Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
RandallODim
Dec 30, 2010

Another 1? Aww man...
Make Mine MANMODE

Will I actually end up applying, who know, but hey, maybe I'll get a real shitfarmer

Adbot
ADBOT LOVES YOU

Sormus
Jul 24, 2007

PREVENT SPACE-AIDS
sanitize your lovebot
between users :roboluv:
Manmode

John Dyne
Jul 3, 2005

Well, fuck. Really?
Shogeton, you are a Halfling Field Warden. You know the scene in The Holy Grail where John Cleese as Lancelot runs across the vast field while two idiots stand there and watch and do nothing? You're not Lancelot in this scenario.


thatbastardken. you are a Dwarf Smuggler. Why are all of the dwarves criminals so far? What does a dwarf even smuggle? I think I'm confusing smugglers with those guys who have trench coats full of knock off watches and you're welcome to do the same.


RandallODim, when you wish upon a star, you find out that you are.... a Human Dung Collector. You have a wagon full of poo poo and a heart full of dreams of making it big in Bretonnia, selling the blessed turds of grail knights or something.


Sormus, you are an Elf Thug. Really. You're an elf and you're someone's hired muscle. You are the strongest fop you know, and you dandily threaten to give ruffians "such a pinch." You wear white after labor day. gently caress the elf police.

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!
~dwarf crimes~



Lill Stonesplitter, Dwarf Smuggler

quote:

Oh aye, the umgi of these lands are a little odd, but I like them well enough. The peasants don't see enough dawi to think it odd that a kvinn is out alone, and they don't ask a lot of questions. The bloody khazhunki don't care either, so long as you bow and scrape a little and let them pass on a narrow road. Not that I want to spend too long here, mind. The grog is dreadful thin, and they eat some strange muck. No, I just need to make a decent chunk of galaz instead of the skrat I get for carrying illicit frogs for umgi merchants. Then I can start to make a real living.

There are a number of stories that humans tell about dwarf women - that they don't exist, that they cannot be told apart from the men, that they are made of stone and eat gold. None of them are true, but it is true that they are rarely seen out in the world. Less than a third of dwarves are female, and conservative dwarf society has strict roles for them to play in the home and mine. If a kvinn (Khazalid, lit. "Lady") wishes to buck those traditions and seek her own destiny her best bet is to do so in human lands, where every Dwarf knows that law has no meaning, down is up, and traditions are made to be dibnined (Khazalid, lit. "tinkered with"). That is the start of the tale of Lilli Stonesplitter, late of the Barak Varr Stoneplitter Clan. That great port city is exposed to human culture and trade on a regular basis, and young, foolish dwarves can get ideas in their heads very easily. In Lilli's case the idea was that she should not have to wait around for an offer of marriage and settle down, but that she could board a ship and go make a fortune in the Empire. The ship she boarded took her to the Bretonnian port of Bordeleaux instead, but she is making the most of it. Using the mobility afforded to foreigners and non-humans she has been making money as an 'unlicensed merchant' of illegitimate goods, but now a call to adventure has reached her ears, and that sounds far more enticing.

pre:
Character Profile
Primary   : | WS | BS | S  | T  | AG | INT | WP | FEL|
Starting  : | 44 | 32 | 34 | 44 | 21 | 32  | 33 | 21 |
Advances  : | 05 | 05 | 00 | 00 | 10 | 10  | 00 | 10 | 
Taken     : | 00 | 00 | 00 | 00 | 10 | 00  | 00 | 10 |
Gained    : | -- | -- | -- | -- | -- | 00  | -- | -- |
Current   : | 44 | 32 | 34 | 44 | 31 | 32  | 36 | 31 |

Secondary : | A  | W  | SB | TB | M  | MAG | IP | FP |
Starting  : | 1  | 13 | 3  | 4  | 3  | 0   | 0  | 3  |
Advances  : | 0  | 02 | -  | -  | -  | 0   | -  | -  |
Taken     : | 0  | 00 | -  | -  | -  | -   | -  | -  |
Current   : | 1  | 13 | 3  | 4  | 3  | 0   | 0  | 3  |



Skills:	
  • Common Knowledge (Dwarfs)
  • Drive
  • Evaluate
  • Gossip
  • Haggle
  • Perception
  • Row
  • Search
  • Silent Move
  • Speak Language (Breton) (Khazalid) (Reikspiel)
  • Swim
  • Trade (Smith)
Talents:
  • Deal-maker
  • Dwarfcraft
  • Grudge-born Fury
  • Night Vision
  • Resistance to Magic
  • Stout-hearted
  • Sturdy
Trappings:
  • Draft Horse and Cart
  • Leather Jack
  • Two Torches
  • Common clothing
  • tattered cloak
  • dagger
  • sling bag
  • blanket
  • wooden tankard
  • wooden cutlery set
  • hand weapon (axe)
  • purse holding 10 Gold Crowns
Vital Statistics:
  • Height: 4'8"
  • Weight: 150lb
  • Hair: Dark Brown
  • Eyes: Purple
  • Distinguishing Marks: Earring
  • Siblings: 0
  • Star Sign: Vobist the Faint
  • Age: 35
  • Birthplace: Barak Varr


Characteristics: 8#2d10 11 711 14 14 13 14 12 11
Wounds: 1d10 9
fate: 1d10 10
Starting Gold: 2d10 10

thatbastardken fucked around with this message at 12:17 on Aug 6, 2017

RandallODim
Dec 30, 2010

Another 1? Aww man...

