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Fil5000 posted:
godDAMNed.
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# ? Aug 3, 2017 13:33 |
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# ? Apr 26, 2024 23:40 |
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# ? Aug 3, 2017 13:59 |
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# ? Aug 3, 2017 14:04 |
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Ghostlight posted:The betrayer was inside you the whole time. Speaking of which it's been years now but it's still a bummer how mediocre Betrayer ended up.
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# ? Aug 3, 2017 14:22 |
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The calls are coming from inside the house! I'm still enjoying Hollow Knight, but last night I fell into Deep Nest and yo gently caress that place. The Mantis Lords are giving me trouble too. They broke my health charm
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# ? Aug 3, 2017 15:13 |
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Synthbuttrange posted:Are you really asking us to spoil the game for you? No I'm spitballing. Not gonna read that until after I'm done. in Fort Frollic now.
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# ? Aug 3, 2017 15:21 |
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Fart of Presto posted:So how would that affect the SA Goons group? Edit - ignore this post americanzero4128 fucked around with this message at 15:45 on Aug 3, 2017 |
# ? Aug 3, 2017 15:42 |
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Ghostlight posted:Concentration of, as opposed to presence of. Do Europeans even have more than Asians? Honest question, I don't know the percentages.
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# ? Aug 3, 2017 15:44 |
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Phlegmish posted:Do Europeans even have more than Asians? Honest question, I don't know the percentages. There's actually both Neanderthal and Denisovan DNA in modern humans, with humans/Denisovan mix happening after the Neanderthal mix. High concentrations of Denisovan DNA in eastern Asia including Siberia and the Americas (Land bridge and poo poo), higher in Southeast Asia, and especially high in Oceania. More Neanderthal in Europe, Russia, the Middle East, and the Eurasian Steppes. The meeting point of Neanderthal and Denisovan DNA seems to be the Afghanistan-Pakistan-India area. A quick search tells me Neanderthal genes lead to harder skin and hair while Denisovan DNA leads to a superior sense of smell and high-altitude adaptations.
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# ? Aug 3, 2017 16:39 |
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headlander is pretty sweet so far, it's a chill fast-paced metroidvania that's nailing the aesthetic it puts forth
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# ? Aug 3, 2017 16:48 |
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Headlander in a lot of ways feels like an unlicensed Futurama game and I mean that in a good way. Also I want to hang out in the Fondlarium.
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# ? Aug 3, 2017 17:03 |
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Oh, Prey's got a patch. "Fixed crash when mimicking bass guitar in the Yellow Tulip." "Mimics stand further back to prevent players having to look down too much."
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# ? Aug 3, 2017 17:10 |
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3 Lego games for $10 https://www.bundlestars.com/en/promotions/lego-pick-mix What 3 is a good pick? I don't give a poo poo about coop.
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# ? Aug 3, 2017 17:39 |
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GreenNight posted:3 Lego games for $10 IMO, Batman 2, Marvel Super Heroes and Lord of the Rings. I've heard less than great things about Avengers and Batman 3 but haven't played them myself so maybe wait for someone who has to chime in.
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# ? Aug 3, 2017 17:49 |
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GreenNight posted:3 Lego games for $10 Marvel Super Heroes and Star Wars TFA are great.
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# ? Aug 3, 2017 17:55 |
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Excellent, thank you. Been playing the poo poo out of Lego City on Switch and need some more Lego.
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# ? Aug 3, 2017 17:55 |
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Hollow Knight is on sale again and just got the first of three (!) free content updates which added new bosses, a new fast travel system, and other surprises. I really, really think you should get it.
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# ? Aug 3, 2017 18:19 |
Too Shy Guy posted:Hollow Knight is on sale again and just got the first of three (!) free content updates which added new bosses, a new fast travel system, and other surprises. I really, really think you should get it.
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# ? Aug 3, 2017 18:32 |
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Too Shy Guy posted:Hollow Knight is on sale again and just got the first of three (!) free content updates which added new bosses, a new fast travel system, and other surprises. I really, really think you should get it. Do you know if they are are post game bosses? Or if the game is structured in a way that it doesn't really matter at what point you face them? I want to buy the game but don't know if I should go for it now or wait until all the free content stuff is out.
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# ? Aug 3, 2017 18:32 |
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Yeah, I've been eyeing the game but since I rarely replay games, it doesn't seem smart for me to get it until all the additions are out.
