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I kind of want to generate a giant lost city and then fling that dungeon underneath it.
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# ? Aug 2, 2017 19:11 |
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# ? Apr 26, 2024 22:51 |
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Age of Engineering status: tremble in awe at the depths of my mastery of rocket science
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# ? Aug 2, 2017 23:26 |
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Counterpoint: Galacticraft ExtraPlanets literally generates planets that have the same terrain to the point where I found the same village over top the same dungeon layout twice and another dungeon layout entrance twice. Mildly disappointed by that effort but then the questline in PO2 boils down to "build Tier X rocket" 9 times at the end. The only things left are Botania's stuff (because I've done it before, I guess?), Avaritia's somewhat ridiculous requirements that I've got the groundwork going for it (singularity generation is going to need a lot more neutronium generators than the ~80 I've got so far) and whatever's in the Nu portion that's still locked.
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# ? Aug 3, 2017 02:28 |
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I am playing Craft of the Titans with a couple friends and they can't open the generating power quest tab anymore, is there a requirement for that now or is something wrong? I assume I can because I'm admin on the server.
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# ? Aug 3, 2017 02:43 |
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IIRC the latest update gated some of the chapters behind quests in other chapters. Not sure exactly what the requirements are, though, sorry. edit: According to release notes for version 1.2, "Reformatted the Ars Magicka Titans quest line. There are Titan fights located at the bottom of the first four quest tabs, and they must be beaten to unlock certain other quest tabs. This was done to encourage players to fight the Titans while they still posed at least a small challenge." MaliciousOnion fucked around with this message at 11:54 on Aug 3, 2017 |
# ? Aug 3, 2017 04:51 |
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Depends posted:I am playing Craft of the Titans with a couple friends and they can't open the generating power quest tab anymore, is there a requirement for that now or is something wrong? I assume I can because I'm admin on the server. I am thinking of something I noticed with the newer HQM. It looks like it will actually copy the quests over into the save and not just rely on the ones in the HQM config. I was thinking that it is freezing the quest book to what the user had when they started. I am far from certain of this yet. I am curious if you are the same team and/or if you all started the quest book at different times.
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# ? Aug 3, 2017 06:55 |
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Rocko Bonaparte posted:I am thinking of something I noticed with the newer HQM. It looks like it will actually copy the quests over into the save and not just rely on the ones in the HQM config. I was thinking that it is freezing the quest book to what the user had when they started. I am far from certain of this yet. COTT uses Better Questing, not HQM.
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# ? Aug 3, 2017 07:53 |
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Vib Rib posted:It means it's not actually a mod, it's more like a map editor (albeit an automatic one). You save and close your world, then run an external program and point it at your world's save file. It picks a nice emptyish spot and generates a dungeon there. It can generate multiple at once, and you can enter variables like how far from spawn, what sort of spread, what blocks to avoid building through, how many levels/how big (or what range), etc. It also reads from saved .cfg files for loot, which can be customized. When it's done, you close that program and re-enter your world, which now has the dungeon(s) in it. Dungeons can only generate in areas you've already generated though, so it's best to roam around a little and have the world load those areas in for the first time to create them; if you haven't moved from spawn your world as it's generated is going to be very small and you won't have much space for dungeons to generate into.. That actually doesnt sound too bad. And looking at those screenshots i may find it and give it a whirl.
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# ? Aug 3, 2017 10:46 |
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What are the good current Kitchen Sink and Challenge packs?
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# ? Aug 3, 2017 18:27 |
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Krataar posted:What are the good current Kitchen Sink and Challenge packs? for challenge: * Age of Engineering is a 1.10 modpack that greatly resembles Infinity Evolved in that it has a strict tech progression path. Warning: Lots of industrial craft, and bees are required to finish the pack. No quest book, but the tech is separated into fourteen "ages" and there's a small guidebook with the pack. * Forever Stranded is a pseudo-skyblock that has you on an endless desert. There's heat, thirst, and reduced starting health. Has a small questbook, but the author lacks basic English ability and there's lots of typos and other stuff.
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# ? Aug 3, 2017 19:19 |
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frenzy posted:GRIMDARK is a reponse to getting bored with the current lineup of FTB packs, they're really not pushing any boundaries or doing anything new. They also won't include too many mods, especially not ones that add *gasp* entities!!!1. I can only assume this is a desire not to upset the fragile ecosystem of lovely re-sold Minecraft server hosting plans, so you end up not getting exposure to all that's available. It includes everything in those packs and more, so it's also possibly the most up to date collection of available 1.10.2 mods, 280 of them. There's recipe changes made to showcase the different mods, which I'm expanding to put it somewhere between normal and "expert mode" difficulty. There any way you can update this pack to the latest on Technic? It's the only launcher I can get to work on my pc. Great pack btw! PS: the 1.10 version is the one I'm using Feral Integral fucked around with this message at 17:49 on Aug 4, 2017 |
# ? Aug 4, 2017 02:40 |
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I just dled GRIMDARKER, is there anything there that is causing the block lag?
