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curufinor
Apr 4, 2016

by Smythe
exalted designed to be unbalanced af

kill primordial godkings (you are already a godking, just empowered by the unconquered sun) after a year or so of play? sounds good (if you don't use the xp tables lol)
gotta gang up on things if you're gonna kill superior dealios tho

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SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.
It should be noted that Pathfinder's Path Of War fixes the martial versus caster problem, by providing several relatively low level counters that effectively act as "Immunity to status effects and things that require saving throws."

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Baronjutter posted:

I've always hated RPG's that use "HP" or let human(oid) players shrug off massive amounts of damage. "The orc slashes you with his sword, you take 18 damage!!" what does that even mean? Are you bleeding? Are you hurt? Losing HP doesn't seem to slow anyone down or have any long lasting effects so what the hell is HP?

But if you do proper realistic damage and health, that arrow you took to the shoulder which crippled you for the fight has now become infected and maybe you'll die but either way you probably need some months to heal to use that arm without penalty.

Solution: players are robots.
My friend, have you heard the good word of Warhammer Fantasy Roleplay Third Edition?

Yawgmoth
Sep 10, 2003

This post is cursed!

SweetBro posted:

Pathfinder's Path Of War fixes the martial versus caster problem

lol

CobiWann
Oct 21, 2009

Have fun!
I'm actually about to start a Deadlands campaign for my Ghostbusters group, and I enjoy the concept of "Wind" as damage. Near misses, dust in your eyes, being out of breath because you dove for cover. You run out of Wind, THEN you start getting wounded.

Same for 7th Sea's "Flesh Wounds" - being tired from parrying/lunging, curling up behind cover as someone takes a shot at you. You can soak Flesh Wounds easily, but the more you take, the harder it is to soak until you get a "Dramatic Wound" which is getting stabbed/shot. And then the cycle continues.

Dareon
Apr 6, 2009

by vyelkin

Yawgmoth posted:

1hp = 1 gallon of blood.

I would play a system designed by Quentin Tarantino.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

Dareon posted:

I would play a system designed by Quentin Tarantino.
"I roll to steal his food."

CannonFodder
Jan 26, 2001

Passion’s Wrench
They just call themselves the Crazy 8d8s. There's only :rolldice: 37 of them.

Yawgmoth
Sep 10, 2003

This post is cursed!

CannonFodder posted:

They just call themselves the Crazy 8d8s. There's only :rolldice: 37 of them.
In a row?

Agrikk
Oct 17, 2003

Take care with that! We have not fully ascertained its function, and the ticking is accelerating.
There was a rules system in the 90's called Harnmaster in which they did away with hit points entirely. You rolled hit and location, and depending on the type of weapon and the severity of the strike the damage inflicted would become a negative modifier to your skill checks. Take 5 points of damage, and you take a -5% to your subsequent attack, dodge, parry, etc rolls.

Most combats ended when a combatant fell unconscious from wounds and/or exhaustion points piling up and overwhelming the ability to pass a health check, rather than being killed outright.

I miss playing Harnmaster.

Eponymous
Feb 4, 2008

Maybe I just want to be happy, huh?! Maybe I want my life to not be a trainwreck for five GOD DAMN minutes?!
I've been running a Deathwatch RPG for a while now, and taking screenshots of the Roll20 board when I think to. There's some real good memories in here, I'd like to think it's worth a look.


The missions don't always go great.

http://imgur.com/a/84Ntc

Rorac
Aug 19, 2011





This was basically a full scale battle. On the enemy side: A big rift to the abyss in the center with demons pouring out of it, including a pack of vrocks (:argh:), various demons I don't even know about, a platoon of orcs turned demonic on the front lines. and some ancillary forces.


On our side, a proper army of orcs and various other races opposed to the demons (and demonic orcs), a gnome illusionist, a griffon, a true necromancer (with a red dragon zombie and necropolitan cohort), a cleric of Pelor (with a fighter cohort) and a bronze dragon that we rescued. (not everything is pictured. And yes, a true necromancer and a cleric of Pelor are working together. The situation is that hosed.)


The end result was that after helping swing the battle to allow the main forces to tie up the demons, we took points around it, performed a ritual and raised something of a magical stone box around the rift. The battle took like 3 sessions, and was totally loving worth it.

Podima
Nov 4, 2009

by Fluffdaddy

Eponymous posted:

I've been running a Deathwatch RPG for a while now, and taking screenshots of the Roll20 board when I think to. There's some real good memories in here, I'd like to think it's worth a look.


The missions don't always go great.

http://imgur.com/a/84Ntc

This was extremely good, please keep them coming!

