Nintendo? This poll is closed. |
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Nintendon't | 45 | 22.73% | |
Nintendoomed | 22 | 11.11% | |
Nintendrone | 13 | 6.57% | |
Nintendovahkiin | 55 | 27.78% | |
Nintend'oh! | 63 | 31.82% | |
Total: | 198 votes |
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Cowcaster posted:you can't even tell it's really happening here until you look at it through the glasses, still seems perfectly sunny out and the thing is like half covered It was 94% covered where I was. I probably would have guessed it was something like 40% if I hadn't had glasses to look at it with.
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# ? Aug 21, 2017 23:55 |
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# ? Apr 25, 2024 16:33 |
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precision posted:lol i didn't even know We Happy Few had come out until i watched the new Jimquisition I saw a thing about it on the playstation blog and in the UK the PS4 version is £55 digital/£60 retail (and that's without the season pass/deluxe edition etc) i thought it was like a 5 hour indie thing
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# ? Aug 21, 2017 23:58 |
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Help Im Alive posted:I saw a thing about it on the playstation blog and in the UK the PS4 version is £55 digital/£60 retail (and that's without the season pass/deluxe edition etc) Its a procedurally generated rogelike survivor game
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# ? Aug 22, 2017 00:01 |
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The Moon Monster posted:It was 94% covered where I was. I probably would have guessed it was something like 40% if I hadn't had glasses to look at it with. 70% here and fully visible because of perfect thin cloud cover
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# ? Aug 22, 2017 00:02 |
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All I remember about that game was the GB Unfinished of it made it look really unfun
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# ? Aug 22, 2017 00:03 |
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In Training posted:Its a procedurally generated rogelike survivor game I saw gearbox is involved so I'm blaming them for this
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# ? Aug 22, 2017 00:05 |
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In Training posted:Its a procedurally generated rogelike survivor game HARD PASS
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# ? Aug 22, 2017 00:05 |
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If your game isn't a turn-based RPG with a fine-grained turn structure (i.e. 1 step = 1 turn, not the D&D/XCOM model), permadeath, and randomly generated level layouts, your game ain't a roguelike. And that's being generous and not even demanding an ASCII mode.
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# ? Aug 22, 2017 00:08 |
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Or as I liked to say before Caves of Qud forced me to reconsider, "if people would pay money for your game, it's not a roguelike."
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# ? Aug 22, 2017 00:09 |
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Tuxedo Catfish posted:If your game isn't a turn-based RPG with a fine-grained turn structure (i.e. 1 step = 1 turn, not the D&D/XCOM model), permadeath, and randomly generated level layouts, your game ain't a roguelike. its a roguelike if its on steam and has pixel graphics
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# ? Aug 22, 2017 00:10 |
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if you can die and have a bad save system, you just might be a roguelike
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# ? Aug 22, 2017 00:10 |
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There's a joke in here about how modern gaming has come to the point where the mere possibility that the player might actually fail needs a warning label. Which is fine, I just wish they hadn't appropriated the name of an existing genre to do it.
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# ? Aug 22, 2017 00:12 |
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From now on we should call them Failgames
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# ? Aug 22, 2017 00:12 |
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Tuxedo Catfish posted:If your game isn't a turn-based RPG with a fine-grained turn structure (i.e. 1 step = 1 turn, not the D&D/XCOM model), permadeath, and randomly generated level layouts, your game ain't a roguelike. It has the last two, which makes it a rogue lite at least. Most of the time people say rogue like they mean lite but that's because no one worth mentioning really cares
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# ? Aug 22, 2017 00:13 |
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I love how gorgeous the background is and how lovely and stuff the character models and animations are god bless shenmue, it's back!!!
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# ? Aug 22, 2017 00:14 |
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glam rock hamhock posted:It has the last two, which makes it a rogue lite at least. Actually, anyone worth mentioning calls their difficult platformer a platformer and then bathes in the tears of unsuspecting buyers.
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# ? Aug 22, 2017 00:14 |
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Or twin stick shooter or FPS or whatever other increasingly incompatible-with-procedural-generation genre you're going for.
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# ? Aug 22, 2017 00:16 |
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In Training posted:Its a procedurally generated rogelike survivor game I feel like anything involving literally any of these phrases is now a hard pass for me if only because it is currently being done to loving death Grapplejack posted:I love how gorgeous the background is and how lovely and stuff the character models and animations are I was excited for Shenmue 3 back when I backed it on Kickstarter. But since I discovered Yakuza 0, I have almost zero interest in Shenmue. Yakuza now feels like the path Shenmue could have taken. That being said I am glad the guy can finish his series and I'll still definitely play it, I just hope those character models get a huge facelift DLC Inc fucked around with this message at 00:25 on Aug 22, 2017 |
# ? Aug 22, 2017 00:22 |
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i want to play dead cells but i don't wanna play a game that's still in early access
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# ? Aug 22, 2017 00:25 |
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homeless snail posted:From now on we should call them Failgames
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# ? Aug 22, 2017 00:25 |
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When I started seriously playing fighting games (so like a few months ago) I realized that these were the first games I had played that were not designed to reward me with inevitable triumph if I put enough time into them, and if I were to enjoy them I would have to find fulfillment in a journey of struggle and learning without end. Like, even Dark Souls has a definitive end and test of mastery. I guess it's actually probably a good time in my life to be internalizing that from a game Edit: Oh, I guess I played Dota before. But there is no fulfillment to be found in there, only despair
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# ? Aug 22, 2017 00:26 |
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I hate the arkbird mission in AC5
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# ? Aug 22, 2017 00:27 |
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CharlieFoxtrot posted:When I started seriously playing fighting games (so like a few months ago) I realized that these were the first games I had played that were not designed to reward me with inevitable triumph if I put enough time into them, and if I were to enjoy them I would have to find fulfillment in a journey of struggle and learning without end. Like, even Dark Souls has a definitive end and test of mastery. Hell yeah man, welcome aboard.
