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I decided to make a stonescar deck with 4 maidens and 4 stewards to hate on the revenge going around, and 2 of that new guy with spark to hate on lifegain. So far mono 4-drop stonescar is undefeated. I mean, it's got a lot of the standard stonescar stuff on the curve, which is still good, but so many decks are getting wrecked by the 4-drop slot right now it's hilarious.
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# ? Jul 17, 2017 22:47 |
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# ? Apr 29, 2024 07:22 |
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I'll echo the comments about draft being feast or famine right now. It's real easy to stumble into multi-color junk and high quality two-color drafts just maul everything else. The format did slow down(which was intended I assume) but high quality rares swing games even harder than before imo. I'll have to play more games but right now I'm not too happy with the format Shoutout to sandstorm though. It's maybe the best draft combat trick so far
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# ? Jul 17, 2017 23:02 |
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Is there a list anywhere of which legendaries/rares are safe to disenchant right now? Also, what's the best value for diamonds? Got $10 worth of them (I already completed Jekk's Bounty). I kinda want to transition my Rakano Warcry deck into a Plate deck and all I'm missing are rares and legendaries (the nominal Plate). Basically, here's what I have: Scourge of Frosthome Plated Demolisher Icaria the Liberator Whispers in the Void The Last Word Call the Ancients Cirso Aid of the Hooru Azran fucked around with this message at 00:32 on Jul 18, 2017 |
# ? Jul 18, 2017 00:27 |
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Cirso and Icaria are pretty good, everything else is tempting but clunky. E: Anyone have a list of the new achievements? I got one for playing knucklebones as the last card in my hand
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# ? Jul 18, 2017 01:27 |
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New hotfix patch, https://www.eternalcardgame.com/forum/discussion/37805/patch-1-22-2-hotfix-notes. Echo+revenge nerfed, gauntlet and forge difficulty lowered.
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# ? Jul 18, 2017 05:16 |
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Lost my fifth gauntlet in a row (last one was post-difficulty patch). The unranked gauntlet deck I played against was a perfect combrei netdeck with ironthorns, carnosaurs, scorpion wasps, etc. What the gently caress is wrong with these devs?
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# ? Jul 18, 2017 06:43 |
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It may be that I'm just getting lucky but this simple deck has been doing really well for me. I just wanted to try and make Wandering Wisp good, and Timekeeper seemed like a good fit. Drops turn 2 sand warriors pretty frequently, can have wisp active by turn 3, and Timekeepers get ridiculously huge. Battle-Tested Stranger is a ridiculous bomb as well. Time Strangers 4 Sand Warrior (Set1 #64) 4 Wandering Wisp (Set2 #38) 4 Combrei Stranger (Set1 #410) 4 Elysian Stranger (Set1 #412) 4 Praxis Stranger (Set2 #248) 4 Temple Scribe (Set1 #502) 4 Xenan Stranger (Set2 #251) 4 Determined Stranger (Set1 #92) 2 Scorpion Wasp (Set1 #96) 4 Ancient Lore (Set1 #105) 4 Sandstorm Titan (Set1 #99) 4 Timekeeper (Set0 #14) 4 Battle-Tested Stranger (Set2 #58) 25 Time Sigil (Set1 #63) edit: there's also an achievement for a 25/25 or larger wisp. Shovelmint fucked around with this message at 14:31 on Jul 18, 2017 |
# ? Jul 18, 2017 14:19 |
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Knucklebone-based decks are surprisingly good, that card can win almost any game that goes long. Again, folds to aggro that just slams men down asap.