Perestroika
Apr 8, 2010

Agrikk posted:

There was a rules system in the 90's called Harnmaster in which they did away with hit points entirely. You rolled hit and location, and depending on the type of weapon and the severity of the strike the damage inflicted would become a negative modifier to your skill checks. Take 5 points of damage, and you take a -5% to your subsequent attack, dodge, parry, etc rolls.

Most combats ended when a combatant fell unconscious from wounds and/or exhaustion points piling up and overwhelming the ability to pass a health check, rather than being killed outright.

I miss playing Harnmaster.

If you want maximum crunch, there's also Riddle of Steel (as well as some successor systems). Completely does away with hitpoints as well, and instead look up the hit location and severity (ranging from 1 to 5) on a big old table. The main three effects are Stun (lowers your dice pool for the very next round), Pain (lowers your pool semi-permanently until the injury heals), and Blood Loss (periodically lowers your attributes until you pass out). In addition to that, each entry also has specific unique effects: A hit to the hand may cause you to drop the weapon, one to the face may cause to lose an eye or knock you out, while a hit to the knee may render you prone or permanently cripple your leg. The highest level of wounds quite often caused instant death, or blood loss so severe it amounted to much the same thing unless you've got a surgeon standing by. For maximum :spergin: the whole thing was also subdivided depending on whether your weapon was cutting (causes lots of Pain, may sever bodyparts), piercing (lots of Bloodloss, possibly internal), or bludgeoning (lots of Stun, may break bones).

In effect, that usually lead to fights being a fairly careful affair with a swift escalation. Both sides would cautiously exchange attacks and parries (the combat system allows you to freely distribute your dice between attacks and defences) until one side finally causes a wound, which would generally give them enough of an advantage to quickly go in for a killing blow. Though we've also had a few sudden reversals where the attacker went all-in and the defender managed a sudden riposte or simply slipped in a quick thrust while the attack was winding up for the killing blow. Or the classic draw where two fencers manage to mortally impale one another at the same time.

Though while the combat system is really detailed, realistic, and it's surprisingly fun to stat up random dudes and fight little cinematic duels, gently caress actually running a campaign in it. We tried it once, and as intricate as the combat is, actually resolving the drat thing can take forever (particularly between well-armoured fighters), and god help you if you try to do group combat where people don't just neatly pair up into individual duels. It's theoretically well-suited to a campaign that focuses on something like intrigue or survival, where combat is relatively rare but very pivotal, but that runs into the problem that the system is incredibly sparse when it comes to anything that doesn't have to do with combat. We ran one semi-successful short campaign with it, where it worked reasonably well because there was only one major fight in the end. Still, even just that one combat took hours even though it boiled down to maybe five combat rounds against a single (admittedly monstrous and super-strong) enemy. We tried to do another campaign in the same system afterwards, thinking that perhaps it was just a matter of practice, but ended up ditching it early on because even just mopping up a group lovely Tolkien orcs in an introductory scuffle took up an entire session.

Agrikk
Oct 17, 2003

Take care with that! We have not fully ascertained its function, and the ticking is accelerating.

Perestroika posted:

If you want maximum crunch, there's also Riddle of Steel (as well as some successor systems). Completely does away with hitpoints as well, and instead look up the hit location and severity (ranging from 1 to 5) on a big old table. The main three effects are Stun (lowers your dice pool for the very next round), Pain (lowers your pool semi-permanently until the injury heals), and Blood Loss (periodically lowers your attributes until you pass out). In addition to that, each entry also has specific unique effects: A hit to the hand may cause you to drop the weapon, one to the face may cause to lose an eye or knock you out, while a hit to the knee may render you prone or permanently cripple your leg. The highest level of wounds quite often caused instant death, or blood loss so severe it amounted to much the same thing unless you've got a surgeon standing by. For maximum :spergin: the whole thing was also subdivided depending on whether your weapon was cutting (causes lots of Pain, may sever bodyparts), piercing (lots of Bloodloss, possibly internal), or bludgeoning (lots of Stun, may break bones).

In effect, that usually lead to fights being a fairly careful affair with a swift escalation. Both sides would cautiously exchange attacks and parries (the combat system allows you to freely distribute your dice between attacks and defences) until one side finally causes a wound, which would generally give them enough of an advantage to quickly go in for a killing blow. Though we've also had a few sudden reversals where the attacker went all-in and the defender managed a sudden riposte or simply slipped in a quick thrust while the attack was winding up for the killing blow. Or the classic draw where two fencers manage to mortally impale one another at the same time.

