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Substandard posted:I'm about a dozen hours in. I don't know that I like a ton about the game in the abstract, because the missions are definitely repetitive (particularly lairs), and the story is questionable at best. Yeah, Joule seems like she would be fun but playing her just turns into "hide behind something and keep tapping the "buff turret" button occasionally and wait until the shooting stops". For a game that mostly seems like its gameplay loop is [a picture of a tasmanian devil duel wielding uzis] she's definitely a bit of an odd duck.
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# ? Aug 18, 2017 15:29 |
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# ? Apr 25, 2024 23:20 |
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Lasher posted:Yeti is a beast once you level up his melee vs frozen enemies. He chews through grunts like body's business. I have a feeling the lack of feedback is because there's times when you can have so many enemies surrounding you they wanted to make sure you're not being completely stunlocked in place and then ded. At the very least melee attacks on you always seem to have some type of feedback.
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# ? Aug 18, 2017 15:42 |
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Stanko-Prussian posted:Yeah, Joule seems like she would be fun but playing her just turns into "hide behind something and keep tapping the "buff turret" button occasionally and wait until the shooting stops". For a game that mostly seems like its gameplay loop is [a picture of a tasmanian devil duel wielding uzis] she's definitely a bit of an odd duck. Joule is an odd duck because she's so situational. She's great for fracking events, for example. She can bypass the hacking mini games on the controls, and you can use your turret to pull aggro during the cooldown. And her mayhem is INCREDIBLY powerful. I was running with her, Daisy, and Braddock (aka the One Woman Agency), but eventually swapped Joule for Fortune. Fortune just does more damage consistently in comparison.
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# ? Aug 18, 2017 16:13 |
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Critical hits headshots? Or is it a luck based thing? Got to do 300 of them today according to this.
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# ? Aug 18, 2017 16:28 |
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Lasher posted:Critical hits headshots? Or is it a luck based thing? Got to do 300 of them today according to this. Anytime you see orange damage numbers instead of white that's a critical hit. There's a random chance if you're hitting anywhere but the head (and I've seen one agent have an upgrade that can boost this) but headshots will usually count as one.
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# ? Aug 18, 2017 16:45 |
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Better give Daisy a rest then.
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# ? Aug 18, 2017 16:48 |
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Lasher posted:Better give Daisy a rest then. Daisy is good. 25% stagger + 30% damage + Whatever the chance to weaken.. she is my main tank on big bad helltroopers.
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# ? Aug 18, 2017 16:52 |
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Just thinking about headshots. Though by sheer numbers alone the amount of bullets she spews might do it anyway. Just unlocked Oni. He's a headshot machine. Diesel Fucker fucked around with this message at 17:00 on Aug 18, 2017 |
# ? Aug 18, 2017 16:57 |
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I've been tearing things up with Joule. I put her turret down and then start electrocuting enemies while constantly dash-dodging. The dash-dodging doesn't disrupt her weapon for that long and because of its nature you don't have to be accurate with it so you can keep it up for pretty much the whole fight without problem.
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# ? Aug 18, 2017 19:33 |
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Managed to fix my first bug with the Hammersmith mission by completely restarting the game and making sure I didn't touch any side objectives before doing it. Kingpin remains unrecruitable for me.
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# ? Aug 18, 2017 19:49 |
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Hah. That sound mixing problem is really obvious in this one mission. Not-Justin bieber's car alarm is going off and it's him singing as the characters complain about how loud and obnoxious it is. But it sounds like a distant whisper.
