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Apparently no one made a gif of the water splash at the end of the 3.whatever demo. But I did find this! http://www.lacourt.org/casesummary/ui/casesummary.aspx Good times from the previous thread.
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# ? Jul 19, 2017 17:37 |
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# ? Apr 29, 2024 08:37 |
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…what makes SC a “PC only game” by the way? Is it their deliberately obtuse UI, even though there's nothing in the game to really demand such a UI?
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# ? Jul 19, 2017 17:37 |
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Tippis posted:…what makes SC a “PC only game” by the way? It's what Chris said. It'll be on consoles and Steam about 20 seconds after he realises the money to be made
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# ? Jul 19, 2017 17:39 |
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It would never pass cert for a console
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# ? Jul 19, 2017 17:40 |
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http://massivelyop.com/2017/07/19/star-citizen-followers-react-to-server-capacity-star-system-count-news/ backers in the comment section are eating this poo poo sandwich and complimenting the chef, this site is great at never scrutinizing any project or bad game
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# ? Jul 19, 2017 17:43 |
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# ? Jul 19, 2017 17:43 |
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big nipples big life posted:It would never pass cert for a console That would actually be the most sensible explanation of them all.
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# ? Jul 19, 2017 17:43 |
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kw0134 posted:It's like fractal idiocy; you keep zooming in on different aspects and you find different ways the guy is wrong. This. This is beauty.
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# ? Jul 19, 2017 17:45 |
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big nipples big life posted:It would never pass cert for a console Yeah, that. As a former QA monkey and having gone through that for a couple games the idea of testing Star Citizen for, say, Xbox TCR makes me want to die
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# ? Jul 19, 2017 17:45 |
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i'd like to imagine if they tried running star citizen on consoles, the moment 24 players tried to meet in the same area all of the hardware would burst into flames
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# ? Jul 19, 2017 17:47 |
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Beet Wagon posted:In the future, please try and avoid no-text meme-posts if at all possible. I often wonder how many of the SC defenders who religiously bash ED have actually tried it. It manages to achieve a large portion of what SC claims it will do, and caters to most of the professions that are touted as 'planned for SC release' (Drinks mixer extraordinare and landing pad janitor notwithstanding of course.)
If Sandi had been the world-class marketer that she claims to be then maybe I could see it also, but she's not. The advertising has been shoddy-at-best, pretty much from start to present. There's just NOTHING going for it as far as I can see. Why are these droves of people still convinced that this hill is the one for them to die on? Just come play fun space games with the rest of us, and leave this mess to die. ModernSociety fucked around with this message at 17:56 on Jul 19, 2017 |
# ? Jul 19, 2017 17:49 |
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Toblakai posted:
heh yeah. Know the hilarious part? Having done all that sort of work in my own legacy engines, in LoD I decided that since someone else (Sun-Dog) had decided that they were going to make middleware for it, it was cheaper to buy $1,500 middleware and spend time implementing it, than building it all from scratch in a new engine. In fact, the LoD engine is a potpourri of various middleware. Because if someone else has done it, why re-invent the loving wheel? Using middleware leaves you to do more important things like, you know, building a loving game. quote:BTW, on a more serious note - what was that about that there is water under cryengine levels? I've tried to google it, but I got only some tutorials how to make puddles in cryengine. Oh as it was designed for fps games, they used (not sure if they still do in later iterations) to have a built-in height (below terrain) that the engine determines to be under a water plane. Yeah, it's hilarious AF.
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# ? Jul 19, 2017 17:50 |
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Roberts solution will be to release their own SC console to gently caress over Sony and Microsoft.
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# ? Jul 19, 2017 17:50 |
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big nipples big life posted:It would never pass cert for a console
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# ? Jul 19, 2017 17:52 |
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# ? Jul 19, 2017 17:54 |
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Colostomy Bag posted:Roberts solution will be to release their own SC console to gently caress over Sony and Microsoft. I hear there's a new Edit: forgot a word Jobbo_Fett fucked around with this message at 18:00 on Jul 19, 2017 |
# ? Jul 19, 2017 17:56 |
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My favorite E:D critics are the ones with 800 hours sunk in and they regret every moment! This game is so shallow and lacking in content I dedicated an entire month's worth of time doing absolutely nothing!
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# ? Jul 19, 2017 17:56 |
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Jobbo_Fett posted:I hear there's a new Seems fitting. Burying 50,000 jpegs in the desert.