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# ? Jul 18, 2017 17:10 |
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Yetis are fun again, Wump it up bitches. Here's my totally unpolished list that seems to work okay so far: 4 Snowcrust Yeti (Set2 #105) 4 Torch (Set1 #8) 4 Yeti Spy (Set1 #191) 2 Champion of Fury (Set2 #187) 4 Yeti Snowchucker (Set2 #113) 4 Yeti Snowslinger (Set1 #203) 4 Flash Freeze (Set1 #209) 4 Icebreaker (Set1 #216) 4 Wump, Party Starter (Set1 #511) 4 Jarrall's Frostkin (Set1 #220) 4 Yeti Troublemaker (Set1 #222) 4 Crystallize (Set1 #232) 4 Scouting Party (Set1 #488) 6 Fire Sigil (Set1 #1) 13 Primal Sigil (Set1 #187) 4 Seat of Fury (Set0 #53) 4 Skycrag Banner (Set2 #186) It's actually 77 cards currently because why not. I'd also put two more of the Skycrag yeti champion in if I had them. Not sure what to cut but I basically added every yeti but the spark one and then added Frostkin for stun attached to a body, though Permafrost was a consideration but this is more aggressive so I wanted the body. Plus attachment hate is a thing that screws Permafrost but not Frostkin.
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# ? Jul 18, 2017 17:52 |
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Edly posted:New hotfix patch, https://www.eternalcardgame.com/forum/discussion/37805/patch-1-22-2-hotfix-notes. Echo+revenge nerfed, gauntlet and forge difficulty lowered. drat, Revenge nerfed completely, it doesn't reset if the card enters the graveyard and is brought back by Dark Return. I was thinking about Piercing Grief for Haunting Scream decks but now i'm not so sure it's worth swapping out anything.
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# ? Jul 18, 2017 18:03 |
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lazerwolf posted:drat, Revenge nerfed completely, it doesn't reset if the card enters the graveyard and is brought back by Dark Return.
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# ? Jul 18, 2017 18:17 |
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Piercing Grief is awesome with Dark Return, it triggers Destiny so you get to draw an extra card.
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# ? Jul 18, 2017 18:32 |
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Time Strangers 4 Sand Warrior (Set1 #64) 1 Infinite Hourglass (Set1 #67) 4 Wandering Wisp (Set2 #38) 4 Combrei Stranger (Set1 #410) 4 Elysian Stranger (Set1 #412) 4 Praxis Stranger (Set2 #248) 4 Temple Scribe (Set1 #502) 4 Xenan Stranger (Set2 #251) 4 Determined Stranger (Set1 #92) 1 Scorpion Wasp (Set1 #96) 4 Ancient Lore (Set1 #105) 4 Sandstorm Titan (Set1 #99) 4 Timekeeper (Set0 #14) 4 Battle-Tested Stranger (Set2 #58) 25 Time Sigil (Set1 #63) Well, this is a Master deck now, took it all the way up through diamond today, pretty smoothly except for when I dropped from 92/100 in Diamond 1 to 0/100 before streaking back to master. It's surprisingly powerful and consistent, and when things line up can be excessively gross. Want to field 15 power on turn 2? This deck can do that. Want to have 6/6 wisps swinging in on turn 4 with buddies? And they get bigger fast. Want to cast ancient lore on turn 4, get ahead in cards and still play a 4/4? This deck can do all those things and more, while also just presenting pretty reasonable aggro and defensive game. It still needs some tuning, but it is way way better than I was expecting when I put it together. I'm not happy with the scribes on curve, basically ever, but I can't think of anything worth replacing them with. And when I do cast the scribes it tends to draw me into the things I'd rather be doing. It'd be pretty trivial to splash one other color, though, were I so inclined, as long as everything produces time. This deck can win with very little mana, and do pretty well when flooded, though it certainly excels when it gets early pressure. Early pressure is very easy, too, as if you have a Sand Warrior and one of your 16 two drop strangers, you field 5 power on turn 2. If you have 3 time sigils, a wisp and 2 strangers, your wisp triggers on the beginning of turn 4. Your timekeeper is bigger than titan on turn 4, and never stops growing. And even if you don't get the time payoff cards, you have the fierce 2-drop stranger, determined stranger, 2x 2-drop stranger, battle-tested stranger curve that also overwhelms quickly. This deck is also pretty darn cheap out of the new set, needing only a bunch of commons and uncommons and of course the 4x wisp, but if you didn't want to make wisp this might not be the deck for you. Shovelmint fucked around with this message at 18:56 on Jul 18, 2017 |
# ? Jul 18, 2017 18:40 |
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Edly posted:Piercing Grief is awesome with Dark Return, it triggers Destiny so you get to draw an extra card. That's why I was thinking of fitting it in to the Haunting Scream list. Flashback a 3/1 to gain 3 and draw another card seems good
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# ? Jul 18, 2017 18:41 |
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Shovelmint posted:Time Strangers This looks like totally my poo poo. Gonna try this out. Wanted a reason to craft those wisps and I've got 50k stones hanging around anyway so...
