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Zetsubou-san
Jan 28, 2015

Cruel Bifaunidas demanded that you [stand]🧍 I require only that you [kneel]🧎

FirstAidKite posted:

What's under Simulation - Penguin?

Is it Sedna's World?

Disgaea, dood!

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dmboogie
Oct 4, 2013


okay so what the hell is so important about november 2018

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

dmboogie posted:

okay so what the hell is so important about november 2018

stanley parable prob

FirstAidKite
Nov 8, 2009

Zetsubou-san posted:

Disgaea, dood!

Sounds like you've gotta fix that then

Zetsubou-san
Jan 28, 2015

Cruel Bifaunidas demanded that you [stand]🧍 I require only that you [kneel]🧎

dmboogie posted:

okay so what the hell is so important about november 2018

The White Dragon posted:

stanley parable prob

yes

FirstAidKite posted:

Sounds like you've gotta fix that then

no

Hollenhammer
Dec 6, 2005

Ihmemies posted:

I thought steam was bad in 2003 AD when it force-replaced won.net and I had to install it in order to continue playing CS and NS. The only thing they fixed in 14 years was download speeds. Back in the day nvidia etc. sponsored servers for steam, and hoo boy they were always slow.

I still can't figure out what Valve did with all their money? They could have remade the client a thousand times, make it follow windows design guidelines, have bigger font, look less dark? Implement patches so that it downloads and applies only changed bytes, not complete files. 30GB for a game patch? Please...

I wish I had saved all the marvelous steam gifs from back in the day :corsair:

I use this, but I can't remember what stock Steam looks like anymore so I don't know how much it will improve Steam for you
http://www.metroforsteam.com/

AlphaKretin
Dec 25, 2014

A vase to face encounter.

...Vase to meet you?

...

GARVASE DAY!

I'm not super huge on the categories

I'm proud of the fact that the alphabetical order puts them roughly in order of completion though.

FirstAidKite
Nov 8, 2009

Would you believe that Sedna's World is actually fun?

Olive!
Mar 16, 2015

It's not a ghost, but probably a 'living corpse'. The 'living dead' with a hell of a lot of bloodlust...

FirstAidKite posted:

Unfortunately the answer is not Hatoful Boyfriend

I really appreciated this joke.

Koburn
Oct 8, 2004

FIND THE JUDGE CHILD OR YOUR CITY DIES
Grimey Drawer
A Japanese humble monthly subscriber got this message:

quote:

We're sorry, ONE PIECE BURNING BLOOD is not available in your region. As an apology, we've added a $3 coupon for the Humble Store to your account.

Implying it will be in this months bundle for other regions.

http://store.steampowered.com/app/425220/One_Piece_Burning_Blood/

Sininu
Jan 8, 2014

Koburn posted:

A Japanese humble monthly subscriber got this message:


Implying it will be in this months bundle for other regions.

http://store.steampowered.com/app/425220/One_Piece_Burning_Blood/

I wish I got that message as well

Justin_Brett
Oct 23, 2012

GAMERDOME put down LOSER
Why is the Japanese game for the Japanese manga not available to people in that country?

flesh dance
May 6, 2009



SinineSiil posted:

I wish I got that message as well

gross, :same:

e: also if true, that might be the lowest steam aggregate score I've seen for a monthly game, they're usually ranked fairly decent. anyway I only picked up this month to try pillars of eternity, so I can't be too bothered. that onepiece thing looks embarrassingly awful, tho

flesh dance fucked around with this message at 09:05 on Jul 27, 2017

Jerusalem
May 20, 2004

Would you be my new best friends?

Important information for the Steam Thread while it is new - you can pet dogs in Watch Dogs 2. Everybody around you in the game will stop to watch you and cheer while you do it too :shobon:

The Kins
Oct 2, 2004
What the hell? This isn't a proper Steam thread! The OP isn't 109 pages long when pasted into MS Word! Yes, I went and checked.

