roach but I think it's kinda poo poo.
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# ? Jul 10, 2017 21:11 |
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Flipswitch posted:I guess I know the reason why Saskia doesn't pull roach but I think it's kinda poo poo. It used to, but Brouver into Saskia, Roach and a silver was a bit too many points for a single play with minimal setup so Roach's wording got changed.
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# ? Jul 10, 2017 21:47 |
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Milva does reset cards when they go back to the hand. She also works with roach now, which can be used as scorch fodder for Schirru. Much better than Ciri Dash and it's 100% no GG's for you too.
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# ? Jul 10, 2017 22:27 |
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Flipswitch posted:I guess I know the reason why Saskia doesn't pull roach but I think it's kinda poo poo. I do like that roach is broken again though in that he pulls before effects resolve.
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# ? Jul 10, 2017 22:52 |
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Electronico6 posted:Milva does reset cards when they go back to the hand. She also works with roach now, which can be used as scorch fodder for Schirru. Much better than Ciri Dash and it's 100% no GG's for you too. I've been thinking of working in Milva since she's a neat reset, but the risk of resetting my own vrihedd lads is v. important for me to consider
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# ? Jul 10, 2017 23:19 |
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I just got Treason->Scorched and lost a super high strength Dol Blathana Protector. I'm not sure how to feel about this.
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# ? Jul 10, 2017 23:25 |
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After finally just sticking with a Radovid control deck and reaching Rank 16 I immediately started loving around again. Here's a real fun deck who's entire point is to make the other person run out of cards. I've tried it in two flavors, reveal centric and Emhyr/cow/spy. Still not sure which is better but I think Emhyr requires less perfect hands to work smoothly. Emhyr: Morvran: You want to play Albrich twice with either Decoy or Emhyr and then you want to ideally play Avallac'h twice with Renew. After they've done their normal deck thinning you throw out Treason and steal a decent-ish card off them. I stole one reveal deck's Peter Saar and then played him twice at the end of the game to kill his spotters off.
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# ? Jul 10, 2017 23:27 |
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Up Circle posted:I've been thinking of working in Milva since she's a neat reset, but the risk of resetting my own vrihedd lads is v. important for me to consider You don't really care about resetting your own dudes or losing one round of dragoon buff, when your opponent is getting a much bigger setback and most of the time you send back a card that is blocking a mega scorch. Pairing Milva with roach and schirru is cool, two times braen, unlocking a dragoon. She can do a lot. Also 9 str!
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# ? Jul 10, 2017 23:55 |
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No Wave posted:That nerf sucked because it nerfed the number one fun deck card in the game, royal decree. She's the best thematically designed card by far now that she spawns in a random row.
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# ? Jul 11, 2017 00:47 |
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Electronico6 posted:Scheduled leagues. what happens when the venerable council of deeply retarded noobs starts playing those leagues, too?
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# ? Jul 11, 2017 03:02 |
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Subvisual Haze posted:Using Assire to shuffle Queensguards back into someone's deck in round 2 is a wonderful feeling. Before any other NG decks think to duplicate this, a clever Skellige player just resurrected my emissaries from their own graveyard and then used them to pull the Queensguards right back out of their deck. I also re-discovered that shackling a Queensguard does jack poo poo. The Queensguard that gets resurrected magically loses her shackle, and her ability in turn brings the rest of the hive back onto the field regardless of whether they are shackled. I get that this isn't "bugged", but the shackle/graveyard/muster mechanics in general feel clunky and stupid to me.
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# ? Jul 11, 2017 03:39 |
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Two games in a row I had 1 or 2 cards left when the opponent was out and the score was tied. Two games in a row I gave a gift. Been playing three decks lately. Discard Queensguard just doesn't have the numbers to win even in a best case scenario most of the time but is still pretty fun. It sucks knowing your Pirate Captains are going to be murdered or neutralized 90% of the time because everybody is running Gigni, Mardroeme or some other greed punisher. Henselt Reavers is interesting and harder to pilot than I expected, and it does okay when the draws align. Radovid Control is fun and seems fairly competitive and most importantly allows me to use Aretuza Adept which I have unpacked three premiums of so they're really pretty to look at. Still getting the hang of Villentretenmirth, he seems like one of those cards with a learning curve regarding timing and I didn't play any decks that had him before this patch.