Though while the combat system is really detailed, realistic, and it's surprisingly fun to stat up random dudes and fight little cinematic duels, gently caress actually running a campaign in it. We tried it once, and as intricate as the combat is, actually resolving the drat thing can take forever (particularly between well-armoured fighters), and god help you if you try to do group combat where people don't just neatly pair up into individual duels. It's theoretically well-suited to a campaign that focuses on something like intrigue or survival, where combat is relatively rare but very pivotal, but that runs into the problem that the system is incredibly sparse when it comes to anything that doesn't have to do with combat. We ran one semi-successful short campaign with it, where it worked reasonably well because there was only one major fight in the end. Still, even just that one combat took hours even though it boiled down to maybe five combat rounds against a single (admittedly monstrous and super-strong) enemy. We tried to do another campaign in the same system afterwards, thinking that perhaps it was just a matter of practice, but ended up ditching it early on because even just mopping up a group lovely Tolkien orcs in an introductory scuffle took up an entire session.

Funny you mention combats taking a long time, because that was a problem with Harnmaster too.

1v1 fights were great fun, but a party of 5 against a mob of orcs was terribly unfun. I remember getting into one fight, which was to be a boarding action between a pirate ship and our vessel and all of us players groaning and rolling our eyes because we knew how the rest of our evening was going to play out.

But running a campaign in Harnmaster was great, though and I'll stand by my love for that system.

secular woods sex
Aug 1, 2000
I dispense wisdom by the gallon.
Running a not-Shadowrun game in FATE Accelerated. I have a bunch of people playing and the whole idea is to keep it fairly casual and have people drop in when they can. This is the roster so far:

-a literal man-cheetah with flamethrower arms who is a prostitute
-a former sex robot trying to become an Ultimate Robot Fighter
-a teenage boy who is into Lt. Worf cosplay
-a lab grown intersex infiltration specialist who is also a sex worker
-a free possession spirt who likes to hit things and chain smoke (character's name is The Ghost of Roseanne Barr)
-a fashionista socialite cyborg with a habit of instagramming her kills
-Hank Hill. An honest, upright militia member who loves propane and propane accessories.
-a demonic fitness instructor
-a sentient swarm of snakes stuffed in a trench coat

Reclaimer
Sep 3, 2011

Pierced through the heart
but never killed



Your campaign speaks to me in ways I didn't know I'd like to be spoken to.

Carebearz
May 6, 2008

CARE BEAR STARE

:regd10:

Hotdog In A Hallway posted:

Running a not-Shadowrun game in FATE Accelerated. I have a bunch of people playing and the whole idea is to keep it fairly casual and have people drop in when they can. This is the roster so far:

-a literal man-cheetah with flamethrower arms who is a prostitute
-a former sex robot trying to become an Ultimate Robot Fighter
-a teenage boy who is into Lt. Worf cosplay
-a lab grown intersex infiltration specialist who is also a sex worker
-a free possession spirt who likes to hit things and chain smoke (character's name is The Ghost of Roseanne Barr)
-a fashionista socialite cyborg with a habit of instagramming her kills
-Hank Hill. An honest, upright militia member who loves propane and propane accessories.
-a demonic fitness instructor
-a sentient swarm of snakes stuffed in a trench coat

are you playing FATE accelerated or Gamma worlds? LOL

secular woods sex
Aug 1, 2000
I dispense wisdom by the gallon.
Whatever it is, it's managed to hook 5 new players so I'm not complaining!

Skypie
Sep 28, 2008

bbcisdabomb posted:

I look forward to hearing more, Shadowrun stories are some of my favorite.

I GM'd a Shadowrun 4e game a few years ago. It ran for...Oh, about a year before kinda dropping off because I was really bad at pacing the plot. All the players had a good time and fondly remember it, but interest waned in the campaign so we ended it amicably.

The party composition included Z-Ro, an elf gun adept addicted to caffeine. He spent literally all his money upgrading his dilapidated warehouse pad into a chemical lab and used his Contacts to acquire the formula for Buzz!Blitz (CHUG THE BOMB) so he could sell his knock-off energy drink on the street. Z had also spent a bunch of time with the Wildcats and held a lot of respect for the Sioux.

We also had Julee, a Native American from Denver who was...Sioux, if I remember. She'd been in her compulsory military service with the SDF when Ghostwalker thrashed the city. She was severely wounded and would up with a lot of cyber ware and was the party hacker.

It wouldn't be Shadowrun without a mage so we had Tamora. Fun fact about Tamora's player: she has a weird fetish for tiny characters. She consistently, across any given system or platform, will choose small characters like halflings or pixies. Those don't quite exist in Shadowrun so she dove deep into splat books until she found the Negative Quality of Neotony. This allowed her, at severe penalties to her physical damage and stun tracks, to say her growth was stunted when she was 12 and is thus permanently a waifish elf. She also took precisely zero combat spells because Tamora had found work as a special effects master in Hollywood.

