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Hm. Could we hide an assault division or two on board the colony ship and let it continue on towards its destination? Then destroy/capture the Titania docks from within? The IC would hopefully balk at attacking their own facilities, allowing the troops to hold out there until we can relieve them. Obviously risky, maybe even suicidal, but I figured I'd bring it up. In lieu of that option, abort.
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# ? Jul 23, 2017 18:11 |
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# ? Apr 19, 2024 01:14 |
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It's completely suicidal. If you can find a whole company of volunteers I might go along with it, but I'm not gonna order anyone to do it.
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# ? Jul 23, 2017 18:19 |
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Thats a good idea but unfortunately there are no ground troops along for the ride. The Marine Assault Landing ship is with Triton defense fleet but perhaps in the future this could be pulled off.
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# ? Jul 23, 2017 18:26 |
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Tempting as it is to smash the whole lot into the docks, I vote for sending it off on it's original vector. This will allow us to avoid IC suspicion of our corvette's activities for hopefully long enough to secure another target and finish the plan. If there are no other suitable targets in the area then send if the long way round back to Mars, but there's no point blowing our cover on this plan just to deny the IC a ferry run. Those civvies aren't really going to be war changing even if they do get to where they were headed. If we do manage to pull the plan off, then as soon as the freighter or tanker hits the docks have the ferry head off back to Mars, hopefully the IC will waste some time chasing it.
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# ? Jul 23, 2017 19:06 |
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What cover? That colony ship is travelling a shipping lane that's well known for being commerce raided at this point, since we started blowing up tankers it's not exactly a secret that we've got our corvettes lurking all along that route. This is the first time we captured a colony ship, so whatever we do now sets the precedent. If we make the precedent "colonists get diverted outsystem/to Mars/Triton/whatever", then when we want to keep sending something (like the next ship we stop, stuffed with Marines/nukes) along its original course it looks like we haven't touched it.
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# ? Jul 23, 2017 19:11 |
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Crazycryodude posted:What cover? That colony ship is travelling a shipping lane that's well known for being commerce raided at this point, since we started blowing up tankers it's not exactly a secret that we've got our corvettes lurking all along that route. This is the first time we captured a colony ship, so whatever we do now sets the precedent. If we make the precedent "colonists get diverted outsystem/to Mars/Triton/whatever", then when we want to keep sending something (like the next ship we stop, stuffed with Marines/nukes) along its original course it looks like we haven't touched it. I like this idea a lot.
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# ? Jul 23, 2017 19:41 |
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Doesn't Terra already know about the strikes against our Martian civilians by IC ground forces and their nuke attack? If so they haven't made any clear sign of going against the IC for attacking civilians so why do we think us going against the IC civilians will suddenly bring Terra against us? On a different note did we hear anything back from Terra when we told them about the IC Pluto attack attempt?
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# ? Jul 23, 2017 19:42 |
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11 April, 1749hrs Reports come in from Mars about the scrapping of the corvettes captured early in the conflict. The Marines are instructed to abort their mission in light of the discovery of the cryo situation. The ships crew are placed into cryosleep and the ship is programmed to head to Terran occupied Ceres where it will no doubt be impounded and out of the IC's hands. The sweep of the Neptune system completes with no contacts detected. 11 April, 2134hrs The stress of the war is starting to slowly effect the ships. The ECM fails on Endurance but can be repaired with parts on hand. 12 April, 1210hrs Another cargo ship is intercepted and destroyed by Marine raiders close to Saturn. Interrogation of captured crew indicates the IC is now begining to escort ships with high value cargo. 14 April, 0900hrs 9 CruDiv and the Swift Tuttle force rendezvous. After some time topping off everyones tanks they set off for Saturn. CL Naomi also finishes repair and the Triton defense fleet forms up and heads out. 16 April, 0930hrs The Main fleet is on its decoy move towards Uranus. The Marines and 9 CruDiv are on the way to Saturn.
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# ? Jul 23, 2017 20:06 |
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Are you so mentally retarded that you can't see the difference between destroying terraformers and using a fully loaded colony ship as a bomb?
