Nintendo? This poll is closed. |
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Nintendon't | 45 | 22.73% | |
Nintendoomed | 22 | 11.11% | |
Nintendrone | 13 | 6.57% | |
Nintendovahkiin | 55 | 27.78% | |
Nintend'oh! | 63 | 31.82% | |
Total: | 198 votes |
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Every weapon is a endgame weapon.
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# ? Aug 8, 2017 14:38 |
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# ? Apr 25, 2024 04:52 |
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Junior Jr. posted:Actually you have a limited number of deaths in Hellblade, if you die too many times you lose all your progress and start over. So if you get to a boss fight, you better know what the hell you're doing or you'll have to waste a couple hours just to try that section again. haha yeah no the combat is nowhere near as complicated as dark souls and the bosses are pretty easy actually maybe play it and see for yourself???
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# ? Aug 8, 2017 14:39 |
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More games need a Path of the Hero mode, it's cool seeing what parts of the map I never set foot on despite play for over 175 hours. I got to one of the last levels on the Master Sword trial and then got killed by a frost rock monster and haven't gone back to it yet, eventually I will, probably when the story DLC drops in a few months.
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# ? Aug 8, 2017 14:39 |
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Combat in BOTW is kind of on the same same level as combat in The Witcher 3. Neither of them have the best combat mechanics but there is more nuance than them being bad.
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# ? Aug 8, 2017 14:39 |
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TF2 HAT MINING RIG posted:Combat in BOTW is kind of on the same same level as combat in The Witcher 3. Neither of them have the best combat mechanics but there is more nuance than them being bad. Naw theres just a subset of folks here that think any action game without souls combat is bad.
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# ? Aug 8, 2017 14:40 |
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Eurogamer rated Hellblade "Essential". There's too many good games this year
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# ? Aug 8, 2017 14:45 |
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I am going to wait for hellblade to be 20 bucks in a couple months. I have way to much to play.
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# ? Aug 8, 2017 14:47 |
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oddium posted:them: ah. botw. the purest form of discovery. curiosity runs wild across the plains of hyrule. exploration, for exploration's sake... *gets shook, sputters in incoherent rage* (okay fine I'll take the bait) It's not because of exploration: it's because you could grab an endgame weapon super early and then steamroll everything and no other item you find would be valuable at all, which would suck some of the fun out of exploration. Part of the joy is how you're always finding things to play with, and they always have value because you always need resources. Without that, the game would still be fun and the exploration would still be fun, but it'd be missing some of the extra spice, that's all. Weapon durability means the game can let you get super awesome endgame weapons right away, confident that eventually you'll be hungry for more because they can break. Maybe making them so easily accessible was a mistake, since I know some people have said they just kept doing Hyrule Castle runs for more every time they broke and totally defeated the purpose of it, but I don't think the answer is that the durability system shouldn't have been there.
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# ? Aug 8, 2017 14:48 |
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Norns posted:I am going to wait for hellblade to be 20 bucks in a couple months. I have way to much to play. Yeah, I'll probably do the same. Still gotta finish Persona 5, Dishonored 2 and Long Dark
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# ? Aug 8, 2017 14:48 |
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It's actually any game without Bayonetta combat is bad.
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# ? Aug 8, 2017 14:48 |
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Yeah if it doesn't have Souls combat it better have Platinum, otherwise it's wasting its time
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# ? Aug 8, 2017 14:49 |
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Dark Souls would have been better if my character orgasmed through murdering rats.
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# ? Aug 8, 2017 14:50 |
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Norns posted:I am going to wait for hellblade to be 20 bucks in a couple months. I have way to much to play. i mean its 30 bucks now
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# ? Aug 8, 2017 14:51 |
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Viewtiful Joe has the best combat and coincidentally was the last game I was good at.
