|
Reality Winner posted:Why is everything so bland? Why voice the main character when he is the most boring person imaginable? Why do all my companions get mad when i pick anything other than the goody two shoes line? Why do the radio stations have so few songs? Why is Preston Garvey making me the boss of the minutemen after knowing me for thirty seconds? Why tie everything in to my son who I personally do not give a poo poo about? The Voice Direction in this game is stunning. The guy who played Kellog didn't even know he was in a Fallout game until someone asked him about it a few months after the game's release. Listen to Preston when you first meet him picking off raiders the Concord set-piece: HE EMOTES! IT'S WONDERFUL! And then you step insode and HE NEVER EMOTES AGAIN, EVEN AS HE'S TELLING YOU HE'S CONTEMPLATING SUICIDE. Brian T. Delaney's (Male Sole Survivor VA) delivery is so wooden that I'm convinced he either dropped after a cold read of the script and they just kept it anyway, they ran out of money and kept the cold reading, or the sound department done goofed and put the wrong files into the game. To her credit, Courtenay Taylor (Female Sole Survivor VA) does a MUCH better job, and even manages to salvage a few scenes though sheer force of charisma.
|
# ? Aug 18, 2017 02:24 |
|
|
# ? Apr 24, 2024 09:43 |
|
I like male survivors little grunts and "Hello!" when he's drunk.
|
# ? Aug 18, 2017 02:29 |
|
Even though she's just a pop-culture reference, Cricket should have been the main character. Fallout 5: The Quest For More Jet.
|
# ? Aug 18, 2017 02:32 |
|
Do you mean to Men in Black's "Noisy Cricket" or something else?
|
# ? Aug 18, 2017 02:37 |
|
Honestly, I think the next game should just have a personal overarching story that includes a journey across a world with lots of small areas with their own little stories rather than having a big, epic, regionwide effect. I genuinely don't think they can really handle bug stories.
MikeJF fucked around with this message at 02:51 on Aug 18, 2017 |
# ? Aug 18, 2017 02:45 |
|
Remora posted:I've said it before and I'll say it again. Bethesda for the gameplay, Obsidian for the story and setting. Actually, also obsidian for the gameplay.
|
# ? Aug 18, 2017 02:48 |
|
Reality Winner posted:The engine is really good. Combat is pretty good, modding is decent, workshops are not really my thing, but they're well done. Not having skill points was good, though I find a lot of the perks to be boring. The setting is okay, though I much prefer the desert settings of 1/2/New Vegas. They were so, so close to a really great game. Yeah, I would love a better-written story in this engine. To wit: quote:Why is everything so bland? Why voice the main character when he is the most boring person imaginable? Why tie everything in to my son who I personally do not give a poo poo about? I half suspect Bethesda had no idea about necessary deadlines for voice work and the system was still in flux when they canned the script for recording. They had no clue what the player would be capable of or excited about, so they were nothing. The son was impetus to meet all the factions as quickly as possible, but they leaned way too hard on that. You can get, like, the entirety of the story going if you just wake up, your spouse is frozen and shot, the baby is gone, and you have no idea what the gently caress. You can still get pointed to Diamond City, have Nick recover an old camera feed in 111 and say "well poo poo, Kellogg" and then you keep going. quote:Why do all my companions get mad when i pick anything other than the goody two shoes line? The critical-path companions are all of the Two Good Shoe variety, generally. Codsworth is expecting you to be Ward and/or June Cleaver, within the limits of what he's programmed to find outrageous, Preston is... Preston, Piper is plucky_girl_reporter.esp, and Valentine's got a heart of gold and several other metal-themed attributes. Cait, McCready, Hancock, and Strong are all a little shadier in their own particular way but they're not obvious. I expect you were supposed to make your actual choice of who you wanted to side with along with factions? quote:Why do the radio stations have so few songs? I think there might be an occasional bug that makes some of them loop more frequently or puts some behind a plot lock that never clears? At the end of the game there are three dozen songs on Diamond City Radio and five more if you've found Magnolia, which is more than Fallout 3 and New Vegas put together. Though of course more radio songs are one of the easiest mods to make. Unless this is about Radio Freedom, which is really more of a quest channel than a music thing. quote:Why is Preston Garvey making me the boss of the minutemen after knowing me for thirty seconds? Because as far as he knows, as of those thirty seconds there are two (2) surviving Minutemen, him and Sturges. If you actually pull off the mission he sends you on, he will kill for you, and Sturges is already in Sanctuary to take orders.