John Dyne posted:

RandallODim, when you wish upon a star, you find out that you are.... a Human Dung Collector. You have a wagon full of poo poo and a heart full of dreams of making it big in Bretonnia, selling the blessed turds of grail knights or something.



pre:
Name: Gustav Gobshite
Race: Human
Career: Dung Collector GONG FARMER 

Character Profile
Primary   : | WS | BS | S  | T  | AG | INT | WP | FEL|
Starting  : | 29 | 26 | 31 | 35 | 29 | 28  | 30 | 28 |
Advances  : | 05 | 00 | 05 | 10 | 05 | 00  | 05 | 00 | 
Taken     : | 05 | 00 | 05 | 05 | 00 | 00  | 05 | 00 |
Gained    : | -- | -- | -- | -- | -- | --  | -- | -- |
Current   : | 34 | 26 | 36 | 40 | 29 | 28  | 35 | 28 |

Secondary : | A  | W  | SB | TB | M  | MAG | IP | FP |
Starting  : | 1  | 12 | 3  | 4  | 4  | 0   | 0  | 2  |
Advances  : | 0  | 02 | -  | -  | -  | 0   | -  | -  |
Taken     : | 0  | 00 | -  | -  | -  | -   | -  | -  |
Current   : | 1  | 12 | 3  | 3  | 4  | 0   | 0  | 2  |

Skills:
Animal Care
Common Knowledge (Empire) +10
Consume Alcohol
Drive
Gossip
Haggle
Perception
Search
Speak Language (Reikspiel)

Talents:
Acute Hearing
Coolheaded
Resistance to Disease
Resistance to Poison

Advances:
WS +5
S +5
T +5
WP +5

Trappings:
Common clothing
A cart
A shovel
A bigger shovel (hand weapon - club)
A bag of maggots
A purse, containing 18 Gold Crowns
A tattered cloak
A boot dagger
A backpack containing a blanket
A wooden tankard
A wooden cutlery set

Primary Stats: 8#2d10 15 6 9 10 8 9 8 5 11
Wounds: 1d10 7
Fate Points: 1d10 2
Human Talents: 2#1d100 3 58

I am the wealthiest turd hauler.

RandallODim fucked around with this message at 06:34 on Aug 7, 2017

sirtommygunn
Mar 7, 2013



Manmode me

professor_curly
Mar 4, 2016

There he is!

Oldran Lighthead
Dwarven Innkeeper

Oldran Lighthead never minded the light of the sun or the company of other races. He served his tours of duty on the Underway, like a proper young dwarf, but once his tours were over he took his accumulated earnings and struck out for himself. He had a strong ax-arm, and was a smith of some skill, so there was a future for him among his own kind, but he was no noble's son and he wanted more.

On the surface, he quickly realized that it was even worse than back home. The Empire was fine enough for a dwarven smith to make his way, but he was looking to strike it big. Unfortunately, the people who ended up finding all of the gold and treasures? Adventurers with a deathwish going to places no sane minded person would looking for a big score in some forgotten ruins. Oldran had quite enough dodging goblin traps, fighting greenskins hordes and unspeakable other monstrosities in the underway, and wasn't looking to die on the surface with no coin in his purse or stories to his name.

That's when he had The Idea. Instead of being one of those suicidal idiots delving deep into scarcely understood places based on rumors and stories, he would cater to them! He would put his skills and training to use, serving the needs of dumbasses looking for fame, riches and adventure by setting up a combination inn and forge. But where to start? Even in the most desperate parts of the Empire, there might not be a steady enough supply of "adventurers" to fill the coffers.

But what about further west? Brettonia was full of young idiots with poems on their tongues and glory in their dreams! Even better, the dumb sods were all nobles sons who had the gold to pay for the sage advice and craftsmanship of a true Mountainhome Dwarf. Brilliant! And so with some cajoling and dealing, Oldran Lighthead became owner and proprietor of the Merry Digger Inn, and the attached Mountainflame Forge. Set up next to several well known "Dungeons Deep" and "Caverns Old," it seemed like a whole generation of young Brettonian fools came through his establishments looking to slay some dark creature or whatever, getting fame and glory.

Of course, now things are different. A reward of proper land? In Brettonia? No more taxes to wandering nobles, no more sneering humans looking down from those damnable horses making demands? That's where real money could be made. Maybe it was time to see how rusty his ax-arm had become in his retirement...

pre:
Name:  Oldran Lighthead
Race: Dwarf
Career: Burgher 

Character Profile
Primary   : | WS | BS | S  | T  | AG | INT | WP | FEL|
Starting  : | 42 | 25 | 30 | 42 | 18 | 34  | 31 | 23 |
Advances  : | 05 | 00 | 00 | 00 | 05 | 10  | 05 | 05 | 
Taken     : | 05 | 00 | 00 | 00 | 00 | 10  | 00 | 05 |
Gained    : | -- | -- | -- | -- | -- | 05  | -- | -- |
Current   : | 52 | 25 | 30 | 42 | 23 | 59  | 36 | 33 |

Secondary : | A  | W  | SB | TB | M  | MAG | IP | FP |
Starting  : | 1  | 13 | 3  | 4  | 3  | 0   | 0  | 2  |
Advances  : | 0  | 02 | -  | -  | -  | 0   | -  | -  |
Taken     : | 0  | 00 | -  | -  | -  | -   | -  | -  |
Current   : | 1  | 15 | 3  | 4  | 3  | 0   | 0  | 2  |

Skills:

Common Knowledge (Dwarfs)
Consume Alcohol
Drive
Evaluate
Read/Write
Haggle
Perception
Search
Speak Language (Breton)
Speak Language (Khazalid)
Speak Language (Reikspiel) +10
Trade (Smith)

Talents:

Dealmaker (+10% on Haggle and Evaluate)
Dwarfcraft (+10% on Trade: Armourer, Brewer, Gem Cutter, Gunsmith, Miner, Smith, Stoneworker and Weaponsmith)
Grudge-born Fury (+5% WS when attacking Greenskins)
Night Vision (Can see 30 yards in natural darkness)
Resistance to Magic (+10% WP to resist magic)
Savvy (+5% to Intelligence)
Stout-Hearted (+10% to resist fear/terror and WP to resist intimidate)
Sturdy (No movement penalties in heavy/plate armor)


Trappings:

Abacus 
Lantern
One Set of Good Clothing

Career Exits: Agitator, Fence, Innkeeper, Merchant, Militiaman, Tradesman, Valet

XP + Advances: 

+5 WS (Free)
+5 Fel (Free)
+10 Int (Free)

Stat Rolls (I misunderstood how this went, but the rolls still work): 
reg stats: 4#2d10+20 25 30 23 34
bad stats: 2#2d10+10 22 22
Good Stats: 2#2d10+30 43 38
So total rolls were: 3 11, 5, 8, 10, 12, 12, 13, 14

Fate Roll: 1d10 7
Wounds: 1d10 7

Waci
May 30, 2011

A boy and his dog.
Fiiiiine Dyne do the thing.