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# ? Jul 19, 2017 17:58 |
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Jobbo_Fett posted:Cryengine has a built-in water "level" that occupies the "bottom" of the map. Normally this isn't an issue because you just build your map on top of that, but CIG can't do that with a space game, which is why you'll sometimes see water splash on the visor of the player character when in FPS, because the game has determined the player is now underwater (entering/exiting, anyways) and plays the default effect built into the engine. I actually don't think that was a "space watertable" bug actually. IMO the demo got it's scripting messed up and started playing two instances of the "Sandworm shows up" scene. The liquid splatter was supposed to be from the sandworm spitting on you.
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# ? Jul 19, 2017 17:59 |
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SelenicMartian posted:You wouldn't believe the poo poo Sony lets onto the Vita now. Yeah it's way more lax now than it used to be (see: Life of Black Tiger) and MS even has early access garbage for the bone but I still think SC would fail cert miserably.
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# ? Jul 19, 2017 18:00 |
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Gorf, you made the news for cherry-picking your FUD http://massivelyop.com/2017/07/19/star-citizen-followers-react-to-server-capacity-star-system-count-news/ EDIT: My 5c quote:Hey @Bree, D_Smart fucked around with this message at 18:34 on Jul 19, 2017 |
# ? Jul 19, 2017 18:01 |
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ModernSociety posted:All that I'm left with is a sunk-cost fallacy and siege mentality - Sure that'll grab a few folk by the balls and make them defend the game religiously...but this many people? For this long? How long have you been playing computer games? Siege and sunk-cost go all the way back to the 8-bit revolution and having your parents pick from the Spectrum, Vic20, C64, Dragon or Oric. You went to the mat for your platform because it was what you had. The sunk-cost is the important bit. Without that, people get a bit more dismissive; this is part of the whole cycle of something going through the hype-release-normaliation model that has a previously beloved game suddenly becoming 'poo poo'. There's a whole psychological subset of 'gaming ownership' that someone really needs to look into, because there's a fuckton of money there, as evidenced by this whole thing. Latin Pheonix posted:I still don't get it though, how are the supporters not furious that CR broke the news to a game mag before them!?!? The supporters that you're seeing are the ones vested and engaged. There are a bunch that are vested, yet not engaged. Most people here are not-vested and engaged. Eventually the engaged ones start to bleed over into the unengaged, and after an amount of that, you get traction. Jobbo_Fett posted:Because this is the 3rd time this happens, so they are used to it. And this. The 'abusive relationship' model is one where you lose something by moving away from the relationship as well as the abuse. The abuser usually over-inflates the value of the ongoing relationship and the loss of the relationship to the abused, indicating that it's 'all or nothing'. Once the press starts getting negative, everyone will get a geegaw. D_Smart posted:- Day and night cycle. They can do it in the editor as they have shown, because they are manipulating the light source manually. Doing that dynamically in the client is completely different ball game. Okay, now _thats_ fraud. They're using impossible capability to sell things. D_Smart posted:This is what happens when you give $155M to some rear end-clown. Even Neil deGrasse Tyson can't get a game crowd-funded Because it was scammy as gently caress and I doubt NDT really understood the pitch. SelenicMartian posted:You wouldn't believe the poo poo Sony lets onto the Vita now. It's more about where the money goes and who pays Sony, but nobody would continually download 40Gb on the consoles. It's not the size (Witcher 3 knocks on 60Gb), but the fact that a new patch is a new download.
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# ? Jul 19, 2017 18:03 |
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Jobbo_Fett posted:I hear there's a new Atari has gone downhill since the 1040ST
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# ? Jul 19, 2017 18:03 |
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Viscous Soda posted:I actually don't think that was a "space watertable" bug actually. IMO the demo got it's scripting messed up and started playing two instances of the "Sandworm shows up" scene. The liquid splatter was supposed to be from the sandworm spitting on you. Oh yeah, maybe it was that. Still, there exists the invisible water level that can be cross and adds the cryengine splash to the visor.
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# ? Jul 19, 2017 18:03 |
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Percelus posted:http://massivelyop.com/2017/07/19/star-citizen-followers-react-to-server-capacity-star-system-count-news/
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# ? Jul 19, 2017 18:04 |
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that pewpew guy is going to have a stroke, he is SO loving MAD ABOUT FUD all the time. it is very, very lol
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# ? Jul 19, 2017 18:05 |
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Hav posted:
It would take 3 days to DL to keep up with Sony's throttling.
