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You can still recycle them right before they break for a couple mats, but yeah you can't repair them or anything.
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# ? Jul 28, 2017 00:44 |
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# ? Mar 29, 2024 14:38 |
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Just a reminder when you are putting things in the collection book, it is the schematic not the items. I dumped a bunch of xp into a schematic for a gun I liked, had a gun almost broken so I was like hey i'll just put it in the collections, good bye schematic.
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# ? Jul 28, 2017 00:48 |
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BadLlama posted:Just a reminder when you are putting things in the collection book, it is the schematic not the items. Mentioned this earlier, but if you favorite a schematic/hero/defender/survivor you can't put it in the book or recycle it.
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# ? Jul 28, 2017 01:08 |
I would really like the game, but this is the only place on the internet that isn't complaining about how it is seemingly impossible to level up and upgrade once you hit a certain point without dropping a bunch of cash. From what I am reading once you hit a point a certain currency just stops appearing and the only way to level/upgrade is severely time gated. Have any of you guys hit that point?
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# ? Jul 28, 2017 07:10 |
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This is what the devs posted on the official forums re Progressionquote:
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# ? Jul 28, 2017 07:29 |
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Raged posted:
No. But when that happens, I will pretend the game is susbcritption based and buy 15€ montly. If the game is not fun, I will stop playing. I am playing this game until Destiny 2 release, anyway. I may even played it every time I dont have anything better to play. I played Dungeons Defenders 1 a long time and simply grinding was really chilling.
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# ? Jul 28, 2017 07:38 |
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the panacea posted:This is what the devs posted on the official forums re Progression Do note that with these Transforms, keep an eye on the results window on the right. You might select a Transform key that will give you a Rare, but you need to use enough material components (people, heroes, etc.) to move that bar far enough over for the reward to tell you you're getting your Rare thing. If you only put in a token amount, it'll show a bit of experience or an Uncommon (green) result instead.
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# ? Jul 28, 2017 07:53 |
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Raged posted:I would really like the game, but this is the only place on the internet that isn't complaining about how it is seemingly impossible to level up and upgrade once you hit a certain point without dropping a bunch of cash. It's a micro-transaction based gacha game from the worst depths of mobile monetization hell. It's a given that there's going to be a grind/pay/time gate. If you know how all the game systems work, are lucky, or are good you can push it back a little further but it's always going to be lurking back there. If that bothers you, you should give the entire monetization scheme a miss. That said the game is the only attempt at a PvE Rust that's been made so far. I'm both ok with repeating the same content over again, and am interested enough in a PvE Rust that I'm having fun.
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# ? Jul 28, 2017 08:32 |
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Do you think we should have a discord group to coordinate stuff like Storm Shield defences and whatnot?
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# ? Jul 28, 2017 10:13 |
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The F2P stuff is definitely too far along the Bullshit Meter at this point. It's telling that the devs are great at responding to everything except the monetisation model. I probably sunk about £80 into ME3 but it was always after I'd had a good game and thought I'd chuck 'em a few quid or they'd just released a good, free, expansion DLC for it. Buying microtransactions for a game I'm enjoying or that has some fun new toys available feels very different to buying microtransactions just to progress and no way am I in for the latter. Like the poster above said, I'd happily pay the equivalent to a subscription fee in microtransactions if the content keeps coming but dropping bucks just to play the same map with higher numbers, and no other way to progress? gently caress that. The basic gameplay is really solid, I'm liking the game, but really hope they don't kill it with nickel and diming.
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# ? Jul 28, 2017 10:13 |
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What gets me is on Xbox it says closed beta, yet there is physical copies of the game on store shelves. Doesn't say poo poo on the box about "hey you're paying $60 to be in a beta." I'm enjoying the game and my rear end isn't too chapped about that but I can totally see someone angrily ranting on the internet if they knew no better and picked up a copy and it said that poo poo when they launched it.
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# ? Jul 28, 2017 11:49 |
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Vitamin P posted:The F2P stuff is definitely too far along the Bullshit Meter at this point. It's telling that the devs are great at responding to everything except the monetisation model. The devs were really vocal and communicative during the alpha/beta - right up until the monetisation model went live and they went eerily silent.