Then, finally, was my fiancee's character Teslareign. Tesla was an elf whose family was VERY involved in Vatican politics. Tesla's father was nowhere to be found, but she was rumored to be an illegitimate grandchild of the Pope. Additionally, Tesla's mother and three siblings were all Awakened but not Tesla herself. Instead, Tesla was trained as a wet works operative and eventually got into running work as a NO gently caress YOU MOM sort of thing. She lived in a penthouse under an alias and spent all her money on exotic animals to keep in the penthouse. She provided a really stark, hot-headed, foul-mouthed contrast to Z's all business demeanor.

The party interactions were constantly amazing and character decisions led to some fantastic moments. Such as the party being in Chicago on a rescue mission and getting swarmed by bugs. They'd killed a couple while trying to defend Julee, who was scrambling to overload a facility's power grid to blow it up. Z rolls to see if he can figure out if more are coming, and I tell him he can hear a few skittering on the floor above. He pulls out his Ruger Super Warhawk and blasts the ceiling and...glitches. Bad. I inform him the result is he missed them but more importantly, damaged the structural support of the concrete ceiling and causing the five bugs on the floor above to crash through and land right in front of the party. He's like "welp we are now officially out of time" as he and Tesla start doing the ol spray and pray at the bugs trying to cover an expeditious retreat towards the main entrance.

Julee is STILL trying to hack the power grid and only narrowly manages to avoid getting snatched up by the bugs. As the group finally ducks out of the building, they look up top to see a bug shaman and a flesh form monstrosity on the building. He looks down and gives them a "you'll be food for the hive!" speech. Julee says, "Eat this, drekhead!" She makes one final roll on the power grid, succeeds and declares she overloads the system so it explodes and brings the building down. I had to sit there for a minute and finally said, "On one hand, nice work. On the other, gently caress you for skirting around a boss fight I had very carefully developed. Have some extra karma."

Yawgmoth
Sep 10, 2003

This post is cursed!
Party escaped the cavern system they were in with their lives and new freaky powers, and tested them out on their traitorous guide and his new band of mercs: Redgar the fighter, Lidda the rogue, Mialee the wizard, and Jozan the cleric. The fight went almost exactly the way you'd expect, with one exceptionally notable difference: Redgar made every single one of his saves and managed to not die!

This is by far the least expected thing to have happened in a D&D game.

Perestroika
Apr 8, 2010

So, we were playing Champions, a fairly light-hearted superhero game. Generally speaking, Champions isn't a very lethal game. Almost all attacks deal both Body (=health) and Stun damage, but only an average of 1 point of Body damage for each d6 points of Stun damage. The average non-powered person has 10 points of Body and 20 Stun (and raising that is fairly expensive even for powered characters, rarely going far beyond 20 and 50, respectively), so people will be knocked unconscious long before they're ever in real danger of injury or death. This fits in nicely with our setting, where killing is considered a fairly severe step even for many villains, and such things are stringently policed by the superpowered community.

So anyway, our party was attending the trial of a villain we'd subdued earlier, Androgyn (picture David Bowie, but... actually just plain David Bowie is pretty close :v:). As you might expect, some of Androgyn's pals drop in and try to bust them out. While we've had some skirmishes before, this was actually our first full-powered group vs. group fight. And things got hot right away, as one of them hit a PC, Tamara, with enough power to almost knock her out right away. Now, Tamara is a Chi practitioner, which basically means she can distribute and focus her power to fuel different abilities, like faster healing or ranged energy attacks. So what she does in response is to dump all of her power into strengthening her body to improve her strength and resilience, and moves to punch the offender, a flamboyant mexican wearing a skeleton mask, right back.

Except she ever so slightly underestimated her strength, because the punch dealt 14 Body damage (remember that the average hero would have like 15 Body total). To make matters worse, it caused the villain to be knocked back 20 metres. In a courtroom that was only about 10 metres across. So he slammed right into the wall and suffered another 14 Body damage. Now, at this point all of us were pretty worried that the result would look something like this, and that Tamara would find herself on trial next for excessive force.

But as it turns out, the villain wasn't in fact wearing a skeleton mask, but was in fact an animated skeleton top to bottom. So all that happened to him was that his bones were rather explosively scattered all around the room, but nothing worse. In fact, when Tamara picked up his skull to see if he was okay, he was all around pretty chipper and kind of touched by her concern. :v:

Yawgmoth
Sep 10, 2003

This post is cursed!

Perestroika posted:

In fact, when Tamara picked up his skull to see if he was okay, he was all around pretty chipper and kind of touched by her concern. :v:
If she didn't at least try to quote a bit of Hamlet when doing this then I am disappointed.

Ilor
Feb 2, 2008

That's a crit.

Yawgmoth posted:

If she didn't at least try to quote a bit of Hamlet when doing this then I am disappointed.
"Alas, poor Yorick; I really hosed him up, didn't I?"