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# ? Aug 18, 2017 20:27 |
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Lasher posted:Just thinking about headshots. Though by sheer numbers alone the amount of bullets she spews might do it anyway. sometimes it's fun to crank the difficulty down a bit and take oni and just use his special constantly and feel like a tiny god
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# ? Aug 18, 2017 23:56 |
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Stanko-Prussian posted:sometimes it's fun to crank the difficulty down a bit and take oni and just use his special constantly and feel like a tiny god Yeah that's the most swingy aspect of variable difficulty and disparate character levels. Even though I just got Oni and he's skyrocketed to level 11 already from hanging out with Hollywood and Yeti, All 10 levels gone whole hog into +50% special ability power is still leaving bog standard troopers alive if I try to open up with it on difficulty 8. That feeling when high power special move headshots can't quite kill trash fodder enemies. Whether it's a generic helltrooper or random police bot "oh look, a civilian overwatch police bot. Let's shoot him in the back of the head execution style... Half heath out of their 1,300 max ". I've got a good feeling about him though, and on demand panic even with his default skill not killing things has given plenty of breathing room. It also helps to remind myself that Oni already has over 2,000 shields, when holy poo poo Rama still only has about 800 shields according to the agents listings. Section Z fucked around with this message at 00:33 on Aug 19, 2017 |
# ? Aug 19, 2017 00:24 |
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What governs how long an Outpost remains under Mayhem control before it gets recaptured by Legion? I keep trying to take them so that Relic can build up some money to buy more upgrades, and it's like I'm on a treadmill where I'll get two taken over, go to take over a third and by the time I've finished that, one of the other two is already back under Legion control. At this point, I'm about ready to just say "gently caress it" and finish up my current crop of recruitment missions.
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# ? Aug 19, 2017 01:51 |
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So I managed to get around my two bugs earlier. One solution was obvious in hindsight but the other not so much. For the planetarium I just restarted and made absolute sure to not trigger any optional objectives before finishing it. The Kingpin mission was weirder. I kept noticing people at the party section randomly turning angry so I went around and smashed all the hate machines in that quadrant. This somehow fixed the mission (the issues seem to have been related to that annoying tutorial/objective bug.)
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# ? Aug 19, 2017 03:01 |
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So, the Gamestop closest to me is awesome, as they managed to hook me up with a Gat code after I asked, for buying my other half, of all things, some Twin Peaks merch. And holy poo poo is Gat a BEAST. I'm not sure what's more broken, his shotgun range, or his Mayhem skill, because good lord, that thing just murders anything even remotely 'in range'. I was admittedly hoping that his standard outfit would be a bonus costume, and his standard would be the police 'armor' he has in the marketing, but no big. Also, why no banter between him and Pierce? I'm still nowhere near done, but I'll be sad as hell if this tanks. I'm absolutely loving the Venture Bros/GI JOE meets Adult Swim aesthetic, and I'm rooting for Volition to give us more Agents and missions and the like.
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# ? Aug 19, 2017 03:55 |
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Magil of Shadow posted:So, the Gamestop closest to me is awesome, as they managed to hook me up with a Gat code after I asked, for buying my other half, of all things, some Twin Peaks merch. Gats Mayhem ability is just as loving badass as the man himself. Unrelated, but I really like Persephone as a Boss of not gi joe.. It's a cool angle.
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# ? Aug 19, 2017 04:04 |
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Gat is a real punisher, but he feels a bit soft. I kind of wish he had a little bit larger shield. Like Daisy.
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# ? Aug 19, 2017 04:35 |
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I bought AoM but wish I went to GameStop, didn't know Gat was a DLC character. Oh well, I'm still enjoying it. It's a good game.
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# ? Aug 19, 2017 04:45 |
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Malcolm Excellent posted:Gat is a real punisher, but he feels a bit soft. I kind of wish he had a little bit larger shield. Like Daisy. Between the damage he puts out himself and the absurd +20% Weapon Damage he gives to the entire team, having his weakness be defense makes sense.
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# ? Aug 19, 2017 04:57 |
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Is there any gadget that makes Red Card's special ability not garbage?
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# ? Aug 19, 2017 06:15 |
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RatHat posted:Is there any gadget that makes Red Card's special ability not garbage? Trying to activate a short ranged ability that inflicts vulnerability only to get chain interrupted makes you something something. He's just so enthusiastic, but in practice he feels so very "Almost but not quite good enough". An Ultimate that explicitly says it's not allowed to kill anything by default isn't helping matters I'd find him less of a struggle to actively used if he probably didn't have the worst of it in "Videogame shotgun ranges" territory. Gat spoiled me compared to Hardtack, but Hardtack spoils me compared to Redcard's shotgun mode. EDIT: So many "Get X on Melee/Skill kill" effects that will never trigger when you need them because you use them when it will soften up a bunch of enemies to almost dead rather than dead dead at full power. Thank got Braddock inflicts enfeeble on melee by default, because Gat's knife has apparently forgotten how to finish off enemies that can survive getting skullfucked by a shotgun blast as the difficulty climbs Section Z fucked around with this message at 06:54 on Aug 19, 2017 |
# ? Aug 19, 2017 06:47 |
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Yeah, Red Card is definitely the character I'm having the hardest time finding a good use for. His special ability is truly awful.