Justin_Brett posted:

Why is the Japanese game for the Japanese manga not available to people in that country?
Regional licensing for Anime stuff is loving crazy. In addition, I believe there's a bunch of contractual red-tape relating to Japanese voice actors. Someone else could probably better explain it.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

I said I'd do it and I'm finally home and able to talk at length about my favorite genre! Roguelikes: The Effortpost.

Roguelikes are my favorite genre because they combine dungeon-crawls with tactical gameplay, good puzzle-esque situations, and as they're usually turn-based I can take the time to think about my moves and die anyways. They are renowned for their difficulty, but honestly, that's part of the skillset? Every roguelike will kill your characters unless you learn why/how you're inviting death and close the gap in your defenses. Dungeonmans wants you to use your consumables, DoomRL generally wants you to be aggressive, Caves of Qud wants you to look at every monster and then usually run screaming from them until you're packing more grenades. Learning the flow of every game and the complex systems at work in them is immensely satisfying, and their replayability is an added boon. I've spent hours with these things, and hope you do too! :D

The Best in the Genre
(according to me, but my opinions were shaped by time in the roguelikes thread so go there for details!)

DoomRL aka DRL, because Zenimax is a butt. This roguelike is fast, easy to play, and effortlessly captures the feel of playing Doom. Shotguns are powerful, levels are fun to explore, and due to the multiple difficulty levels and challenges there's a ton to do in it. It's also the best bang for your buck - this one's free!

Dungeonmans! The best just-explore-dungeons-and-kill-things game on the list! Pick a starting class, grab your gear, and go. The skills are all distinct and powerful, combat is quite tactical - movement comes into play a lot, with powers that let you manipulate where things are as much as where you go. It's also the best game on this list for beginners (outside of Sproggiwood, which is simpler) as there's a legacy mechanic - as you explore the world and kill champions, you find items that give you stat ups. You can take these back to your base (the academy) and level up - and these are available to all future characters in that world, so if you're bad at roguelikes, you can eventually steamroll the game with your massive stats - or hit the ideal where you get high stats that you use more effectively as you've also gotten good at playing. And when you're ready, try Ironmans mode, or - gulp - buy the DLC, which adds difficulty sliders and all kinds of weird new mechanics.

Also: this game is also goon-made (hi madjackmcmad!), and is genuinely funny without relying on memes for the humor. (And if you're allergic to humor, there's not much writing so you can hurry up and fight punks and bees to your heart's delight!) Bonus thread link!

Caves of Qud is a game where you can shoot robots to death with your mind-lasers, kill a bear and wear its face, and share water with famous apes. It is the best open-world rpg on Steam, with a big expansive world to explore, endless cave systems, and a lengthy (and difficult) main quest. I don't have sufficient words to explain how cool this game is, so I'll settle with: it's made by goons Unormal and Hand of Luke, it's getting regular updates (1.0 is not too far away!) and the thread has helpful people who'll get you running as an axe-turtle who shoots ice from your hands.

Bonus notes: you can turn off death in the options if you don't like the difficulty, the UI is getting reworked as we speak, and I cannot emphasize how atmospheric this game is. Just wandering around in the jungle feels threatening and eerie, which is really impressive.

Crypt of the Necrodancer! Dance as you kill your foes, or: time your moves to the beat as you do a simple dungeon crawl - but it's simple so you can do decisions on the fly, and it's really tightly designed with interesting enemy designs/patterns, interesting items, and great, great music. There is a mode to turn off the beat mechanic if you don't have good reflexes, but try it even if you don't have a sense of rhythm - it's just plain fun!

868-HACK, my favorite simple roguelike. It's almost an arcade game in how fiendishly simple it is. You collect weird/cool powerups as you navigate a gauntlet of enemies and floors - and then loop the game until you die, racking up a really high score! It also recently got an expansion(!), which is even better. :D

Good But Not Great

ToME, mentioned for posterity because it's so dang popular - it's like Diablo, the roguelike. Pop a lot of popcorn monsters with its distinctive skill system that's based around cooldowns and using your powers at the appropriate times - until you find the champions who will wreck you unless you're ready for their challenge. BUT before you buy it, download it here! The game is free on its website and the one you buy on steam is the version with some extra optional goodies. I'm, uh, I'm not into this game enough to tell you what DLC to buy or more about it, but it's still very well regarded in the roguelikes thread and worth a gander!