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# ? Jul 28, 2017 12:06 |
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00Fresh posted:What gets me is on Xbox it says closed beta, yet there is physical copies of the game on store shelves. Doesn't say poo poo on the box about "hey you're paying $60 to be in a beta." I'm enjoying the game and my rear end isn't too chapped about that but I can totally see someone angrily ranting on the internet if they knew no better and picked up a copy and it said that poo poo when they launched it. On PS4 was even more weird, because was "released" month ago, but for alpha testers only. Still listed as "released" for months. The developers don't seems your average game developer. They seems more a bunch of junior devs + middleware software people. They probably know how to use the middleware of the digital shops, and do things with this that no others do. Like Fortnite, of all games, have special integration with Twitch (Viewers quests), or Fortnite PS4 have crossplay with PC and Xbox have crossplay with PC. So yea, this is a game made by game middleware developers. IMHO. Different type of people (more hardcore, in some ways worse game devs) than normal game developers. Tei fucked around with this message at 13:06 on Jul 28, 2017 |
# ? Jul 28, 2017 13:00 |
jimmydalad posted:Do you think we should have a discord group to coordinate stuff like Storm Shield defences and whatnot? Skandranon posted:From the private game server thread, there's a Discord server available at https://discord.gg/qC4Qjtf
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# ? Jul 28, 2017 13:22 |
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I read you can leave games and keep the resources you gained in that game. If that's the case, couldn't you and 3 friends setup supply drop farms while building where you just enter games, all do a supply drop and collect them, then leave and repeat til max resources again?
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# ? Jul 28, 2017 13:53 |
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The llama ui is misleading. One of the llama offers had an x3 on it so I thought buying it would give me 3. Turns out it only gives you one and you can buy max of three. :/
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# ? Jul 28, 2017 14:11 |
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Akumos posted:I read you can leave games and keep the resources you gained in that game. If that's the case, couldn't you and 3 friends setup supply drop farms while building where you just enter games, all do a supply drop and collect them, then leave and repeat til max resources again? It's true because the three basic resources of wood stone and brick are no big deal.
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# ? Jul 28, 2017 14:56 |
Snagged a free copy of the game from a friend. Thank gently caress I did not pay for this. No long post from me I found the perfect review that sums up my feelings about it. https://www.youtube.com/watch?v=YUHc9q0KSUg
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# ? Jul 28, 2017 15:57 |
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The two arugements I hear against this game are "It's too easy" and "You need luck to RNG a good gun to progress." WHICH ONE IS IT??
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# ? Jul 28, 2017 16:11 |
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Everyone just got 15 free Llamas, log in and use them!
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# ? Jul 28, 2017 16:13 |
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Cheen posted:The two arugements I hear against this game are "It's too easy" and "You need luck to RNG a good gun to progress." WHICH ONE IS IT?? I love to answer you, but I also hate to answer you. Neither is correct: Yes, it takes around 20 hours to get into the "good stuff". But is really a buffer so you get a handle of the game, and a space where people that want the game to be easy they can chill around. The game looting is RNG over RNG over RNG, this generally produce haves and haves not. People that opened a dumb llama and got everything, and others that after investing 1800$ in the game they only have One mythic anything. But you don't need mythics anything. People are just slowly losing their mind over higher quality loot. Where the game is just FUN FUN FUN if you play it.
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# ? Jul 28, 2017 16:16 |
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This game gives you a lot of RNG and stats to sperg over and the truly damned autists can implode over them.
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# ? Jul 28, 2017 16:19 |
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Are there any good written guides to Storm Shield building? I tried to do some goofy poo poo with pathing but I don't know where the threshold is between "ok i'll try to walk around" and "gently caress it let's go straight through"
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# ? Jul 28, 2017 16:53 |
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Nechronic posted:Are there any good written guides to Storm Shield building? I tried to do some goofy poo poo with pathing but I don't know where the threshold is between "ok i'll try to walk around" and "gently caress it let's go straight through" I don't know any. Some random dude just posted this in reddit, and could be worth testing. https://www.reddit.com/r/FORTnITE/comments/6q486u/plankerton_shield_1_solo_0_shots_fired/ The problem of shield defenses, is that you don't know where the attack will come from, so is hard to guess where to put defenses first.
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# ? Jul 28, 2017 17:06 |
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Akumos posted:Everyone just got 15 free Llamas, log in and use them! Oh poo poo, is this an accident or will this still be there tonight?
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# ? Jul 28, 2017 17:32 |
15 Llamas, 0 legendaries and about 3-4 rares I would of been upset had I spent 15 bucks on this, many F2P games have some currency that you get out of boxes that stacks up that you can use to buy things if RNG is not your friend, they could use that here.