Epicurius
Apr 10, 2010
College Slice
Dyne, MANMODE me!

mcclay
Jul 8, 2013

Oh dear oh gosh oh darn
Soiled Meat
Please MANMODE me.

DocBubonic
Mar 11, 2003

Tempora mutantur, et nos mutamur in illis
I don't care if I get in, but I want to get in on this MANMODE action.

Zodiac5000
Jun 19, 2006

Protects the Pack!

Doctor Rope
I could get into this. MANMODE me!

John Dyne
Jul 3, 2005

Well, fuck. Really?
sirtommygun, you are a Human Exciseman. You are a tax collector. In the Old World. There is a reason nobles and lawmakers hire you rather than dealing with this kind of thing on their own, and you are one of the most hated and reviled people. You are a dick.


Waci, you are a Human Wise Woman. Some lovely tribe in the middle of loving nowhere raised you to talk to their crops or something and while you have a lot of tribal wisdom you probably don't know your rear end from a hole in the ground.


epicurius, you are an Elf Bounty Hunter. You seek the very best in paper towels because that's the only thing that you can handle in a fight.


mcclay, you are a Norse Berserker. You're an untainted Norscan who doesn't worship chaos who decided to head south and beat people up for a living. You're affectionately known as a 'shield biter' and this has no homosexual connotations at all.


DocBubonic, you are a Halfling Soldier. They expect you to use a rifle and a greatsword without falling over and making an rear end of yourself, and they will be sorely disappointed.


Zodiac5000, you are a Halfling Lamplighter. You have the glorious job of shimmying up metal poles with something that is on fire and making sure the streets are lit at night. This is why the streets are rarely lit at night.

Fathis Munk
Feb 23, 2013

??? ?
No matter whether I manage to make an app that gets picked or not, this was worth it for the manmode descriptions alone imo

AnAnonymousIdiot
Sep 14, 2013

gently caress it. Give me MANMODE.

Halloween Jack
Sep 12, 2003
Probation
Can't post for 4 hours!
Whoops, never took my advances. Manmoded in.

mcclay
Jul 8, 2013

Oh dear oh gosh oh darn
Soiled Meat

Gunnbjorn Magnusson
Norse Beserker

The North groans. It mourns and pines over the sons and daughters it sent to die in the warm lands. The Norse thought the Empire and its people were weak, that they would not stand against their armies. The Norsca were wrong. The blood of young hopefuls washed over Middenheim for nothing, for Archeon to fail and the horde scatter to the winds. Gunnbjorn had joined his brother and father in the crusade against the Empire, losing a finger while sacking Kislev but still staying strong. Then Middenheim and the fall. He fled when his father died, as his brother was left shattered by a volley of gunfire. On that day he forsook the Four and vowed to make his own way in the lands of those that had defeated him. In the aftermath of the Everchosen work was plentiful for a fighting man, and he sent much money up north to help his brother survive. Slowly he traveled south, through the Empire and into the chivalry obsessed lands of Brettonia. Montfort provided some challenge, but Mousillon called to him, promising work aplenty. His hopes were proved true when the Duke of Lysonne put out the call for adventurers. Killing a single peasant should be easy money.


pre:
Name: Gunnbjorn Magnusson
Race: Human
Career:Norse Berserker 

Star Sign: The Dancer

Character Profile
Primary   : | WS | BS | S  | T  | AG | INT | WP | FEL|
Starting  : | 31 | 23 | 27 | 33 | 33 | 33  | 35 | 26 |
Advances  : | 15 | 00 | 10 | 10 | 00 | 00  | 10 | 00 | 
Taken     : | 10 | 05 | 00 | 05 | 00 | 00  | 00 | 00 |
Gained    : | -- | -- | -- | -- | -- | --  | -- | 05 |
Current   : | 41 | 23 | 32 | 33 | 33 | 33  | 40| 26 |

Secondary : | A  | W  | SB | TB | M  | MAG | IP | FP |
Starting  : | 1  | 11 | 2  | 3  | 4  | 0   | 0  | 2  |
Advances  : | 0  | 02 | -  | -  | -  | 0   | -  | -  |
Taken     : | 0  | 01 | -  | -  | -  | -   | -  | -  |
Current   : | 1  | 12 | 3  | 3  | 4  | 0   | 0  | 3  |

Skills:

Common Knowledge (Norsca)
Common Knowledge (the Empire)
Consume Alcohol
Intimidate 
Gossip 
Performer (Storyteller)
Swin
Speak Language (Norsca)
Speak Language (Reikspiel)

Talents:

Frenzy
Menacing
Quick Draw
Specialist Weapon Group (Two-Handed)
Coolheaded 
Super Numerate

Trappings:

Light Armor (Leather Jerkin)
Bottle of Spirits
Great Weapon (Great Sword)
17 Crowns
common clothing consisting of a shirt, breeches, and worn boots
 tattered cloak
 dagger tucked in a boot or belt
  backpack containing a blanket
 wooden tankard
 wooden cutlery set
 hand axe

Career Exits: Mercenary, Pit Fighter, Seaman, Sergeant, Veteran

XP + Advances: 

+1 Wound (Free)
+10 WS (Free)
+5 S (Free)

Characteristics: 8#2d10+20 24 31 23 27 33 33 33 35 26
Wounds, Fate: 2#1d10 6 1
Random Talents: 2#1d100 12 84
Crowns: 2d10 17

mcclay fucked around with this message at 05:45 on Aug 7, 2017

John Dyne
Jul 3, 2005

Well, fuck. Really?
AnAnonymousIdiot, you are a Human Cadet. This is you:






I've updated the OP with a list of completed apps, mostly so I know what the hell has been done at a glance.


e: Also, wanted to mention, if you have questions or need help or just want to discuss linking your characters up or whatever, I'm almost always in #acolyte on Synirc.net in IRC.