Desktop Dungeons is dungeon crawling turned into a puzzle. Exploring restores your health and mana, so you have to figure out the optimal path through a dungeon with a variety of different classes. It's fun, but tricky - and absolutely worth a look if you love puzzles. (Skip the goat dlc, though! I hear it's essentially a challenge mode for advanced players!)

Dungeons of Dredmor, a clunky classic. It's funny(!, yes, the writing holds up!), its skill-tree hasn't been duplicated by anyone else yet, and it brought roguelikes to the mainstream. I like it, even if it is too long and the final boss isn't great. It has a lot of charm, weird interesting mechanics, and the skillsets are marvelous. Using communism is just a magical way to play any game.

One Way Heroics - A weird yet cool game where you race across the kingdom to kill the Overlord before his creeping darkness swallows up everything. Plus Edition adds a TON of content and refinements to the game, practically remakes it into something even better, so grab that if you can! There is a remake of it that's way more expensive, but I hear it's nowhere near as good: get this one.

Sproggiwood. No time for dungeon diving? New to the genre? This is the holy grail of accessible roguelikes. It's fun to play, cute to look at, and surprisingly vicious. Savage mode is no joke. Play it, and learn to hate twinned monsters! (It's also made by the Caves of Qud developers, and is essentially the antithesis of that game - this is short, straightforward, and has a set of classes instead of an anything goes skill system. Just as addicting, though!)

AuroraRL weird sci-fi roguelike. It feels like it was made in the 90s, and it's exceedingly weird, but it goes on sale for like a dollar so give it a gander if you want to explore the galaxy and fight strange new aliens.

Morphblade - honestly it feels like a phone game. A simple-yet-complex gauntlet of enemies where you upgrade the board itself with different tiles as you progress. I like it, it's by the Gunpoint guy, but it's not a deep game.

Cogmind is fantastic, not on steam YET, and there to fill the void for sci-fi roguelikes. It's a game where you're a robot fighting other robots, and you literally take their parts and cobble yourself together like a frankenstein of various robot parts. You're on a desperate race to escape a complex owned by a malicious AI, and you'll find other rebels as you dig up scraps of plot and new parts on your way out. The game isn't entirely combat - there's hacking, which gives you substantial advantages over your enemies as you can at higher levels dismiss squads after you, hack into other robots, and produce maps of every sector. There's stealth/flight - making yourself into a small flying robot is a good way to just zoom your way to the endgame, and as you can get parts lying around, not just from combat, you can usually find enough cool jets to get you around even behemoths!

Now, the game isn't quite done, and it's coming to steam in early access, but you can see the roadmap here, and essentially everything's in. Maps, gameplay, lore, everything. I've sunk hours and hours into it, and I'm eager to pour more in when it arrives on Steam!

DCSS It's like ToME in that I don't love it, and additionally it's not on Steam, but it is one of the modern pillars of the genre, so. Check it out? It's free, fun, and you can play as a vampiric cat. Go the thread, talk to people who love the game instead of me. (Sorry folks I kept dying to Sigmund and never clicked with it!)

Don't Bother, Included for Posterity's Sake

Bionic Dues, Arcen's weird unpolished game where you swap out different robots as you fight other robots. Worth a gander but you won't love it.

Sword of the Stars: The Pit. ..... you could do better. I'm sorry, but this game is terrible and I don't like it. It's one of the few sci-fi roguelikes, but DoomRL is free. Please play DoomRL instead.