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# ? Aug 19, 2017 07:34 |
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Carnage a Trios (Braddock, Yeti, Daisy) is a really solid team.
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# ? Aug 19, 2017 10:13 |
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W.T. Fits posted:What governs how long an Outpost remains under Mayhem control before it gets recaptured by Legion? I keep trying to take them so that Relic can build up some money to buy more upgrades, and it's like I'm on a treadmill where I'll get two taken over, go to take over a third and by the time I've finished that, one of the other two is already back under Legion control. I took the left-most outpost, then as soon as I left the island it was back under Legion control.
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# ? Aug 19, 2017 12:21 |
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Viridiant posted:Yeah, Red Card is definitely the character I'm having the hardest time finding a good use for. His special ability is truly awful. redcard's use is for softening everybody up and then you press right on the d-pad, switch to oni, and press rb/r1 a lot e: ^^^ yeah i am preeeeetty sure there is actually a pretty massive bug going on with the outpost reclaim times
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# ? Aug 19, 2017 12:33 |
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Knock on wood here, but I haven't had any fall back to Legion. I think maybe it is bugged.
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# ? Aug 19, 2017 14:18 |
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Oh my god, that video of Hollywood's porn film was amazing. Also I completely missed that Braddock and Friday were a couple. poptart_fairy fucked around with this message at 15:15 on Aug 19, 2017 |
# ? Aug 19, 2017 14:22 |
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W.T. Fits posted:What governs how long an Outpost remains under Mayhem control before it gets recaptured by Legion? I keep trying to take them so that Relic can build up some money to buy more upgrades, and it's like I'm on a treadmill where I'll get two taken over, go to take over a third and by the time I've finished that, one of the other two is already back under Legion control. I don't have the game so I can't test it, but I saw a things-I-wish-I'd-known article about AoM stating that Legion reclaims an outpost whenever you go back to your base/hub. Apparently the developers wanted to encourage you to stay out in the world or something.
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# ? Aug 19, 2017 14:38 |
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Timotheous Venture posted:I don't have the game so I can't test it, but I saw a things-I-wish-I'd-known article about AoM stating that Legion reclaims an outpost whenever you go back to your base/hub. Apparently the developers wanted to encourage you to stay out in the world or something. That's silly, because unless I'm mistaken there's no way to change your squad without going back to the Ark.
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# ? Aug 19, 2017 15:21 |
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Stanko-Prussian posted:redcard's use is for softening everybody up and then you press right on the d-pad, switch to oni, and press rb/r1 a lot That synergy just completely passed me by! That's great! Who was it who said to keep checking on Persephone's office for easter eggs? Not seen anything up to now. Unless they meant the "investigate" points or the story that unravels on the computer?
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# ? Aug 19, 2017 15:22 |
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Things i would have done differently with AoM, an incomplete list: * Squishier enemies, but a lot more of them, go hogwild * better hit/low health notifications * a more obvious/exposed to the player system for superweapons appearing, bases flipping etc * more incentive for mixing teams up, you get stuck with what works, and what works is gunnery sergeant janelle braddock applied directly to the forehead * little less fragmentation of the story, i spent half the game wondering when i was going to find out what persephone's deal was and then i stumbled onto the cutscenes on the computer * minigame where i can go back to the ark whenever i want and kick the poo poo out of august gaunt
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# ? Aug 19, 2017 16:12 |
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Lasher posted:That synergy just completely passed me by! That's great! That was me and it was the computer I was talking about, yeah. I got Joule and I actually like her a bunch. Her weapon will prioritize enemies over healing her turret and enemies will concentrate on it rather than her. So best thing I've found is basically to dance and jump around enemies while popping whichever ability she's got equipped. Faster firing rate is pretty dang good and the cooldown is fast. Also holy poo poo Daisy is awesome.
