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Jabor posted:CKII multiplayer is basically "Ow my balls", if anyone is allowed to play a Greek character. MapGoons have tried it repeatedly. It's either speed 1 or continual crashes.
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# ? Aug 2, 2017 17:13 |
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# ? Mar 29, 2024 06:10 |
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Obliterati posted:MapGoons have tried it repeatedly. It's either speed 1 or continual crashes. I've been playing a multiplayer CK2 game that's lasted about 300 years (started in 867). We've had 5-9 players and been able to stay at speed 2 nearly all the time with only one session having significant crashed (due to a local file corruption). How many players are you trying that you're stuck on speed 1?
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# ? Aug 2, 2017 17:22 |
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Pakled posted:East vs West would have been the worst Paradox game if it ever came out.
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# ? Aug 2, 2017 17:26 |
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Kaza42 posted:I've been playing a multiplayer CK2 game that's lasted about 300 years (started in 867). We've had 5-9 players and been able to stay at speed 2 nearly all the time with only one session having significant crashed (due to a local file corruption). How many players are you trying that you're stuck on speed 1? Apparently, too many! Peaked at about fifteen, I think.
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# ? Aug 2, 2017 17:35 |
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Gorn Myson posted:Magna Mundi would have been way worse. Magna Mundi is the best game ever made, and if only it could be freed from Ubik's basement we'd all see.
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# ? Aug 2, 2017 17:37 |
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Stairmaster posted:Vicky 3 is my friend and will also start closer to eu4s end date. It's really weird that EU4 doesn't end at 1821.
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# ? Aug 2, 2017 18:33 |
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Stairmaster posted:Vicky 3 is my friend and will also start closer to eu4s end date.
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# ? Aug 2, 2017 20:07 |
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A Buttery Pastry posted:The game should start in 1776 and be called Washington, celebrating the cause of freedom George Washington was a slave owner
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# ? Aug 2, 2017 20:08 |
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Farecoal posted:George Washington was a slave owner Freedom for wealthy landowners to tell the government to gently caress off
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# ? Aug 2, 2017 20:18 |
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Vicky III will be called Ungern Khan III in honor of the finest human being to ride a horse on this earth.
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# ? Aug 2, 2017 20:19 |
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Karl Marx's Big Gay Century.
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# ? Aug 2, 2017 20:24 |
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Norton Universalis, after the USAs first Emperor.
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# ? Aug 2, 2017 20:40 |
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Farecoal posted:George Washington was a slave owner
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# ? Aug 2, 2017 20:48 |
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Can't wait for Svea Rike 5
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# ? Aug 2, 2017 22:10 |
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Johan Andersson's Free, Independent, and Strictly Neutral City of Cracow: 1815-1846
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# ? Aug 3, 2017 01:34 |
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Dithmarschen Simulator 2018
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# ? Aug 3, 2017 01:43 |
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Ghost of Mussolini posted:Johan Andersson's Free, Independent, and Strictly Neutral City of Cracow: 1815-1846 I can see this being turned into a cool game, somehow
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# ? Aug 3, 2017 02:40 |
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From Farms to Factroys
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# ? Aug 3, 2017 02:42 |
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Searching for Roman Province on google gives me some interesting results.
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# ? Aug 3, 2017 05:11 |
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corn in the bible posted:Dithmarschen Simulator 2018 Would play.
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# ? Aug 3, 2017 05:58 |
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corn in the bible posted:Dithmarschen Simulator 2018
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# ? Aug 3, 2017 06:46 |
Today in Kaiserreich: "No! I must The radio said: "No, Gandhi. You are the reactionaries." And then Gandhi was the Princely Federation.
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# ? Aug 4, 2017 20:15 |
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I mean he does say landlordism is good. Should be an option to purge him tbh.
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# ? Aug 4, 2017 21:23 |
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Are there any big non-alternative-history mods for HoI4 like there was for HoI2 (like, say, Total Realism and CORE)?
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# ? Aug 6, 2017 11:16 |
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Joke option: Black ICE
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# ? Aug 6, 2017 12:59 |
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Out of curiosity, does any Paradox person have a ballpark estimate on how many man hours have been worked on CK2 and EU4 pre- and post-release?
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# ? Aug 6, 2017 19:15 |
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Sindai posted:Out of curiosity, does any Paradox person have a ballpark estimate on how many man hours have been worked on CK2 and EU4 pre- and post-release? Naive estimation, 160 man hours per month. So somewhere around ~10k manhours per person. Though how many people involved is hard to estimate since the teams have only been growing since the release of CK2.
