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Make Mine MANMODE Will I actually end up applying, who know, but hey, maybe I'll get a real shitfarmer
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# ? Aug 5, 2017 12:22 |
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# ? Apr 24, 2024 23:26 |
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Manmode
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# ? Aug 5, 2017 12:32 |
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Shogeton, you are a Halfling Field Warden. You know the scene in The Holy Grail where John Cleese as Lancelot runs across the vast field while two idiots stand there and watch and do nothing? You're not Lancelot in this scenario. thatbastardken. you are a Dwarf Smuggler. Why are all of the dwarves criminals so far? What does a dwarf even smuggle? I think I'm confusing smugglers with those guys who have trench coats full of knock off watches and you're welcome to do the same. RandallODim, when you wish upon a star, you find out that you are.... a Human Dung Collector. You have a wagon full of poo poo and a heart full of dreams of making it big in Bretonnia, selling the blessed turds of grail knights or something. Sormus, you are an Elf Thug. Really. You're an elf and you're someone's hired muscle. You are the strongest fop you know, and you dandily threaten to give ruffians "such a pinch." You wear white after labor day. gently caress the elf police.
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# ? Aug 5, 2017 14:10 |
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~dwarf crimes~ Lill Stonesplitter, Dwarf Smuggler quote:Oh aye, the umgi of these lands are a little odd, but I like them well enough. The peasants don't see enough dawi to think it odd that a kvinn is out alone, and they don't ask a lot of questions. The bloody khazhunki don't care either, so long as you bow and scrape a little and let them pass on a narrow road. Not that I want to spend too long here, mind. The grog is dreadful thin, and they eat some strange muck. No, I just need to make a decent chunk of galaz instead of the skrat I get for carrying illicit frogs for umgi merchants. Then I can start to make a real living. There are a number of stories that humans tell about dwarf women - that they don't exist, that they cannot be told apart from the men, that they are made of stone and eat gold. None of them are true, but it is true that they are rarely seen out in the world. Less than a third of dwarves are female, and conservative dwarf society has strict roles for them to play in the home and mine. If a kvinn (Khazalid, lit. "Lady") wishes to buck those traditions and seek her own destiny her best bet is to do so in human lands, where every Dwarf knows that law has no meaning, down is up, and traditions are made to be dibnined (Khazalid, lit. "tinkered with"). That is the start of the tale of Lilli Stonesplitter, late of the Barak Varr Stoneplitter Clan. That great port city is exposed to human culture and trade on a regular basis, and young, foolish dwarves can get ideas in their heads very easily. In Lilli's case the idea was that she should not have to wait around for an offer of marriage and settle down, but that she could board a ship and go make a fortune in the Empire. The ship she boarded took her to the Bretonnian port of Bordeleaux instead, but she is making the most of it. Using the mobility afforded to foreigners and non-humans she has been making money as an 'unlicensed merchant' of illegitimate goods, but now a call to adventure has reached her ears, and that sounds far more enticing. pre:Character Profile Primary : | WS | BS | S | T | AG | INT | WP | FEL| Starting : | 44 | 32 | 34 | 44 | 21 | 32 | 33 | 21 | Advances : | 05 | 05 | 00 | 00 | 10 | 10 | 00 | 10 | Taken : | 00 | 00 | 00 | 00 | 10 | 00 | 00 | 10 | Gained : | -- | -- | -- | -- | -- | 00 | -- | -- | Current : | 44 | 32 | 34 | 44 | 31 | 32 | 36 | 31 | Secondary : | A | W | SB | TB | M | MAG | IP | FP | Starting : | 1 | 13 | 3 | 4 | 3 | 0 | 0 | 3 | Advances : | 0 | 02 | - | - | - | 0 | - | - | Taken : | 0 | 00 | - | - | - | - | - | - | Current : | 1 | 13 | 3 | 4 | 3 | 0 | 0 | 3 | Skills:
Characteristics: 8#2d10 11 Wounds: 1d10 9 fate: 1d10 10 Starting Gold: 2d10 10 thatbastardken fucked around with this message at 12:17 on Aug 6, 2017 |
# ? Aug 5, 2017 14:44 |
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John Dyne posted:RandallODim, when you wish upon a star, you find out that you are.... a Human Dung Collector. You have a wagon full of poo poo and a heart full of dreams of making it big in Bretonnia, selling the blessed turds of grail knights or something. pre:Name: Gustav Gobshite Race: Human Career: Wounds: 1d10 7 Fate Points: 1d10 2 Human Talents: 2#1d100 3 58 I am the wealthiest turd hauler. RandallODim fucked around with this message at 06:34 on Aug 7, 2017 |
# ? Aug 5, 2017 15:05 |
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Manmode me
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# ? Aug 5, 2017 18:07 |