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# ? Aug 3, 2017 18:39 |
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Too Shy Guy posted:Hollow Knight is on sale again and just got the first of three (!) free content updates which added new bosses, a new fast travel system, and other surprises. I really, really think you should get it. only 34% off? do I look like I'm made of money? wake me up when it's like $4 or in a bundle
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# ? Aug 3, 2017 18:50 |
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Hollow Knight loving owns and it's goddamn massive, easily a 30+ hour game.
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# ? Aug 3, 2017 19:03 |
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Is there any reason to not get the two Ground Control games in a pack for 3.05€?
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# ? Aug 3, 2017 19:05 |
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Det_no posted:Do you know if they are are post game bosses? Or if the game is structured in a way that it doesn't really matter at what point you face them? I don't think there's really any post-boss stuff in Hollow Knight, it's loaded with optional areas and bosses and powers you can do whenever you manage to find them. I'd assume this content is the same, since they have to be designing it for people who've beaten the game AND people picking it up right now. You'd probably be pretty safe getting the game now and just popping back in to see new stuff when it's added (that's what I'm doing since I've had it for awhile), but waiting for the rest of it or deeper discounts wouldn't be a bad idea either. As long as everyone plays it eventually, I'm satisfied.
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# ? Aug 3, 2017 19:07 |
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To throw a contrarian opinion out there, Hollow Knight is a pretty standard and unexciting metroidvania with good art and an interesting setting. Movement is floaty and weightless, the only challenge it offers comes from precision platforming (either jumping to tiny platforms or perfectly jumping over boss attacks), the level design is inane and extremely boring (almost every zone is just a big donut), the minimap system is stupid (in effect you nearly finish a zone before you unlock a minimap for it, then you can go fill it in by backtracing and exploring). The upgrades are all generic genre tropes and don't do anything interesting (you get a double jump, a dash, the ability to walk through poison water, etc). There's only one weapon type and upgrades make it do a little more damage, you get a grand total of three different attacks and three different spells and the bosses and enemies are mechanically mostly the same exact bosses and enemies you've fought in dozens of metroidvanias. It's not a terrible game or even a bad game, it's competent and aesthetically pleasing. It's also in my opinion not even close to the best metroidvania on Steam and I could name several off the top of my head that I enjoyed more (Salt & Sanctuary which I understand not everyone liked, Vagante if that counts as a metroidvania, Cave Story, Insanely Twisted Shadow Planet, Guacamelee, Ori)
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# ? Aug 3, 2017 19:28 |
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Avalerion posted:The sims 3's atrocious performance should not be understated, you pretty much need mods for the game to not become unplayable as it goes and even then it freezes, hangs or bugs out on me frequently. Sims 3 runs pretty well on modern machines. I would never play it without an SSD. The game was simply ahead of it's time, but times have caught up. I also never got why people have a hard one for multitasking in Sims 4. Sims 3 has multitasking, what's the big deal? YOURFRIEND fucked around with this message at 19:53 on Aug 3, 2017 |
# ? Aug 3, 2017 19:50 |
TS3 is amazing. One of my most favorite games because of all the emergent storytelling/wacky situations that occur. TS4 will probably get there in a few years when it's got a ton of expansion packs. It's got a lot of promise but not that much content. The loss of the open world is no big deal, but I do miss create-a-style. TS4 runs better on any machine than TS3, surprisingly. e: emotions in TS4 are too gamey but whatever YOURFRIEND posted:I also never got why people have a hard one for multitasking in Sims 4. Sims 3 has multitasking, what's the big deal?
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# ? Aug 3, 2017 20:11 |
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Det_no posted:Do you know if they are are post game bosses? Or if the game is structured in a way that it doesn't really matter at what point you face them? You can attempt them pretty early, but you uh might want to be pretty heavily upgraded before you do so this boss is entirely too hunky for me to handle
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# ? Aug 3, 2017 20:52 |
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Hollow Knight is competent, enjoyable and rather difficult (which is a good thing), but Environmental Station Alpha is still peak metroidvania to me. You should play both anyway.
