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Raged
Jul 21, 2003

A revolution of beats

Inzombiac posted:

Did you join someone else's game or were there a couple 40s among the 19s?

Nope, missions I started it has happened twice and yes I checked they are 19 missions

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a cock shaped fruit
Aug 23, 2010



The true enemy of humanity is disorder.

Xae posted:

There is a fun game in Fortnite but it seems burried under 50 different systems that only exist for monetization.

RecoomesSexyRear posted:

The survivor aspect thing as is could be scrapped completely there is too much poo poo to fill in or maintain

Yes and very yes. I played the majority of the Alpha and this stuff just wholesale killed my enthusiasm.

Raged
Jul 21, 2003

A revolution of beats
Do the quests that give coins such as the Storm shield and # of missions completed quest go away after a certain amount?

socialsecurity
Aug 30, 2003
Probation
Can't post for 10 hours!

Raged posted:

Do the quests that give coins such as the Storm shield and # of missions completed quest go away after a certain amount?

Yeah they peter out at 10. At that point you are stuck with dailies and very rarely a timed mission.

Raged
Jul 21, 2003

A revolution of beats

socialsecurity posted:

Yeah they peter out at 10. At that point you are stuck with dailies and very rarely a timed mission.

Uggggh.

Thing that irks me about the game is that the base game is fun, but the 50 systems that are in the game to push you towards dropping tons of cash on it are infuriating. Bet we will be seeing research boots in the future.

Malcolm Excellent
May 20, 2007

Buglord
Storm Shield 7 and 8 and on give 100 each. So far I have over $30 worth of Free money and I've spent a bunch.

DarkDobe
Jul 11, 2008

Things are looking up...

What I'm running short on now is Rain.
I've poured a good deal into the collection book which has awarded nice chunks, but at 20-25 rain PER evolve it's running dry (hah) quickly.

Does it show up as a mission reward maybe?
I've gotten one or two out of the mini llamas, but the only other place I'm getting rain is out of collection.

socialsecurity
Aug 30, 2003
Probation
Can't post for 10 hours!

Raged posted:

Uggggh.

Thing that irks me about the game is that the base game is fun, but the 50 systems that are in the game to push you towards dropping tons of cash on it are infuriating. Bet we will be seeing research boots in the future.

Yeah it's a real problem, since schematics don't drop you are kinda screwed. You can tell the non-pay path of progression is to use expeditions to get survivors to use on transform keys but that literally takes weeks and weeks for a random purple.

sushibandit
Feb 12, 2009

Yeah, raindrops show up as rewards for missions in plank pretty often. I've actually been mostly farming them since I hit rating 30 and it started to be a pain to progress the main questline. It's really irritating that the reward for missions randomly changes though. I only want to rescue survivors and smash encampments for my raindrops, since other mission types suck.


I apparently have 3 friend codes from the packages I've bought so I guess I'm selling those to anyone who's interested in picking up the game at a discount. PC. Say $25 a pop?
Toss an email to dosh at sushibandit dot net to confirm and I'll send a paypal request. Would also take platinum+archives for one of them.

Tei
Feb 19, 2011

sushibandit posted:

Yeah, raindrops show up as rewards for missions in plank pretty often. I've actually been mostly farming them since I hit rating 30 and it started to be a pain to progress the main questline. It's really irritating that the reward for missions randomly changes though. I only want to rescue survivors and smash encampments for my raindrops, since other mission types suck.

Half the game is designed to stop the poopsoockers from poopsoocking. Like.. oops, theres no missions of the type I like, better stop playing. Oh, I don't get almost any XP from missions, or any other meaningful reward at all.

But tryiing to stop the poopsoockers from poopsoocking is like walking in the rain without getting wet. Poopsoockers going to play long hours, mine that meaningless mission rewards and pitance of XP into a few level unlocks and progression. Is just dumb to try to stop them this way. Poopsookers don't care if your monetization strategy is people paying to the game but not playing it, so the server bill is low.

A 50S RAYGUN
Aug 22, 2011
hey what constructors get the weird backpack things?