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Oldran Lighthead Dwarven Innkeeper Oldran Lighthead never minded the light of the sun or the company of other races. He served his tours of duty on the Underway, like a proper young dwarf, but once his tours were over he took his accumulated earnings and struck out for himself. He had a strong ax-arm, and was a smith of some skill, so there was a future for him among his own kind, but he was no noble's son and he wanted more. On the surface, he quickly realized that it was even worse than back home. The Empire was fine enough for a dwarven smith to make his way, but he was looking to strike it big. Unfortunately, the people who ended up finding all of the gold and treasures? Adventurers with a deathwish going to places no sane minded person would looking for a big score in some forgotten ruins. Oldran had quite enough dodging goblin traps, fighting greenskins hordes and unspeakable other monstrosities in the underway, and wasn't looking to die on the surface with no coin in his purse or stories to his name. That's when he had The Idea. Instead of being one of those suicidal idiots delving deep into scarcely understood places based on rumors and stories, he would cater to them! He would put his skills and training to use, serving the needs of dumbasses looking for fame, riches and adventure by setting up a combination inn and forge. But where to start? Even in the most desperate parts of the Empire, there might not be a steady enough supply of "adventurers" to fill the coffers. But what about further west? Brettonia was full of young idiots with poems on their tongues and glory in their dreams! Even better, the dumb sods were all nobles sons who had the gold to pay for the sage advice and craftsmanship of a true Mountainhome Dwarf. Brilliant! And so with some cajoling and dealing, Oldran Lighthead became owner and proprietor of the Merry Digger Inn, and the attached Mountainflame Forge. Set up next to several well known "Dungeons Deep" and "Caverns Old," it seemed like a whole generation of young Brettonian fools came through his establishments looking to slay some dark creature or whatever, getting fame and glory. Of course, now things are different. A reward of proper land? In Brettonia? No more taxes to wandering nobles, no more sneering humans looking down from those damnable horses making demands? That's where real money could be made. Maybe it was time to see how rusty his ax-arm had become in his retirement... pre:Name: Oldran Lighthead Race: Dwarf Career: Burgher Character Profile Primary : | WS | BS | S | T | AG | INT | WP | FEL| Starting : | 42 | 25 | 30 | 42 | 18 | 34 | 31 | 23 | Advances : | 05 | 00 | 00 | 00 | 05 | 10 | 05 | 05 | Taken : | 05 | 00 | 00 | 00 | 00 | 10 | 00 | 05 | Gained : | -- | -- | -- | -- | -- | 05 | -- | -- | Current : | 52 | 25 | 30 | 42 | 23 | 59 | 36 | 33 | Secondary : | A | W | SB | TB | M | MAG | IP | FP | Starting : | 1 | 13 | 3 | 4 | 3 | 0 | 0 | 2 | Advances : | 0 | 02 | - | - | - | 0 | - | - | Taken : | 0 | 00 | - | - | - | - | - | - | Current : | 1 | 15 | 3 | 4 | 3 | 0 | 0 | 2 | Skills: Common Knowledge (Dwarfs) Consume Alcohol Drive Evaluate Read/Write Haggle Perception Search Speak Language (Breton) Speak Language (Khazalid) Speak Language (Reikspiel) +10 Trade (Smith) Talents: Dealmaker (+10% on Haggle and Evaluate) Dwarfcraft (+10% on Trade: Armourer, Brewer, Gem Cutter, Gunsmith, Miner, Smith, Stoneworker and Weaponsmith) Grudge-born Fury (+5% WS when attacking Greenskins) Night Vision (Can see 30 yards in natural darkness) Resistance to Magic (+10% WP to resist magic) Savvy (+5% to Intelligence) Stout-Hearted (+10% to resist fear/terror and WP to resist intimidate) Sturdy (No movement penalties in heavy/plate armor) Trappings: Abacus Lantern One Set of Good Clothing Career Exits: Agitator, Fence, Innkeeper, Merchant, Militiaman, Tradesman, Valet XP + Advances: +5 WS (Free) +5 Fel (Free) +10 Int (Free) Stat Rolls (I misunderstood how this went, but the rolls still work): reg stats: 4#2d10+20 25 30 23 34 bad stats: 2#2d10+10 22 22 Good Stats: 2#2d10+30 43 38 So total rolls were:
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# ? Aug 5, 2017 18:45 |
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Fiiiiine Dyne do the thing.
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# ? Aug 5, 2017 19:08 |
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Dyne, MANMODE me!
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# ? Aug 5, 2017 19:13 |
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Please MANMODE me.
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# ? Aug 5, 2017 20:51 |
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I don't care if I get in, but I want to get in on this MANMODE action.
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# ? Aug 5, 2017 20:55 |
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I could get into this. MANMODE me!
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# ? Aug 5, 2017 21:49 |
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sirtommygun, you are a Human Exciseman. You are a tax collector. In the Old World. There is a reason nobles and lawmakers hire you rather than dealing with this kind of thing on their own, and you are one of the most hated and reviled people. You are a dick. Waci, you are a Human Wise Woman. Some lovely tribe in the middle of loving nowhere raised you to talk to their crops or something and while you have a lot of tribal wisdom you probably don't know your rear end from a hole in the ground. epicurius, you are an Elf Bounty Hunter. You seek the very best in paper towels because that's the only thing that you can handle in a fight. mcclay, you are a Norse Berserker. You're an untainted Norscan who doesn't worship chaos who decided to head south and beat people up for a living. You're affectionately known as a 'shield biter' and this has no homosexual connotations at all. DocBubonic, you are a Halfling Soldier. They expect you to use a rifle and a greatsword without falling over and making an rear end of yourself, and they will be sorely disappointed. Zodiac5000, you are a Halfling Lamplighter. You have the glorious job of shimmying up metal poles with something that is on fire and making sure the streets are lit at night. This is why the streets are rarely lit at night.