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# ? Aug 6, 2017 20:37 |
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Groogy posted:Naive estimation, 160 man hours per month. So somewhere around ~10k manhours per person. Though how many people involved is hard to estimate since the teams have only been growing since the release of CK2.
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# ? Aug 6, 2017 20:45 |
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Per posted:Are there any big non-alternative-history mods for HoI4 like there was for HoI2 (like, say, Total Realism and CORE)? There's vanilla + but that's not updated to the latest version I think.
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# ? Aug 6, 2017 21:07 |
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Per posted:Are there any big non-alternative-history mods for HoI4 like there was for HoI2 (like, say, Total Realism and CORE)? Road to 56 is pretty good.
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# ? Aug 6, 2017 23:13 |
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WhiskeyWhiskers posted:Road to 56 is pretty good. How are the expanded tech trees? I've been put off playing Road to 56 after seeing they added entire tech trees for things like weather-specific uniforms, sniper rifles, and flamethrowers. Seems like a lot of useless bloat.
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# ? Aug 7, 2017 02:53 |
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The weather uniforms and sniper rifles are stuffed in a tab that you don't really bother with except for when you're running out of non-out-of-timeline tech to research and have already exhausted the tech boosts. The vanilla techs got a lot of expansion so it's possible to dig deep into them and still not have to bother with that tab. The more broken stuff is probably the experimental tech tab where you can get absurd stuff like a flat +10 ORG to infantry and infantry variants only about two techs in all the while stacking 25% research bonuses from other techs in the tab.
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# ? Aug 7, 2017 05:44 |
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ArchRanger posted:How are the expanded tech trees? I've been put off playing Road to 56 after seeing they added entire tech trees for things like weather-specific uniforms, sniper rifles, and flamethrowers. Seems like a lot of useless bloat. It is a bit, but nothing like Black ICE. I usually play minors so don't even bother with half of it. Most useful stuff from it is the 'experimental' tech thing which is basically just a further way to specialise your army. Like a secondary set of doctrines.
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# ? Aug 7, 2017 12:15 |
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This has bugged me for a while, but I figured it might be a mod issue since I never play Vic2 unmodded. Turns out it's not: Voter issues add up to 102.23% in the first election. I ran this game just to double-check, but I've had other games where I've gotten up to 110% after a few elections. Anyway, I know Vic2 is no priority, but it would be cool if this was fixed. I'm too dumb to know how.
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# ? Aug 7, 2017 21:06 |
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Isn't that because pop issues aren't binary (eg these pops are pacifist), it's a pie chart so any number of pops could be 0-100% of any of the issues
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# ? Aug 7, 2017 21:15 |
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Maybe? I didn't recall it ever going over 100% previously. Maybe it did, and I just didn't notice. I'm not a computer guy, so maybe I'm out of my depth, but I would think you would want to bind the values to equal 100%. Unless I flubbed my math, your screenshot shows a total of 99.7% issue engagement. 0.3% of that pop not caring about any issue seems more credible to me than total issue engagement exceeding 100%. It may be working as designed, but I looked at the issues code once and still have flashbacks, so I don't know.
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# ? Aug 7, 2017 21:41 |
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Sorry, I already posted this in the Crusader Kings 2 thread, when I should have put it here in the first place, where all the actual developers come, since it's a development-related question: A question for Darkrenown and the other resident Paradoxians after reading that China dev diary: Would you consider also switching over the invading Aztecs to this offmap system, now that the game infrastructure for it is there? Seems like it would fit perfectly, and this way it could be theoretically possible to have game rules allow for multiple invasions after the first one is defeated. It's also a more elegant solution than having the Aztec Empire exist only as its on-map colonial holdings and event-spawned megastacks.
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# ? Aug 7, 2017 23:53 |
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Gimmick Account posted:China dev diary: Whoah, I hadn't seen that yet. That's a cool way of handling it. I do wonder what's gonna happen in Paradox games moving forward though; will Rome 2 and CK3 just start with the whole old world included?
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# ? Aug 8, 2017 01:06 |
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Koramei posted:Whoah, I hadn't seen that yet. That's a cool way of handling it. I hope not, the extra provinces really bogged things down for a while. I'd rather have a tighter game that really focuses in on one area vs an 800 year grab bag set across three continents.
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# ? Aug 8, 2017 01:19 |
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# ? Mar 29, 2024 06:10 |
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I'm sure we'll see some different mechanics in CK3 (or whatever game Paradox plans to make) but I think the devs have regarded the slowly expanding map as a success. I wish the main area of focus was China and its neighbors, but I can't see that happening anytime soon!
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# ? Aug 8, 2017 02:58 |