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# ? Aug 22, 2017 00:28 |
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Despite what people say, Shenmue is a very different game than Yakuza. Yakuza is a game for people that hate all the weird poo poo that no other open world game has done that made Shenmue unique.
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# ? Aug 22, 2017 00:31 |
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In Training posted:I hate the arkbird mission in AC5 It was designed to be a symbol of hope... https://www.youtube.com/watch?v=JY05PJhn5eA
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# ? Aug 22, 2017 00:32 |
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Steam says I've played Pillars of Eternity for 170 hours, but that's including loading screens and my wife playing for 30 or so hours That's still by far the most I've played a single-player game with an endpoint since Persona 4 (think it took me 80 hours) e: I could have chopped off literally 20 hours if I used console commands to teleport to hand in quests tho, i hope Pillars 2 has better load times or more specific fast travel (like "I want to go to this building in this district")
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# ? Aug 22, 2017 00:32 |
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In Training posted:Its a procedurally generated rogelike survivor game This disappointed me so loving much after the promising initial reveal.
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# ? Aug 22, 2017 00:33 |
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glam rock hamhock posted:Despite what people say, Shenmue is a very different game than Yakuza. Yakuza is a game for people that hate all the weird poo poo that no other open world game has done that made Shenmue unique. Gone Home is more of what I remember and love about Shenmue than Yakuza, if that makes any sense.
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# ? Aug 22, 2017 00:33 |
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CharlieFoxtrot posted:When I started seriously playing fighting games (so like a few months ago) I realized that these were the first games I had played that were not designed to reward me with inevitable triumph if I put enough time into them, and if I were to enjoy them I would have to find fulfillment in a journey of struggle and learning without end. Like, even Dark Souls has a definitive end and test of mastery. The lasting lesson of fighting games is that sometimes you'll just always be terrible and you should give up hope. Mobas have the same lesson, except instead of just you it's everyone.
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# ? Aug 22, 2017 00:34 |
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The age old tactic of complaining about it online meant I cleared it on my next try
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# ? Aug 22, 2017 00:35 |
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DLC Inc posted:I was excited for Shenmue 3 back when I backed it on Kickstarter. But since I discovered Yakuza 0, I have almost zero interest in Shenmue. Yakuza now feels like the path Shenmue could have taken. That being said I am glad the guy can finish his series and I'll still definitely play it, I just hope those character models get a huge facelift I just want to know what the gently caress happened in that cave. I'd also like to play a remastered shenmue 2 so I can see Kowloon walled city with 2017 graphics
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# ? Aug 22, 2017 00:38 |
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nachos posted:I just want to know what the gently caress happened in that cave. I'd also like to play a remastered shenmue 2 so I can see Kowloon walled city with 2017 graphics most people would benefit from a Shenmue 2 re-release or remaster because god only knows what the gently caress happened
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# ? Aug 22, 2017 00:41 |
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exquisite tea posted:Gone Home is more of what I remember and love about Shenmue than Yakuza, if that makes any sense. I almost said the same thing when I posted, so yeah, that is 100% accurate
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# ? Aug 22, 2017 00:44 |
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glam rock hamhock posted:Despite what people say, Shenmue is a very different game than Yakuza. Yakuza is a game for people that hate all the weird poo poo that no other open world game has done that made Shenmue unique. Actually, Yakuza is a game for people who enjoy fun gaming experiences and not tedious and boring ones.
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# ? Aug 22, 2017 00:55 |
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to this day i'm not quite sure how shenmue garnered such a cult following. it was weird and unique, sure, but it was also repetitive and not particularly fun or interesting? was 2 a lot better or something
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# ? Aug 22, 2017 01:01 |
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Weird and unique are good qualities, sometimes enough to carry the entire project.
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# ? Aug 22, 2017 01:04 |
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exquisite tea posted:Weird and unique are good qualities, sometimes enough to carry the entire project. It also felt extremely earnest, which can also carry less than good games. See: swery's entire career
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# ? Aug 22, 2017 01:06 |
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I remember being able to play a videogame inside a videogame in Shenmue really blew my mind at the time. It also had a really great soundtrack.
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# ? Aug 22, 2017 01:08 |
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Cowcaster posted:to this day i'm not quite sure how shenmue garnered such a cult following. it was weird and unique, sure, but it was also repetitive and not particularly fun or interesting? was 2 a lot better or something Shenmue made virtual tourism a thing in like 1999. That poo poo was mind blowing.
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# ? Aug 22, 2017 01:10 |
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# ? Apr 25, 2024 16:33 |
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Shenmue is one of the few open world games that actually fully created it's works. There's more stuff to interact in just the house of the main character in this Dreamcast game than most modern open world games put in their entire city. It's janky as hell and extremely slow paced but if you can get sucked in by it's magic, there's nothing else like it. Yakuza is a good game but they are not going for even close to the same thing despite some surface similarities.
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# ? Aug 22, 2017 01:12 |