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ill play fantasy strtike since i wont be out of state this weekend and i got a sick new keyboard
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# ? Aug 9, 2017 23:30 |
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# ? Apr 27, 2024 01:51 |
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Countblanc posted:mediocre news everyone: there's another free Fantasy Strike weekend coming up this weekend. the gently caress? That's one of the good things about that game. Why can't he put in a second normal button instead?
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# ? Aug 9, 2017 23:51 |
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I thought Sirlin was extremely anti-throw button to begin with lol
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# ? Aug 10, 2017 00:11 |
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He hates two-button throws because it opens up stuff like kara-throws. I have a hard time thinking of games that have their own throw button (other than Rising Thunder) so who knows what he thinks about that
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# ? Aug 10, 2017 00:15 |
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The Arika game looks kinda neat and it has skullomania, but a lot of the animations don't look so great. Seems early in development though.
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# ? Aug 10, 2017 00:33 |
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One of the issues with that game is that is really is just reusing tons of assets (inc. animations) from previous games. It still doesn't look like they've added any new real moves beyond what the characters had in EX3. The gougi system looks interesting but I'm still disappointed they removed the special movement options. Apart from the graphics, it was the only thing that really felt fresh about the April fools build.
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# ? Aug 10, 2017 01:20 |
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dhamster posted:the gently caress? That's one of the good things about that game. Why can't he put in a second normal button instead? while the game almost certainly needs more normals and another normal button, that poo poo requires animations, and animations require money
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# ? Aug 10, 2017 01:22 |
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Why do people prefer ST-type throws to one- or two-button throws?
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# ? Aug 10, 2017 01:27 |
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One major problem w/ ST style throws in FS is that you might throw when you really wanted to normal. This fucks you b/c of the yomi counter system and the extreme lack of normal options. If you watched dandy play he complains a lot about accidentally throwing when he wanted to normal. In a game like ST there's basically never a practical situation where throwing someone instead of getting your normal is super bad for you.
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# ? Aug 10, 2017 01:29 |
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I like two-button throws. Probably because the games I played the most have two-button throws, but hey. It seems like Sirlin wants to add a separate Throw button tho?
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# ? Aug 10, 2017 01:40 |
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Also in ST since you have more than 1 button for normal attacks, you can just hold the stick in neutral and press the button to do the normal you want for almost any normal in the game. This is impossible in Fantasy Strike b/c there's just 1 normal button and no crouching lol.
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# ? Aug 10, 2017 01:47 |
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NecroMonster posted:while the game almost certainly needs more normals and another normal button, that poo poo requires animations, and animations require money I mean I get that, but most characters seem to have two command normals and a neutral move mapped to one button anyway. It would feel less awkward to me if they spread the normals out across two buttons, and put ST style throws on the heavy one. Though increasing the total number of normals even slightly would also make the game better imo.
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# ? Aug 10, 2017 01:49 |
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i think sirlin's idea, based on his board game design, is that giving characters 1-2 tools that do a thing is just as good as 3-5 tools that do that thing (arguably better due to simplicity). this makes sense for some tools like an armored command grab or a sonic boom; guile doesn't need 6 different speeds of sonic boom when 3 is good, and even two is pretty fine like geiger. but then this philosophy is applied to things like "useful for frametraps" where you get situations like Degrey who have like one Designated Frame Trap Button which doesn't work the same way due to the nature of the mechanic. like a character having a button that makes a good antiair is "just as good" as a character having four different ones because they're both testing the player's ability to react to a situation where they're being jumped on, at least that's how I'd imagine sirlin would put it
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# ? Aug 10, 2017 02:29 |
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In what game does Guile have 6 different sonic boom speeds. The problem with the normals in fantasy strike is you have 3 of them and 2 do Essentially The Same Thing, with one of the two doing The Thing better, and the last is basically useless outside of being your Combo Button. So neutral consists of one special move, jumping, and one normal move. bebaloorpabopalo fucked around with this message at 02:40 on Aug 10, 2017 |
# ? Aug 10, 2017 02:38 |
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you need something like 4 really different normals + good movement + ways to force damage that are dynamic per character to even make a baseline interesting game you really need lots more tho
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# ? Aug 10, 2017 02:45 |
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so okay, uh, KI Is there a ton of strategy to this game beyond getting in close, hitting first, and whaling on the other dude like a motherfucker, and varying up your normals so they can't combo-break you? Because this game seems absurdly rushdown-dominated and the few people who have tried to zone my RAAM out as Jago or Hisako have gotten their poo poo pushed in for it, and yet I got completely bodied by an Orchid who did the same thing
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# ? Aug 10, 2017 02:51 |
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All throws should be two buttons.
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# ? Aug 10, 2017 02:58 |
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They should be three buttons
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# ? Aug 10, 2017 02:59 |
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all throws should be no buttons yomi, motherfuckers
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# ? Aug 10, 2017 03:02 |
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No throws, but every attack can hit very low, low, medium low, medium, medium high, high, or very high and defenders must angle their bodies to block it. Only certain attacks can come from certain blocks, and on a successful parry the game mails both of you a 1,000 page randomly generated book of numbers and challenges you to identify the first 499 prime numbers..