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# ? Aug 4, 2017 11:48 |
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...there I was speaking of Galactic Science's interesting premise and now I find out there's Galactic Science 2 and it is.. different. You start out in a moon pyramid with an ME system, Draconic battery, auto-sieve, and turret bases placed outside the pyramid as well as rooms to build your stuff in. Also I spawned with a space-Creeper standing in the power storage area so I decided to take that as 'Don't come in here and touch this stuff for a while.'
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# ? Aug 4, 2017 14:05 |
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I'm getting deeper into Pickle Pack Magical 3 and more of the recipes are looking pretty expensive... but I have some access to magical crops, so it shouldn't be too bad once I start working on production instead of going through the more easily accessible quests. Oddly, MFR Harvesters are quite pricey (they require Accio tools to make) but Harvest Core golems are unchanged. I wonder if I need the Harvester for something specific, or if the modpack is just encouraging me to use magical solutions. I guess in the long run, Harvesters will be able to handle much larger farms, and are easier to set up, and have no chance of falling through the floor or something.
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# ? Aug 4, 2017 19:24 |
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McFrugal posted:I'm getting deeper into Pickle Pack Magical 3 and more of the recipes are looking pretty expensive... but I have some access to magical crops, so it shouldn't be too bad once I start working on production instead of going through the more easily accessible quests. Oddly, MFR Harvesters are quite pricey (they require Accio tools to make) but Harvest Core golems are unchanged. I wonder if I need the Harvester for something specific, or if the modpack is just encouraging me to use magical solutions. I guess in the long run, Harvesters will be able to handle much larger farms, and are easier to set up, and have no chance of falling through the floor or something. Thaumcraft Golems falling through floors hasn't been an issue since Minecraft 1.7.10 (last time I saw this issue was Minecraft 1.6.4), but if you're worried are are seeing the issue, I believe having a double thick floor was the work-around.
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# ? Aug 4, 2017 20:53 |
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I'm currently playing the Foolcraft pack. Lots of fun with many ways to quickly become overpowered. Can't beat having an unbreakable Tinker's pickaxe within half an hour of starting!
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# ? Aug 4, 2017 23:18 |
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Technic question: Is there an easy way to add a mod to an existing modpack? I just want to add in mekfarm to my grimdark installation
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# ? Aug 4, 2017 23:38 |
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Feral Integral posted:Technic question: Is there an easy way to add a mod to an existing modpack? I just want to add in mekfarm to my grimdark installation Find where ever the modpack folder is, then put the mod you want in the contained mods folder
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# ? Aug 4, 2017 23:44 |
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Taffer posted:Find where ever the modpack folder is, then put the mod you want in the contained mods folder Yeah tried that, game launcher crashes on the loading mods portion that is a part of that loading when you start a mod through the launcher Feral Integral fucked around with this message at 03:33 on Aug 5, 2017 |
# ? Aug 5, 2017 03:25 |
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Feral Integral posted:Yeah tried that, game launcher crashes on the loading mods portion that is a part of that loading when you start a mod through the launcher Check the crashlog. It should tell you what's wrong. Make sure it's for the version of Minecraft you're using and that you have Forge version high enough.
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# ? Aug 5, 2017 05:47 |
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I added Spice of Life into my BFSR science project and ran out of texture memory apparently:code:
Further disclosure: I was seeing if there was something I could do for a tutorial food chapter where I could turn the food mechanics on only after they have moved past an explicit point in the quests. It's mostly just to introduce people to the whole concept since it shows up in many survival packs these days. As it stands, it doesn't look like there's a regular way to do it, but it looks like the dev is responsive so I'll see.
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# ? Aug 6, 2017 00:02 |
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i spent a while on AoE loving around with my diesel generators so i could centralise my power grid now i'm finding out about IC2 fluid reactors glad i need an actual degree in nuclear engineering to make full use of one!!!
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# ? Aug 6, 2017 00:31 |
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DOWN JACKET FETISH posted:i spent a while on AoE loving around with my diesel generators so i could centralise my power grid on the plus side they probably* won't explode * don't try to break the multiblock, mess with it, then reassemble the multiblock while there's components in the reactor it will explode
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# ? Aug 6, 2017 01:12 |
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speaking of age of engineering, i'm in the second-to-last age and messing with mekanism, which is a mod i've never used before i made this thing: this ethylene is now powering everything I have that's EU related, thank you advanced generators for outputting EU so i never have to deal with reactors again
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# ? Aug 6, 2017 01:21 |
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I am playing the mod pack with the crashed space shuttle through the twitch launcher thing, why do the automatic doors lag the game so bad? Is there a way to fix that? I already kicked up the memory usage.
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# ? Aug 6, 2017 01:24 |
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In Craft of the Titans, bloodmoons worked fine on my server for a couple days but now everything turns red but only normal spawns happen. Anyone have any idea what would have caused that?