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# ? Jul 18, 2017 19:32 |
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Shovelmint posted:Time Strangers Well, this looks interesting, maybe I'll give it a shot after I get the dust of the Wandering Wisps. That said, what do you mean by "field 15 power on turn 2" I'm not seeing what that means?
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# ? Jul 18, 2017 21:38 |
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Ok, so that's a really fringe draw, but you can go turn one wisp, turn two stranger and 4 Sand Warriors. 15 power on turn two. 5-6 is way more likely. 8-9 happens occasionally.
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# ? Jul 18, 2017 21:39 |
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Shovelmint posted:Ok, so that's a really fringe draw, but you can go turn one wisp, turn two stranger and 4 Sand Warriors. 15 power on turn two. 5-6 is way more likely. 8-9 happens occasionally. Oh, I get it, 15 power worth of units. Okay, I was looking at that list thinking "how the hell does it magically get from 2-15 power in the pool". That makes much more sense than my dumbass thought process. thanks. Drunk Theory fucked around with this message at 22:21 on Jul 18, 2017 |
# ? Jul 18, 2017 21:49 |
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That's my bad, I've got a lot of holdover vocabulary from magic, so it's mana, power and toughness for me, mentally, rather than power, swords and hearts.
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# ? Jul 18, 2017 21:53 |
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That Time Strangers deck is better with Amber Monuments. I'm pretty sure cutting one Scribe and one Battle-Tested for two more Scorpion Wasps is right, too. Or at least going down from 4 Battle-Tested. It's not the right amount to play at only 25 sigils.
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# ? Jul 19, 2017 01:14 |
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i think id cut scorpion wasp the defensive tool the deck needs (if it needs any) is something to deal with quickdraw against rakano or izzet (fire/primal, can't remember name) since it wants to be the aggro in most other matchups
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# ? Jul 19, 2017 03:00 |
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Shovelmint posted:Time Strangers I just want to say I ran into basically this deck in Ranked and I got absolutely wrecked by turn 4 by a 15/15 or so Wisp. A++ 10/10 would totally play.
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# ? Jul 19, 2017 04:35 |
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Tin Tim posted:I'll echo the comments about draft being feast or famine right now. It's real easy to stumble into multi-color junk and high quality two-color drafts just maul everything else. The format did slow down(which was intended I assume) but high quality rares swing games even harder than before imo. I'll have to play more games but right now I'm not too happy with the format Yeah this is a really lousy draft format due to the way multicolour cards are split between sets. I'd hate to see them stick with this all the way until set 3 comes out.
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# ? Jul 19, 2017 05:00 |
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Speaking of draft, i went 7-2 with this: Having good removal goes a long way.