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# ? Jul 11, 2017 06:57 |
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That feeling when you've got a Bekker's Twisted Mirror that could win you the game if it hits one of your 7 1-power units, but lands on the opponent's single 1-power unit instead.
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# ? Jul 11, 2017 07:30 |
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Normal Adult Human posted:what happens when the venerable council of deeply retarded noobs starts playing those leagues, too? More people play in them. It would just be a mode that is clearly designed for competitive play from the start.
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# ? Jul 11, 2017 10:02 |
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Electronico6 posted:More people play in them. It would just be a mode that is clearly designed for competitive play from the start. So ranked?
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# ? Jul 11, 2017 11:37 |
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Cast_No_Shadow posted:So ranked? Do you think the current system is designed for competitive play? During the weekend a guy sat on top of the ladder with a negative winrate just from the sheer volume of games he had at the time, and was playing. The guy had 2000 games played, of a game with a soft-released little over a month ago. There's no science to Gwent(or HS) ladder. You grind games´with a deck that offers you the best win:loss ratio, the games might get harder at the top, but the gameplay feel is identical, be it at rank 1 or 5k mmr. Guess this is coming from a magic background where there is often clear separation of types of formats, tournaments and leagues there are offered to you, and what you think it's best do spend your time in. I'm not opposed to the existence of ladder, because sometimes you just want to play a game, and it's the best system to just give you that. But I'm opposed to the notion that ladder should be the endgame of Gwent, as one can attest from HS and other games, ladder is not a enjoyable game mode in the long term. We still need to see how CDPR handles the reset though.
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# ? Jul 11, 2017 12:52 |
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Darke GBF posted:Discard Queensguard just doesn't have the numbers to win See, this is what I thought but I watched a guy earlier climb past top 100 global with it. I believe this was his exact decklist except with Coral instead of Igni. I was amazed that he was able to keep finding wins despite almost always getting bodied in round 1 (frequently losing on even cards). He wasn't playing super tight either. I think the deck might be a lot more competitive than either of us gave it credit for.
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# ? Jul 11, 2017 13:00 |
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So i've been playing this for a few days now and it's been working well alongside my usual Spell ST deck: It's pretty fun! you get a lot of tempo from the deck and can really aggressively mulligan for cards you want, I keep coming up against Dwarf decks so I slotted the second reset in there. What do people think?
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# ? Jul 11, 2017 13:53 |
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Top of the ladder seems to be pretty much Skellige and Monsters again, lmao
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# ? Jul 11, 2017 15:03 |
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botany posted:Top of the ladder seems to be pretty much Skellige and Monsters again, lmao What Skellige deck is it? Discard QG?
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# ? Jul 11, 2017 15:47 |
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I'm so sick of this consume monster weather monster swarm monster sergeant NR control radovid reveal NG ciridash NG axeman queensguard dwarf metagame
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# ? Jul 11, 2017 15:47 |
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It's pretty fun now. Less exciting than other patches because none of these are really new decks but it's actually enjoyable to play whatever.
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# ? Jul 11, 2017 16:01 |
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Estraysian posted:What Skellige deck is it? Discard QG? I was having fun trying to get Cerys/Queensguards/Ciri Dash jammed into a discard deck. It's s probably trying to do too many things at once, but I can't help feeling there's a certain combination that will make an absolutely bonkers deck. The resurrection mechanic pretty much guarantees Skellige will always have a viable deck. It's a cool flavor mechanic that I wouldn't want them to cut, but balancing around it is drat near impossible. It gives the ability for overtuned cards to be played repeatedly, so even minor advantages can be compounded.