Obligatum VII
May 5, 2014

Haunting you until no 8 arrives.

Yawgmoth posted:

Party escaped the cavern system they were in with their lives and new freaky powers, and tested them out on their traitorous guide and his new band of mercs: Redgar the fighter, Lidda the rogue, Mialee the wizard, and Jozan the cleric. The fight went almost exactly the way you'd expect, with one exceptionally notable difference: Redgar made every single one of his saves and managed to not die!

This is by far the least expected thing to have happened in a D&D game.

I expect Redgar to have a long an illustrious run of continuously showing up and not dying in your campaign now.

Robindaybird
Aug 21, 2007

Neat. Sweet. Petite.

Yawgmoth posted:

Party escaped the cavern system they were in with their lives and new freaky powers, and tested them out on their traitorous guide and his new band of mercs: Redgar the fighter, Lidda the rogue, Mialee the wizard, and Jozan the cleric. The fight went almost exactly the way you'd expect, with one exceptionally notable difference: Redgar made every single one of his saves and managed to not die!

This is by far the least expected thing to have happened in a D&D game.

Redgar dying is more due to the artists being pissed they had to use a Generic White Dude instead of the character they actually designed for his class, but fighters really don't fare way in the system.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Robindaybird posted:

Redgar dying is more due to the artists being pissed they had to use a Generic White Dude instead of the character they actually designed for his class, but fighters really don't fare way in the system.

Yeah we were all expecting him to get owned, both mechanically because he's a 3.5 Fighter and meta-narratively because he's Regdar and we were familiar with the history.

but he just kept making the saves against all improbability

Yawgmoth
Sep 10, 2003

This post is cursed!

Robindaybird posted:

Redgar dying is more due to the artists being pissed they had to use a Generic White Dude instead of the character they actually designed for his class, but fighters really don't fare way in the system.
His stats are also pretty bollocks in E&A because all they give him is a +4 (!!!) sword and some really basic armor, plus a bunch of random utility poo poo that ultimately does nothing for him in combat. But he kept rolling like 15+ for his saves and thus not dying/going insane/etc.

Once his employer turned to ash (again), he was the only one not unconscious/dead/panicking and accepted the offer of surrender. Dude has a 13 wis, that's plenty to know when you're outgunned. :v:

Manofmanusernames
Jul 27, 2012

Jackass.

Dareon posted:

I would play a system designed by Quentin Tarantino.

PMush Perfect posted:

"I roll to steal his food."

I'm actually working on a PbtA hack based on Tarantino/Coen brothers type crime fiction.

So I started a gaming group at my college. I GMed this DW campaign with a group of mostly newbie RPers. One or two of them had a couple of Dnd sessions but most of their RPG experience was of the video variety.

The highlight was an altercation between the Rogue and the Paladin. The Rogue was played by my roommate, he played him as a silver tongued Assassin Creedy type dude. The Paladin was a Gnome who worship the primordial god of creation. Once a day he could call upon his god to blow something up. His name was Micheal of Bay. You can probably guess where this is going.

So the gang found the NPC to give them the info on where the campaign mcguffin was. Once the rogue was sure that they got all they needed from him he slit the NPC's throat. This pissed off Micheal so he called down the fires of creation on the murderer. He succeed on his prayer roll.

Not sure what to do for damage, We decided to roll a d20. We rolled a 18. There was naught left but a smoking crater.

The rogue got a partial on his last breath roll, so he met death (Played by Christopher Walken). Death said he'd agree to bring him back if he didn't kill anybody else. Murder just gives death more work to do.

Other highlights from that campaign; A atheist Cleric who worshiped the concepts of rationality and who's spells included telling supernatural entities their existence was illogical. And a schizophrenic homeless bard.

I just got the books for Unknown Armies 3e. When school starts up again I'm going to unleash this same group on UA. :getin:

Carebearz
May 6, 2008

CARE BEAR STARE

:regd10:

Manofmanusernames posted:

I'm actually working on a PbtA hack based on Tarantino/Coen brothers type crime fiction.

So I started a gaming group at my college. I GMed this DW campaign with a group of mostly newbie RPers. One or two of them had a couple of Dnd sessions but most of their RPG experience was of the video variety.

The highlight was an altercation between the Rogue and the Paladin. The Rogue was played by my roommate, he played him as a silver tongued Assassin Creedy type dude. The Paladin was a Gnome who worship the primordial god of creation. Once a day he could call upon his god to blow something up. His name was Micheal of Bay. You can probably guess where this is going.

So the gang found the NPC to give them the info on where the campaign mcguffin was. Once the rogue was sure that they got all they needed from him he slit the NPC's throat. This pissed off Micheal so he called down the fires of creation on the murderer. He succeed on his prayer roll.

