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HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Fargin Icehole posted:

Playing it on the PC, and somebody recently released 50 new side ops with a little flavor text, so you get something like "Rescue the Filmmakers" or instead of RESCUE PRISONER 03. They're actually pretty challenging, and when you have all the weapons, you tend to just make your own difficulty if you're bored.

The starting assault rifle is enough to break the bloody game, especially on PC with a mouse.

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Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Lethal Laser has released a hotfix to make sure the tutorial text is in english, which should help the playability of the game a lot.

Blattdorf
Aug 10, 2012

"This will be the best for both of us, Bradley."
"Meow."

The White Dragon posted:

why does the slow steam browser bug keep happening to me? i keep having to flush the download cache, but then it just happens all over again

I keep getting this, too. And the browser just hangs randomly.

Scalding Coffee
Jun 26, 2006

You're already dead

Or is it Sputnik posted:

A small caveat: if you're going into OTR from DR2, be aware that they changed survivors to be made of loving paper and so they need to be babysat for their entire escorts.
Two quick steps will bring all your survivors to the base without any trouble.

Xaris
Jul 25, 2006

Lucky there's a family guy
Lucky there's a man who positively can do
All the things that make us
Laugh and cry

Captain Foo posted:

Lethal Laser has released a hotfix to make sure the tutorial text is in english, which should help the playability of the game a lot.

Bought it, and refunded it an hour later. Honestly I really do like TD games and very forgiving with even mediocre ones. And I think this game has a lot of promise but the Unity jank and and poor lack of polish and explaination of well, anything, takes this game into unplayable territory imo. Literally the text is way too big and all the pop-ups or notes get cut off halfway through when there is anything, the entire upgrade and chip system makes no god drat sense. I literally got a chip that says "Rarity Lvl1" with a little yellow circle that has +0.1 number at the bottom corner, literally no text or anything else on it. Ok, great, what the gently caress is that supposed to do? Ok I guess I can drag it onto a tower thing, but now its locked in and can't remove it and now I've upgraded a tower with a little but it doesn't say anything about it??? What the gently caress do any of these upgrades do? It seems to start off introducing mechanics but then just throws the whole kitchen sink and was just overwhelming. Not to mention the scrolling was horrible and you can't use mouse look to move around and if you place any towers in the bottom of your screen, you get that lovely janky bare-bones HUD pop up bar which prevents you from really clicking them.

It's like the dev had some elaborately good ideas in their heads on making things that all made perfect sense to them, but then completely forgot that everyone playing this is not them and didn't include much in how to teach this to players in any meaningful way (and mostly not even at all)

Xaris fucked around with this message at 23:38 on Aug 19, 2017

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Xaris posted:

Bought it, and refunded it an hour later. Honestly I really do like TD games and very forgiving with even mediocre ones. And I think this game has a lot of promise but the Unity jank and and poor lack of polish and explaination of well, anything, takes this game into unplayable territory imo. Literally the text is way too big and all the pop-ups or notes get cut off halfway through when there is anything, the entire upgrade and chip system makes no god drat sense. I literally got a chip that says "Rarity Lvl1" with a little yellow circle that has +0.1 number at the bottom corner, literally no text or anything else on it. Ok, great, what the gently caress is that supposed to do? Ok I guess I can drag it onto a tower thing, but now its locked in and can't remove it and now I've upgraded a tower with a little but it doesn't say anything about it??? What the gently caress do any of these upgrades do? It seems to start off introducing mechanics but then just throws the whole kitchen sink and was just overwhelming. Not to mention the scrolling was horrible and you can't use mouse look to move around and if you place any towers in the bottom of your screen, you get that lovely janky bare-bones HUD pop up bar which prevents you from really clicking them.

It's like the dev had some elaborately good ideas in their heads on making things that all made perfect sense to them, but then completely forgot that everyone playing this is not them and didn't include much in how to teach this to players in any meaningful way (and mostly not even at all)

Try the Commander mode first, I jumped right into Doctor and found it equally incomprehensible.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

ymgve posted:

Are the Dead Rising 1 psychopaths supposed to be garbage bullet sponges? Especially that motorcycle chick - only way I could kill her was by cheesing geometry and shooting her after climbing on poo poo.

I played DR: Remastered when it came out and forgot how loving obnoxious that boss fight is when you can't just grab the real mega buster to deal with it.

Olive!
Mar 16, 2015

It's not a ghost, but probably a 'living corpse'. The 'living dead' with a hell of a lot of bloodlust...
I didn't even know they remastered Dead Rising.