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# ? Jul 23, 2017 20:12 |
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Affi posted:Are you so mentally retarded that you can't see the difference between destroying terraformers and using a fully loaded colony ship as a bomb? I'm pretty sure, shooting terraformers won't kill anybody (well, except their crews) right now...
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# ? Jul 23, 2017 20:26 |
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Right now Earth is going to be willing to forgive IC war crimes more than Martian ones because of the pre-existing trade relationship between Earth / IC and the ingrained animosity between Earth / Mars. Plus turning 1/4 million civilians (children included) into unwitting suicide bombers is way worse them unintentionally (but not unknowingly) risking collateral damage while striking a military shipyard. Politically, Earth leadership is looking for an excuse to join the war on the IC's side before the Sorium infrastructure is permanently damaged, but right now there isn't popular support for an aggressive war in support of an exploitative regime. If both sides start hitting civilian targets intentionally the best Mars can hope for is a negotiated cease fire, worst case scenario is that Earth joins on the IC's side to ensure a swift victory & uninterrupted Sorium shipments while downplaying any IC atrocities as exaggerated and/or proportionate responses. In either case any post-war negotiated peace will involve the ceding of all Sorium interests to the IC, because lack of total Sorium control is an existential threat to the IC, and the only way to prevent a repeat of the same conflict 20 years later. The best outcome of this war would be to quickly force an IC surrender through a combination of stock devaluation as previously mentioned, and holding a strong enough military position that Mars can threaten to cripple Sorium production for decades if the war starts going badly. The ship will start sinking due to the commerce raiding, and when Mars threatens to sink it the rats will all jump.
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# ? Jul 23, 2017 21:17 |
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Affi posted:Are you so mentally retarded that you can't see the difference between destroying terraformers and using a fully loaded colony ship as a bomb? Its really not necessary to use this sort of language Affi.
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# ? Jul 23, 2017 21:39 |
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17 April, 2135hrs As the fleets continue to move the Marine raiders near Saturn go after a 100kt Sorium tanker. 17 April 2320hrs The Captured IC pluto convoy arrives at Titania. The cargo is still being sorted but the base's engineers begin to set up a laser PDC that was stored in prefabricated sections in the cargo ships. 18 April, 0555hrs Closing with the target the Marines hit the actives and are surprised when two corvette contacts appear close to the Tanker. After some consideration GunnerJ decides to engage. The Corvettes seem to have noticed the active sensor lighting off and come at the Marines at max speed. Tragic Accident fires off a salvo. 18 April, 0605hrs Impact! By the fourth salvo the ships shields are down and she is streaming atmosphere. Suddenly a huge explosion blows out her side as a magazine ruptures. Salvo 5 the ships engines flare and go out as her reactor Scrams into a safe shutdown. The next salvo finishes the job. Tragic Accident has only twelve missiles left so Friend Commuter resolves to hold fire until the Laser armed Fang class can close and knock down the other corvettes shields. 18 April, 0623hrs Fifteen minutes passes as the ships close, suddenly 6 missile contacts are spotted on an intercept with the Tragic Accident! Tragic Accident dodges but some missiles manage to hit. Three more salvoes hit before a lucky shot penetrates Tragic Accident's armor and blows out her engine. Bad luck Friend commuter! Ouch, two more salvoes do serious damage as they strike the unmoving Tragic Accident. Friend Commuter! The ship is left drifting but intact (barely). Fire then switches to the Snaggletooth. However after four salvoes fire stops as the Corvette no doubt runs out of ammo. The faster Snaggletooth closes quickly with the Corvette. The first strike using her huge spinal laser hits at over 160k km. Holding fire till point blank range GunnerJ passes at only three thousand kilometers. At this range the laser blows straight through the ships shields, armor and ventilates her hull. The next hit blows a giant hole clean through the ship and leaves her adrift. The crew of the corvette frantically radio's and attempts to surrender. In response a furious GunnerJ gives them two minutes to abandon ship.