TheBlandName
Feb 5, 2012

Tei posted:

Half the game is designed to stop the poopsoockers from poopsoocking. Like.. oops, theres no missions of the type I like, better stop playing. Oh, I don't get almost any XP from missions, or any other meaningful reward at all.

But tryiing to stop the poopsoockers from poopsoocking is like walking in the rain without getting wet. Poopsoockers going to play long hours, mine that meaningless mission rewards and pitance of XP into a few level unlocks and progression. Is just dumb to try to stop them this way. Poopsookers don't care if your monetization strategy is people paying to the game but not playing it, so the server bill is low.

Citation needed.

I'm reasonably certain that no monetization researcher in the world is trying to reduce player engagement over something as trivial as server bills. Do casino owners try to get gamblers to step outside and get some fresh air? Or do they build cheap restaurants within earshot of the jingle jangle of slot machines?

Don't give a free to play game a single ounce of good will or the benefit of the doubt.

Vitamin P
Nov 19, 2013
Probation
Can't post for 12 days!
I get that the Power level is kind of vague, people can be good players or build loads of traps and stuff to level it out, but some out there are taking the mick. Did a level 28 mission, me at 22, and it grouped me up with a level 17 and a level 4.

We did, just about, win but it was stressful as gently caress running between those 2 ATLUS blocks. Had to build a walkway between them and at the end both were in the red.

Skandranon
Sep 6, 2008
fucking stupid, dont listen to me

TheBlandName posted:

Citation needed.

I'm reasonably certain that no monetization researcher in the world is trying to reduce player engagement over something as trivial as server bills. Do casino owners try to get gamblers to step outside and get some fresh air? Or do they build cheap restaurants within earshot of the jingle jangle of slot machines?

Don't give a free to play game a single ounce of good will or the benefit of the doubt.

I think he meant that they've tried to undermine poopsockers making progress with their poopsocking, not convince them to lead more well rounded, fulfilling lives.

Equate
Nov 11, 2011

Vitamin P posted:

I get that the Power level is kind of vague, people can be good players or build loads of traps and stuff to level it out, but some out there are taking the mick. Did a level 28 mission, me at 22, and it grouped me up with a level 17 and a level 4.

We did, just about, win but it was stressful as gently caress running between those 2 ATLUS blocks. Had to build a walkway between them and at the end both were in the red.

The total power level of your 4 man group is located at the top left. When you enter a mission and go into the menu screen, go into squads and look at your attributes. They are increased based upon a portion of the combined attributes of your party members in the mission.

Agrajag
Jan 21, 2006

gat dang thats hot
If anyone is looking for a standard edition key I've got 2 available for sale over in SA-Mart

https://forums.somethingawful.com/showthread.php?threadid=3828898

Akumos
Sep 10, 2006
Footage of SSD10 cleared, mostly duo(last 3 waves.)

https://www.twitch.tv/videos/164043740

I think a lot of people haven't bothered to do it yet so if you're curious about the wave kill requirements/sizes, here you go.

BadLlama
Jan 13, 2006

socialsecurity posted:

Yeah it's a real problem, since schematics don't drop you are kinda screwed. You can tell the non-pay path of progression is to use expeditions to get survivors to use on transform keys but that literally takes weeks and weeks for a random purple.

What are keys? I have not seen anything that looks like a key yet.

TheBlandName
Feb 5, 2012

BadLlama posted:

What are keys? I have not seen anything that looks like a key yet.

Some alert missions give out "transform keys" which are almost totally useless unless they're purple quality or better. They're certainly not worth going out of your way for.

In the skill and research trees you can unlock "transformation." Like most of the monetization this is lifted straight from phone games. You can turn 4 whites of an item class into a green, 5 greens into a blue, 5 blues into a purple, or 5 purples into a gold for a variable cost depending on what you're making and whether you're using the unlimited use keys you unlock or the single use keys from the alert missions. And that variable cost is why alert keys aren't totally worthless. They change the cost from "people" (farmable) or research points (time gated) to something else. I've accidentally grabbed an alert reward key that uses drops of rain (questionable value) and gotten the legendary survivor key from the storyline that uses training manuals (completely useless except for super whales). Oh yeah, the unlimited use keys only go up to blue quality, which is why purple and better keys are, in theory, of value.