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# ? Aug 6, 2017 20:12 |
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No matter whether I manage to make an app that gets picked or not, this was worth it for the manmode descriptions alone imo
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# ? Aug 6, 2017 21:06 |
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gently caress it. Give me MANMODE.
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# ? Aug 6, 2017 21:35 |
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Whoops, never took my advances. Manmoded in.
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# ? Aug 6, 2017 21:52 |
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Gunnbjorn Magnusson Norse Beserker The North groans. It mourns and pines over the sons and daughters it sent to die in the warm lands. The Norse thought the Empire and its people were weak, that they would not stand against their armies. The Norsca were wrong. The blood of young hopefuls washed over Middenheim for nothing, for Archeon to fail and the horde scatter to the winds. Gunnbjorn had joined his brother and father in the crusade against the Empire, losing a finger while sacking Kislev but still staying strong. Then Middenheim and the fall. He fled when his father died, as his brother was left shattered by a volley of gunfire. On that day he forsook the Four and vowed to make his own way in the lands of those that had defeated him. In the aftermath of the Everchosen work was plentiful for a fighting man, and he sent much money up north to help his brother survive. Slowly he traveled south, through the Empire and into the chivalry obsessed lands of Brettonia. Montfort provided some challenge, but Mousillon called to him, promising work aplenty. His hopes were proved true when the Duke of Lysonne put out the call for adventurers. Killing a single peasant should be easy money. pre:Name: Gunnbjorn Magnusson Race: Human Career:Norse Berserker Star Sign: The Dancer Character Profile Primary : | WS | BS | S | T | AG | INT | WP | FEL| Starting : | 31 | 23 | 27 | 33 | 33 | 33 | 35 | 26 | Advances : | 15 | 00 | 10 | 10 | 00 | 00 | 10 | 00 | Taken : | 10 | 05 | 00 | 05 | 00 | 00 | 00 | 00 | Gained : | -- | -- | -- | -- | -- | -- | -- | 05 | Current : | 41 | 23 | 32 | 33 | 33 | 33 | 40| 26 | Secondary : | A | W | SB | TB | M | MAG | IP | FP | Starting : | 1 | 11 | 2 | 3 | 4 | 0 | 0 | 2 | Advances : | 0 | 02 | - | - | - | 0 | - | - | Taken : | 0 | 01 | - | - | - | - | - | - | Current : | 1 | 12 | 3 | 3 | 4 | 0 | 0 | 3 | Skills: Common Knowledge (Norsca) Common Knowledge (the Empire) Consume Alcohol Intimidate Gossip Performer (Storyteller) Swin Speak Language (Norsca) Speak Language (Reikspiel) Talents: Frenzy Menacing Quick Draw Specialist Weapon Group (Two-Handed) Coolheaded Super Numerate Trappings: Light Armor (Leather Jerkin) Bottle of Spirits Great Weapon (Great Sword) 17 Crowns common clothing consisting of a shirt, breeches, and worn boots tattered cloak dagger tucked in a boot or belt backpack containing a blanket wooden tankard wooden cutlery set hand axe Career Exits: Mercenary, Pit Fighter, Seaman, Sergeant, Veteran XP + Advances: +1 Wound (Free) +10 WS (Free) +5 S (Free) Wounds, Fate: 2#1d10 6 1 Random Talents: 2#1d100 12 84 Crowns: 2d10 17 mcclay fucked around with this message at 05:45 on Aug 7, 2017 |
# ? Aug 6, 2017 22:48 |
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AnAnonymousIdiot, you are a Human Cadet. This is you: I've updated the OP with a list of completed apps, mostly so I know what the hell has been done at a glance. e: Also, wanted to mention, if you have questions or need help or just want to discuss linking your characters up or whatever, I'm almost always in #acolyte on Synirc.net in IRC. John Dyne fucked around with this message at 22:54 on Aug 6, 2017 |
# ? Aug 6, 2017 22:51 |
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Greyleaf "You know these here forests, they used to be ours. They used to have such deep-meaning and ancient names such as 'Ynwyldyredryl'. loving men and their ilk just couldn't grasp the nuances and now its called some loving Elfwoods or some poo poo. I guess its still better than the YE OLDE loving ARTISANAL ELVISH BEER, LOVINGLY BREWED FROM SECRET ELVISH RECIPE BY MANN MCHUMAN SINCE ELF GENOCIDE PART 6." "Sir, I'm just a toll booth attendant." pre:Name: Greyleaf Race: Knife-eared piece of poo poo Career: Thug Character Profile Primary : | WS | BS | S | T | AG | INT | WP | FEL| Starting : | 36 | 40 | 31 | 31 | 48 | 30 | 30 | 22 | Advances : | 10 | 00 | 05 | 05 | 00 | 00 | 05 | 05 | Taken : | 10 | 00 | 05 | 00 | 00 | 00 | 00 | 00 | Gained : | 00 | -- | -- | -- | -- | -- | -- | 00 | Current : | 46 | 40 | 36 | 31 | 48 | 30 | 30 | 22 | Secondary : | A | W | SB | TB | M | MAG | IP | FP | Starting : | 1 | 10 | 0 | 0 | 5 | 0 | 0 | 2 | Advances : | 1 | 02 | - | - | - | 0 | - | - | Taken : | 1 | 00 | - | - | - | - | - | - | Current : | 2 | 10 | 0 | 0 | 5 | 0 | 0 | 2 | Skills: Common Knowledge (Elves) Speak Language (Eltharin, Reikspiel) Consume Alcohol, Dodge Blow, Gamble, Intimidate, Secret Language (Thieves’ Tongue) Talents: Specialist Weapon Group (Longbow) Coolheaded Excellent Vision Night Vision Lightning Reflexes, Disarm, Quick Draw, Strike to Injure Strike to Stun Trappings: Knuckle-dusters, Medium Armour (Mail Shirt and Leather Jerkin) Career Exits: Bodyguard, Ex-Convict, Interrogator, Mercenary, Pit Fighter, Racketeer XP + Advances: WS +5 FREE WS +5 FREE A +1 FREE S +5 FREE Wounds: 1d10 4 Fate: 1d10 9 money: 2d10 11 Sormus fucked around with this message at 04:30 on Aug 9, 2017 |