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# ? Aug 10, 2017 03:33 |
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Barudak posted:No throws, but every attack can hit very low, low, medium low, medium, medium high, high, or very high and defenders must angle their bodies to block it. Only certain attacks can come from certain blocks, and on a successful parry the game mails both of you a 1,000 page randomly generated book of numbers and challenges you to identify the first 499 prime numbers.. if it was made by capcom it'd be the headliner at evo and you'd hear the pros sing it's praises constantly
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# ? Aug 10, 2017 03:54 |
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Low throws, high throws, and overhead throws, each done with direction + two buttons of same strength
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# ? Aug 10, 2017 03:56 |
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Barudak posted:No throws, but every attack can hit very low, low, medium low, medium, medium high, high, or very high and defenders must angle their bodies to block it. Only certain attacks can come from certain blocks, Yeah Tekken is badass
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# ? Aug 10, 2017 04:02 |
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bebaloorpabopalo posted:In what game does Guile have 6 different sonic boom speeds He meant that he doesn't need six because three do the job just fine, which is Sirlin's tenet when limiting the number of buttons. I just think they're TOO limited. At least give me a sweep and a jab. That's a long-range low threat and a frame trap initiator.
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# ? Aug 10, 2017 04:15 |
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Like I'm enjoying the hell out of KI but I'm not a hundred percent sure if I'm doing it right? Like it seems like you can pretty much body badplayers by just being aggressive as hell and cornering them and making GBS threads out combos everywhere and that doesn't seem quite right.
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# ? Aug 10, 2017 04:21 |
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LORD OF BOOTY posted:Like I'm enjoying the hell out of KI but I'm not a hundred percent sure if I'm doing it right? Like it seems like you can pretty much body badplayers by just being aggressive as hell and cornering them and making GBS threads out combos everywhere and that doesn't seem quite right. No, you have it right. That's Killer Instinct in a nutshell.
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# ? Aug 10, 2017 04:24 |
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Are parries a new thing on Tekken 7? I don't remember anything like that in the previous games. Pulling off a parry combo as Jin is so goddamn satisfying
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# ? Aug 10, 2017 04:26 |
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This is the most discussion there will ever be surrounding fantasy strike
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# ? Aug 10, 2017 06:49 |
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Hearing all this talk about Fantasy Strike and how to simplify fighting games makes me think... can't we just go back in time a little before character specific meters and 40 second combos and to something like this? https://www.youtube.com/watch?v=badWomsoc-Q ...and not go full fisher price with the genre? No? Ok then. Night Blade fucked around with this message at 07:20 on Aug 10, 2017 |
# ? Aug 10, 2017 06:58 |
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TF owns and I used to play it for a hot minute
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# ? Aug 10, 2017 07:16 |
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I played leo but looking back I should have swallowed my pride and just played raph
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# ? Aug 10, 2017 07:17 |
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The problem with going all the way back and making a vanilla pre-airdash game is that there's not much you can do to make people play your game instead of just playing ST or anything else on Fightcade.
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# ? Aug 10, 2017 07:20 |
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Speaking of going back to SNES type fighters, how is that SNK veteran staff SNES game doing?
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# ? Aug 10, 2017 07:22 |
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PaletteSwappedNinja posted:The problem with going all the way back and making a vanilla pre-airdash game is that there's not much you can do to make people play your game instead of just playing ST or anything else on Fightcade. I'd buy a game like that if it had modernized input buffers, matchmaking, and a decent training mode. I mean my scene is more "early proto-airdasher" than "pre-airdash" but still.
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# ? Aug 10, 2017 07:22 |
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punk rebel ecks posted:Speaking of going back to SNES type fighters, how is that SNK veteran staff SNES game doing? "SNK veteran SNES game" turned out to be "Chinese port of a 15-year-old flip phone game by SNK veterans"... so yeah, complete trash.
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# ? Aug 10, 2017 07:28 |
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I like 1 button throws but mainly because games that have that type of throw tend to also have very fast throws
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# ? Aug 10, 2017 07:30 |
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I used to be completely ambivalent on the question but I've steadily drifted towards preferring one-button throws, not for any fancy game design reason (although it probably relates to what darealkooky said) but simply because they feel better to do.
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# ? Aug 10, 2017 07:31 |
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PaletteSwappedNinja posted:"SNK veteran SNES game" turned out to be "Chinese port of a 15-year-old flip phone game by SNK veterans"... so yeah, complete trash. I didn't even realize the game was already released. drat...
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# ? Aug 10, 2017 07:39 |
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Tuxedo Catfish posted:I used to be completely ambivalent on the question but I've steadily drifted towards preferring one-button throws, not for any fancy game design reason (although it probably relates to what darealkooky said) but simply because they feel better to do. I like them because you get them by accident a lot which is good so my opponent thinks i got sick reads when i actually suck
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# ? Aug 10, 2017 09:08 |
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# ? Apr 27, 2024 01:51 |
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There's no reason to not do a separate grab button unless you really want an Xrd-style grab OS thing in your game or your game uses more buttons than a normal stick has.
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# ? Aug 10, 2017 09:48 |