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# ? Jul 23, 2017 22:47 |
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From the class info sheet it seems like the Labou class doesn't carry enough supplies for an engine repair, but can you confirm? If they can't repair, the Sherman force will need to give them a tow at some point.
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# ? Jul 23, 2017 23:09 |
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Is this usable for operation vengeance? I'm sure they know it came under attack, but we could get the crew of the ship to send a message saying our ships and their escorts killed each other...
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# ? Jul 23, 2017 23:11 |
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What's the status of the Holland tow? Could that get mixed up in this whole mess?
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# ? Jul 23, 2017 23:20 |
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Friend Commuter
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# ? Jul 23, 2017 23:34 |
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Fray posted:From the class info sheet it seems like the Labou class doesn't carry enough supplies for an engine repair, but can you confirm? If they can't repair, the Sherman force will need to give them a tow at some point. Alternately, perhaps the corvette can demand the freighter hand over its maintenance supplies and have the frigate use them?
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# ? Jul 23, 2017 23:51 |
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Fray posted:Alternately, perhaps the corvette can demand the freighter hand over its maintenance supplies and have the frigate use them? You mean the Corvette? Corvettes sole reason for existing is to die.
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# ? Jul 24, 2017 01:47 |
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Coffeehitler posted:You mean the Corvette? Corvettes sole reason for existing is to die. No, I mean to have our corvette chase down the freighter, stop them, and make them give their MSP to the frigate to see if that'll let the frigate fix its engines.
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# ? Jul 24, 2017 02:02 |
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They're both corvettes aren't they? An anti-fighter corvette and a laser corvette? E: More to the point, though, I think that already came up in the Discord and Saros said that the busted ship just doesn't have the MSP capacity to fix their engine no matter how much they steal, so the only option is a shipyard. My personal solution is we should wipe all the sensitive data, rig the last missiles to blow if anyone not squawking a Martian IFF pulls up, and come back for it if we can spare a tug somewhere down the line. Crazycryodude fucked around with this message at 03:03 on Jul 24, 2017 |
# ? Jul 24, 2017 02:58 |
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Yeah, none of the raiders are a frigate.
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# ? Jul 24, 2017 03:02 |
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Theoretically the Endurance is going along with the Sherman group, could it detour to help out the stranded ship?
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# ? Jul 24, 2017 03:07 |
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We could grab it on the way out if Endurance isn't towing anything more expensive. I definitely don't want to split off one of our rare FSV's to tow back a corvette when we might need her to restock the big guns after a fight or tow a cruiser home instead, though.
Crazycryodude fucked around with this message at 03:16 on Jul 24, 2017 |
# ? Jul 24, 2017 03:14 |
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xthetenth posted:Theoretically the Endurance is going along with the Sherman group, could it detour to help out the stranded ship? I don't think we should pull anything off the Sherman group, especially for something as small as a corvette. We know where it is have the crew abandon / rig it to blow if tampered with it and we can recover it latter once the war is over. Jack2142 fucked around with this message at 03:33 on Jul 24, 2017 |
# ? Jul 24, 2017 03:18 |
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A towed and remissiled corvette is better than no corvette. Worst case, the Saturn fleet tows it into orbit and then leaves it as a suicidal guardship/rearguard when we have to pull out. Or we could scuttle it since its just a corvette, but we don't want to just leave it in the middle of nowhere.
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# ? Jul 24, 2017 03:19 |
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Yeah, if it can't patch up the ship and get it going under its own power, it's not worth pulling it out of the group for any length of time.
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# ? Jul 24, 2017 03:58 |
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No need to scuttle it if we can tamper-proof it, it might be just a corvette and not a priority right now, but once things calm down/the war ends why not save the Navy a few million and fix it up instead of buying a new one.
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# ? Jul 24, 2017 04:08 |
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Cathode Raymond posted:Friend Commuter me. At least I took one of the bastards with me. Crazycryodude posted:No need to scuttle it if we can tamper-proof it, it might be just a corvette and not a priority right now, but once things calm down/the war ends why not save the Navy a few million and fix it up instead of buying a new one. Pretty much my stance. Ain't worth going out of our way if the salvagers have anything better to do, but if they don't, might as well bring it home.