Newcomers

Tangledeep, zirconmusic's kickstarted baby - it's recently dropped on Steam in early access, with plans to finish it by December. Right now it's really content-rich and fun, though! It feels like a SNES game (even has music by the Secret of Mana guy) with a class system, where you ascend through a ruined cave/dungeon system. There's bandits, frogs, and robots - and as you fight them you learn skills for your class, and there's a neat class-swapping mechanic so you can build fun hybrid characters ala Final Fantasy Tactics. My favorite so far is playing as a Floramancer who keeps a pet Floraconda and all the sweet punching skills from the Budoka class. :D

Midboss, a roguelike built around possessing your enemies so you take their forms and skills as you level up. I like it, but I'm also...hmm. It has a problem where the first few floors in any game are similar as you relearn the initial monster skills, but the deeper you get into it, the more varied monsters you find, so the fights get more complex and fun. Absolutely worth looking at, and I love the card system for showcasing your deaths.

Golden Krone Hotel is a fun find for me - you play as a vampire hunter who turns into a vampire as you explore a hotel full of horrible critters. Half the monsters in the game won't touch you if you're a vampire, and vise-versa - so you have to judge the use of potions that swap you back and forth carefully, along with juggling the light mechanics - vampires burn in sunlight! - and the spell system. It's modern, pretty sharp, and I like spinning it up for a game here and there. It's still in EA, but we'll see if it stays this good with updates.

Roguelike Hybrids
(formerly Not Roguelikes)

FTL, THE game to play if you want to be captain kirk. Not a fan of the final boss, but you owe it to yourself to play at least one or two games of this. The combat is incredibly fun, and I enjoy sending my crew around my ship to repair things.

Spelunky is the Indiana Jones experience. I mean I don't need to sell this one do I? Everyone knows it. A+ platforming, D- snakes.

Risk of Rain, my new favorite Spelunky-esque game. It has great dynamic difficulty and cool items - you try to clear five stages and their bosses before the timer reaches the insane difficulties, steadily getting stronger - or dying. I love it a lot!

Invisible Inc - one of my favorite games, period. I'd easily say it's the best game on this list, in my personal list of faves. It's a game where you lead a team of special agents through a series of shadowrun-esque hits on corps. Steal their credits, tech, KO their guards, and get out via teleporter before their security catches you. There's a plot, but it's short - every run is over in 72 hours with a final mission that you can prep for. (It's kind of FTL-esque but it's nowhere near as ball-breaking, and so it's actually fun!) Now, I'm going to open up a minefield: everything in the game is procedurally generated, but wait, it's actually good. You're there to learn the patterns of every guard and robot, so you can figure out how to thread the needle. Thanks to a lengthy EA period where they got the game balanced, it creates a fantastically tense puzzlebox that's endlessly replayable.

Now, I could gush for hours, but I'll settle for these last notes: the game gets better the harder it gets. I was initially bored with the game on easy mode, but bumping it up even one difficulty level made the game come alive, because you're supposed to be performing heists under the wire. It feels incredible. Second, the DLC. Get it, but don't activate it until you've beaten the game at least once - it doubles the length of the campaign and makes it even harder, it adds all kinds of cool things, and it's definitely there for advanced players.

Dungeon of the Endless Another game I love to pieces, but it's a hybrid. It's a roguelike/tower defense/line defense where you search a dungeon for the exit - and once you find it, run a running defense as you escort your power source out of there. I lost like a solid week to it when I first got it, and there's lots about it to love - the resource management is interesting, the heroes are fun, and it's just, it's fun to play.

Two things though: - the difficulties are very easy and easy, but these should be renamed Normal and Hard. Normal is doable. Hard is, oof. A good challenge but not fun to play like Normal is.
- Every time you open a door, monsters spawn in all of the UNLIT rooms. Spread your heroes out so you keep specific rooms lit - you'll face less monsters and also protect your harvesters. (Also open one door at a time, else you'll be overwhelmed.)

Bonus Goon-Recced Roguelikes
(I haven't yet played every roguelike/hybrid, so fellow goons have helped out with recs!)