John Dyne fucked around with this message at 22:54 on Aug 6, 2017

Sormus
Jul 24, 2007

PREVENT SPACE-AIDS
sanitize your lovebot
between users :roboluv:

Greyleaf

"You know these here forests, they used to be ours. They used to have such deep-meaning and ancient names such as 'Ynwyldyredryl'. loving men and their ilk just couldn't grasp the nuances and now its called some loving Elfwoods or some poo poo.
I guess its still better than the YE OLDE loving ARTISANAL ELVISH BEER, LOVINGLY BREWED FROM SECRET ELVISH RECIPE BY MANN MCHUMAN SINCE ELF GENOCIDE PART 6."


"Sir, I'm just a toll booth attendant."

pre:
Name: Greyleaf
Race: Knife-eared piece of poo poo
Career: Thug


Character Profile
Primary   : | WS | BS | S  | T  | AG | INT | WP | FEL|
Starting  : | 36 | 40 | 31 | 31 | 48 | 30  | 30 | 22 |
Advances  : | 10 | 00 | 05 | 05 | 00 | 00  | 05 | 05 | 
Taken     : | 10 | 00 | 05 | 00 | 00 | 00  | 00 | 00 |
Gained    : | 00 | -- | -- | -- | -- | --  | -- | 00 |
Current   : | 46 | 40 | 36 | 31 | 48 | 30  | 30 | 22 |

Secondary : | A  | W  | SB | TB | M  | MAG | IP | FP |
Starting  : | 1  | 10 | 0  | 0  | 5  | 0   | 0  | 2  |
Advances  : | 1  | 02 | -  | -  | -  | 0   | -  | -  |
Taken     : | 1  | 00 | -  | -  | -  | -   | -  | -  |
Current   : | 2  | 10 | 0  | 0  | 5  | 0   | 0  | 2  |

Skills:
Common Knowledge (Elves)
Speak Language (Eltharin, Reikspiel)

Consume Alcohol, 
Dodge Blow, 
Gamble, 
Intimidate, 
Secret Language (Thieves’ Tongue)

Talents:
Specialist Weapon Group (Longbow)
Coolheaded
Excellent Vision
Night Vision

Lightning Reflexes, 
Disarm, 
Quick Draw, 
Strike to Injure
Strike to Stun


Trappings:
Knuckle-dusters, 
Medium Armour (Mail Shirt and Leather Jerkin)


Career Exits: Bodyguard, Ex-Convict, Interrogator, Mercenary, Pit Fighter, Racketeer

XP + Advances: 
WS +5 FREE
WS +5 FREE
A +1 FREE
S +5 FREE


CharGen: 8#2d10 11 16 10 18 2 10 10 11
Wounds: 1d10 4
Fate: 1d10 9
money: 2d10 11

Sormus fucked around with this message at 04:30 on Aug 9, 2017

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.
I'll take a Man Mode please.

Xun
Apr 25, 2010

Manmode pls

John Dyne
Jul 3, 2005

Well, fuck. Really?
DeathSandwich, you are an Elf Bodyguard. The noble or merchant who hired you never expects you to get in a fight and has hinted strongly they want you dressed for 'mobility' which basically means you are a Barbie doll for a rich idiot to gawk at and show off. You left Ulthuan for this poo poo.


Xun, you are an Elf Raconteur. You tell outrageous stories that probably never happened, have a constant stream of jokes that probably fall flat, and a really 'outrageous' hat and a burning desire for people to please just pay attention to you. You are the Redditor of the Warhammer Fantasy universe.

John Dyne
Jul 3, 2005

Well, fuck. Really?
:siren: DON'T FORGET YOUR RACIAL SKILLS AND TALENTS :siren:

A lot of people have forgotten them so far, so I'm gonna relink the summary picture in this post. Also, everyone gets the following equipment; I forgot it was on the page before the racial summaries so it wasn't in the OP, but it will be now! Don't forget it!



:siren:IN ADDITION TO CAREER TRAPPINGS, EVERYONE STARTS WITH::siren:
    common clothing consisting of a shirt, breeches, and worn boots
    a tattered cloak
    a dagger tucked in a boot or belt
    a sling bag or a backpack containing a blanket
    a wooden tankard
    a wooden cutlery set
    a hand weapon (axe, club, sword, etc.)
    a purse holding 2d10 Gold Crowns (gc)

Werix
Sep 13, 2012

#acolyte GM of 2013

Jotunn Heavy-Hand

See the world they said! Join some of the merchant caravans as a guard they said! Easy job it is! Well I did that, and it didn't get me a lot of good. First expedition out we make our way to one of the largest cities in the Empire. Which one don't matter. So my job is to make sure the caravan gets there, and it does. So I get paid, and I get told we leave in two weeks. So what the hell are you supposed to do in some stinky human city for two weeks after ye get paid? You do some drinking, and some sleepin' around, and try to have some coin left over!

Well it all went to poo poo on step one, the drinkin' step. So I'm in some human tavern in the more ritzy part of town, drinking the weak rear end swill that passes for an intoxicant among the humans. Some ponce of a human goes and challenges me to a drinking contest, which is the funniest shite I'd ever heard of, so I went along. Shot after shot after shot, he seems to barely be noticing it. all the while it slowly creeps up on me. Finally I feel right tired eyed and close em for just a couple minutes, and then the ponce gets declared winner and takes most of my remaining pay, and me with still a week and a half until the ride back, and with nothing to last me the return trip!