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# ? Aug 6, 2017 02:23 |
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Rocko Bonaparte posted:Further disclosure: I was seeing if there was something I could do for a tutorial food chapter where I could turn the food mechanics on only after they have moved past an explicit point in the quests. It's mostly just to introduce people to the whole concept since it shows up in many survival packs these days. As it stands, it doesn't look like there's a regular way to do it, but it looks like the dev is responsive so I'll see. Many hunger-including packs have late-game, hard-to-craft, or otherwise uncraftable bonus foods that ignore nutrition limitations (e.g., I think you can do it in Spice of Life by making a custom food group json file with zero diminishing returns and maybe a nerfed eating-time or something so they're not too attractive). Starting a new player off with something like a quarter-stack of them (or if possible as an early limited-repetition quest reward?) may give newbies enough of a break to find and grow at least a couple of eating options. Alternatively maybe you can find an auto-feeding bauble or item to start them with and then make them turn it in to begin your normal food rules. Not sure how limited your options are for BFSR.
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# ? Aug 6, 2017 04:12 |
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Trying to play BFSR but the Technic launcher is doing strange things. As soon as it hits the 'installing minecraft assets' is just stops loading the mod pack. Im using the latest 64 bit (1.8.0_111 64) minecraft java version. Ive reinstalled vanilla minecraft, nothing seems to work.
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# ? Aug 6, 2017 04:21 |
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lmao @ needing iridium loving ore to make a liquid heat exchanger in age of engineering
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# ? Aug 6, 2017 15:09 |
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DOWN JACKET FETISH posted:lmao @ needing iridium loving ore to make a liquid heat exchanger in age of engineering hope you spent your first four on a molecular transformer
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# ? Aug 6, 2017 15:23 |
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I have a fear of falling, which sometimes translates into video games. Are there any skyblock-like modpacks out there that put you on an infinite plane of bedrock or something?
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# ? Aug 6, 2017 16:45 |
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project ozone has a nothing-but-snow map; it does also include the odd crashed meteor though
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# ? Aug 6, 2017 17:33 |
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I'm starting to like Forever Stranded, its turned me into some sort of ghoulish mad scientist. The nightly zombie horde is funneled into a central location to be killed, then the flesh is made into dirt or boiled into nutrient fluid to run a bank of zombie generators.
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# ? Aug 6, 2017 17:50 |
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Rocko Bonaparte posted:It'll just pick a different block each time to get mad about. My video card has 8GB of ram so this is rather alarming. Are there some knobs I need to set for a pack launching off of Twitch?
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# ? Aug 6, 2017 18:01 |
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Can someone in here recommend a questing pack with Advanced Rocketry?
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# ? Aug 6, 2017 18:26 |
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Toadsmash posted:Can someone in here recommend a questing pack with Advanced Rocketry? Forever Stranded has Advanced Rocketry but not in any capacity that will teach you how to use it, if that's what you're after. It's also literally the end of the game. It has you build a few of the most basic machines used in rocket-building and then says 'And now go to another planet.'
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# ? Aug 6, 2017 18:40 |
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I would be super down with a modpack built around a space mod, but with custom ruined structure generation for every planet. You gotta get to the next planet not because it has slightly different colored terrain with slightly different ore, this planet has dome bases with monsters and loot you need. That other planet generates large caves with bases within. That almost entirely water planet has artificial spires you must climb to get the loot at the top. Said loot isn't simply in chests, but part of the bases you have to strip down for resources. Explore an abandoned space station to loot the reactor parts for your own. Breathe some life into these various locations.
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# ? Aug 6, 2017 19:16 |
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Off to a good start, Age of Engineering. 'Make an IC2 Blast Furnace to get slag so you can make an Immersive Engineering Blast Furnace.'
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# ? Aug 7, 2017 22:49 |
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in fairness you want that slaaaag later - you can thermally centrifuge IC2 slag into 5 coal dust and 1 tiny gold dust, which you can't do with the IE slag - so it behooves you to get a few blast furnaces automated ASAP. you can make diamonds and gold out of nothing but cobble and iron that turns into steel
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# ? Aug 7, 2017 22:59 |
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# ? Apr 26, 2024 22:51 |
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Black Pants posted:Off to a good start, Age of Engineering. 'Make an IC2 Blast Furnace to get slag so you can make an Immersive Engineering Blast Furnace.' The IE blast furnace is extremely optional. Recommended, but optional. The main benefit to doing this is then, in turn, upgrading the IE blast furnace into the improved blast furnace, which you can augment with preheaters to radically increase its speed at the cost of power. DOWN JACKET FETISH posted:in fairness you want that slaaaag later - you can thermally centrifuge IC2 slag into 5 coal dust and 1 tiny gold dust, which you can't do with the IE slag - so it behooves you to get a few blast furnaces automated ASAP. you can make diamonds and gold out of nothing but cobble and iron that turns into steel instead of doing that, make the following TiCon hammer: ardite hammer head ardite tough tool rod obsidian large plate bronze large plate slap silk touch, glowing, and reinforced on it, head to y-level 11, pick one direction, and mine until you have a large number of resources
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# ? Aug 7, 2017 23:44 |