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# ? Jul 24, 2017 10:28 |
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Friend Commuter Another brave Martian putting down his life for cause. It's good though, the shipping raids have effectively pulled military assets off to do babysitting duty. I count that a success. I vote leaving the wreck in place for now, we can't risk the big Op for a single corvette we could easily pick up later if need be.
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# ? Jul 24, 2017 15:15 |
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18 April, 0700hrs Snaggletooth wastes no time coming about and destroying the IC tanker. However the fighting will no doubt draw attention and Tragic Accident's engine is beyond repair outside of a shipyard so GunnerJ takes off its crew and scuttles the ship. The overloaded and somewhat damaged Snaggletooth makes for the rest of the Marine ships rendezvousing with 9th CruDiv. 20 April 2052 Two days slowly passes as ships crawl to their destinations. The salvage of a Zuckerberg near Neptune completes with the discovery IC tracking speed tech is 20% better than our own. 20 April, 1130hrs The northern force is nearly combined and the Windhund is going to buzz Uranus to keep them on their toes. A quick scan of the Uranian system and WIndhund goes dark and heads off on a different vector to avoid trouble. 23 April, 1130hrs Three days pass and the closer ships slow their speed to avoid detection and let the others catch up. 25 April, 1925hrs Two more days and the fleets move ever closer together. 27 April, 2322hrs Two more days pass and everyone except the main Triton force is assembled. Suddenly a small active sensor pops up in their path belonging to one of the class of fighter-scouts previously faced near Neptune! The IC must have tracked the thermals of a big ship like the carrier Minotaur incoming before they reduced speed and sent scouts out to investigate. Saros fucked around with this message at 23:30 on Jul 24, 2017 |
# ? Jul 24, 2017 23:21 |
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Saros posted:Two more days pass and everyone except the main Triton force is assembled. Suddenly a small active sensor pops up in their path belonging to one of the class of fighter-scouts previously faced near Neptune! The IC must have tracked the thermals of a big ship like the carrier Minotaur incoming before they reduced speed and sent scouts out to investigate. Don't you dare blame me for this
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# ? Jul 25, 2017 02:27 |
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Cathode Raymond posted:Don't you dare blame me for this I mean we expected them to detect us, that was part of the plan to begin with.
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# ? Jul 25, 2017 03:12 |
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Now we start the fun bit.
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# ? Jul 25, 2017 03:49 |
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Dr. Snark posted:I mean we expected them to detect us, that was part of the plan to begin with. Well then don't mention my less-than-stellar understanding of the plan to the Fleet Archon. I'm trying to keep my command long enough to either get promoted to Fleet Archon myself or to defect to the first non-insectoid/non-jellyfish aliens we meet, whichever comes first.
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# ? Jul 25, 2017 03:56 |
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Dude the jellyfish aliens know how to fuckin' party, I wouldn't be so quick to write them off.
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# ? Jul 25, 2017 04:02 |
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Yes but they don't respect boundaries and they get their tendrils all over you and you get all stung up.
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# ? Jul 25, 2017 04:14 |
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Hey to some people that's a plus. Not, uh, not that I'd know or anything....
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# ? Jul 25, 2017 04:16 |
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Swat the fighters and continue. Nice of the IC to serve hors d'oeuvres.
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# ? Jul 25, 2017 05:05 |
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# ? Apr 19, 2024 01:14 |
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Wait can those fighters actually see us yet? Is that ring around them their MAX active range? Because if so as long as we're nice and slow their passives probably can't see us and we can just stay outside the active range and remain hidden. E: Crunching some numbers, nah, they gotta be able to see us. Unless they've got REALY lovely EM sensor tech, but that really doesn't fit with their hat of "most advanced." E2: Fray is more dedicated than I am, and after more research on their part maybe the IC really do have sensors lovely enough to not see us. Crazycryodude fucked around with this message at 05:30 on Jul 25, 2017 |
# ? Jul 25, 2017 05:12 |