Samizdata posted:

Space Rogue is FTL, but has better graphics and a more chill-style soundtrack. All the universes are proc gen'd, but each of them centers around a particular mission, such as a rogue AI programmer disappearing into the robot culture. SR avoids some of the more constraining mechanics of FTL like power consumption, while maintaining some of the fun ones like specialist crew members that really enhance systems usage, while including some new tools like system chips that give you timed cooldown special abilities. Combat is fully real time and can be quite savage. Another new idea is mining. When you enter an unoccupied system, you can spend a small amount of cash to mine for an element called tritanium. What mining boils down to in application is picking sectors on a planetary map that can give you tritanium, cash, or can drain cash or set off an unstable tritanium explosion (only by using all 3 mining attempts and hitting unstable tritanium with each). Tritanium is used to upgrade systems, which seem to be to make much more of an impact on ship functionality, especially as power is no longer an issue. It uses a regular XP system for crew members, and, when each crew member levels up, they get flat across the board stat upgrades, with a user selectable upgrade to the chosen stat. Every so many levels, a crew member can select a specialization, such as faster weapons or the ability to make those system chips recharge faster. In addition, you are allowed to spend as much time as you want exploring and interacting as oppose to FTL's "RUN YOU FOOLS!" mentality.

The interface is clean, and effective (although there is always that frustration of not correctly clicking on the RIGHT crew member while fighting off boarding actions, like I sometimes do, and end up with a corpse).

I love FTL and have WAY too long in playing it, but the constant pressure coupled with the one shot nature of some of the special events (take the wrong jump, no, no ship unlock FOR YOU!) frustrate me an awful lot. IMO, Space Rogue will appeal to FTL fans that just want to chill a little more and relax in space. Plus, I think it rewards developing skills more than FTL does. I think my average session time is around an hour or so.

victrix posted:

Everspace is FTL + Freespace 2... or something like that. And it's VR, just in case you have that going.

If you get it, I'd strongly recommend playing in third person. And be sure to tinker with your keys until you get something comfortable.

That and don't try to dogfight outright - find and use uh, space cover.

Play like that for awhile, unlock the other two base ship types (heavy/light) and enjoy.

It's a pretty cool game, building up your ships is fun, there are a lot of viable builds, it really does feel like a tough as nails roguelike and FTL, where you're scraping for resources and barely getting by - but at the same time it's a beautiful looking modern 3d game and your personal skill as a pilot and know how with the tools at your disposal goes a long way.

Immortal Redneck is basically Ziggurat but better. It's a redneck FPS in pyramids. Serious Sammer? Whatever. Randomly generated everything, tons of room variety, tons of weapons, semi-persistent progress with a god tree and god favor classes you can unlock and improve.

Totally on point gunplay and gun feel.

Some stupid design decisions with random gently caress-you scrolls of unfunness, but hey, always gotta have at least one wart. Definitely recommended for a wishlist sale.

vorebane posted:

Convoy puts you at the barely steering wheel of a semi, commanding up to four smaller armed vehicles in your quest to repair your spaceship, hoarding fuel and scrap to keep your little herd running . Ramming is always an option for those smaller vehicles but your big MCV is limited to fighting back with up to four gadgets. You can pause and issue orders if you like, and in tougher fights you probably should! You can unlock new semis with differing traits and gadgets, as well as different starting escorts. It's fun and you should play it.

Enter the Gungeon is a twin stick roguelike hybrid similar to Binding of Isaac, wherein five floors of goofy gun and bullet themed undead stand between you and a gun that can kill your sordid past. Along the way you'll find lots of weird and punny guns, along with active and passive items, also punny. There is progression in the sense that you can unlock items for your future runs by spending credits, earned by defeating bosses. I have died way too many times in it. There is a thread for it!

Cryptark is another twinstick hybrid that places you as a mercenary contracted to infiltrate and forcibly deactivate ancient derelict ships, ultimately disabling the titular flagship of an alien fleet. You'll balance your suit's kit between stealth and destruction, against the money you have and the money you could earn by achieving secondary objectives, which often ask you to restrict what you bring, or spare or destroy particular systems. There is progression from run to run in the form of artifacts, letting you buy new paintjobs and new robots. I am bad at it.

Blacksea Odyssey sets you on a jetski in space, hunting horrible spacemonsters, armed with a harpoon and an endless supply of throwing spears. Pretty much every monster can be delimbed with the harpoon once you inflict enough damage, and runes and consumables will make you desperately hope for keys to open all those shiny shiny chests laying around. Unfortunately, this game is buggy, I can't see the pregame menus in this, so test out the demo first. If it works, I recommend it.