Not sure what to do for damage, We decided to roll a d20. We rolled a 18. There was naught left but a smoking crater.

The rogue got a partial on his last breath roll, so he met death (Played by Christopher Walken). Death said he'd agree to bring him back if he didn't kill anybody else. Murder just gives death more work to do.

Other highlights from that campaign; A atheist Cleric who worshiped the concepts of rationality and who's spells included telling supernatural entities their existence was illogical. And a schizophrenic homeless bard.

I just got the books for Unknown Armies 3e. When school starts up again I'm going to unleash this same group on UA. :getin:

:allears:

Please, more stories from this group.

Also, I really want to play an all bard game that is essentially us traveling around and performing concerts. no ancient evils, no political coups, just inspiring music for the people and band battles like Scott Pilgrim vs the World.

Perestroika
Apr 8, 2010

So, I've written a bit about our Battletech game before, but as of the last sessions things are really getting off the rails. So, as for a quick recap: the party is protecting Edith Cameron, a minor member of the ruling family of the Star League, during the massive coup led against the Camerons by Stefan Amaris. In the course of this, it turned out that the local high-tech labs had managed to develop a variant of the hyperspace jumpdrive that could move the party 181 years into the future (into a derelict and abandoned version of the planet we were on) and back again, which they used to temporarily evade the coupists.

So, when we last left off, the party had just gone through a gnarly gunfight in an elevator, which left one of them with a badly fractured leg. Which was a bit of a problem, since their plan for getting off-planet involved a high-g launch from an orbital cannon. Fortunately we had both a surgeon in our party and a medical station nearby, but the surgery was estimated to take hours while the medstation was about to be flooded by people injured in the (as of yet low-intensity) fighting between the loyalists and coupists.

However, they realised they had a place, or a rather a time, where they could do the surgery in peace. They grabbed all the supplies they might need, hopped into the future where the entire place was properly empty, and took care of everything there. While the surgery was ongoing, the rest of the party explored the place some more. And to their surprise, they actually found a... person, technically. Except she was cybernetically enhanced out the wazoo, and was missing her legs. She'd been stuck in this place (an underwater ocean-floor habitat) for apparently a very long time, and her mental state had suffered as a result. Not to mention that she'd apparently been around for quite a bit longer than humans are supposed to live, which might just have caused some neural deterioration.

But the party still got some useful information out of her, what with her having knowledge of stuff that would happen in the party's future. And things didn't look good: As far as she could recall, all the Camerons had been hunted down and executed. And while Amaris hadn't managed to take control, the sudden power vacuum had caused an absolutely massive series of ludicrously destructive succession wars that were still ongoing almost 200 years later.

So, that left the party and Edith with two possible conclusions: Either they had failed and been killed or captured at some point, or they had managed to flee into anonymity but never been able to stop the coup and re-install the Cameron line and the Star League. And neither of those was acceptable to Edith, so she decided to create a third option that would be compatible with this future: She and the party would flee far, far into the galactic periphery or beyond and set up a hidden government-in-exile there. She had managed to secure the genetic database of the Cameron family, and she would use that to clone whichever members of her family were killed, to strengthen their legitimacy. And then she'd play the long game, gathering supporters, building up a military, and return only after the point of this future we had seen to restore the original Star League.

And then the players finally realised what was going on. We'd thought that in a Star League-era game we'd never have to deal with the Clans. But no, it's us. We're the Clans now.

Podima
Nov 4, 2009

by Fluffdaddy
Oh man that's excellent. Keep us updated please!

the_steve
Nov 9, 2005

We're always hiring!

Perestroika posted:

So, I've written a bit about our Battletech game before, but as of the last sessions things are really getting off the rails. So, as for a quick recap: the party is protecting Edith Cameron, a minor member of the ruling family of the Star League, during the massive coup led against the Camerons by Stefan Amaris. In the course of this, it turned out that the local high-tech labs had managed to develop a variant of the hyperspace jumpdrive that could move the party 181 years into the future (into a derelict and abandoned version of the planet we were on) and back again, which they used to temporarily evade the coupists.

So, when we last left off, the party had just gone through a gnarly gunfight in an elevator, which left one of them with a badly fractured leg. Which was a bit of a problem, since their plan for getting off-planet involved a high-g launch from an orbital cannon. Fortunately we had both a surgeon in our party and a medical station nearby, but the surgery was estimated to take hours while the medstation was about to be flooded by people injured in the (as of yet low-intensity) fighting between the loyalists and coupists.

