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Anti-Hero
Feb 26, 2004
Guys, Call of Juarez Gunslinger is really good and I'm glad I listened to sales thread goons in getting it.

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The Joe Man
Apr 7, 2007

Flirting With Apathetic Waitresses Since 1984
:frogsiren: House Party is back :frogsiren:

http://store.steampowered.com/app/611790/House_Party/

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



I wanted to link the RPS review, but it was removed from youtube due to nudity.

...

I got an 80% off coupon for Pressure Overdrive, which seems pretty fun. Someone take it, please?

Xander77 fucked around with this message at 11:16 on Aug 2, 2017

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.
I got one of these and I'm sure I won't use it, anyone interested?

Kibayasu
Mar 28, 2010

anilEhilated posted:

Bwahaha-
Er. Hope you're looking forward to not being able to hit the broad side of a Nazi barn.

Sounds like someone doesn't actually want to kill Nazi's to me.

BirdOfPlay
Feb 19, 2012

THUNDERDOME LOSER

Wow, that reads like it was written by a bunch of incels. The AI reacts to "a large number of stimuli" you say? :wotwot:

Also, lol at this not being a porn game (from the replies to the last update):

quote:

Also, still can't order a BJ from madison during blackmail. Bring it back please? Honestly seeing a vid of that from a previous version was half the reason I bought the game thinking you weren't going to wusss out and censor stuff because some people whine too much.

Zereth
Jul 9, 2003



Samuringa posted:

I got one of these and I'm sure I won't use it, anyone interested?



Hm. Has anybody tried Car Mechanic Sim 18 For owning CMS 14 or 15? I find this kind of sim pretty hit or miss, so I'd appreciate some opinions about Car Mechanic Sim 18 For owning CMS 14 or 15 before I take the plunge.


Also that's a kinda weird title for a game.

Synthbuttrange
May 6, 2007

https://www.youtube.com/watch?v=YlQVjxyzX3k

Spaseman
Aug 26, 2007

I'm a Securitron
RobCo security model 2060-B.
If you ever see any of my brothers tell them Victor says howdy.
Fallen Rib

Zereth posted:

Hm. Has anybody tried Car Mechanic Sim 18 For owning CMS 14 or 15? I find this kind of sim pretty hit or miss, so I'd appreciate some opinions about Car Mechanic Sim 18 For owning CMS 14 or 15 before I take the plunge.


Also that's a kinda weird title for a game.

The game itself is real solid but currently suffers from a bunch of bugs. The devs are working real hard and have put out three patches (as of Saturday) already and the game was only released Friday but I would still wait as there are still a number of bugs.

Instruction Manuel
May 15, 2007

Yes, it is what it looks like!


:smithicide:

Morter
Jul 1, 2006

:coolspot:
Seashells by the
Seashorpheus
Is Deus Ex: Mankind Divided enough shooties, looties, and cyberpunk (mainly cyberpunk) that I'd enjoy a run through it for 16 bucks? I'm not at all a fan of the Deus Ex series (Not that I hate it, it just never snagged onto me), but I'm up for a fully featured game at that price, so whether it's 'not as good of a Deus Ex' game as its predecessor won't bother me.


:ocelot:

Orv
May 4, 2011

Morter posted:

Is Deus Ex: Mankind Divided enough shooties, looties, and cyberpunk (mainly cyberpunk) that I'd enjoy a run through it for 16 bucks? I'm not at all a fan of the Deus Ex series (Not that I hate it, it just never snagged onto me), but I'm up for a fully featured game at that price, so whether it's 'not as good of a Deus Ex' game as its predecessor won't bother me.


:ocelot:

It is a perfectly serviceable cyberpunk RPG that has some story and gameplay problems but for the amount of content and the relative quality you could do a lot worse for $16, especially if you don't have anything to make the bad parts worse by association.

Zereth
Jul 9, 2003



Spaseman posted:

The game itself is real solid but currently suffers from a bunch of bugs. The devs are working real hard and have put out three patches (as of Saturday) already and the game was only released Friday but I would still wait as there are still a number of bugs.
Thank you for your answer to my extremely serious question about the game Car Mechanic Sim 18 For owning CMS 14 or 15. I guess I won't buy Car Mechanic Sim 18 For owning CMS 14 or 15 then.

EDIT: Oh, Samuringa, I'm just curious, do you know why the gave you a coupon for the game Car Mechanic Sim 18 For owning CMS 14 or 15?

man nurse
Feb 18, 2014


Morter posted:

Is Deus Ex: Mankind Divided enough shooties, looties, and cyberpunk (mainly cyberpunk) that I'd enjoy a run through it for 16 bucks? I'm not at all a fan of the Deus Ex series (Not that I hate it, it just never snagged onto me), but I'm up for a fully featured game at that price, so whether it's 'not as good of a Deus Ex' game as its predecessor won't bother me

Gonna go ahead and say I thoroughly enjoyed sneaking and hacking and looting around in Kind Man Divided and that yes it's worth that price.