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# ? Jul 28, 2017 17:33 |
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It's incredibly irritating that I'm able to upgrade 2 different types of weapons to 3-star right now while I'm only on page 3 out of 13 of the plankerton storyline quests - which means that if I wasn't paying attention and pulled the trigger on an upgrade, I would be literally unable to make any of my "good" weapons for probably another 12-16+ hours of playtime due to being physically unable to get the resources they need. That's really poor design, as you aren't given any kind of warning or indicator that you're about to gently caress yourself. Hell, I'm still short on the current-zone rare material (silver) and I go out of my way every few matches to run around and try to find more. On a positive note, once you unlock research tree 2, both your "claimed" and "unclaimed" point limit massively increases so you don't have to worry about logging in every ~9.5 hours or risk losing research points. Unfortunately everything in the second tree starts out at 1600 points and goes up from there. I expect the next "generate points faster" node is in skill tree 3, which again, is going to be at least 12-16+ hours of playtime away. Whew. Nechronic posted:I tried to do some goofy poo poo with pathing but I don't know where the threshold is between "ok i'll try to walk around" and "gently caress it let's go straight through" It feels like they updated the pathing AI to be "dumber" recently. Had several instances where they should have funneled into my death road but just attacked the closest wall block instead. Rather annoying, have stopped wasting resources on pre-building trap corridors in favor of just slapping down a few floors/spikes near enemy spawns on an ad-hoc basis. Also if anyone else is using that Reshade thing from a page or two back, what are your custom settings/tweaks? Been playing around with it a bit and haven't really found any I strongly like yet. Using AdaptiveSharpen, HDR, Technicolor2 (turned way down), and Vibrance filters. sushibandit fucked around with this message at 17:56 on Jul 28, 2017 |
# ? Jul 28, 2017 17:36 |
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Tei posted:I don't know any. Some random dude just posted this in reddit, and could be worth testing. Thanks, this looks useful. Now to tear down my entire base by hand
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# ? Jul 28, 2017 17:49 |
Tei posted:I don't know any. Some random dude just posted this in reddit, and could be worth testing.
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# ? Jul 28, 2017 17:50 |
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Tei posted:I don't know any. Some random dude just posted this in reddit, and could be worth testing. Because you can't easily predict the angle of attack, you need a more generalist solution. You want to give yourself time to adapt to changing situations. First step is to make sure you have your sheild/amplifiers protected from direct attack. Next, you establish further lines of defense, with the idea being you can easily fall back to regroup without your main objectives being damaged. Once you can do that, you can start creating chokepoints where you can maximize your damage, but you don't want to over-invest in any one area. See Defense in Depth https://en.wikipedia.org/wiki/Defence_in_depth
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# ? Jul 28, 2017 17:54 |
sushibandit posted:It feels like they updated the pathing AI to be "dumber" recently. Had several instances where they should have funneled into my death road but just attacked the closest wall block instead. Rather annoying, have stopped wasting resources on pre-building trap corridors in favor of just slapping down a few floors/spikes near enemy spawns on an ad-hoc basis. I... don't think that's 'dumber' really. If anything, its meant to have you build an actual base around your objective/chokepoints instead of making an effortless trap tunnel.
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# ? Jul 28, 2017 17:58 |
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Is there a cap on founder's coins that I'm missing? I got at least 400 founders coin drops out of the 15 free llamas but I was only able to afford one founders pack when I was finished opening them all.
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# ? Jul 28, 2017 17:59 |
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I'm not too far into this game but I am liking it a lot because orcs must die was my jam when it was new. It really feels to me like an expanded version of omd where you build everything instead of just traps.
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# ? Jul 28, 2017 18:00 |
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Maybe a cap on how many founder packages you can get??
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# ? Jul 28, 2017 18:00 |
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Nechronic posted:Is there a cap on founder's coins that I'm missing? I got at least 400 founders coin drops out of the 15 free llamas but I was only able to afford one founders pack when I was finished opening them all. You did not get 400 founders coins out of 15 lamas, thats not the rate you get them. You probably misinterpreted the numbers on them as they will show you the number you are at with that one added in. Normally you get about 10 coins per standard lama
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# ? Jul 28, 2017 18:05 |
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If you maze/funnel strat is failing it's because you didn't build enough deterrents on the outside. You need to stack multiple walls. https://www.reddit.com/r/FORTnITE/comments/6q486u/plankerton_shield_1_solo_0_shots_fired/
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# ? Jul 28, 2017 18:11 |
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wjs5 posted:You did not get 400 founders coins out of 15 lamas, thats not the rate you get them. You probably misinterpreted the numbers on them as they will show you the number you are at with that one added in. Oh, that makes sense. I just assumed that you were getting what was on the card since that's the way most of the cards work, isn't it?
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# ? Jul 28, 2017 18:16 |
Akumos posted:If you maze/funnel strat is failing it's because you didn't build enough deterrents on the outside. You need to stack multiple walls. Right, the AI basically tries to figure out the shortest way to the objective, with fewest barriers and least traps in its path. Of course, since they spawn a fair direction away, they spread out enough to find different ways though if you let them through they'll notably go for the same weak point.
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# ? Jul 28, 2017 18:26 |
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Drakenel posted:Right, the AI basically tries to figure out the shortest way to the objective, with fewest barriers and least traps in its path. Of course, since they spawn a fair direction away, they spread out enough to find different ways though if you let them through they'll notably go for the same weak point. Yeah, this didn't show up as much in OMD because the spawn points were so much more concentrated at the rifts, so they were much easier to predict and funnel.
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# ? Jul 28, 2017 18:33 |
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# ? Mar 29, 2024 14:38 |
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I have been helped. Sputnik fucked around with this message at 19:17 on Jul 28, 2017 |
# ? Jul 28, 2017 18:38 |