Well next day after I sleep off the hangover, I do some checking around town. Guess this ponce has connections with bartenders all over that part of town, and makes deals for kickbacks if they give him watered down grog and spikes his opponent's stuff with a mild poison! Well you don't cheat a Dwarf at a drinking game! Right created a couple grudges that one. First I went to the bar keep and told him he had to owe me the gold he got as a kick back and information on when the ponce would next be in there to consider his part of the Grudge paid. He obliged, gave me the gold, and told me the Ponce would be back again two days hence.

Well two days later I confront this ponce and tell him he has wronged me and created a Grudge, and owes me the coin he took from me plus ten gold to make it right. He then went on to insult Dwarf customs as well the the provenance of me birth! Well I told him that made it double the gold, or he'd pay the oath back in blood. He spat in my face and turn away. So I did the only thing I could do. I drew my axe, buried the smile of it into the back of his knee to bring him to my level, and then split his fecking head in twain.

Turns out he was the child of someone important, and also turns out that the Empire don't much care for Dwarf Grudge settling, and I was a wanted murderer! Had to flee town and the Empire. had to do some stuff I wasn't too proud of to get out and survive. But here I am in Bretonnia. A new Dwarf, with no bounty on my head. And here is this LeBeau. If I go and kill him, not only will it cement my rightful nature among these dumb humans, but it'll maybe get me enough coin to get back to Dwarf lands, where things are simpler.

pre:
Name:  Jotun Heavy-Hand
Race: Dwarf
Career: Outlaw 

Character Profile
Primary   : | WS | BS | S  | T  | AG | INT | WP | FEL|
Starting  : | 48 | 33 | 33 | 46 | 23 | 32  | 32 | 21 |
Advances  : | 10 | 10 | 00 | 00 | 10 | 05  | 00 | 00 | 
Taken     : | 10 | 00 | 00 | 00 | 00 | 00  | 00 | 00 |
Gained    : | -- | -- | -- | -- | -- | --  | -- | -- |
Current   : | 58 | 33 | 33 | 46 | 23 | 52  | 32 | 21 |

Secondary : | A  | W  | SB | TB | M  | MAG | IP | FP |
Starting  : | 1  | 13 | 3  | 4  | 3  | 0   | 0  | 3  |
Advances  : | 1  | 02 | -  | -  | -  | 0   | -  | -  |
Taken     : | 1  | 01 | -  | -  | -  | -   | -  | -  |
Current   : | 2  | 14 | 3  | 4  | 3  | 0   | 0  | 3  |

Skills:
Animal Care
Common Knowledge (Dwarfs)
Concealment
Dodge blow
Gossip
Perception
Ride
Scale sheer serfaces
Silent move
Speak Language (Kazalid)
Speak Language (Reikspiel)
swim
Trade (Smith)


Talents:
Dwarfcraft (+10 bonus on trade skills, including smith)
grudge born fury (+5 to WS when attacking orcs, goblins, hobo)
night vision (30 yard vision in natural, not total, darkness)
resistance to magic (+10 WP tests to resist magic)
stout-hearted (+10 on fear, terror and intimidate tests)
sturdy (No movement penalties in heavy armor, less encumbrance values)
Rover (+10 on conceal and silent move in rural locations)
strike to stun (Str v T to stun target)

Advances:
A +1 (free)
WS +15 (free)
WS +5 (free)
W +1 (free)

Trappings:
Bow with 10 arrows
Light armor
Shield
hand weapon (axe)
4 gold

stats: 8#2d10 13 16 13 18 12 12 13 2
Characteristics: 8#2d10 11 7 14 14 13 14 12 11
starting gold: 2d10 4

Ryuujin
Sep 26, 2007
Dragon God
Okay I think my elf is done.

LGD
Sep 25, 2004

MANMODE ME if you please, if nothing else it'll be fun to create a halfling camp follower or whatever

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

John Dyne posted:

DeathSandwich, you are an Elf Bodyguard. The noble or merchant who hired you never expects you to get in a fight and has hinted strongly they want you dressed for 'mobility' which basically means you are a Barbie doll for a rich idiot to gawk at and show off. You left Ulthuan for this poo poo.



Alane Davandrel

"There's Certainly something to be said of the hubris of humans. It's infectious, like a plague. It infects even my own kin when left in its presence too long. How do you think I came to be here?"

"I came of age in Ulthuan in the heart of my people's power. I was highborn, but the youngest daughter of the youngest daughter of the house patriarch: Not destined for inheritance of any significance and thus not desirable for marriage in the noble power plays. I instead opted to train in martial prowess and combat ability. I convinced my Uncle, a mid-level diplomat working in the Empire, to take me on as his bodyguard. I figured if I'm not destined for noble pursuits, I may as well take the opportunity to see the world and advance family interests somehow. Protecting my kin whom are advancing our causes in foreign lands seems like a heady enough calling, and it got me away from the micromanagement of my grandfather."

"Little did I know until far too late that my uncle had spent far to long in the company of humans. His time in Altdorf turned him into a lecherous wastrel. His time outside of the embassy was spent gambling and drinking and whoring. He would get drunk on dwarven spirits and initiate honor duels with minor noble idiots, naming me as his stead for the fight and also blaming me days later when said noble's father would come to him complaining about his child's now severed fingers or facial scar."

"The worst of it happened when, at a high stakes gambling tournament, he had ran out of money and to try and win his round, pledged three years of my service as a bet. He promptly lost said bet and suddenly I became beholden to Lady Beatrix Lowry. 'Relax" my uncle told me, 'What's three years against the life you've already lived? You'll be back under my care in no time.' Not that the concept of being back with my uncle, fighting his fights and bouncing drunks was a particularly pleasant one for me anymore."