Turd Herder
May 21, 2008

BALLCOCK BALLCOCK BALLCOCK BALLCOCK

Xander77 posted:

I wanted to link the RPS review, but it was removed from youtube due to nudity.

...

I got an 80% off coupon for Pressure Overdrive, which seems pretty fun. Someone take it, please?

I'll take that. Here is my steam name. :D

http://steamcommunity.com/id/SoapBoxie/

Owl Inspector
Sep 14, 2011

Morter posted:

Is Deus Ex: Mankind Divided enough shooties, looties, and cyberpunk (mainly cyberpunk) that I'd enjoy a run through it for 16 bucks? I'm not at all a fan of the Deus Ex series (Not that I hate it, it just never snagged onto me), but I'm up for a fully featured game at that price, so whether it's 'not as good of a Deus Ex' game as its predecessor won't bother me.


:ocelot:

It's well worth $16. there's no denying its problems, but none of them really have to do with the core gameplay which is completely fine.

Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



Alright, I'm going to so something I wasn't expecting to do. I'm going to make a case for Arcen's Skyward Collapse because I've been playing a shitload of it this past week. It's definitely not for everyone, but if you're like me it's weirdly compelling and well worth $1.24.



It's not hard to find games with great ideas and poor executions. Having a great or unique concept is only the first step to translating that into a great game, and the path there is rarely clear or easy. That's what I was expecting going into Skyward Collapse, based on what buzz there was surrounding it. But what I got was something far more engaging than that, something that filled its concept out and gave me plenty to do with it. It's still not a perfect or even great treatment, but it's enough to keep me playing.

In Skyward Collapse you are some kind of divine force, overseeing a world coming together piece by piece. There are two burgeoning societies in this floating realm, pulled straight from tales of Greek and Norse antiquity. They don't particularly care for each other, though, and given the chance they will wipe the other out as quickly as possible. Your charge is to help them BOTH flourish, without annihilating the other... at least for a time.

So yes, the hook here is "turn-based strategy" against yourself. Every turn you have three actions you can perform for the red side, building structures or casting god powers, and then three actions for the blue side. Once you've taken all your actions the little mortals take over, producing their own militaries from the resources and structures you help them set up, and then marching out to murder each other. You have nearly no control over units once they are produced, aside from some basic rally and upgrade powers. That means the challenge is not found in battle, but in the logistics supplying each side.

The overly clever readers among you may have already raised a finger to interject, supposing that you could just NOT produce soldiers from either side and live in forced harmony. It's not that simple, of course, because each game takes place over three eras of lots of other poo poo happening. Bandits, warlords, and monsters can (and will) emerge from the forests and caves of the world to destroy the towns you've worked so hard to grow. There are also woes which strike the world every dozen turns or so, inflicting plagues, disasters, and other horrors that may need a military to deal with. And then from the second era, literal gods descend to the continent to take a hand in matters themselves. Rounding things out is a scoring system that gives points for conflict and destruction, and you have quotas to meet to reach future eras and win the game.



You can't get by without building troops and defenses for your towns, and as situations spiral out of control you can dig deeper and deeper into your bag of frankly ridiculous divine tricks. On a basic level you can upgrade key units, bless your settlements with emergency resources, or lay new tiles of land to benefit the side in need. Once you get more established you can drop mythical creatures like minotaurs and valkyries to bolster your armies, or divine blessings that provide huge bonuses to the troops that reach them (and we're talking like 100x damage or 5x attacks per turn here). And then there are special tokens and god powers with global effects, like cloning every unit on the map, dropping 20 invulnerable minotaurs randomly, or annihilating every unit in existence.

Your insane god powers are the real highlight of the game, and also what illustrate Skyward Collapse's greatest weakness. In my first game I combined those clone and minotaur powers with another one that returned dead units and filled the entire map with mythical murderbeasts over the course of five turns. It was wild and hilarious but obviously I lost the game as they razed all of existence to the ground. And that's the problem... to win, you have to work as hard as you can NOT to let things get that wild. Your score targets require you to foment conflict but not TOO much conflict, lest one side get out of control and destroy the other. To succeed you have to hold back as much as possible, only expanding your forces enough to handle bandits and maintain the balance, and that's disappointing in light of all the ridiculous chaos you could be sowing.