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# ? Aug 3, 2017 20:56 |
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deep dish peat moss posted:To throw a contrarian opinion out there, Hollow Knight is a pretty standard and unexciting metroidvania with good art and an interesting setting. Movement is floaty and weightless, the only challenge it offers comes from precision platforming (either jumping to tiny platforms or perfectly jumping over boss attacks), the level design is inane and extremely boring (almost every zone is just a big donut), the minimap system is stupid (in effect you nearly finish a zone before you unlock a minimap for it, then you can go fill it in by backtracing and exploring). The upgrades are all generic genre tropes and don't do anything interesting (you get a double jump, a dash, the ability to walk through poison water, etc). There's only one weapon type and upgrades make it do a little more damage, you get a grand total of three different attacks and three different spells and the bosses and enemies are mechanically mostly the same exact bosses and enemies you've fought in dozens of metroidvanias. These are... actually completely incorrect? The movement is very tight and well-controlled, not weightless at all. There is challenge in the really well designed bosses. If you have nearly finished a zone before unlocking the minimap, that just means you're really bad at exploring.
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# ? Aug 3, 2017 20:59 |
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GreenNight posted:3 Lego games for $10
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# ? Aug 3, 2017 21:08 |
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SirSamVimes posted:These are... actually completely incorrect? The movement is very tight and well-controlled, not weightless at all. There is challenge in the really well designed bosses. If you have nearly finished a zone before unlocking the minimap, that just means you're really bad at exploring. Huh? The weightlessness of the movement is the main thing that turned me off about it. Yes, it's very tight - it's way too tight. There's no momentum at all to any of your movements. You can change direction mid-air, you have to keep holding down forward when you jump to move forward through the air, that's exactly what weightless means in this context. I posted about it earlier in this thread and the consensus seemed to be that some people hate that kind of movement and some people hate anything except that kind of movement, but it's absolutely true about this game. I don't agree about the bosses but that's subjective I guess, and the map seller was most often placed near the boss fight itself. I would book it to the boss to find him then go back and explore the level afterward when I played.
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# ? Aug 3, 2017 21:23 |
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I guess when people say controls are floaty I usually think it means hard to control.
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# ? Aug 3, 2017 21:31 |
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I would describe the Hollow Knight controls as extremely tight. I bought it on sale and I'm loving it. I love the bug theme, I love the vast majority of the artwork. Its great.
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# ? Aug 3, 2017 21:40 |
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SirSamVimes posted:I guess when people say controls are floaty I usually think it means hard to control. Yeah you're right, floaty wasn't the right word and I don't know why I used it
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# ? Aug 3, 2017 21:45 |
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deep dish peat moss posted:Huh? The weightlessness of the movement is the main thing that turned me off about it. Yes, it's very tight - it's way too tight. There's no momentum at all to any of your movements. You can change direction mid-air, you have to keep holding down forward when you jump to move forward through the air, that's exactly what weightless means in this context. I posted about it earlier in this thread and the consensus seemed to be that some people hate that kind of movement and some people hate anything except that kind of movement, but it's absolutely true about this game. If you prefer games with a jumping system where as soon as your feet leave the ground you are committed to an unchanging trajectory and speed, then that is fine. But Hollow Knight needs the kind of fine control it gives you when jumping for many of the platforming and fighting sections. If you tried to put the kind of jumping you're talking about into the game without changing other aspects such as the platforming and enemy encounters to accommodate that, then the game would be very different and much worse IMO. To the point where I'm not sure how you can say you like the game but not the jumping/movement, since the two are so inextricably tied together.
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# ? Aug 3, 2017 21:56 |
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A youtuber actually made a really interesting video about movement in video games. It shows all the different type of movements used in games especially platform. Subject might sound boring but it's actually really interesting. https://www.youtube.com/watch?v=amCd-mWqGlQ
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# ? Aug 3, 2017 22:09 |
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RBA Starblade posted:Speaking of which it's been years now but it's still a bummer how mediocre Betrayer ended up.
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# ? Aug 3, 2017 22:38 |
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Man... I was debating buying Foxhole and Hollow Knight. Debated it so long the Foxhole sale actually ended and now I can't get both with my leftover wallet. Don't do as I do, kids.
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# ? Aug 3, 2017 22:46 |
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# ? Apr 26, 2024 23:40 |
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Phlegmish posted:Do Europeans even have more than Asians? Honest question, I don't know the percentages. Great guy, can't wait to buy his fantasy role playing game in 2030.
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# ? Aug 3, 2017 22:49 |