However, they realised they had a place, or a rather a time, where they could do the surgery in peace. They grabbed all the supplies they might need, hopped into the future where the entire place was properly empty, and took care of everything there. While the surgery was ongoing, the rest of the party explored the place some more. And to their surprise, they actually found a... person, technically. Except she was cybernetically enhanced out the wazoo, and was missing her legs. She'd been stuck in this place (an underwater ocean-floor habitat) for apparently a very long time, and her mental state had suffered as a result. Not to mention that she'd apparently been around for quite a bit longer than humans are supposed to live, which might just have caused some neural deterioration.

But the party still got some useful information out of her, what with her having knowledge of stuff that would happen in the party's future. And things didn't look good: As far as she could recall, all the Camerons had been hunted down and executed. And while Amaris hadn't managed to take control, the sudden power vacuum had caused an absolutely massive series of ludicrously destructive succession wars that were still ongoing almost 200 years later.

So, that left the party and Edith with two possible conclusions: Either they had failed and been killed or captured at some point, or they had managed to flee into anonymity but never been able to stop the coup and re-install the Cameron line and the Star League. And neither of those was acceptable to Edith, so she decided to create a third option that would be compatible with this future: She and the party would flee far, far into the galactic periphery or beyond and set up a hidden government-in-exile there. She had managed to secure the genetic database of the Cameron family, and she would use that to clone whichever members of her family were killed, to strengthen their legitimacy. And then she'd play the long game, gathering supporters, building up a military, and return only after the point of this future we had seen to restore the original Star League.

And then the players finally realised what was going on. We'd thought that in a Star League-era game we'd never have to deal with the Clans. But no, it's us. We're the Clans now.

I know nothing of Battletech, but I know good story when I read one, and this is good story.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Perestroika posted:

So, that left the party and Edith with two possible conclusions: Either they had failed and been killed or captured at some point, or they had managed to flee into anonymity but never been able to stop the coup and re-install the Cameron line and the Star League.
Fourth option: Edith hadn't succeeded because she mysteriously disappeared. She mysteriously disappeared because they hadn't gone back to the past yet.

Tempest_56
Mar 14, 2009

the_steve posted:

I know nothing of Battletech, but I know good story when I read one, and this is good story.

For context: one of the results of the coup was that the great general who eventually put it down, Kerensky, bailed rather than get pulled into the politics of the power vacuum afterwards. He took his loyal troops, went beyond the edge of the known universe, and created a warrior-state that was loyal to the Camerons and the Star League. (Longer story is that it all went horrifically, terribly wrong and created the retarded baby of the Klingons and the bad tropes from a samurai flick but that's another story.)They showed up again a few hundred years later as the Clans, who were the in-universe rough equivalent of the Mongols descending on Europe. They were a horror that ravaged the whole universe, wrecked basically everything left behind, kick-started technological advancement by bringing lost weapons back (which caused even MORE widespread destruction) and hosed everything up in general.

It wasn't supposed to be some folks in an underwater base but hey! Surprise!

Reclaimer
Sep 3, 2011

Pierced through the heart
but never killed



Tempest_56 posted:

For context: one of the results of the coup was that the great general who eventually put it down, Kerensky, bailed rather than get pulled into the politics of the power vacuum afterwards. He took his loyal troops, went beyond the edge of the known universe, and created a warrior-state that was loyal to the Camerons and the Star League. (Longer story is that it all went horrifically, terribly wrong and created the retarded baby of the Klingons and the bad tropes from a samurai flick but that's another story.)They showed up again a few hundred years later as the Clans, who were the in-universe rough equivalent of the Mongols descending on Europe. They were a horror that ravaged the whole universe, wrecked basically everything left behind, kick-started technological advancement by bringing lost weapons back (which caused even MORE widespread destruction) and hosed everything up in general.

It wasn't supposed to be some folks in an underwater base but hey! Surprise!

Kerensky was a war criminal.

Foolster41
Aug 2, 2013

"It's a non-speaking role"
Another adventure today! This is the campaign set in the world of 13th age, but also based loosely on the world of "Nausicaa"

The party is:
Venetia - Female Mushroom Cleric - Sweet and a bit Niave
Pyth - Female Fairy bard - Murderous and Wild
Aslyn - Female Dragonborn Wizard - Blunt, but plays it cool.

Our party finally get to the city of Horizon, the place they were sent to kill this halfling scientist named "Teddy" by a mushroom-queen who's probably evil who thought the party was on her side.

Horizon is this city in a crater with rock pillars(about 30' or so around), and I described it as stone buildings built up against the pillars that are made of smallish rooms (about the size of the pillars) stacked on top of each other.

Asyln: "Only one exit on the bottom? This place is a fire hazard!" (Foreshadowing!)

I realized that the party hasn't discussed what they are going to say but I roll with this.