|
# ? Aug 18, 2017 03:27 |
|
MikeJF posted:Honestly, I think the next game should just have a personal overarching story that includes a journey across a world with lots of small areas with their own little stories rather than having a big, epic, regionwide effect. I genuinely don't think they can really handle bug stories. That's not Bethesda's style. They do huge plots that encompass the entire map (if it isn't used for a main plot it's left fairly empty). Also the player character is always The Chosen One.
|
# ? Aug 18, 2017 03:50 |
|
Glazius posted:
Part of the problem is that a full third of Diamond City Radio's setlist is recycled from Fallout 3, and it's pretty easy to get sick of the radio when you've heard one out of every three songs a hundred times before. It doesn't help either that the announcer is a lot worse than either Three Dog or Mr. New Vegas.
|
# ? Aug 18, 2017 04:21 |
|
HEY EVERYBODY DID THE NEWS GET AROUND
|
# ? Aug 18, 2017 04:24 |
|
Acebuckeye13 posted:Part of the problem is that a full third of Diamond City Radio's setlist is recycled from Fallout 3, and it's pretty easy to get sick of the radio when you've heard one out of every three songs a hundred times before. It doesn't help either that the announcer is a lot worse than either Three Dog or Mr. New Vegas. I like Travis.
|
# ? Aug 18, 2017 04:42 |
|
Radio Freedom is most useful for knowing when it is safe to go into a place you called an artillery barrage into
|
# ? Aug 18, 2017 05:48 |
|
Mostly I'm really tired of Uranium Fever
|
# ? Aug 18, 2017 05:56 |
|
Personality is great, though.
|
# ? Aug 18, 2017 09:38 |
|
Travis is really good as long as you don't do his quest.
|
# ? Aug 18, 2017 14:20 |
|
Travis is good because Sheng Kowalski. Still tickles me that the best DJ is a computer simulation of a half asleep Wayne Newton.
|
# ? Aug 18, 2017 14:34 |
|
the thing I always find the most stupid is how the settlements and your abilities around them are not connected to the story at all here you have a person with what is essentially a functional GECK; the bordering supernatural ability to construct/deconstruct, plant crops, all kinds of poo poo that could truly alter poo poo in a way nothing else has thus far so of course our ability to alter things is limited to who on earth we want to shoot and blow up. We can't mediate, we can't subvert, we can't choose uncertain peace, anything but BLOW UP AND KILL BROSEF; WOOF WOOF Floppychop posted:That's not Bethesda's style. They do huge plots that encompass the entire map (if it isn't used for a main plot it's left fairly empty). Also the player character is always The Chosen One. like, it is pretty loving pathetic that their high-point to date remains Morrowind for world-building and verisimilitude but whatever. apparently no-one gives a poo poo
|
# ? Aug 19, 2017 17:53 |
|
Even comparing Fallout 4 to their most recent game before it, Skyrim, it kind of feels lacking. Skyrim has different holds with at least one major town in each and your crime is tracked separarately for each hold. Fallout 4 has Diamond city as the only major settlement with very few minor settlements. Only Covenant really comes to mind.
|
# ? Aug 19, 2017 18:19 |
|
Someone want to explain to me, again, how these east coast jerks, who are apparently swimming in pre-war money, never mind how Fallout 3 was set where you could probably find the loving presses, still decided to use bottle caps, in spite of being removed by thousands of miles from The Hub? New Vegas should have made more of an argument about currencies beyond "bottle caps are the most stable-set because water."
|
# ? Aug 19, 2017 20:15 |
|
Jeff Goldblum posted:Someone want to explain to me, again, how these east coast jerks, who are apparently swimming in pre-war money, never mind how Fallout 3 was set where you could probably find the loving presses, still decided to use bottle caps, in spite of being removed by thousands of miles from The Hub? I thought the back story to NV was that NCR scrip used to be the predominant currency, but their war with the brotherhood damaged their economy to the point that people started using the water backed caps again.