Road Redemption is a early access roguelike hybrid in the vein of Road Rash. Smack, shoot, wrassle and kick anyone you meet for dollar bills, then buy admittedly bare bones upgrades between stages, with objectives of survival, racing, or assassination. Sometimes cars fall from the sky, it's a bad scene. You get double money for causing crashes, or just plain old decapitation by sword.

TooMuchAbstraction posted:

Teleglitch - It's a top-down realtime survival-horror roguelike, where you explore an evil research facility; fight zombies, mutants, mind-controlled guards, and robots; cobble together ad-hoc fragmentation grenades out of plastic explosives and a box of nails; and die in a couple of seconds because what you thought was a zombie was actually a guard with a gun and you weren't quick enough on the draw.

Teleglitch does the survival horror mechanics very well, in my opinion. It's not especially scary, but you're constantly scrabbling to make the most out of your very limited resources, which includes making split-second decisions about how best to deal with each fight you get into. There's not enough ammo to just shoot everything, but is this mob big enough to break out the explosives, or should you try to split them up with a couple of sticky grenades and then knife the stragglers? The game also has the only crafting system I've ever liked; each level has a predetermined set of crafting items (along with some usually-inconsequential random drops), which can be combined into multiple possible items. It's up to you how you choose to use them. Would you rather make a nailgun to stretch your ammo supplies a bit? Or a nailbomb? Or maybe combine this tin can, a box of nails, and some explosives to make a one-shot claymore-mine/shotgun?

The biggest flaw the game has is that it can kill you very quickly, and especially when you're inexperienced, those deaths can blindside you. Levels 3 and 4 introduce the armed guards and their guns hurt you just as badly as yours hurt them. Plus the graphics are excessively low-fi. My recommendation is to watch someone else play the first few levels of the game, enough to teach you some basic tactics and what the more common enemies do. Bacter did an LP, for which I submitted a subtitled playthrough.

Summary

Work at the top, play your way down! There's a lot of cool roguelikes on steam, and I know I'm missing classics - ADOM's on steam, there's XLarn, etc - but I've only put things on this list that I've actually played. Now - if you've already played all of these and want to venture beyond the stuff on steam, here's a quicklist of cool roguelikes that should be on steam, but aren't: Demon, Infra Arcana, IVAN, Brogue, Sil - the genre is huge, vibrant, and has a game for almost every occasion.

But in case you haven't, and you've read this entire post without picking anything, go back up there and either install Doom or buy Dungeonmans. You'll have a good time!

P.S. Don't play Nethack. Look it up as a historical entity, admire the cockatrice egg gloves thing, and then play something better.

StrixNebulosa fucked around with this message at 07:44 on Jul 30, 2017

Olive!
Mar 16, 2015

It's not a ghost, but probably a 'living corpse'. The 'living dead' with a hell of a lot of bloodlust...
What, no IVAN?

Nah, cool list. Thanks for writing all them words!

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Olive Garden tonight! posted:

What, no Ivan?

Nah, cool list. Thanks for writing all them words!

I'm not hardcore enough for IVAN! :ohdear: I've heard too many horrible stories about characters lying in pools of their own blood after slipping on banana peels, or, worse: actual combat / actually trying to pray to those gods.

Jamfrost
Jul 20, 2013

I'm too busy thinkin' about my baby. Oh I ain't got time for nothin' else.
Slime TrainerS
I'm not sure one can ever rave enough when it comes to Dungeonmans. E: It was probably the right pick for me during Summer Sale over ToME. Gimme dem jokes.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
What about Dungeon of the Endless? People talk it up a lot, never managed to get into it myself.

Morter
Jul 1, 2006

:coolspot:
Seashells by the
Seashorpheus
Titanfall 2 has some very satisfying movement, shooting, gadgetry and action, along with the most :shobon:-ing est moments with robot buddy. :wcc:

It is good game.