You can transform across categories. But aside from the pairs of weapons/lead survivors and traps/defenders you lose transform value whenever you do this.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
Everything you just said is probably true and correct but I have no idea what it means. This game has so many intertwining systems it's insanity. I've basically engaged with none of them besides leveling poo poo up when a quest requires me too because I don't wanna burn resources without knowing what I'm doing.

ImpactVector
Feb 24, 2007

HAHAHAHA FOOLS!!
I AM SO SMART!

Uh oh. What did he do now?

Nap Ghost

Popete posted:

Everything you just said is probably true and correct but I have no idea what it means. This game has so many intertwining systems it's insanity. I've basically engaged with none of them besides leveling poo poo up when a quest requires me too because I don't wanna burn resources without knowing what I'm doing.
Probably sometime around rank 15 you'll probably want to start caring. Or at the very least will have a hard time pushing into the 20s without leveling stuff up.

Basic pointers:

Survivors

Make sure you match leader jobs when possible. That will double their value.

Priority for regular survivors is generally: Rarity > personality match >>>>>> set bonus match. You basically want to pick whatever survivor ends up with the highest calculated number in each slot. Matching personality helps, but it only adds a few points based on rarity. Set bonuses are to your base stats, so they're all basically just +5 FORT points to a subset of one stat (so while +5 Offense means +5% to all weapon damage, the +5% melee bonus is the same thing but for only melee damage).

Spend XP on higher rarity dudes IMO since you're more likely to keep them around forever, then spend on leaders to get more bang for your buck. Remember though that even if you end up retiring a guy you still get 90% of the xp back (though not any evolution mats). So it's not the end of the world if you level up a green leader or whatever.

That will give you the biggest boosts to your FORTs and home base rating, but those +stat nodes in the research and skill trees do also add up.

explosivo
May 23, 2004

Fueled by Satan

Was emailed a long survey today about my experience so far. It asked if I would be interested in a "Fortnite Mobile Experience". I said yes in hopes that they give me a way to manage away missions from my phone but the reality will probably be something a lot worse.

Kalli
Jun 2, 2001



Stupid question. When you send heroes out on expeditions, does that cost survivors? I opened the row boat, and it said 85/15 survivors on one of the screens.

Skandranon
Sep 6, 2008
fucking stupid, dont listen to me

Kalli posted:

Stupid question. When you send heroes out on expeditions, does that cost survivors? I opened the row boat, and it said 85/15 survivors on one of the screens.

Well, costs people, those are different from the "Survivors" that you can level up. Not all expeditions do though, and sometimes other resources are used, like research points.

TheBlandName
Feb 5, 2012
Survivors the quick and easy way. It might help to think of survivors as your armor and accessories in other RPGs, if you're familiar with that way of thinking.

Match lead survivors to the correct job. There are some edge cases, but I can guarantee that they don't apply to you if you need a guide on survivors.

Offense squads are the most important. Your guns, blades, and tools are your bread, butter, fruits, vegetables, and meats of the food pyramid. They get stronger the more offense you have. You can take cover to survive without strong life totals, and you can let someone else place your traps if you don't have strong tech, but you're always carrying a weapon and only you can swing or fire it.

Put your rarest survivors in offense squads. Your offense stat pretty strongly corresponds to the highest difficulty you're useful in.

Both personality and bonuses are probably insignificant in the long run. Personality appears to be a flat bonus of 2-3 points based on the rarity of the survivor. Legendary survivors might give more of a personality bonus, but probably not enough to care. Super high evolution levels might give more of a bonus, but probably not at all. Bonuses are not multiplicative. The health bonus is literally +5 fortitude. The shield bonus is worth +5 resistance for max shield, but it doesn't increase regen speed. The damage bonuses are worth +5 offense, but they only work on one weapon type. For comparison, using blue survivors at level 10 I have 237 offense. Matching the personality of all 5 of my unlocked survivors would be worth 15 offense, literally less than evolving one to 2 star and level them to 20. The only bonus that matters right now is trap durability. And even that isn't very good.

Level your survivors in the offense squads to 10 before you do anything else. 10 is a good stopping point, because going further costs evolution materials and future levels represent a much larger investment of time.