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# ? Jul 11, 2017 16:39 |
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Making strengthen as well as resurrect is the mistake imo. The amount of regressing in skellige is getting silly, the same way relentless on every scoiatel card in CB was getting silly. (one-off cards like skirmisher are fine). Resurrect is still absurd, as anyone who's had the "fun" of removing five war longships round 1 can attest to. But strengthen on top of it is what constantly makes it broken. EDIT: Also Margarita is freaking insane right now. No Wave fucked around with this message at 17:14 on Jul 11, 2017 |
# ? Jul 11, 2017 16:53 |
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Estraysian posted:What Skellige deck is it? Discard QG? Yep. At least that's all I had seen today, along with monsters (both weather and consume). I wasn't really complaining btw, it was just funny to me because they set out specifically to nerf Skellige and (Weather)Monsters with the patch, and they're still super good. So are a lot of other decks obviously, but I haven't seen green dudes in a while for some reason. Also since then I did actually run into a 37 card NR deck, so all's well
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# ? Jul 11, 2017 17:24 |
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What we really need is a SpeedGwent Ladder. 15 seconds max per card, GO!
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# ? Jul 11, 2017 17:33 |
Got Old Speartip in a pack today, had some good fun with him drowners, caranthir, and such to keep moving things onto his row and killing them to wake him up over and over. Also played a Shadow on a cow and two earth elementals! Good stuff!
Captainicus fucked around with this message at 17:48 on Jul 11, 2017 |
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# ? Jul 11, 2017 17:37 |
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botany posted:Yep. At least that's all I had seen today, along with monsters (both weather and consume). I wasn't really complaining btw, it was just funny to me because they set out specifically to nerf Skellige and (Weather)Monsters with the patch, and they're still super good. So are a lot of other decks obviously, but I haven't seen green dudes in a while for some reason. Also since then I did actually run into a 37 card NR deck, so all's well
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# ? Jul 11, 2017 18:07 |
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Captainicus posted:Got Old Speartip in a pack today, had some good fun with him drowners, caranthir, and such to keep moving things onto his row and killing them to wake him up over and over. Also played a Shadow on a cow and two earth elementals! Good stuff! Shadow is a cool card that I keep trying to make work, but outside of some shenanigans with eggs and nekkers and stuff, it just seems too situational. Monsters has a decent amount of on-death mechanics but most of them are handled better by just eating them. edit: Also ran into a really annoying Axemen deck with Yen:Con, bears, hailstorm, and Blueboy Lugos in it, which it turns out is pretty fuckin' good when you have no locks in hand.
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# ? Jul 11, 2017 18:44 |
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Are people actively including Nauzicaa Brigade in spy decks? I'm tempted to put them in but I'm already running Menno and Vanhemar so it might be a bit too much removal?
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# ? Jul 12, 2017 01:07 |
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Flipswitch posted:Are people actively including Nauzicaa Brigade in spy decks? I'm tempted to put them in but I'm already running Menno and Vanhemar so it might be a bit too much removal? edit: duh, wrong Nauzica unit. I think the Nauzica brigade is primarily to: 1) give you an option to cycle back a single emissary via medic in case your opening draw was poo poo and you need more emissary thinning 2) set up a nasty finisher combo for Joachim. I guess with Menno #2 isn't as important. He is a nice insurance against an early lack of emissaries though. Subvisual Haze fucked around with this message at 01:52 on Jul 12, 2017 |
# ? Jul 12, 2017 01:47 |
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new win% and popularity charts, source is the gwentup tracker team.quote:Top to bottom, 3K+ in order: Trogdos! fucked around with this message at 14:40 on Jul 12, 2017 |
# ? Jul 12, 2017 14:38 |
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Haha it turns out the only thing keeping the Dagon weather deck in check was even more weather. Now I don't feel quite as bad at losing so often to the faction that has all the top 3 winrate leaders.
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# ? Jul 12, 2017 14:51 |
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What was the Skellige popularity like before the patch? I imagine it's dropped rather sharpish.
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# ? Jul 12, 2017 15:03 |
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# ? Apr 24, 2024 23:14 |
Poor Harald, what a winrate!
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# ? Jul 12, 2017 15:05 |