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.
He probably means the PC version which must've gotten some quality touches.

C.M. Kruger
Oct 28, 2013
CASUALTIES.
http://store.steampowered.com/app/346930/Deadhold/
https://www.youtube.com/watch?v=QIv8FiZvJzI

lazorexplosion
Mar 19, 2016

Offworld Trading Company is pretty dang good.

Shrecknet
Jan 2, 2005


So as an owner of the very excellent Slayaway Camp, I got a coupon for SPACE TYRANT, which I investigated and picked up.

It's... goodish. Simplistic so far, but good. It's RTS/ABS stuff that doesn't have too much to show for itself, there's a neat "your whole fleet shares 1 power bar, you can fire off stuff based on how much power you have overall, and smaller effects use less power" mechanic, but the real draw is the exploration and flavor.

You get trading cards that you can use turn-to-turn, with the cards being paid for by crystals, which you get from conquering crystal worlds. Shipyards need gold, gotten from conquering gold worlds, etc.

The whole thing is pretty charmingly animated, and I enjoy the reversal of play that has you enslaving and dominating every world you come across (even if, mechanically, it's the same as liberating them). VERY light RPG elements (when you conquer a planet, it often gives you two choices in the vein of "There's a pacifist religion on this planet that will not take up arms and fight for us. What shall we do? (1) Tax them into debtor's prison (2) Enslave them (3) Ignore them" with funny options for each.

I feel like if this feature list makes you SALTS (smile a little, then stop), you will like SPACE TYRANT

quote:

Features
  • Tactical combat!
  • Strategic scheming!
  • Grimdark grimness!
  • No cultural victories! No diplomacy! In Space Tyrant there can be only slaughter!
  • Tons of excellent space cards to play!
  • Space aliens!
  • Space police!
  • Simplified, easy-to-grasp 5X (eXplore, eXploit, eXpand, eXterminate and eXsanguinate!)
  • Swift gameplay means quick deaths and lightning-fast victories!
  • Hours upon hours of space strategy delivered steaming-hot into your gaping tentacular maw-orifice, the way you demanded it!

Shrecknet fucked around with this message at 02:56 on Aug 20, 2017

Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius
Prey only lets me have 20 save slots, this is bullshit. As someone who creates so many saves that every Fallout/Elder Scrolls save folder becomes several gigs in size, I must protest this big government tyranny.

Olive!
Mar 16, 2015

It's not a ghost, but probably a 'living corpse'. The 'living dead' with a hell of a lot of bloodlust...
Have you ever actually loaded a save from 20+ saves ago?

Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius
No, but what if I needed to someday?

Olive!
Mar 16, 2015

It's not a ghost, but probably a 'living corpse'. The 'living dead' with a hell of a lot of bloodlust...
Idk, if something happened and for some reason I had to reload a file so far back in that kind of game, I would probably just stop playing it instead.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Olive Garden tonight! posted:

Have you ever actually loaded a save from 20+ saves ago?
This kind of logic is how we end up with Ubisoft / modern AAA gaming's "nah, we'll just handle your saves for you. If you want to go back to a specific moment, just replay the whole game".

Olive!
Mar 16, 2015

It's not a ghost, but probably a 'living corpse'. The 'living dead' with a hell of a lot of bloodlust...

Xander77 posted:

This kind of logic is how we end up with Ubisoft / modern AAA gaming's "nah, we'll just handle your saves for you. If you want to go back to a specific moment, just replay the whole game".

:psyduck: That's a pretty big leap.

Anyway, it's pc gaming. If anything, can't you find where the saves are and back them up somewhere if it's that important?

Red Mundus
Oct 22, 2010
Oh god, why did I buy 20XX? Procedural roguelike megaman game should have clued me in right away so I only have myself to blame.

Nothing is balanced. I consistently get tons of damage powerups to the point where I can one shot every enemy then run into bosses that take ages to whittle down. I have so much money at all times that I can empty all shops and vending machines no problem, causing me to stack up on dozens and dozens of upgrades.

That's IF the level generator doesn't gently caress me and create a level that is either literally impossible to complete (a jump that can't be made) or spawning platforms and enemies in such a way that I'm forced into taking damage so much that unless I get enough hp upgrades to tank I just have to concede the level.

Also there are bullet hell bosses in a game where your hitbox is absolutely not designed for dodging bullets.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Olive Garden tonight! posted:

:psyduck: That's a pretty big leap.

The leap from "why would you need more than 20 save slots" to "why would you need more than 1 save" isn't really that great.