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# ? Jul 19, 2017 06:41 |
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Finally made it to master after bouncing all around diamond 1 since the new set came out. I think I was one win away at least 10 times. It was a really long grind too since I started all the way back at bronze after not playing for a few months, but kept getting matched up against diamond and master players since I guess MMR doesn't decay that much. Ended up getting there with good ol' Rakano Plate. Lesson learned: the deck lists on RNG Eternal are decent starting points, but nowhere near the best build of each deck. For example, this Rakano Plate list is built like a Silverwing Familiar combo deck, when I'd rather just play Rakano Goodstuff. I took out all but one Familiar (since it is sometimes game-ending against burn decks, but usually terrible on its own) and the Crownwatch Cavalries and put in 3x Tranquil Scholar (which I then bumped to 4x because it's amazing) and 2x Finest Hour. I want to make room for another 1 or 2 Finest Hour, because it's often critical to protect a key unit from a burn spell. Here's the list I have now: 2 Finest Hour (Set1 #130) 4 Oni Ronin (Set1 #13) 2 Pyroknight (Set1 #16) 3 Seek Power (Set1 #408) 4 Torch (Set1 #8) 4 Champion of Glory (Set1 #314) 4 Rakano Outlaw (Set1 #20) 4 Tinker Overseer (Set1 #138) 4 Tranquil Scholar (Set2 #76) 3 Vanquish (Set1 #143) 3 Shogun's Scepter (Set1 #26) 1 Silverwing Familiar (Set1 #152) 4 Valkyrie Enforcer (Set1 #151) 4 Hammer of Might (Set1 #170) 2 Deepforged Plate (Set1 #317) 1 Soulfire Drake (Set1 #47) 7 Fire Sigil (Set1 #1) 5 Justice Sigil (Set1 #126) 2 Emerald Monument (Set1 #422) 4 Rakano Banner (Set1 #427) 4 Seat of Glory (Set0 #56) 4 Diplomatic Seal (Set1 #425)
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# ? Jul 19, 2017 18:36 |
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Whoever said to play Stonescar mid, that was good tip.
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# ? Jul 20, 2017 00:14 |
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Some guy on reddit was running a FTP Overwhelm deck and I realised that was a better idea than the combrei/praxis white whale I've been chasingquote:4 Initiate of the Sands (Set1 #74) Just plays like a midrange deck, get some heavy guys out early on then push through tokens or race control (or not). Still poking it a bit. The ramp stuff is mostly gone, I can't really squeeze in the obelisks, and I'm not sure about the influence base. Any suggestions?
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# ? Jul 20, 2017 01:26 |
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bamhand posted:Whoever said to play Stonescar mid, that was good tip.
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# ? Jul 20, 2017 01:26 |
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rumble in the bunghole posted:Some guy on reddit was running a FTP Overwhelm deck and I realised that was a better idea than the combrei/praxis white whale I've been chasing What do the Shepherd's Horns do? It looks like they just ramp you into Cirso and Shatterglass Mage a turn early, doesn't seem that great. I haven't played with them though so maybe the heal is really good.
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# ? Jul 20, 2017 02:09 |
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they heal you for three as well, which with dawnwalkers and all the overwhelm is quite a bit.
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# ? Jul 20, 2017 02:26 |
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It also lets you dump your hand quickly, which can be useful with the high influence requirements. I've tried some bigger stuff like Talir but it's a bit greedy.
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# ? Jul 20, 2017 02:33 |
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standard.deviant posted:Do you have a good list? I have one that's my changed from a March list (on RNG) but the meta has changed a lot since I played Stonescar. I think that's roughly what I'm using. I can post the list tomorrow.
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# ? Jul 20, 2017 06:08 |
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I've seen people play the 1-drop life force guy with overwhelm in the shepherd's horn decks, too. It goes off pretty hard when there gets to be multiple horns or dawnwalkers.
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# ? Jul 20, 2017 06:20 |
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rumble in the bunghole posted:Some guy on reddit was running a FTP Overwhelm deck and I realised that was a better idea than the combrei/praxis white whale I've been chasing Isn't Diego pretty much tailor-made for that kind of deck
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# ? Jul 20, 2017 09:42 |
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I don't have him, unfortunately, and he'd just get discarded by divining rod. If you've got him chuck out the jotuns or something. E: soulfire drake would do a pretty similar thing, might play around with it. Wrestlepig fucked around with this message at 10:01 on Jul 20, 2017 |
# ? Jul 20, 2017 09:56 |
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I won my first 2 games after starting back up and got my 10 win in a row cheevo. Guess I went out strong a few months ago. Oh yeah still playing burn queen come at me bro.