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# ? Aug 8, 2017 14:51 |
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Harrow posted:*gets shook, sputters in incoherent rage* actually it sucks. the zelda weapon durability sucks
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# ? Aug 8, 2017 14:52 |
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weapons on the whole should definitely have a higher durability rate but the system itself is good
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# ? Aug 8, 2017 14:53 |
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I haven't played Zelda BotW but I think I'd be in the "durability is bad" camp, just because I suffer from acute "this consumable is too good to use" syndrome
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# ? Aug 8, 2017 14:53 |
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you get the master sword and it breaks too. it's called something else like ran out of evil fighting juice but it's the same mechanic
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# ? Aug 8, 2017 14:54 |
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Zelda durability is good and makes combat more interesting.
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# ? Aug 8, 2017 14:55 |
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Harrow posted:One of the things I loved the most about Breath of the Wild's exploration was the way the towers worked. At their core they're bog-standard Ubisoft towers, but one vital change makes them own: you mark the map yourself using your high vantage point to see cool things. That makes all the difference and it always felt really rewarding and fun to do. I seriously have no patience for aimless exploration in most open-world games, even The Witcher 3, just because most of the actually interesting things are already marked for me and the process of actually getting around isn't that interesting. But BotW makes the process of exploration fun in and of itself and that's pretty impressive. Again, I mentioned this exact thing in my first post because out of all the things in BOTW, this is one of the things that feels so much bound up in different personalities to the point where I think it might be like a colorblind thing where we see the world completely differently and things are completely incommensurable and even reasoned language cannot traverse the gap because this thing about placing the markers on the map yourself makes no difference to me. If it does make a difference, it probably makes things worse. I hate the exploration in Breath of the Wild so much. I feel no joy in it, no discovery, it is a landscape of empty wastes and scattered variables. It is desolation.
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# ? Aug 8, 2017 14:56 |
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Jay Rust posted:I haven't played Zelda BotW but I think I'd be in the "durability is bad" camp, just because I suffer from acute "this consumable is too good to use" syndrome For me, I ended up thinking of it like weapon ammo in a modern FPS where you carry a limited number of guns. Like how I might have certain guns I like better than others in Halo, but if I'm out of ammo for them and nobody's dropping that kind of ammo I have to switch to something else. Weapons in BotW are basically a resource, rather than equipment. Armor doesn't have durability, thankfully, because that would be a pain in the rear end. The real system I don't like in BotW is armor upgrading. Even if it's done in an amusing way, it's just kind of a pain and doesn't really gel with the rest of the game, in my opinion. oddium posted:actually it sucks. the zelda weapon durability sucks no u suck
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# ? Aug 8, 2017 14:56 |
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Endorph posted:combat is absolutely a system breath of the wild expects you to focus on repeatedly and one of the most iconic images of the series is the sword link uses exclusively for combat, and the most recurring items in the series are ones that have both a combat and puzzle-sovling use, and skyward sword had an entire control scheme and peripheral dedicated solely to combat control, and one of the most recurring fetch quests in the series, the hunt for hearts, is tied exclusively to making combat easier, and almost every major sidequest in the series has a reward that ties into combat strength, and the final event of every game in the series is a fight I'll admit running out of swords in the final battle is extremely bad. bringing up skyward sword though, that's probably the opposite end of the spectrum. controls that work 90% of the time versus things that break CharlieFoxtrot posted:I hate the exploration in Breath of the Wild so much. I feel no joy in it, no discovery, it is a landscape of empty wastes and scattered variables. It is desolation. jesus christ why even bother playing this game then, probably should have mentioned this
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# ? Aug 8, 2017 14:57 |
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oddium posted:you get the master sword and it breaks too. it's called something else like ran out of evil fighting juice but it's the same mechanic Yes but it also recharges, and the whole point is that you're only supposed to use it against Ganon's biggest, baddest minions, because its damage doubles and its durability is multiplied by a huge amount in those cases. It will basically never run out of durability in dungeons or in Hyrule Castle, which is where you're supposed to use it so that it doesn't totally invalidate every other weapon you find.
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# ? Aug 8, 2017 14:58 |
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The real reason why I'm not buying any other games this month is because Mario XCOM and the actual XCOM expansion come out in the same week.