Olive!
Mar 16, 2015

It's not a ghost, but probably a 'living corpse'. The 'living dead' with a hell of a lot of bloodlust...
We'll just have to agree to disagree, because I think those are vastly different things.

Orv
May 4, 2011
Yeah, the question of how often do you load a save more than four or five saves back is a pretty reasonable question, and I assume most of the time, or even all of the time, the answer is never. That turning into well let's have one autosave managed entirely by the game is a gigantic leap and almost completely irrelevant.

ShadowMar
Mar 2, 2010

HERE IS A
GRAVEYARD
OF YOU!


the only times i've ever needed to reload from 20+ saves back were bethesda games, both vanilla and modded.

the paranoia those games give you for game stability will last a lifetime

Vasler
Feb 17, 2004
Greetings Earthling! Do you have any Zoom Boots?

Cojawfee posted:

Prey only lets me have 20 save slots, this is bullshit. As someone who creates so many saves that every Fallout/Elder Scrolls save folder becomes several gigs in size, I must protest this big government tyranny.

I too was upset when I discovered this. If I want to have 50 redundant backup saves then I should be able to! I had to take time to figure out what to delete once I hit the max number of slots. That was time I *wasn't* slaying nightmares and popping neuromods.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Xander77 posted:

The leap from "why would you need more than 20 save slots" to "why would you need more than 1 save" isn't really that great.

Having nineteen backups versus having zero is pretty different.

RBA Starblade fucked around with this message at 04:19 on Aug 20, 2017

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

ShadowMar posted:

the only times i've ever needed to reload from 20+ saves back were bethesda games, both vanilla and modded.

the paranoia those games give you for game stability will last a lifetime
Just yesterday, I quicksaved in FO4 as a Fat Man nuke was flying towards me.

After about 20 deaths to direct hits, I loaded to see it fly overhead.

Kiranamos
Sep 27, 2007

STATUS: SCOTT IS AN IDIOT

Cojawfee posted:

No, but what if I needed to someday?

Digital hoarding is almost as dangerous as the real thing, you know.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

SelenicMartian posted:

After about 20 deaths to direct hits, I loaded to see it fly overhead.

i'm sorry you had to experience spawning beneath the game world

Soul Glo
Aug 27, 2003

Just let it shine through

Kiranamos posted:

Digital hoarding is almost as dangerous as the real thing, you know.

The other day I found four dead cats in my Skyrim saves from last year :(

Guy Mann
Mar 28, 2016

by Lowtax
My house burned down because of my piles of ebooks.

Oxxidation
Jul 22, 2007
Playing Hellblade.

Ninja Theory developing the first horror game I like in 2017 is easily one of the weirdest things that has happened in this lethally weird year.

Turd Herder
May 21, 2008

BALLCOCK BALLCOCK BALLCOCK BALLCOCK

Xaris posted:

Has anyone tried Foxhole? I've been reminiscing and being nostalgic about good times playing Infantry Online in 00-02 and was sad that we'd probably never get another real top-down shooter that was even slightly popular again but this looks promising (minus lack of jetpacks, masers, exoskeletons, infiltrators, solo medic 30k bounty runs). Looks pretty good, I think I might give it a go despite being early-access still, just wondering if anyone else has any insight into it.

This is really fun game. It is what you want to make it though. It's not as much fun solo but jumping in with the goon group has been a blast.

So go ahead and jump into Road gently caress Squad and make the enemies cry.

Light Gun Man
Oct 17, 2009

toEjaM iS oN
vaCatioN




Lipstick Apathy

buglord posted:

Just bought Tower Unite and its cool and good, but the server populations are rather low and considering its still alpha, could potentially be DOA by the time it actually releases?

It's hard to say. There's usually like a couple hundred people on, if a patch just hit that day it hops up a few more hundred usually. It doesn't really seem like a lot but it's usually enough for me? Dunno, your experience may be different.

vorebane
Feb 2, 2009

"I like Ur and Kavodel and Enki being nice to people for some reason."

Wrong Voter amongst wrong voters
Furious Angels has gone from a strafing run game of pick apart the bits of cap ships to a twin stick like thing. I want a button that autoshoots directly ahead, but the new and a lot deeper arsenal you can get it very cool. You get a hovertank with both a chewy shotgun and a laser.