"Beatrix was a preening vainglorious toddler in the body of a middle aged 'noble' who's only life accomplishment was marrying well. She didn't even need me as a bodyguard as she almost never left her estate except when escorted by a full military detail. She wanted me as a confidant, as a handmaiden, as a sister she never had, all much to my chagrin. She would constantly fret over dresses and corsets, wanting us to dress each other up not for any particular occasion, just because she was bored. She would constantly question me about 'elven beauty tips' and become irate when I told her off. She would brag to her friends about her servant elf and how I was going to teach her how to be beautiful forever."

"I finally had enough not even three months into this 'arrangement' that my uncle had forged with the Lowrys. After a particularly heated confrontation with Beatrix about me apparently not giving her the secret to eternal youth, she decided to pull a knife on me, intent to (and I quote) 'take the beauty from me that I am denying her" and that I was a knife-eared bitch that she could tie to a cart and drag around the city and nobody would care. I had enough of her and I had enough of this life. I turned Beatrix's knife on her and put it in her gut. I fled the estate, unsure if Beatrix had survived her wound and not interested to stick around long enough to find out."

"No place in the Empire was safe for me anymore. I broke the contract from my Uncle and brought shame on my family, so I could not return home. My choices were quickly narrowing. I could try and flee to Athel Loren and hope for refuge with the wood elves, but I expect I would probably die if not by their arrows than by the haunted spirits in that hell forest. My more likely answer would be to head to a port outside of the Empire and try and make contact with a corsair or pirate fleet to get off of this gods-forsaken continent. I landed myself in Lyonesse, working odd bouncer and protection jobs for boat fare. I haven't seen a bounty hunter since I crossed the boarder into Brettonia, so I think I may be safe to settle in a little bit. I've not been here long, but I must have made an impression on someone important, as the Duke of the region is calling on me for a meeting. I doubt he would be so formal if he after some Empire bounty, so I can only hope that the fool and his money are easily parted."

pre:
Name: Alane Davandrel 

Characteristics     
Primary   : | WS | BS | S  | T  | AG | IN | WP | FE |
Starting  : | 34 | 42 | 30 | 27 | 41 | 29 | 28 | 28 |
Advance   : | 10 |  - |  5 |  5 |  5 |  - |  - |  - | 
Talent    : |  - |  - |  5 |  - |  - |  5 |  - |  - | 
Taken     : |  5 |  - |  5 |  5 |  - |  - |  - |  - |
Current   : | 39 | 42 | 40 | 32 | 41 | 34 | 28 | 28 |

Secondary : | A | W  | SB | TB | M | MG | IP | FP|
Starting  : | 1 |  10 |  4 |  3 | 5 |  0 |  0 | 2 |
Advance   : | 1 |  3 |  - |  - | - |  - |  - | - | 
Taken     : | 1 |  - |  - |  - | - |  - |  - | - |
Current   : | 2 | 10 |  3 |  4 | 5 |  0 |  0 | 2 |

Career Exits: 

Skills:
Common Knowledge (Elves)
Dodge Blow
Heal
Intimidate
Perception
Speak Language (Eltharin, Reikspiel)

Talents: 
Disarm
Excellent Vision
Night Vision
Specialist Weapon Group (Parrying, Throwing, Longbow)
Saavy
Street Fighting
Strike to Stun
Very Strong

Trappings:
Common clothing
Tattered cloak
Dagger tucked in a belt
Sling bag & blanket
Wooden tankard & cutlery set
Sword
buckler
Knuckle-Dusters
A pair of throwing axes
Light Armor (leather jack)
A purse with 10 gold pieces

Advances:
Attack +1 (free)
WS +5 (free)
S +5 (free)
T +5 (free)

http://orokos.com/roll/538953 Wounds and Fate
http://orokos.com/roll/538952 Stats 12, 14, 8, 5, 11, 7, 9, 10, 8
http://orokos.com/roll/538966 Gold 10

DeathSandwich fucked around with this message at 21:22 on Aug 7, 2017

John Dyne
Jul 3, 2005

Well, fuck. Really?
I was waiting to see if I'd get another app so I didn't have to do one of these single, but oh well!

LGD, you are a Dwarf Troll Slayer. There are no jokes here. Only death. You have been dishonored in some way, and for it, you seek your own demise in glorious combat against a superior foe; however, since you're a dwarf, there's no such thing as a 'superior' foe and while you want to die, it's a drat insult that that troll or vampire or Nagash thinks they can kill YOU, a DWARF. You're gonna make them work for it.


As a note, since Troll Slayer is incredibly one note and has only a singular goal, I will allow for it to be rerolled and retain your manmode, if you so choose. I personally love slayers and their lore, and like to see what people come up with for why they had to become a slayer, but I know it can be incredibly boring to be 'I AM SHORT ANGRY MAN, I HIT THINGS WITH AXE'

Here's some info from the career compendium on slayers:

The Spirit of the Slayer Oath posted:

The player of a Troll Slayer should agree with the GM as to what it was that shamed his character into taking the Slayer Oath. Typical reasons include being cheated in love, showing cowardice, oath-breaking, producing shoddy workmanship or being unable to clear one’s name of a crime.

Do note that it is up to the individual concerned whether or not they react to such a dishonour by taking the Slayer oath; a Dwarf is not forced to become a Slayer simply because the Thane’s daughter refused to requite his affections (for example).

A Dwarf taking the Slayer Oath vows to meet death fighting against an enemy of the Dwarf race. However, it is important to understand that the oath is more about regaining honour than committing suicide, and only a minority of Slayers take the seemingly obvious route of disappearing into Skaven warrens or Orc infested mountains. Such desperate individuals leave nothing to posterity. This is why many Slayers accompany adventuring parties, the lifestyle provides ample opportunity to come across worthy foes, and leaves witnesses to tell of the Slayer’s doom.