Necrothatcher
Mar 26, 2005




Jamfrost posted:

I don't get it. Is there a meta-narrative with the supernatural stuff with Far Cry. I thought Brotherhood was about crazy fanatics. Or did I misread?

Also, the thread's new car smell is already gone. :smith:

What exactly is Far Cry: Brotherhood? I assumed it was some DLC pack but I can't find anything about it.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

anilEhilated posted:

What about Dungeon of the Endless? People talk it up a lot, never managed to get into it myself.

Ah! I love it a LOT, but I don't have it down as a roguelike... it should probably go in there with FTL and co! It's a roguelike/tower defense/line defense where you search a dungeon for the exit - and once you find it, run a running defense as you escort your power source out of there. I lost like a solid week to it when I first got it, and there's lots about it to love - the resource management is interesting, the heroes are fun, and it's just, it's fun to play.

Two things though: - the difficulties are very easy and easy, but these should be renamed Normal and Hard. Normal is doable. Hard is, oof. A good challenge but not fun to play like Normal is.
- Every time you open a door, monsters spawn in all of the UNLIT rooms. Spread your heroes out so you keep specific rooms lit - you'll face less monsters and also protect your harvesters. (Also open one door at a time, else you'll be overwhelmed.)

Morter
Jul 1, 2006

:coolspot:
Seashells by the
Seashorpheus

Mr. Flunchy posted:

What exactly is Far Cry: Brotherhood? I assumed it was some DLC pack but I can't find anything about it.

Xander77 posted:

It's the new cool word for Far Cry 4, which is totally going to catch on any day now.

Morter posted:

Forced memes are hard to interpret

Jamfrost
Jul 20, 2013

I'm too busy thinkin' about my baby. Oh I ain't got time for nothin' else.
Slime TrainerS
Broth4rhood?

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.
I liked Dungeonmans well enough but at some point I was definitely playing it just to be done with it, it started feeling repetitive for me faster than most other roguelikes. I felt that it leaned too hard on quantity over quality even for a roguelike, with too many enemies, too many identical or nearly identical dungeons and too much useless loot which only served to clutter the inventory. Plus the final dungeon was one of the biggest slogs I've ever experienced in a video game.

At the same time I did get my money's worth of entertainment from it before it got stale so I can't in good conscience claim it was a bad game.

Armor-Piercing
Sep 22, 2009

Nightly dance
of bleeding swords


From what I read the last dungeon in Dungeonmans was made a lot shorter more recently. I finished it last week and it wasn't bad at all, and once you finish the boss in one of the four sections that progress is saved, so you don't have to start it over completely if you die.

I also really liked Bionic Dues but it's been so long since I played it that I wouldn't be able to say why. I like Arcen stuff in general though.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Armor-Piercing posted:

From what I read the last dungeon in Dungeonmans was made a lot shorter more recently. I finished it last week and it wasn't bad at all, and once you finish the boss in one of the four sections that progress is saved, so you don't have to start it over completely if you die.

I also really liked Bionic Dues but it's been so long since I played it that I wouldn't be able to say why. I like Arcen stuff in general though.

I genuinely feel that Bionic Dues could have been amazing if Arcen had given it the same level of patches and care that they gave AI War. ... And made the title screen music different. (I like it, but whoof it's divisive.)

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

Justin_Brett posted:

Why is the Japanese game for the Japanese manga not available to people in that country?

Probably a licensing issue. They can be really weird in Japan.

The PC port is probably only owned by the western branch of the publisher and not the Japanese one.

Burning Rain
Jul 17, 2006

What's happening?!?!
yeah, everybody usually has their own preference about what roguelikes are the best, but it's a very good list to acquaint yourself with the genre.

I'd add Dream Quest (and Monster Slayers if you want more of the same - both are short deck building roguelikes), Conquest of Elysium (a 4x game but with many rl characteristics, a goon favourite), Alvora Tactics (Final Fantasy Tactics done as a roguelike), SanctuaryRPG (a surrealy ASCII take on jRPG genre with a pretty cool battle system) and Darkest Dungeon (although everybody knows it) as some of my favourites.