The 7th Guest
Dec 17, 2003

A concerning trend for single-player games in 2017: bad sales

Steamspy numbers:

Dishonored 2 853k (compared to 3.2m for the first game)
Nier Automata 514k
Outlast 2 191k (compared to 1.7m for the original)
Prey 376k
Sniper Ghost Warrior 3 108k (compared to 1m each for first two games)
Vanquish port 84k
The Surge 72k
Styx 2 48k (compared to 513k for the original game)
Rime 28k
Bulletstorm remaster 20k (compared to 378k for original game which itself was a flop)

On the smaller studio side:
Little Nightmares 116k
Yooka-Laylee 90k
Edith finch 71k
Sexy Brutale 31k
Nex Machina 19k
Strafe 18k
Signal from Tolva 9k
Get Even 9k

Now, some of the indie games were never going to get GREAT sales. Edith Finch's numbers are probably about what you would expect for a walking sim. But a lot of these games are just flat out bombs. The Surge selling less than a port of a way old xbox 360 game. Rime, in development for years, releases to a tepid response. Prey of course tanking right out of the gate (partly due to Bethesda neither marketing or giving out review copies). Nex Machina doing badly makes me sad.

At the very least for Platinum, 500k is good for a Japanese developer, and combined with console games, has salvaged their fate after the cancellation of Scalebound. Dishonored 2 at least will sell over a million lifetime and got an expansion DLC.

But man these are some bad bad numbers in general. I hope our future isn't endless MOBAs, card games, and multiplayer survival games that last about 3 weeks before the community bails, over and over again. Wolfenstein 2 save us!!!!

Jamfrost
Jul 20, 2013

I'm too busy thinkin' about my baby. Oh I ain't got time for nothin' else.
Slime TrainerS
They're not going to care too much if they're multiplatform and do well overall. Just a matter of work put into PC version being profitable with sales versus costs, right? Also, you can only compare numbers within the same timeframe. Don't compare game sales with games that have been out 4 months with games that have been out for 4 years.

Andrast
Apr 21, 2010


Quest For Glory II posted:

A concerning trend for single-player games in 2017: bad sales

Steamspy numbers:

Dishonored 2 853k (compared to 3.2m for the first game)
Nier Automata 514k
Outlast 2 191k (compared to 1.7m for the original)
Prey 376k
Sniper Ghost Warrior 3 108k (compared to 1m each for first two games)
Vanquish port 84k
The Surge 72k
Styx 2 48k (compared to 513k for the original game)
Rime 28k
Bulletstorm remaster 20k (compared to 378k for original game which itself was a flop)

I don't think you can compare numbers for games that have been out for years and have had multiple sales with heavy discounts to new games like that

Andrast fucked around with this message at 08:00 on Aug 20, 2017

MagusDraco
Nov 11, 2011

even speedwagon was trolled
Not to mention Nier Automata sold way above expectations.

Sulphagnist
Oct 10, 2006

WARNING! INTRUDERS DETECTED

Quest For Glory II posted:

A concerning trend for single-player games in 2017: bad sales

A lot of these can be chalked up to the game being marred by being rushed out the door into technical issues or bad marketing. Obviously publishers are bad at seeing these reasons because it's their fault and not the devs'. Especially the Arkane games suffered from this. But publishers are basically cargo cults, like movie producers, who see the trends they want to see. "See? SP games sell poorly and we can't even properly nickle-and-dime them with microtransactions! Everything's now a CCG!"

Sexy Brutale is depressing though, given how excellent it is.

Sniper GW3 is supposed to be trash and it outselling a decent sci-fi soulsalike is unfortunate.

But Bulletstorm remaster landing like a wet fart is exactly what Gearbox deserved for pricing it like a new AAA game.

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Oxxidation
Jul 22, 2007

SulphagneSocialist posted:

A lot of these can be chalked up to the game being marred by being rushed out the door into technical issues or bad marketing. Obviously publishers are bad at seeing these reasons because it's their fault and not the devs'. Especially the Arkane games suffered from this. But publishers are basically cargo cults, like movie producers, who see the trends they want to see. "See? SP games sell poorly and we can't even properly nickle-and-dime them with microtransactions! Everything's now a CCG!"

Sexy Brutale is depressing though, given how excellent it is.

Sniper GW3 is supposed to be trash and it outselling a decent sci-fi soulsalike is unfortunate.

But Bulletstorm remaster landing like a wet fart is exactly what Gearbox deserved for pricing it like a new AAA game.

Yeah, I think a lot of these sold poorly for reasons other than just being single-player. Prey was badly advertised. Dishonored 2 was terribly optimized. Rime was borderline vaporware and a weak Team Ico imitator. Et cetera.

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