# ? Aug 7, 2017 01:16 |
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I'll take a Man Mode please.
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# ? Aug 7, 2017 02:02 |
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Manmode pls
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# ? Aug 7, 2017 03:35 |
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DeathSandwich, you are an Elf Bodyguard. The noble or merchant who hired you never expects you to get in a fight and has hinted strongly they want you dressed for 'mobility' which basically means you are a Barbie doll for a rich idiot to gawk at and show off. You left Ulthuan for this poo poo. Xun, you are an Elf Raconteur. You tell outrageous stories that probably never happened, have a constant stream of jokes that probably fall flat, and a really 'outrageous' hat and a burning desire for people to please just pay attention to you. You are the Redditor of the Warhammer Fantasy universe.
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# ? Aug 7, 2017 04:20 |
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DON'T FORGET YOUR RACIAL SKILLS AND TALENTS A lot of people have forgotten them so far, so I'm gonna relink the summary picture in this post. Also, everyone gets the following equipment; I forgot it was on the page before the racial summaries so it wasn't in the OP, but it will be now! Don't forget it! IN ADDITION TO CAREER TRAPPINGS, EVERYONE STARTS WITH:
a tattered cloak a dagger tucked in a boot or belt a sling bag or a backpack containing a blanket a wooden tankard a wooden cutlery set a hand weapon (axe, club, sword, etc.) a purse holding 2d10 Gold Crowns (gc)
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# ? Aug 7, 2017 04:59 |
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Jotunn Heavy-Hand See the world they said! Join some of the merchant caravans as a guard they said! Easy job it is! Well I did that, and it didn't get me a lot of good. First expedition out we make our way to one of the largest cities in the Empire. Which one don't matter. So my job is to make sure the caravan gets there, and it does. So I get paid, and I get told we leave in two weeks. So what the hell are you supposed to do in some stinky human city for two weeks after ye get paid? You do some drinking, and some sleepin' around, and try to have some coin left over! Well it all went to poo poo on step one, the drinkin' step. So I'm in some human tavern in the more ritzy part of town, drinking the weak rear end swill that passes for an intoxicant among the humans. Some ponce of a human goes and challenges me to a drinking contest, which is the funniest shite I'd ever heard of, so I went along. Shot after shot after shot, he seems to barely be noticing it. all the while it slowly creeps up on me. Finally I feel right tired eyed and close em for just a couple minutes, and then the ponce gets declared winner and takes most of my remaining pay, and me with still a week and a half until the ride back, and with nothing to last me the return trip! Well next day after I sleep off the hangover, I do some checking around town. Guess this ponce has connections with bartenders all over that part of town, and makes deals for kickbacks if they give him watered down grog and spikes his opponent's stuff with a mild poison! Well you don't cheat a Dwarf at a drinking game! Right created a couple grudges that one. First I went to the bar keep and told him he had to owe me the gold he got as a kick back and information on when the ponce would next be in there to consider his part of the Grudge paid. He obliged, gave me the gold, and told me the Ponce would be back again two days hence. Well two days later I confront this ponce and tell him he has wronged me and created a Grudge, and owes me the coin he took from me plus ten gold to make it right. He then went on to insult Dwarf customs as well the the provenance of me birth! Well I told him that made it double the gold, or he'd pay the oath back in blood. He spat in my face and turn away. So I did the only thing I could do. I drew my axe, buried the smile of it into the back of his knee to bring him to my level, and then split his fecking head in twain. Turns out he was the child of someone important, and also turns out that the Empire don't much care for Dwarf Grudge settling, and I was a wanted murderer! Had to flee town and the Empire. had to do some stuff I wasn't too proud of to get out and survive. But here I am in Bretonnia. A new Dwarf, with no bounty on my head. And here is this LeBeau. If I go and kill him, not only will it cement my rightful nature among these dumb humans, but it'll maybe get me enough coin to get back to Dwarf lands, where things are simpler. pre:Name: Jotun Heavy-Hand Race: Dwarf Career: Outlaw Character Profile Primary : | WS | BS | S | T | AG | INT | WP | FEL| Starting : | 48 | 33 | 33 | 46 | 23 | 32 | 32 | 21 | Advances : | 10 | 10 | 00 | 00 | 10 | 05 | 00 | 00 | Taken : | 10 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | Gained : | -- | -- | -- | -- | -- | -- | -- | -- | Current : | 58 | 33 | 33 | 46 | 23 | 52 | 32 | 21 | Secondary : | A | W | SB | TB | M | MAG | IP | FP | Starting : | 1 | 13 | 3 | 4 | 3 | 0 | 0 | 3 | Advances : | 1 | 02 | - | - | - | 0 | - | - | Taken : | 1 | 01 | - | - | - | - | - | - | Current : | 2 | 14 | 3 | 4 | 3 | 0 | 0 | 3 | Skills: Animal Care Common Knowledge (Dwarfs) Concealment Dodge blow Gossip Perception Ride Scale sheer serfaces Silent move Speak Language (Kazalid) Speak Language (Reikspiel) swim Trade (Smith) Talents: Dwarfcraft (+10 bonus on trade skills, including smith) grudge born fury (+5 to WS when attacking orcs, goblins, hobo) night vision (30 yard vision in natural, not total, darkness) resistance to magic (+10 WP tests to resist magic) stout-hearted (+10 on fear, terror and intimidate tests) sturdy (No movement penalties in heavy armor, less encumbrance values) Rover (+10 on conceal and silent move in rural locations) strike to stun (Str v T to stun target) Advances: A +1 (free) WS +15 (free) WS +5 (free) W +1 (free) Trappings: Bow with 10 arrows Light armor Shield hand weapon (axe) 4 gold Characteristics: 8#2d10 11 7 14 14 13 14 12 11 starting gold: 2d10 4
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# ? Aug 7, 2017 05:49 |
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Okay I think my elf is done.
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# ? Aug 7, 2017 06:08 |
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MANMODE ME if you please, if nothing else it'll be fun to create a halfling camp follower or whatever
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# ? Aug 7, 2017 06:16 |
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John Dyne posted:DeathSandwich, you are an Elf Bodyguard. The noble or merchant who hired you never expects you to get in a fight and has hinted strongly they want you dressed for 'mobility' which basically means you are a Barbie doll for a rich idiot to gawk at and show off. You left Ulthuan for this poo poo. Alane Davandrel "There's Certainly something to be said of the hubris of humans. It's infectious, like a plague. It infects even my own kin when left in its presence too long. How do you think I came to be here?" "I came of age in Ulthuan in the heart of my people's power. I was highborn, but the youngest daughter of the youngest daughter of the house patriarch: Not destined for inheritance of any significance and thus not desirable for marriage in the noble power plays. I instead opted to train in martial prowess and combat ability. I convinced my Uncle, a mid-level diplomat working in the Empire, to take me on as his bodyguard. I figured if I'm not destined for noble pursuits, I may as well take the opportunity to see the world and advance family interests somehow. Protecting my kin whom are advancing our causes in foreign lands seems like a heady enough calling, and it got me away from the micromanagement of my grandfather." "Little did I know until far too late that my uncle had spent far to long in the company of humans. His time in Altdorf turned him into a lecherous wastrel. His time outside of the embassy was spent gambling and drinking and whoring. He would get drunk on dwarven spirits and initiate honor duels with minor noble idiots, naming me as his stead for the fight and also blaming me days later when said noble's father would come to him complaining about his child's now severed fingers or facial scar." "The worst of it happened when, at a high stakes gambling tournament, he had ran out of money and to try and win his round, pledged three years of my service as a bet. He promptly lost said bet and suddenly I became beholden to Lady Beatrix Lowry. 'Relax" my uncle told me, 'What's three years against the life you've already lived? You'll be back under my care in no time.' Not that the concept of being back with my uncle, fighting his fights and bouncing drunks was a particularly pleasant one for me anymore." "Beatrix was a preening vainglorious toddler in the body of a middle aged 'noble' who's only life accomplishment was marrying well. She didn't even need me as a bodyguard as she almost never left her estate except when escorted by a full military detail. She wanted me as a confidant, as a handmaiden, as a sister she never had, all much to my chagrin. She would constantly fret over dresses and corsets, wanting us to dress each other up not for any particular occasion, just because she was bored. She would constantly question me about 'elven beauty tips' and become irate when I told her off. She would brag to her friends about her servant elf and how I was going to teach her how to be beautiful forever." "I finally had enough not even three months into this 'arrangement' that my uncle had forged with the Lowrys. After a particularly heated confrontation with Beatrix about me apparently not giving her the secret to eternal youth, she decided to pull a knife on me, intent to (and I quote) 'take the beauty from me that I am denying her" and that I was a knife-eared bitch that she could tie to a cart and drag around the city and nobody would care. I had enough of her and I had enough of this life. I turned Beatrix's knife on her and put it in her gut. I fled the estate, unsure if Beatrix had survived her wound and not interested to stick around