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# ? Jul 19, 2017 18:14 |
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D_Smart posted:Gorf, you made the news for cherry-picking your FUD quote:It’s also helped prompt overt Star Citizen detractors to promote an infographic with an accurate (though cherrypicked) timeline of release claims and missed content deadlines on /r/Games. It probably won’t surprise you — no MMO and few video games hit their marks, transparently or otherwise — but it’s worth consideration. Backhanded compliment to be sure. I wonder what they'd prefer to see. I worked with Bree Royce once. She's a level person. Hav fucked around with this message at 18:20 on Jul 19, 2017 |
# ? Jul 19, 2017 18:17 |
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Jobbo_Fett posted:Cryengine has a built-in water "level" that occupies the "bottom" of the map. Normally this isn't an issue because you just build your map on top of that, but CIG can't do that with a space game, which is why you'll sometimes see water splash on the visor of the player character when in FPS, because the game has determined the player is now underwater (entering/exiting, anyways) and plays the default effect built into the engine. SelenicMartian posted:Cryengine has a hardcoded water plane which triggers water splashes on the screen. CIG's poached Crytek staff escaped before telling anyone how to disable that. D_Smart posted:Oh as it was designed for fps games, they used (not sure if they still do in later iterations) to have a built-in height (below terrain) that the engine determines to be under a water plane. Yeah, it's hilarious AF. This is so loving weird that I don't even know what to say. Any idea why a FPS engine needs a hardcoded water plane below terrain? D_Smart posted:heh yeah. Know the hilarious part? Having done all that sort of work in my own legacy engines, in LoD I decided that since someone else (Sun-Dog) had decided that they were going to make middleware for it, it was cheaper to buy $1,500 middleware and spend time implementing it, than building it all from scratch in a new engine. In fact, the LoD engine is a potpourri of various middleware. Because if someone else has done it, why re-invent the loving wheel? Using middleware leaves you to do more important things like, you know, building a loving game. Agreed. But not only they've reinvented the wheel, they've reinvented it square, refactored it x times and now the wheel is FUBAR. And if we are going to drag this analogy - this is the first gaming studio to reinvent the aerosol spray before reinventing the wheel (Hitchhiker's guide to the galaxy, anybody?). Toblakai fucked around with this message at 18:31 on Jul 19, 2017 |
# ? Jul 19, 2017 18:22 |
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Toblakai posted:This is loving weird that I don't even know what to say. Any idea why a FPS engine needs a hardcoded water plane below terrain? You're making an FPS, after all, not a diving or flight or space simulator — those shortcuts are great.
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# ? Jul 19, 2017 18:31 |
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Tippis posted:So you can just slap down some terrain, put it at the right level, assign a water surface texture and go on with your business instead of getting bogged down with making all kinds of special water volumes. Amazon does fairly good if pedantic documentation. The AWS stuff is literally autistic. http://docs.aws.amazon.com/lumberyard/latest/userguide/lumberyard-intro.html http://docs.cryengine.com/display/SDKDOC2/Level+Creation+Quick+Start quote:Step 2 - Terrain Building Hav fucked around with this message at 18:37 on Jul 19, 2017 |
# ? Jul 19, 2017 18:34 |
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i wonder what year it will be before backers actually get a mission with enemy npcs to kill Percelus fucked around with this message at 18:39 on Jul 19, 2017 |
# ? Jul 19, 2017 18:36 |
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# ? Jul 19, 2017 18:37 |
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Tier One *warlord*. Nice use of the Chewbacca defense though.
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# ? Jul 19, 2017 18:38 |
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TheAgent posted:I AM REDEEMED If anything, you were too lenient.
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# ? Jul 19, 2017 18:42 |
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Toblakai posted:This is so loving weird that I don't even know what to say. Any idea why a FPS engine needs a hardcoded water plane below terrain? Crysis is set on an island. It's very efficient if your can determine if anything is underwater by it being below a certain height.
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# ? Jul 19, 2017 18:43 |
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The hell is FUD?
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# ? Jul 19, 2017 18:44 |
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xanif posted:The hell is FUD? Mexican meat-products company.
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# ? Jul 19, 2017 18:46 |
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xanif posted:The hell is FUD? That's Smart's new pet name. Stands for Fraudulent Usurper Derek. Some think it actually means Fake Unsuccessful Developer, but that was only adopted later.
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# ? Jul 19, 2017 18:47 |
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# ? Apr 29, 2024 08:37 |
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trucutru posted:Mexican meat-products company. thx
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# ? Jul 19, 2017 18:47 |