They knock on the door and when a deer-woman answers the door (an assistant to their target) and bluffs their way in. (At this point one of the PCs comments that their disappointed the scientist wasn't a kobold to be a lizard science man, but I had already planned to have his mannerisms and personality be based on Dr. Arpheus from Undertale)

Aslyn straight up tells them that they were sent to kill them. The Deer-woman grabs a large envelope opener, vowing to do some damage before they do that. They discuss things amongst themselves and agree they're not going to kill Teddy. (It sounded like it was being seriously considered by my party, which would have made things go very differently, and wasn't my plan.)

Teddy shows his experiments, and how he was able to use clean water and some regents to make the mushrooms of the bloodwild grow and not spout deadly spores. He was also studying mushrooms of the Mushroom queen (this explained some of why she was after him).

They convince them that the faction who sent them will probably send others, and so the best thing is to burn the place (make it look like they were killed) and go with them to the "scalekeepers" (a faction Aslyn is friendly with and would have shared goals with Teddy with his research) to be under protective custody.

At this point, Pyth has snuck off and looked in Teddy's room (and found a "Kissy Cutey" comic book), and then set fire to the kitchen upstairs.

Teddy grabs some samples and personal belongings and gets out of there. Venetia sets wards on the windows and door of the lab level (the 3rd floor), and Aslyn blasts it with scorching ray and dragon fire breath.

It was a pretty short session (only about an hour) with no combat, but it helped work through some world building (I hadn't thought that the Mushroom queen might be trying to use the blood-wild for evil purposes until it was suggested by one of the players, I had him studying her kind of mushrooms as a sort of placeholder with no specific ideas yet of why she wanted him dead.)

TLDR: The party decides not to kill their "hit" target and instead commit arson.

I'm planning on using Teddy for a fetch mission and one other scenario that I had planned on taking place in Horizon, but I'll have to move it.

Next time: Attack by some mushroom mercenaries

Foolster41 fucked around with this message at 06:14 on Aug 1, 2017

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
In this morning's session, my D&D 3.5 Factotum/Chameleon character got to test out his new spell: Divine Power, which sets his Base Attack Bonus to be equal to his character level (effectively making it the same as a Fighter's BAB), and increases his Strength by 6.

We were fighting a Storm Elemental, and I wanted to flex, so first I used my Factotum ability Cunning Surge to gain an extra Standard Action, so I could close to within melee range of the Elemental. I then hit the Storm Elemental with a full attack - I can do three attacks total with my increased Divine Power BAB, and the party Archivist's Haste spell gave me one more extra.

All three attacks hit, but the thing was still alive, so I also cast Celerity to give myself one more Standard Action (at the cost of Dazing me next round, essentially stealing time from myself) and hit it a fifth and final time, which finally killed it.

It felt really good to drop a combo like that.

VolatileSky
May 5, 2007
i'm gay thx
http://kotaku.com/man-stabbed-seven-times-during-magic-the-gathering-gam-1797380701

Ok which one of you knows this guy? Spill the beans, this thread needs more grog.

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Manofmanusernames
Jul 27, 2012

Jackass.

Carebearz posted:

:allears:

Please, more stories from this group.


Okay.

So for character generation I decided to lay out a big piece of paper and a much of pencils and let the players go to down drawing it. Then we made the lore and the characters. We decided we where all on a quest to defeat an ancient eldritch abomination called Daspoon. It's an dimensionally transcendental spoon that's slowing corrupting the land and consuming the universe or something. Actually come to think of it I don't think we decided what exactly the spoon was doing.

Long ago an entity of pure goodness called the Light tried to defeat Daspoon. He was almost successful but Daspoon broke apart his body into a pile of cornflakes. Now the only way to destroy Daspoon is to use it to eat the cornflakes. The last bowl of cornflakes is in the possession of the Light's cult, The Order of Light. They've gone into hiding with the corpse of their god.

Daspoon's physical form is in a cafeteria on the top of a mountain. The caf is full of near identical spoons and you need to pick the right one or die, Last Crusade style.

We strayed pretty significantly from DW's 'ask leading questions' mode of story generation but I think it worked out pretty well.

The characters were:

A nameless bard who had a lot of friends that only he could see and talk to. The player actually lost his character sheet so he remade him as a Mastermind.
A magical talking possum and cleric of rationality. He was kinda like a cross between Richard Dawkins and Rocker Raccoon.
A gnome paladin called Micheal of Bay. He worshiped the god of explosions.
A hippie chick shaman who's name was a unpronounceable symbol like prince.
A rogue who was basically Trevor Philips from GTA V.

There was one changeling character who's concept was 'UFO abductee' but in a fantasy setting, but the player never showed up after the initial character creation section.

So then our merry band of travelers set off on a quest to eat a bowl of cornflakes...

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