|
# ? Aug 19, 2017 20:21 |
|
Keeshhound posted:I thought the back story to NV was that NCR scrip used to be the predominant currency, but their war with the brotherhood damaged their economy to the point that people started using the water backed caps again. less damaged their economy and more brotherhood blew up their gold reserves.
|
# ? Aug 19, 2017 20:31 |
|
Keeshhound posted:I thought the back story to NV was that NCR scrip used to be the predominant currency, but their war with the brotherhood damaged their economy to the point that people started using the water backed caps again. Yeah, the Brotherhood of Steel managed to destroy all of the gold that was backing NCR's economy, so the currency defaulted to the value of water, which was still being traded for in bottlecaps. Because, somehow, the NCR never incorporated The Hub, water supplies or any traders.
|
# ? Aug 19, 2017 20:32 |
|
Plus the Mojave doesn't have a currency infrastructure so they're still on the water trade established by caravans before the ncr showed up
|
# ? Aug 19, 2017 20:50 |
|
Yeah, seeing as the player has access to all three currencies it's actually a kinda neat blending of gameplay and story integration F3 and 4 had bottlecaps because they're cargo cult Fallout~
|
# ? Aug 19, 2017 20:56 |
|
Jeff Goldblum posted:Yeah, the Brotherhood of Steel managed to destroy all of the gold that was backing NCR's economy, so the currency defaulted to the value of water, which was still being traded for in bottlecaps. Because, somehow, the NCR never incorporated The Hub, water supplies or any traders. The Hub is canonically an NCR state by Fallout 2, it's just that the water traders have so much political power that the NCR authorities could never really do much to rein them in. The Crimson Caravan is able to get away with straight-up indentured servitude in NV. You can expose some of their criminal dealings and drag them through NCR regulatory courts for years, which probably helps make the situation a bit better in the future, but it still makes total sense that the companies who run most of the country's infrastructure are able to more or less do whatever they want, including minting and issuing what amounts to company scrip. Think of it like railroad companies in the 1800s.
|
# ? Aug 19, 2017 21:11 |
|
Keeshhound posted:I thought the back story to NV was that NCR scrip used to be the predominant currency, but their war with the brotherhood damaged their economy to the point that people started using the water backed caps again. ...but New Vegas has pure water in Lake Mead, so they don't need the water traders. (The Colorado River feeds into Lake Mead, so presumably it's uncontaminated, ergo Vegas has all the water they need.)
|
# ? Aug 19, 2017 22:18 |
|
Gynovore posted:...but New Vegas has pure water in Lake Mead, so they don't need the water traders. (The Colorado River feeds into Lake Mead, so presumably it's uncontaminated, ergo Vegas has all the water they need.) Vegas has an abundance of clean water, which makes them ideal caravan trading partners with the Hub. Since the Hub has well established trade routes, it makes sense that the region would adopt a shared currency.
|
# ? Aug 19, 2017 22:30 |
|
Vegas has plenty of fresh water, but that doesn't mean all of NCR territory does or that the Lake Meade supply would be enough for all of New California (California is already dealing with water shortages today, in real life, and tapping distant water sources such as Lake Meade in order to supply fresh water to Cali is a pretty hot-button issue). I'm pretty sure tapping the Colorado to ship the water back to California is one of the major reasons the NCR wants the Dam so badly, along with the electricity. If anything, having to rely on the water corporations for economic stability would give the NCR even more reason to want Vegas, because the water supply from the Colorado could go a long way towards breaking the water merchants' stranglehold on the national economy. As for why Vegas uses a water-backed currency even though water is relatively easily available there - it requires both labor and risk to harvest it in significant quantities, it needs to be transported places, it has weight and volume, there is a real cost to obtaining it, and it's stable over the long term. It's certainly worth less than it would be in Death Valley or wherever, but its value is still greater than zero there. A commodity-backed currency is not a great idea by modern economic standards, but it's understandable why they'd do it, and why the NCR might have some difficulty convincing them to accept fiat currency after they've been using a water-backed one for going on 200 years now. Caps are also used as scrip by the Hub trading corporations, who are the biggest players in what passes for international trade in the Fallout-verse, so it makes sense that areas they trade with would have an incentive to use their currency.