Possible problems:

I try to take cover but I die instantly when I pop out to shoot! Ghosts kill me in a single charge. You need to increase the levels and/or rarities of your Fortitude and Resistance survivors. Short term you should try pulling survivors from your offense squads, but be warned that the lower damage you have might make things worse. Try to keep your Fortitude and Resistance stats about equal. You regenerate the last 1/3 of your health bar, and your shield is about 1/3 as strong as your health. Not exactly but close enough. Put this off as long as the missions are still fun, because the further in the game you are the faster it is to collect experience. Procrastinating means you spend longer grinding the same thing in a row, but less time grinding over all.

My damage skills and traps feel like poo poo now! In an effort to increase required spending the developers split trap and ability damage into a fourth stat. Short term you should try pulling survivors from your offense squads, but be warned that the lower weapon damage you have might make things worse. Put this off as long as your skills and traps are still fun to use, because the further in the game you are the faster it is to collect experience. Procrastinating means you spend longer grinding the same thing in a row, but less time grinding over all. There are also skills and traps that don't require tech to be strong. Floor spikes still slow, launchers launch, wall lights stun, and any buff based skills still do their job. It's only damage that requires tech stats.

TheBlandName fucked around with this message at 21:41 on Aug 3, 2017

socialsecurity
Aug 30, 2003
Probation
Can't post for 10 hours!

Kalli posted:

Stupid question. When you send heroes out on expeditions, does that cost survivors? I opened the row boat, and it said 85/15 survivors on one of the screens.

Basically expeditions exist only to turn the "people" resource into white/green survivors.

TheBlandName
Feb 5, 2012

socialsecurity posted:

Basically expeditions exist only to turn the "people" resource into white/green survivors.

And blues. You can pull blue survivors from expeditions.

Akumos
Sep 10, 2006
Some(all?) of the squad bonuses are bugged and don't even apply so try not to worry about it, lmao.

Raged
Jul 21, 2003

A revolution of beats

explosivo posted:

Was emailed a long survey today about my experience so far. It asked if I would be interested in a "Fortnite Mobile Experience". I said yes in hopes that they give me a way to manage away missions from my phone but the reality will probably be something a lot worse.

I got it too. However mine suddenly "finished" half way through. Think it just gives up if you are negative about certain things

Agrajag
Jan 21, 2006

gat dang thats hot

Raged posted:

I got it too. However mine suddenly "finished" half way through. Think it just gives up if you are negative about certain things

Wow, did it really? That kinda defeats the purpose of a survey.

explosivo
May 23, 2004

Fueled by Satan

Not so sure about that, the progress bar kept jumping all over the place while I took the survey so when I finished it was only showing on 70 something percent but it was at 100 the question before.

Raged
Jul 21, 2003

A revolution of beats
Got an orange axe from a lama. Sadly no hero gives a bonuses to axes like swords or Hammers

Fusion Restaurant
May 20, 2015
They might've just hosed up some conditional logic

Tei
Feb 19, 2011

Playing commando
https://www.youtube.com/watch?v=koijlQAflQ0

12 rats tied together
Sep 7, 2006

Raged posted:

I got it too. However mine suddenly "finished" half way through. Think it just gives up if you are negative about certain things

This is pretty common with modern web surveys. If they have a bunch of questions lined up that assume you are playing the game, and then you say "No, I'm not playing the game" (for example), asking you further questions wastes your time and actively lowers the quality of the data they get.

Tei
Feb 19, 2011

Lol,

they have wiped Plankerton without a warning. a lot of people is going to be loving pissed

the panacea
May 10, 2008

:10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux:

Tei posted:

Lol,

they have wiped Plankerton without a warning. a lot of people is going to be loving pissed

What do you mean by wiped? The bases?

Great Beer
Jul 5, 2004

the panacea posted:

What do you mean by wiped? The bases?

Plankerton and Canney Valley storm shield bases have been wiped.

Raged
Jul 21, 2003

A revolution of beats
Oh get hosed, gently caress this poo poo

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Great Beer
Jul 5, 2004

Raged posted:

Oh get hosed, gently caress this poo poo

early access gaming lol

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