long enough to find out." "No place in the Empire was safe for me anymore. I broke the contract from my Uncle and brought shame on my family, so I could not return home. My choices were quickly narrowing. I could try and flee to Athel Loren and hope for refuge with the wood elves, but I expect I would probably die if not by their arrows than by the haunted spirits in that hell forest. My more likely answer would be to head to a port outside of the Empire and try and make contact with a corsair or pirate fleet to get off of this gods-forsaken continent. I landed myself in Lyonesse, working odd bouncer and protection jobs for boat fare. I haven't seen a bounty hunter since I crossed the boarder into Brettonia, so I think I may be safe to settle in a little bit. I've not been here long, but I must have made an impression on someone important, as the Duke of the region is calling on me for a meeting. I doubt he would be so formal if he after some Empire bounty, so I can only hope that the fool and his money are easily parted." pre:Name: Alane Davandrel Characteristics Primary : | WS | BS | S | T | AG | IN | WP | FE | Starting : | 34 | 42 | 30 | 27 | 41 | 29 | 28 | 28 | Advance : | 10 | - | 5 | 5 | 5 | - | - | - | Talent : | - | - | 5 | - | - | 5 | - | - | Taken : | 5 | - | 5 | 5 | - | - | - | - | Current : | 39 | 42 | 40 | 32 | 41 | 34 | 28 | 28 | Secondary : | A | W | SB | TB | M | MG | IP | FP| Starting : | 1 | 10 | 4 | 3 | 5 | 0 | 0 | 2 | Advance : | 1 | 3 | - | - | - | - | - | - | Taken : | 1 | - | - | - | - | - | - | - | Current : | 2 | 10 | 3 | 4 | 5 | 0 | 0 | 2 | Career Exits: Skills: Common Knowledge (Elves) Dodge Blow Heal Intimidate Perception Speak Language (Eltharin, Reikspiel) Talents: Disarm Excellent Vision Night Vision Specialist Weapon Group (Parrying, Throwing, Longbow) Saavy Street Fighting Strike to Stun Very Strong Trappings: Common clothing Tattered cloak Dagger tucked in a belt Sling bag & blanket Wooden tankard & cutlery set Sword buckler Knuckle-Dusters A pair of throwing axes Light Armor (leather jack) A purse with 10 gold pieces Advances: Attack +1 (free) WS +5 (free) S +5 (free) T +5 (free) http://orokos.com/roll/538952 Stats 12, 14, 8, http://orokos.com/roll/538966 Gold 10 DeathSandwich fucked around with this message at 21:22 on Aug 7, 2017 |
# ? Aug 7, 2017 20:37 |
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I was waiting to see if I'd get another app so I didn't have to do one of these single, but oh well! LGD, you are a Dwarf Troll Slayer. There are no jokes here. Only death. You have been dishonored in some way, and for it, you seek your own demise in glorious combat against a superior foe; however, since you're a dwarf, there's no such thing as a 'superior' foe and while you want to die, it's a drat insult that that troll or vampire or Nagash thinks they can kill YOU, a DWARF. You're gonna make them work for it. As a note, since Troll Slayer is incredibly one note and has only a singular goal, I will allow for it to be rerolled and retain your manmode, if you so choose. I personally love slayers and their lore, and like to see what people come up with for why they had to become a slayer, but I know it can be incredibly boring to be 'I AM SHORT ANGRY MAN, I HIT THINGS WITH AXE' Here's some info from the career compendium on slayers: The Spirit of the Slayer Oath posted:The player of a Troll Slayer should agree with the GM as to what it was that shamed his character into taking the Slayer Oath. Typical reasons include being cheated in love, showing cowardice, oath-breaking, producing shoddy workmanship or being unable to clear one’s name of a crime.
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# ? Aug 8, 2017 14:18 |
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huh... well I wasn't expecting that let me see what I can come up with- Slayer definitely seems like it could be a bit one-note, but I don't think either of us could fairly call any character generated by re-rolling a slayer MANMODE
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# ? Aug 8, 2017 23:49 |
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Up to you, bud. You can even trade with someone if you like and they agree to.
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# ? Aug 9, 2017 04:21 |
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John Dyne posted:Up to you, bud. You can even trade with someone if you like and they agree to. If you want to be a dwarf outlaw, I'd trade with you. I would find a dwarf slayer class fun to play as, so long as I get to keep my rolls. It'd be fun to play with a light hearted slayer. I mean, if you're already resigned to death, no reason to be so serious about things other than fighting big stuff.
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# ? Aug 9, 2017 05:21 |
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Werix posted:If you want to be a dwarf outlaw, I'd trade with you. I would find a dwarf slayer class fun to play as, so long as I get to keep my rolls. It'd be fun to play with a light hearted slayer. I mean, if you're already resigned to death, no reason to be so serious about things other than fighting big stuff. Innkeepers weep tears of joy when a Slayer walks through the door because if the beer is good enough they'll make twice what the broken furniture costs.