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# ? Jul 20, 2017 14:24 |
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standard.deviant posted:Do you have a good list? I have one that's my changed from a March list (on RNG) but the meta has changed a lot since I played Stonescar. 2 Dark Return (Set1 #250) 2 Seek Power (Set1 #408) 2 Suffocate (Set1 #251) 4 Torch (Set1 #8) 3 Annihilate (Set1 #269) 4 Argenport Instigator (Set1 #268) 4 Quarry (Set1001 #15) 4 Vara's Favor (Set0 #35) 4 Champion of Chaos (Set1 #402) 3 Deathstrike (Set1 #290) 1 Furnace Mage (Set1 #40) 4 Statuary Maiden (Set1 #387) 4 Steward of the Past (Set1 #287) 2 Subvert (Set1 #289) 4 Umbren Reaper (Set1 #299) 2 Stonescar Maul (Set1 #52) 1 Vara, Fate-Touched (Set1 #307) 7 Fire Sigil (Set1 #1) 8 Shadow Sigil (Set1 #249) 4 Seat of Chaos (Set0 #60) 4 Stonescar Banner (Set1 #419) 2 Diplomatic Seal (Set1 #425) Here is my list, the Vara and Furnace mage used to be that 6/6 lifesteal deal 2 damage to your own guys thing but I never really liked it.
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# ? Jul 20, 2017 14:35 |
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Any new infiltration decks? I imagine that 3/4 flyer that resurrects 2 cost units would slot in nicely.
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# ? Jul 20, 2017 15:46 |
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not an infultration deck, but here is a really fun argent port deck i've been messing with. the original list is from reddit, but it was running stuff like oathbook and tinker apprentance. it has a ton of life gain and plays a lot like a weird burn deck that closes out with makto. xenan cultist plus griefs get gross fast. 4 Dark Return (Set1 #250) 4 Inspire (Set1 #129) 2 Sabotage (Set1 #252) 2 Suffocate (Set1 #251) 4 Piercing Grief (Set2 #143) 2 Vanquish (Set1 #143) 2 Copperhall Bailiff (Set1001 #5) 4 Extract (Set2 #155) 4 Slay (Set2 #236) 4 Valkyrie Enforcer (Set1 #151) 4 Xenan Cultist (Set1 #516) 4 Steward of the Past (Set1 #287) 4 Stonepowder Alchemist (Set2 #239) 3 Harsh Rule (Set1 #172) 3 Inquisitor Makto (Set2 #242) 8 Justice Sigil (Set1 #126) 9 Shadow Sigil (Set1 #249) 4 Argenport Banner (Set2 #231) 4 Seat of Vengeance (Set0 #55)
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# ? Jul 20, 2017 21:40 |
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# ? Apr 29, 2024 07:22 |
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I'm new to the game and have some questions, because some interactions seem super unintuitive. 1. I used grenade on a unit with aegis to remove the aegis, sacking my Venomspine Hydra to wipe his board. The unit survived, and I have no idea why since aegis since it blocks one spell or effect. Like it literally cost me the game so I'm a bit peeved by it. 2. I cast treachery and the following turn the AI played two units (and no, it was not a topdeck echo and no other cards were played). Why didn't I get to discard a unit from its hand? 3. I used Dark Return on a Ravenous Thornbeast, and its summon effect did not go off. In fact I think it just went straight to the board without me casting it or spending power. How SHOULD this work? 4. Now I think I have a grasp on how stun works: it prevents the next two attacks or blocks, regardless if the opposing player attacks. So stunning a unit that can't block before attacking would effectively be a waste of stun, yes?
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# ? Jul 23, 2017 11:35 |