Det_no
Oct 24, 2003
COE4 is a cool game confirmed.

https://my.mixtape.moe/jiwfzy.webm

Turd Herder
May 21, 2008

BALLCOCK BALLCOCK BALLCOCK BALLCOCK
While this isn't a steam game I've heard a lot about it lately.

Cosmoteer is a top view sandbox space game where you don't have to manage yoru crew but you do have to make sure they have enough assets to keep your ship running and firing its weapons in battle.

It's also free so it should be worth a look.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Det_no posted:

COE4 is a cool game confirmed.

:psyduck:

I've seen posts about COE4 in the roguelikes thread, I've watched some videos of it, and drat if I know what I'm looking at.

Turd Herder posted:

While this isn't a steam game I've heard a lot about it lately.

Cosmoteer is a top view sandbox space game where you don't have to manage yoru crew but you do have to make sure they have enough assets to keep your ship running and firing its weapons in battle.

It's also free so it should be worth a look.

Woah, this is cool. Thanks for the heads-up!

Burning Rain posted:

yeah, everybody usually has their own preference about what roguelikes are the best, but it's a very good list to acquaint yourself with the genre.

I'd add Dream Quest (and Monster Slayers if you want more of the same - both are short deck building roguelikes), Conquest of Elysium (a 4x game but with many rl characteristics, a goon favourite), Alvora Tactics (Final Fantasy Tactics done as a roguelike), SanctuaryRPG (a surrealy ASCII take on jRPG genre with a pretty cool battle system) and Darkest Dungeon (although everybody knows it) as some of my favourites.

I haven't played those outside of Darkest Dungeon, but I wanted to be a nerd for just a moment: I wouldn't count DD as a roguelike due to its lack of a failure state, the emphasis on grinding, and how it's more of an RPG in a sense...but whatever, doesn't matter. Game is cool and has a great atmosphere that's just pitch-perfect eldritch horror.

QuarkJets
Sep 8, 2008

Darkest Dungeon is a meta-roguelike; you play through a series of short roguelikes with an overworld keeping track of your progression and holding the results together.

Griefor
Jun 11, 2009

StrixNebulosa posted:

:psyduck:

I've seen posts about COE4 in the roguelikes thread, I've watched some videos of it, and drat if I know what I'm looking at.

It's some Hobmark Hammerers and Hog Hussars fighting Monster Boars, and then an Earth Mother casts Earthquake, what's not to get?

Im_Special
Jan 2, 2011

Look At This!!! WOW!
It's F*cking Nothing.

Yeah, well if your really autistic like me you also categorize your Steam's Friend List.

Like not separating IRL / Tier 1 Goons / Tier 2 Goons / Neckbeard Goons / Anime Goons / and Literal Who People. :aslol: :smugbert: :aslol:

odiv
Jan 12, 2003

So I started playing Superhot and it's cool, but I got to the part in the game where you promise to stop playing. So I haven't played since. I kinda want to go back, but I also kinda want to keep role playing someone who keeps their word in a video game.

Morter
Jul 1, 2006

:coolspot:
Seashells by the
Seashorpheus

odiv posted:

So I started playing Superhot and it's cool, but I got to the part in the game where you promise to stop playing. So I haven't played since. I kinda want to go back, but I also kinda want to keep role playing someone who keeps their word in a video game.

You are a good person.

Edit: While you fulfill your promise, why not play some Tree Dude?

POLICE CAR AUCTION
Dec 1, 2003

I'm not a princess



KakerMix posted:

BeamNG is fantastic and I've personally clocked 228 hours in it since 2014. I just use it as a virtual playset and beat the poo poo out of various vehicles in various situations and have a blast.

Car Boys made this look loving rad. I'm just wondering, how are the controls? Easy to pick up?

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Shrecknet
Jan 2, 2005


FirstAidKite posted:

Unfortunately the answer is not Hatoful Boyfriend

Tits Don't even show up in that game, which is weird because pigeons and robins are everywhere in it, and they're in the same Family of birds.

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