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# ? Aug 9, 2017 07:33 |
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Skag the Beardless Not so very long ago Skag was an up-and-coming gnutrommi with excellent prospects. Born into a clan belonging to the Stonemason's craftguild, Skag's clever hands and tireless dedication to his art were noted with gruff approval by his elders, his sensible joviality and good nature made him well-liked among his male peers, while his physique and luxurious beard caught the attention of more than one dwarf maiden. When the gorog flowed it was speculated that he might be able to contract a suitable matrimonial match in a mere 40 years or so. This should have been enough for any true dawi, but Skag was ambitious and like many a dwarf before him, that proved to be his downfall. While perfecting his craft under the tutelage of his senior clansmen would have been the safer course, Karak Norn's relative poverty and location made the prospect of seeking his fortune abroad seem like an extremely appealing prospect. A few petty nobles hiring him to produce statuary or beautify their estates would ensure his fortunes, and if nothing came of it he could always return home after a few years with interesting stories and a greater breadth of experience- there'd be grumbling of course, but he felt it would probably die down after a few decades. Unfortunately, Skag's plans met disaster almost immediately. The caravan he'd joined was set-upon by a herd of beastmen while traveling between towns. The caravan was well-defended and fended off the attack, but while Skag acquitted himself well in the exchange, he suffered a nasty wound and by the time the caravan pulled into the next town he was delirious from an infection. Seeing he was far too sick to continue, the caravan leader left him in the care of a reputable and kindly inkeeper. Far too kindly as it turned out, as the inkeeper took it upon herself to dose Skag with her own private stock of Mama Melchin's Cure while he was laid out. Whether or not the medicine helped Skag recover is debatable, what isn't debatable is that it caused all of Skag's hair to fall out. Permanently. On a personal level this was an apocalyptic event- a single well-intentioned action had deprived Skag of the crowning glory of dwarven masculinity and rendered him an unmarriageable freak whose mere existence shamed his clan. Due to the circumstances there wasn't even a grudge for them to avenge on his behalf! The choice to strike his name from the chronicles of his clan and guild and join the Slayer cult was no choice at all- how else could he reclaim even a modicum of honor and pride? Though his decision provides him with little personal solace- his condition has rendered him an outcast among outcasts, unable to fully participate in the traditions of his adopted path and making even the limited and awkward socialization that occurs among Slayers painful for everyone to endure. Because of this, and despite being fully committed to his course, Skag craves moments of companionship and good humor more than most Slayers, even as his mindset and circumstances render him unpersonable to most. And while he has frequent bouts of depression and freely abuses alcohol in an attempt to escape his situation, he has not wholly abandoned his ambition or the patient thinking that decades of working with stone imbued him with- he seeks death and would never add to his disgrace through cowardice, but he's definitely looking for ways in which he can maximize the glory associated with his passing and redeem himself at least a little in the eyes of his peers, former family, and ancestors. pre:Name: Skag the Beardless Race: Dwarf Career: Trolldrengi (Troll Slayer) Age: 38 Height: 5'0" Weight: 185 Hair Color: N/A Eye Color: Blue Distinguishing Marks: Hairless, extensive tattoos Star Sign: The Broken Cart if you believe this Umgi nonsense Birthplace: Karak Norn Family: None due to Slayer Oath (parents and 1 brother still alive) Character Profile Primary : | WS | BS | S | T | AG | INT | WP | FEL| Race : | 30 | 20 | 20 | 30 | 10 | 20 | 20 | 10 | Roll : | 19 | 08 | 11 | 15 | 17 | 09 | 11 | 09 | Gained : | -- | -- | -- | 05 | 05 | -- | -- | -- | Starting : | 49 | 28 | 31 | 50 | 32 | 29 | 31 | 19 | Advances : | 10 | 00 | 05 | 05 | 05 | 00 | 10 | 00 | Taken : | 10 | 00 | 00 | 00 | 05 | 00 | 10 | 00 | Current : | 59 | 28 | 31 | 50 | 37 | 29 | 41 | 19 | Secondary : | A | W | SB | TB | M | MAG | IP | FP | Starting : | 1 | 12 | 3 | 5 | 3 | 0 | 0 | 1 | Advances : | 1 | 03 | - | - | - | - | - | - | Taken : | 1 | 00 | - | - | - | - | - | - | Current : | 2 | 12 | 3 | 5 | 3 | 0 | 0 | 1 | Skills: Common Knowledge (Dwarfs) Consume Alcohol Dodge Blow Intimidate Speak Language (Khazalid) Speak Language (Riekspiel) Trade (Stoneworker) Talents: Dwarfcraft Grudge-born Fury Hardy Lightning Reflexes Night Vision Quick Draw Resistance to Magic Specialist Weapon Group (Two-Handed) Stout-hearted Street Fighter Strike Mighty Blow Sturdy Very Resilient Trappings: Backpack containing: Blanket Bottle of Grain Alcohol (Poor Craftsmanship) Wooden Cutlery Set Wooden Tankard Common Clothing (Shirt, Breeches, Worn Boots, Tattered Cloak) Dagger Great Weapon (Warhammer) Hand Weapon (Axe) Light Armor (Leather Jerkin) Purse Containing: 8 gc Career Exits: Giant Slayer (or Glorious Death) XP + Advances: +Very Resilient (Free) +5 WS +5 AG +1A +5 WS (100xp) +5 WP (200xp) +5 WP (300xp) Stats and Wounds/Fate Starting Gold e: Werix posted:If you want to be a dwarf outlaw, I'd trade with you. I would find a dwarf slayer class fun to play as, so long as I get to keep my rolls. It'd be fun to play with a light hearted slayer. I mean, if you're already resigned to death, no reason to be so serious about things other than fighting big stuff. LGD fucked around with this message at 04:11 on Oct 5, 2017 |
# ? Aug 9, 2017 10:29 |
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Hi Dyne. Manmode me up, please.