LGD
Sep 25, 2004

huh... well I wasn't expecting that

let me see what I can come up with- Slayer definitely seems like it could be a bit one-note, but I don't think either of us could fairly call any character generated by re-rolling a slayer MANMODE

John Dyne
Jul 3, 2005

Well, fuck. Really?
Up to you, bud. You can even trade with someone if you like and they agree to.

Werix
Sep 13, 2012

#acolyte GM of 2013

John Dyne posted:

Up to you, bud. You can even trade with someone if you like and they agree to.

If you want to be a dwarf outlaw, I'd trade with you. I would find a dwarf slayer class fun to play as, so long as I get to keep my rolls. It'd be fun to play with a light hearted slayer. I mean, if you're already resigned to death, no reason to be so serious about things other than fighting big stuff.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Werix posted:

If you want to be a dwarf outlaw, I'd trade with you. I would find a dwarf slayer class fun to play as, so long as I get to keep my rolls. It'd be fun to play with a light hearted slayer. I mean, if you're already resigned to death, no reason to be so serious about things other than fighting big stuff.

Innkeepers weep tears of joy when a Slayer walks through the door because if the beer is good enough they'll make twice what the broken furniture costs.

LGD
Sep 25, 2004

Skag the Beardless


Not so very long ago Skag was an up-and-coming gnutrommi with excellent prospects. Born into a clan belonging to the Stonemason's craftguild, Skag's clever hands and tireless dedication to his art were noted with gruff approval by his elders, his sensible joviality and good nature made him well-liked among his male peers, while his physique and luxurious beard caught the attention of more than one dwarf maiden. When the gorog flowed it was speculated that he might be able to contract a suitable matrimonial match in a mere 40 years or so. This should have been enough for any true dawi, but Skag was ambitious and like many a dwarf before him, that proved to be his downfall. While perfecting his craft under the tutelage of his senior clansmen would have been the safer course, Karak Norn's relative poverty and location made the prospect of seeking his fortune abroad seem like an extremely appealing prospect. A few petty nobles hiring him to produce statuary or beautify their estates would ensure his fortunes, and if nothing came of it he could always return home after a few years with interesting stories and a greater breadth of experience- there'd be grumbling of course, but he felt it would probably die down after a few decades.

Unfortunately, Skag's plans met disaster almost immediately. The caravan he'd joined was set-upon by a herd of beastmen while traveling between towns. The caravan was well-defended and fended off the attack, but while Skag acquitted himself well in the exchange, he suffered a nasty wound and by the time the caravan pulled into the next town he was delirious from an infection. Seeing he was far too sick to continue, the caravan leader left him in the care of a reputable and kindly inkeeper. Far too kindly as it turned out, as the inkeeper took it upon herself to dose Skag with her own private stock of Mama Melchin's Cure while he was laid out. Whether or not the medicine helped Skag recover is debatable, what isn't debatable is that it caused all of Skag's hair to fall out. Permanently.

On a personal level this was an apocalyptic event- a single well-intentioned action had deprived Skag of the crowning glory of dwarven masculinity and rendered him an unmarriageable freak whose mere existence shamed his clan. Due to the circumstances there wasn't even a grudge for them to avenge on his behalf! The choice to strike his name from the chronicles of his clan and guild and join the Slayer cult was no choice at all- how else could he reclaim even a modicum of honor and pride? Though his decision provides him with little personal solace- his condition has rendered him an outcast among outcasts, unable to fully participate in the traditions of his adopted path and making even the limited and awkward socialization that occurs among Slayers painful for everyone to endure.

Because of this, and despite being fully committed to his course, Skag craves moments of companionship and good humor more than most Slayers, even as his mindset and circumstances render him unpersonable to most. And while he has frequent bouts of depression and freely abuses alcohol in an attempt to escape his situation, he has not wholly abandoned his ambition or the patient thinking that decades of working with stone imbued him with- he seeks death and would never add to his disgrace through cowardice, but he's definitely looking for ways in which he can maximize the glory associated with his passing and redeem himself at least a little in the eyes of his peers, former family, and ancestors.

pre:
Name:  Skag the Beardless
Race: Dwarf
Career: Trolldrengi  (Troll Slayer)
Age: 38
Height: 5'0"
Weight: 185
Hair Color: N/A
Eye Color: Blue
Distinguishing Marks: Hairless, extensive tattoos
Star Sign: The Broken Cart if you believe this Umgi nonsense 
Birthplace: Karak Norn
Family: None due to Slayer Oath (parents and 1 brother still alive)


Character Profile
Primary   : | WS | BS | S  | T  | AG | INT | WP | FEL|
Race      : | 30 | 20 | 20 | 30 | 10 | 20  | 20 | 10 |
Roll      : | 19 | 08 | 11 | 15 | 17 | 09  | 11 | 09 |
Gained    : | -- | -- | -- | 05 | 05 | --  | -- | -- |
Starting  : | 49 | 28 | 31 | 50 | 32 | 29  | 31 | 19 |
Advances  : | 10 | 00 | 05 | 05 | 05 | 00  | 10 | 00 | 
Taken     : | 10 | 00 | 00 | 00 | 05 | 00  | 10 | 00 |
Current   : | 59 | 28 | 31 | 50 | 37 | 29  | 41 | 19 |

Secondary : | A  | W  | SB | TB | M  | MAG | IP | FP |
Starting  : | 1  | 12 | 3  | 5  | 3  | 0   | 0  | 1  |
Advances  : | 1  | 03 | -  | -  | -  | -   | -  | -  |
Taken     : | 1  | 00 | -  | -  | -  | -   | -  | -  |
Current   : | 2  | 12 | 3  | 5  | 3  | 0   | 0  | 1  |

Skills:

Common Knowledge (Dwarfs)
Consume Alcohol
Dodge Blow
Intimidate
Speak Language (Khazalid)
Speak Language (Riekspiel)
Trade (Stoneworker)

Talents:

Dwarfcraft
Grudge-born Fury
Hardy
Lightning Reflexes
Night Vision
Quick Draw
Resistance to Magic
Specialist Weapon Group (Two-Handed)
Stout-hearted
Street Fighter
Strike Mighty Blow
Sturdy
Very Resilient



Trappings:
Backpack containing:
Blanket
Bottle of Grain Alcohol (Poor Craftsmanship)
Wooden Cutlery Set
Wooden Tankard

Common Clothing (Shirt, Breeches, Worn Boots, Tattered Cloak)
Dagger
Great Weapon (Warhammer)
Hand Weapon (Axe)
Light Armor (Leather Jerkin)

Purse Containing:  8 gc



Career Exits: Giant Slayer (or Glorious Death)

XP + Advances:  

+Very Resilient (Free)
+5 WS
+5 AG
+1A
+5 WS (100xp)
+5 WP (200xp)
+5 WP (300xp)

Rolls:
Stats and Wounds/Fate
Starting Gold


e:

Werix posted:

If you want to be a dwarf outlaw, I'd trade with you. I would find a dwarf slayer class fun to play as, so long as I get to keep my rolls. It'd be fun to play with a light hearted slayer. I mean, if you're already resigned to death, no reason to be so serious about things other than fighting big stuff.
Thanks for the offer, but I already wrote this dude up :v:

LGD fucked around with this message at 04:11 on Oct 5, 2017

IPlayVideoGames
Nov 28, 2004

I unironically like Anders as a character.
Hi Dyne. Manmode me up, please.

DocBubonic
Mar 11, 2003

Tempora mutantur, et nos mutamur in illis


pre:
Name: Terrence "Boomboom" Kowalski
Race: Halfling
Career: Soldier

Character Profile
Primary   :   |WS|BS | S  | T   | AG | INT | WP | FEL|
Starting  :    |34  |56  |22  | 22 | 58 | 27   | 42    | 43 |
Advances  : | 00 | 05 | 00 | 10 | 00 | 00   | 00    | 00 | 
Gained    :   | -- | -- | -- | -- | -- | --  | -- | -- |
Current   :    | 34 | 61 | 22 | 32 | 58 |  27 | 42 | 43 |

Secondary : | A  | W | SB | TB | M | MAG | IP | FP |
Starting  :     | 1  | 12 | 2   | 3   | 4   | 0       | 0    |4   |
Advances  :  | 1  | 0  | --   | --  | --   | --       | -     | -  |
Current   :    | 2  | 12 | 2   | 3   | 4    | 0      | 0    | 4  |

Skills:
Common Knowledge (Halfling)
Speak Language (Halfling)
Speak Language (Reikspiel)
Academic Knowledge (Heraldry)
Gossip
Dodge Blow
Intimidate
Trade (Cook)
Heal
Perception
Ride
Gamble

Talents:
Night Vision
Resistance to Chaos
Specialist Weapon Group (Sling)
Mimic
Quick Draw
Sharpshooter
Specialist Weapon Group (Gunpowder)
Rapid Reload
Mighty Shot

Advances:
Attack +1
BS +5
Toughness +2
Trappings:
Firearm with ammunition for 10 shots, shield, light armor (full leather armor), uniform, common clothing consisting of a shirt, breeches, and worn boots; a tattered cloak, a dagger tucked in a boot or belt, a sling bag containing a blanket; wooden tankard, wooden cutlery set, short sword, a purse holding 9 Gold Crowns (gc)

Background:
Who said halflings can't be soldiers? Well, most everyone said that and Boomboom only got to be one because some veteran soldiers thought it would be funny. Boom didn't get the joke and assumed they understood how good a soldier he would be. The other soldiers didn't bother to correct him either.

Of course there was the problem of the two handed sword that many of the soldiers carried. There was just no way a halfling could use it in any fashion. They got him a short sword instead. As far as firearms went, Boomboom fought hard for a gun. Having a gun was one of the primary reasons why he wanted to be a soldier. A gun leveled the battlefield. No matter how big you are, a gun can bring you down. It was an equalizer. The fact that guns tended to have kickback didn't bother him at all. Just meant that he had to dig in his heals before firing. Since he loved shooting things, the soldiers gave him the nickname Boomboom.

Years passed and he remained blissfully unaware of how the other soldiers saw him as more of a mascot then a real soldier. During the years of him being a soldier there was little conflict, so having a halfling soldier didn't cause any problems. Except for Boomboom. He found garrison duty boring. He wanted adventure and more reasons to shoot things. He resigned and went off to find adventure.

DocBubonic fucked around with this message at 20:44 on Aug 10, 2017

John Dyne
Jul 3, 2005

Well, fuck. Really?
IPlayVideoGames, you are a Human Apprentice Wizard. Unlike your pointy eared cousins who have a natural gift for the arcane, you must dedicate your life to the study of just one aspect of magic, and through it all you will be hated, you will be feared, and worst of all, you have student loans to pay off. There is a 75% chance you will simply be beaten to death by superstitious peasants, and a 90% chance you will murder the rest of the party completely on accident, because fuckin' magics, how do they work?


Again, due to the hilariously lethal nature of the career and the massive opportunity for loving over other players on accident, I will also allow a manmode reroll on this. Only wizards and slayers, though.

Ryuujin
Sep 26, 2007
Dragon God
Hey its not always lethal to the party, sometimes you just sterilize yourself, your family, and anyone else even remotely related to you.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.
Sometimes you spend the entire rest of the scene vomiting uncontrollably.

IPlayVideoGames
Nov 28, 2004

I unironically like Anders as a character.
Wizard-in-training Archibald Oehlenschläger vomits exactly when he intends to and will never have children anyway, because women are the greatest mystery of all.

Adbot
ADBOT LOVES YOU

LGD
Sep 25, 2004

IPlayVideoGames posted:

Wizard-in-training Archibald Oehlenschläger vomits exactly when he intends to and will never have children anyway, because women are the greatest mystery of all.

Assuming this is you

  • Locked thread