Add to that the fact that most of your time is spend building towns and managing resource quotas, and the game can start to drag once you're taking long turns to plan out new settlements or calculate how to distribute blessings to make a pitched battle a draw. That brings me to my one big knock against Skyward Collapse, that games are just too long for what they are. The standard game length is over a hundred turns, where each one could take five minutes or more to plot out necessary developments. I don't mind the challenge of balancing conflict, in fact that's what sucked me in, but it gets tiresome after three hours in the same game. On the bright side, there are a boatload of options in customizing your games and shorter eras is definitely an option everyone should explore there.

In the end, Skyward Collapse turned out to be a great idea that works well, just not perfectly. Its flaws are big enough that they should give people pause, but specific enough that they won't spoil the game for everyone. It's also a really nice-looking game, with some excellent landscape and building art and decent enough units that make it one of Arcen's most attractive titles to me. The soundtrack is oddly jazzy and relaxing which works better with the theme than I expected, and surely made it easier to while away hours building cities to be razed. Skyward Collapse isn't for everyone, but if you think it might be then it's definitely worth a shot.

Orv
May 4, 2011
Oh, hello other person on Earth that likes Skyward Collapse. What a beautifully bizarre game with some of the most hilariously weird co-op sessions I've ever done.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA


God, I love Arcen as much as I shake my head at them. I need to try Skyward again, as once I realized it was chess against myself (kind of) I lost interest? But I could always spin it up again - and I just might, thanks to this review.

Orv posted:

Oh, hello other person on Earth that likes Skyward Collapse. What a beautifully bizarre game with some of the most hilariously weird co-op sessions I've ever done.

Please, please tell me more about this. I can't imagine co-op in this game without it turning into classic PVP gameplay.

claw game handjob
Mar 27, 2007

pinch pinch scrape pinch
ow ow fuck it's caught
i'm bleeding
JESUS TURN IT OFF
WHY ARE YOU STILL SMILING

Orv posted:

Oh, hello other person on Earth that likes Skyward Collapse. What a beautifully bizarre game with some of the most hilariously weird co-op sessions I've ever done.

Hey, I've gone to bat for Arcen's weird experiments for years, don't pretend I'm some kind of dog-hounding ghost

Orv
May 4, 2011

END ME SCOOB posted:

Hey, I've gone to bat for Arcen's weird experiments for years, don't pretend I'm some kind of dog-hounding ghost

You go to bat for the weirdest poo poo, you don't count.



StrixNebulosa posted:

Please, please tell me more about this. I can't imagine co-op in this game without it turning into classic PVP gameplay.

So it is kind of PvP, but it's also co-op because you both lose if it goes to hell, and before we really understood the game we spent a couple hours trying to gently caress up as spectacularly as possible. The dead unit cloning tree played a large part in many of our gambits, but we eventually figured out a way to prolong a hellwar that lasted almost the entire game without causing a loss but ending hundreds of virtual lives every few turns. It was essentially a combination of the cloning tree and a melange of various cataclysms. Good times.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Orv posted:

So it is kind of PvP, but it's also co-op because you both lose if it goes to hell, and before we really understood the game we spent a couple hours trying to gently caress up as spectacularly as possible. The dead unit cloning tree played a large part in many of our gambits, but we eventually figured out a way to prolong a hellwar that lasted almost the entire game without causing a loss but ending hundreds of virtual lives every few turns. It was essentially a combination of the cloning tree and a melange of various cataclysms. Good times.

:allears: This sounds incredible.

VodeAndreas
Apr 30, 2009

Morter posted:

Is Deus Ex: Mankind Divided enough shooties, looties, and cyberpunk (mainly cyberpunk) that I'd enjoy a run through it for 16 bucks? I'm not at all a fan of the Deus Ex series (Not that I hate it, it just never snagged onto me), but I'm up for a fully featured game at that price, so whether it's 'not as good of a Deus Ex' game as its predecessor won't bother me.


:ocelot:

I had no issues with the gameplay of DE:MD, solid stuff if you liked Human Revolution.

It just did absolutely nothing for the overall ~lore~ of the series and felt like it had a fair bit of cut content.

Well worth it at that price.

flesh dance
May 6, 2009



a few hours ago I grabbed a random key from the gifting thread and it turned out to be Dark Matter, which bills itself as an "amazing remake of the classic arcade game Asteroids!" at first I was kinda jazzed because I worked at a retro arcade one summer in college with as many free plays as I wanted (awesome for sure, but the owner was a nightmare person, so that was a tradeoff) and asteroids was one of my jams, but Dark Matter... I mean technically it seems to play fine, but it's so cheap & ugly in art & sound design that I won't load it up again

this got me wondering, what is the best feeling and/or looking asteroids-y game on the market? free clones of the original abound, which are preferable to whatever dark matter is trying to be, but I'm curious if anyone's done something cool with the formula

maybe it's just aged its way out of relevance like all of us lol

Synthbuttrange
May 6, 2007

VodeAndreas posted:

I had no issues with the gameplay of DE:MD, solid stuff if you liked Human Revolution.