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# ? Aug 9, 2017 18:23 |
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pre:Name: Terrence "Boomboom" Kowalski Race: Halfling Career: Soldier Character Profile Primary : |WS|BS | S | T | AG | INT | WP | FEL| Starting : |34 |56 |22 | 22 | 58 | 27 | 42 | 43 | Advances : | 00 | 05 | 00 | 10 | 00 | 00 | 00 | 00 | Gained : | -- | -- | -- | -- | -- | -- | -- | -- | Current : | 34 | 61 | 22 | 32 | 58 | 27 | 42 | 43 | Secondary : | A | W | SB | TB | M | MAG | IP | FP | Starting : | 1 | 12 | 2 | 3 | 4 | 0 | 0 |4 | Advances : | 1 | 0 | -- | -- | -- | -- | - | - | Current : | 2 | 12 | 2 | 3 | 4 | 0 | 0 | 4 | Skills: Common Knowledge (Halfling) Speak Language (Halfling) Speak Language (Reikspiel) Academic Knowledge (Heraldry) Gossip Dodge Blow Intimidate Trade (Cook) Heal Perception Ride Gamble Talents: Night Vision Resistance to Chaos Specialist Weapon Group (Sling) Mimic Quick Draw Sharpshooter Specialist Weapon Group (Gunpowder) Rapid Reload Mighty Shot Advances: Attack +1 BS +5 Toughness +2 Firearm with ammunition for 10 shots, shield, light armor (full leather armor), uniform, common clothing consisting of a shirt, breeches, and worn boots; a tattered cloak, a dagger tucked in a boot or belt, a sling bag containing a blanket; wooden tankard, wooden cutlery set, short sword, a purse holding 9 Gold Crowns (gc) Background: Who said halflings can't be soldiers? Well, most everyone said that and Boomboom only got to be one because some veteran soldiers thought it would be funny. Boom didn't get the joke and assumed they understood how good a soldier he would be. The other soldiers didn't bother to correct him either. Of course there was the problem of the two handed sword that many of the soldiers carried. There was just no way a halfling could use it in any fashion. They got him a short sword instead. As far as firearms went, Boomboom fought hard for a gun. Having a gun was one of the primary reasons why he wanted to be a soldier. A gun leveled the battlefield. No matter how big you are, a gun can bring you down. It was an equalizer. The fact that guns tended to have kickback didn't bother him at all. Just meant that he had to dig in his heals before firing. Since he loved shooting things, the soldiers gave him the nickname Boomboom. Years passed and he remained blissfully unaware of how the other soldiers saw him as more of a mascot then a real soldier. During the years of him being a soldier there was little conflict, so having a halfling soldier didn't cause any problems. Except for Boomboom. He found garrison duty boring. He wanted adventure and more reasons to shoot things. He resigned and went off to find adventure. DocBubonic fucked around with this message at 20:44 on Aug 10, 2017 |
# ? Aug 9, 2017 20:03 |
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IPlayVideoGames, you are a Human Apprentice Wizard. Unlike your pointy eared cousins who have a natural gift for the arcane, you must dedicate your life to the study of just one aspect of magic, and through it all you will be hated, you will be feared, and worst of all, you have student loans to pay off. There is a 75% chance you will simply be beaten to death by superstitious peasants, and a 90% chance you will murder the rest of the party completely on accident, because fuckin' magics, how do they work? Again, due to the hilariously lethal nature of the career and the massive opportunity for loving over other players on accident, I will also allow a manmode reroll on this. Only wizards and slayers, though.
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# ? Aug 9, 2017 23:31 |
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Hey its not always lethal to the party, sometimes you just sterilize yourself, your family, and anyone else even remotely related to you.
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# ? Aug 9, 2017 23:52 |
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Sometimes you spend the entire rest of the scene vomiting uncontrollably.
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# ? Aug 9, 2017 23:56 |
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Wizard-in-training Archibald Oehlenschläger vomits exactly when he intends to and will never have children anyway, because women are the greatest mystery of all.
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# ? Aug 10, 2017 00:20 |
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# ? Apr 24, 2024 23:26 |
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IPlayVideoGames posted:Wizard-in-training Archibald Oehlenschläger vomits exactly when he intends to and will never have children anyway, because women are the greatest mystery of all. Assuming this is you
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# ? Aug 10, 2017 00:47 |