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# ? Aug 19, 2017 16:41 |
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Is this game going to have mod support? I'd also like more bad guys that are easier to kill. Tons of cannon fodder
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# ? Aug 19, 2017 17:08 |
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Shooting a Swarmtrooper out of there flips and tumbles and watching them ragdoll a fair ways will never get old. Also did you know that all the agents actually move and jump at the same rate? Some just *look* like they move slower.
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# ? Aug 19, 2017 20:16 |
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Zaa Boogie posted:Shooting a Swarmtrooper out of there flips and tumbles and watching them ragdoll a fair ways will never get old. This reminds me of how races in MMOs move. The big ones always look like they move slower than the small ones because they have to adjust their animation so all of them move at the same speed even though they're built very differently. So like in WoW a gnome will look like a tiny speedster and a tauren will look like the slowest lumbering ox.
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# ? Aug 19, 2017 20:20 |
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Viridiant posted:This reminds me of how races in MMOs move. The big ones always look like they move slower than the small ones because they have to adjust their animation so all of them move at the same speed even though they're built very differently. So like in WoW a gnome will look like a tiny speedster and a tauren will look like the slowest lumbering ox. In guild wars 2 I couldn't play a Norn, even with how badass they are.
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# ? Aug 19, 2017 20:53 |
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More than needing to reclaim, what bugs me about all the piles of Legion stuff cropping up in the world is their habit of- A: Showing up within aggro range of where you spawn in. That's just obnoxious "Okay what am I going to do today-oh there are fracking expliosions under my feet already". B: How often they have cross coverage with eachother. "Oh there is a hate machine and drop pod launcher loving with me while I try to disable this Fracker" C: How overkill some of these are. Like the drop pod launcher firing drop pods on top of you when you want to hack it. And will keep dropping pods on top of itself for five solid minuts before you say gently caress skilled gameplay or clearing breathing room, time to use Yeti to smash the Y button I guess. But yes, them refreshing when you go back to base, the only way to change cars/agents, makes the above even more obnoxious. Even ignoring the stuff like "There I got all of Relic's stores back again-oh I'm missing some already?". Unrelated to that, but related to videogame health in general. I wish games made fodder enemies have mercy rules where if you headshot them for 90% of their health, just have them loving die. It's a bitch in Mass Effect, it's a bitch here, why put ten levels into better crits when a headshot still leaves the bottom of the barrel enemies alive due to scaling, gently caress. Zaa Boogie posted:Shooting a Swarmtrooper out of there flips and tumbles and watching them ragdoll a fair ways will never get old. I'm mixed on Daisy. If she didn't have a trillion shields I wouldn't be using her so much now that I've got her from how slow she is to actually kill things at times. "Okay, so my gun overheated again, let's use that ramming speed and higher melee damage I have during her cooldown special!.. come on, shoulde check, gun swing... come on... you're a loving swarm trooper recolor why are you still alive." And this is dropping the difficulty down to five or so to give my latest batch of newbies breathing room. Because they are "Only" level 10+ Really, really good at giving breathing room for the team though. So even though she's not living up to her murderous reputation she's still getting poo poo done for me consistently. Go figure roller derby girl is the "Slow but steady" fighter for me to set things up for Pierce to clean house with his tiny SMG. (I am very glad Pierce is good. His ranked enemy damage keeps him relevant long term too) Section Z fucked around with this message at 21:20 on Aug 19, 2017 |
# ? Aug 19, 2017 21:16 |
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Timotheous Venture posted:I don't have the game so I can't test it, but I saw a things-I-wish-I'd-known article about AoM stating that Legion reclaims an outpost whenever you go back to your base/hub. Apparently the developers wanted to encourage you to stay out in the world or something. Yeah, that's not happening here. I claimed the southwest Outpost (the one that requires a Master Programmer to take over), did the Relic mission for that outpost, ran out to the central outpost to deal with a golem near there, and by the time I'd finished killing the golem, the southwest Outpost was back under Legion control. Never went to the Ark at any point between capturing it and losing it. Also, this is on the PS4 version for what little it matters.
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# ? Aug 19, 2017 21:21 |
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# ? Apr 25, 2024 23:20 |
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My vehicles never show up with the skins I assign. Do I have to do something different? And what gives Intel for global conflict stuff? I'm all out.
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# ? Aug 20, 2017 00:33 |