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# ? Aug 8, 2017 14:59 |
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Having just started BOTW, maybe 10 or so hours in, I feel like weapon durability is only a problem in the first hour or two when your inventory is small and the weapons are weak enough that they break every other encounter. It has since stopped being a problem since I always pick up 1-2 decent weapons every encounter which means I am constantly able to rotate weapons in and out without ever being low or having to worry about hanging to good poo poo.
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# ? Aug 8, 2017 14:59 |
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Norns posted:Naw theres just a subset of folks here that think any action game without souls combat is bad. Chicks with Bows (CWB) is the golden standard I hold all other combat systems to.
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# ? Aug 8, 2017 15:00 |
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A whole number percentage, maybe 3 or even 4 percent, of my playing Breath of the Wild is seeing Link slowly climb up poo poo and hoping that the meter doesn't run out or thinking about whether I need to cook more stamina food and hoping it doesn't start raining when I'm 90 percent of the way up the cliff
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# ? Aug 8, 2017 15:00 |
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exquisite tea posted:Chicks with Bows (CWB) is the golden standard I hold all other combat systems to. Horizon owns
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# ? Aug 8, 2017 15:00 |
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Nate RFB posted:Having just started BOTW, maybe 10 or so hours in, I feel like weapon durability is only a problem in the first hour or two when your inventory is small and the weapons are weak enough that they break every other encounter. It has since stopped being a problem since I always pick up 1-2 decent weapons every encounter which means I am constantly able to rotate weapons in and out without ever being low or having to worry about hanging to good poo poo. I will say that weapon durability is way too punishing early on. It does not feel fun for the first few hours of the game, and that's a legitimate problem because first impressions matter.
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# ? Aug 8, 2017 15:00 |
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for the record weapon durability is in no way a problem or a nusiance because of the insane amount of drops you find. it's just pointless and that makes it bad design
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# ? Aug 8, 2017 15:00 |
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If you think the durability system is pointless your brain is broken
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# ? Aug 8, 2017 15:01 |
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i had a pile of my favorite weapons ready to constantly. the durability system might as well not have been there. it sucks
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# ? Aug 8, 2017 15:02 |
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Norns posted:Horizon owns Horizon released on almost the same exact date as Diablo 1's 20th anniversary, featuring the OG Chick with Bow (Rogue). Coincidence?!
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# ? Aug 8, 2017 15:02 |
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I like to horde items for no reason in games so the durability system sucks!
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# ? Aug 8, 2017 15:04 |
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I'm now curious, what game is the ultimate hording simulator
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# ? Aug 8, 2017 15:05 |
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i like to burn endgame weapons on a single useless imp and it still sounds like the durability system sucks in zelda. and i like some games with durability systems.
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# ? Aug 8, 2017 15:06 |
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well, i like at least one game with a durability system. edit: two
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# ? Aug 8, 2017 15:06 |
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Using items is cool. Also the Gilgamesh fight in FFXII owns super hard.
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# ? Aug 8, 2017 15:07 |
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Norns posted:I like to horde items for no reason in games so the durability system sucks! are you supposed to not upgrade your inventory and also ignore the hundreds of weapons all over the ground. is that what i did wrong
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# ? Aug 8, 2017 15:09 |
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# ? Apr 25, 2024 04:52 |
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I do like the little touches the durability system adds, like hitting an enemy with the breaking hit of a weapon's durability does double damage. And a lot of the later items have pretty absurd durability, in addition to a lot of ++durability modifiers showing up on basically everything later. It got to the point that I was rolling with mostly lynel gear because they just didn't break often enough, except when fighting silver lynels due to their insane health. Once you get 4 or so extra weapon slots from the fat korok dude it becomes pretty hard to run out of weapons, and only costs like 30 korok seeds total oddium posted:actually it sucks. the zelda weapon durability sucks CharlieFoxtrot posted:A whole number percentage, maybe 3 or even 4 percent, of my playing Breath of the Wild is seeing Link slowly climb up poo poo and hoping that the meter doesn't run out or thinking about whether I need to cook more stamina food and hoping it doesn't start raining when I'm 90 percent of the way up the cliff
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# ? Aug 8, 2017 15:09 |