|
# ? Aug 19, 2017 22:32 |
|
It makes me sick how much potential was wasted with Drumlin Diner. Number one. If you get the speech checks, Wolfgang and Simone basically hang out with Trudy and Patrick. They still never say a word to each other. Are you telling me you can't even develop the faintest hint of a storyline between the drug dealers and the diner owners? You can't develop the smallest iota of a plot? Number two. When Carla hangs out there, you can have as many as three separate merchants in one place. That's more than most of my settlements in each of my playthroughs. And there's a perfectly good settlement nearby, Starlight Drive-In. Why the hell can't you, like, annex Drumlin Diner? Start building residential settlements around the obvious good trading post for a while in most directions?
|
# ? Aug 20, 2017 04:10 |
|
all the effort of plot for Fo4 was used in far harbor so yeah
|
# ? Aug 20, 2017 04:32 |
|
Reality Winner posted:Why is Preston Garvey making me the boss of the minutemen after knowing me for thirty seconds? This bothered me a lot. It would have made more sense if the guy was too old or wounded or something but nope, a perfectly able bodied military man submits to a complete stranger minutes after meeting him.
|
# ? Aug 20, 2017 04:45 |
|
MoreLikeTen posted:This bothered me a lot. It would have made more sense if the guy was too old or wounded or something but nope, a perfectly able bodied military man submits to a complete stranger minutes after meeting him. It makes more sense once you learn he's suicidally depressive, but they do that so poorly it doesn't fit in.
|
# ? Aug 20, 2017 06:11 |
|
If Preston actually sounded like he was thirty seconds from putting his laser musket in his mouth, yeah, some of his decision process would make sense.
|
# ? Aug 20, 2017 06:58 |
|
horse mans posted:It makes me sick how much potential was wasted with Drumlin Diner. I'm of the opinion that rather than give you, what is it 40? different settlement locations they should have just given you one, and then had you collect settlers from all over like with the vault-tec guy and the special vendors. Gynovore posted:...but New Vegas has pure water in Lake Mead, so they don't need the water traders. (The Colorado River feeds into Lake Mead, so presumably it's uncontaminated, ergo Vegas has all the water they need.) That's irrelevant to it's utility as currency; there's a town in Columbia that used bricks of cocoa as their medium of exchange after the military drove out the FARC before they could sell it. All that matters is that people value it, and all the better if that value is stable. Keeshhound fucked around with this message at 07:52 on Aug 20, 2017 |
# ? Aug 20, 2017 07:42 |
|
Keeshhound posted:I'm of the opinion that rather than give you, what is it 40? different settlement locations they should have just given you one, and then had you collect settlers from all over like with the vault-tec guy and the special vendors. Eh, there's a certain amount of frustration already about finding cool places and not being able to build there. But another reason is that they wanted you to have smaller settlements because the engine couldn't really handle big ones that well. Vault 88 had it easiest on limit because it removed you from the regular worldspace entirely.
|
# ? Aug 20, 2017 07:45 |
|
I kinda want to play this again since I never managed to finished it, but hell if I want to do all the necessary .ini fiddling again to make shooting feel all right. Like turning off VSync, fixing the uneven sensitivity across x/y axes and so on.
|
# ? Aug 20, 2017 08:14 |
|
horse mans posted:It makes me sick how much potential was wasted with Drumlin Diner. Drumlin Diner is so half-assed. Trudy has no eat-sleep cycle, she just stand behind the counter 24/7. I get the feeling that, late in development, they decided that the northern area needed a decent merchant and slapped it down.
|
# ? Aug 20, 2017 08:15 |
|
Gynovore posted:Drumlin Diner is so half-assed. Trudy has no eat-sleep cycle, she just stand behind the counter 24/7. Also, she's really happy that Wolfgang is dead, and wants to make sure you know about it.
|
# ? Aug 20, 2017 15:13 |
|
The whole game is like that. You can blame ambition if you're kind and incompetence if you're not, but the game has almost no clever moments, no depth, no soul. It feels like a game that's only just left Beta, tbh. And the fact that they never bothered to go back and fix it the way they did 3 is seriously pathetic. I mean, Far Harbour shows that they have the ability to do better; they just don't.
|
# ? Aug 20, 2017 19:19 |
|
|
# ? Apr 24, 2024 09:43 |
|
Bethesda? More like Beta-testa
|
# ? Aug 20, 2017 19:29 |