It just did absolutely nothing for the overall ~lore~ of the series and felt like it had a fair bit of cut content.

Well worth it at that price.

Does it do anything about Jensen's brain damage during cutscenes?

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

flesh dance posted:

a few hours ago I grabbed a random key from the gifting thread and it turned out to be Dark Matter, which bills itself as an "amazing remake of the classic arcade game Asteroids!" at first I was kinda jazzed because I worked at a retro arcade one summer in college with as many free plays as I wanted (awesome for sure, but the owner was a nightmare person, so that was a tradeoff) and asteroids was one of my jams, but Dark Matter... I mean technically it seems to play fine, but it's so cheap & ugly in art & sound design that I won't load it up again

this got me wondering, what is the best feeling and/or looking asteroids-y game on the market? free clones of the original abound, which are preferable to whatever dark matter is trying to be, but I'm curious if anyone's done something cool with the formula

maybe it's just aged its way out of relevance like all of us lol
obviously its this game i made
https://www.youtube.com/watch?v=r5omF0VszTc

flesh dance
May 6, 2009



wait, hold on, asteroids is literally just that one gamemaker tutorial I managed to finish isn't it

hahaha woah

Kly
Aug 8, 2003

Too Shy Guy posted:

Alright, I'm going to so something I wasn't expecting to do. I'm going to make a case for Arcen's Skyward Collapse because I've been playing a shitload of it this past week. It's definitely not for everyone, but if you're like me it's weirdly compelling and well worth $1.24.

this became my 500th steam game

The Joe Man
Apr 7, 2007

Flirting With Apathetic Waitresses Since 1984

i love you

Blattdorf
Aug 10, 2012

"This will be the best for both of us, Bradley."
"Meow."

:perfect:

Hollow Knight is really pretty and addictive, but drat if that stuttering isn't annoying.

DisDisDis
Dec 22, 2013

quote:

When I think roguelike elements, I think... like... Dark Souls

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA


nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnNO

NO THAT IS NOT WHAT A ROGUELIKE IS

AT BEST DARK SOULS IS A ROGUELIKE HYBRID BUT IT'S NOT A ROGUELIKE!

:rant:

Jamfrost
Jul 20, 2013

I'm too busy thinkin' about my baby. Oh I ain't got time for nothin' else.
Slime TrainerS
I see "elements" there. Everything's gonna be okay.

Orv
May 4, 2011
But Dark Souls does have roguelike elements that are a large part of its overall mechanical makeup. It's not actually a roguelike, and I think that's what they're saying.

DisDisDis
Dec 22, 2013

same

Anyway I love playing my way out of big scrambles in Doom/like games or the rare moment when I'd pull too many enemies in Dark Souls and this reminds me of that so I might pick it up when I knock some stuff out of my backlog

DisDisDis
Dec 22, 2013

Orv posted:

But Dark Souls does have roguelike elements that are a large part of its overall mechanical makeup. It's not actually a roguelike, and I think that's what they're saying.

Not really unless you consider RNG being a large component of boss behavior procedural generation

Olive!
Mar 16, 2015

It's not a ghost, but probably a 'living corpse'. The 'living dead' with a hell of a lot of bloodlust...
Yeah like I din't want to start a big argument over the definition of roguelike or anything, but I can't really think of any roguelike elements in DS.

e: Dark Souls contains the exact opposite of permadeath. And its whole world is very particularly designed and not random.

Olive! fucked around with this message at 10:04 on Jul 30, 2017

Orv
May 4, 2011
Yeah let's not. Suffice to say that it has it, but most of it is like, loose (highly subjective) inspirational stuff rather than directly taking systems.

Orv fucked around with this message at 10:07 on Jul 30, 2017

Jamfrost
Jul 20, 2013

I'm too busy thinkin' about my baby. Oh I ain't got time for nothin' else.
Slime TrainerS
It'd be how they handled the death thing, mostly. Permanently losing progress (instead of the character) as a looming threat if you don't play carefully. Well, the difficulty is a big factor too. Also, it's hack-and-slash.

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Olive!
Mar 16, 2015

It's not a ghost, but probably a 'living corpse'. The 'living dead' with a hell of a lot of bloodlust...
What progress do you permanently lose?

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