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Some games are just loving nightmares to play if ported from PC or if developed for cross-platform. I guess from playing PC games forever I always thought developers did what ropekid stated where you develop for PC first then have a different team port over. I mean pillars for console does look pretty good I guess and if console players have never played nor heard of it then I hope they pick it up and play the poo poo out of it. But to me playing a crpg like pillars is a purely PC experience. And I'm sure that stems from strictly playing those games on PC for 20 years. I can think of two games on my PS4 that I also have on my PC where I wish I never pulled the trigger. Diablo 3 and invisible inc. invisible Inc is ok. It's just cycling through inventory and movement spaces, selecting characters. Diablo 3 it's pretty much everything. Inventory, menus, even triggering certain abilities will net unforseen circumstances like flying across the loving screen. With a mouse you just click where you want to leap to. So easy. Even in Witcher 3 on console going through all the menus and inventory was sort of a hosed up mess. So yeah I'm glad the pillars team is keeping it old-school. None of my business of course but I assume it was a Paradox idea considering they're porting all of their games minus the ones they actually develop in house.
GrumpyGoesWest fucked around with this message at 07:35 on Aug 26, 2017 |
# ? Aug 26, 2017 07:33 |
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# ? Apr 25, 2024 00:41 |
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rope kid posted:"How would this work on a console?" and my answer is always, "I don't know or care." This is why you guys are the best. Another company that did this quite well was the Divinity Original sin guys, they just straight up made 2 separete interfaces, and things like inventory and crafting work differently in both.
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# ? Aug 26, 2017 07:48 |
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Eddain posted:Mass Effect Andromeda limited you to 3 hotkeys and took away your control over squadmate abilities as well. What does this have to do with anything? Mass Effect has always been a console series, and controllers didn't suddenly lose a large amount of buttons in the generation transition... EDIT: Glad to hear that the primary concern is for PC players with the development of Deadfire. Speaking of which, it makes me wonder how far Obsidian is with the talks with potential publishers for the game, and what the contract for the port of the original looks like. Considering Paradox is putting in all of the resources, I expect they also want to reap most of the profits for their labor there. But I don't know how this stuff works behind the scenes. Fair Bear Maiden fucked around with this message at 07:56 on Aug 26, 2017 |
# ? Aug 26, 2017 07:53 |
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Eddain posted:Mass Effect Andromeda limited you to 3 hotkeys and took away your control over squadmate abilities as well. That didn't even have to do with KB/M, it was them trying to align the SP with the multiplayer. They took away pausing in ME:A as well along the same lines. I actually started reaching over to my keyboard to switch combat profiles because the controller mapping was so bizarre.
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# ? Aug 26, 2017 09:11 |
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rope kid posted:We've already shown a village, Tikiwara, that has dramatically different architecture. Queen's Berth is the Vailian district, the bathhouse was built by the Vailians, and Arkemyr is an Aedyran who built his manor in the city. Serpent's Crown, The Gullet, and the Sacred Stair are all almost entirely Huana architecture.
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# ? Aug 26, 2017 10:07 |
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Is there an official map for the whole of Eora yet?
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# ? Aug 26, 2017 18:11 |
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moot the hopple posted:Is there an official map for the whole of Eora yet? i think they said there's no plans to ever make one
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# ? Aug 26, 2017 18:12 |
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AriadneThread posted:i think they said there's no plans to ever make one I kinda like this, reminds me of Richard Morgan books. ...also reminds me of that bit in Reamde where a geologist complains about how implausible fantasy maps are.
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# ? Aug 26, 2017 18:35 |
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Scorchy posted:If the UI is done in a more extensible format this time, I'd probably spend some time poking at it to mod a more tablet friendly interface. I have a Surface and I've always thought these games could work well. Civ V did quite a good job of it and that was at least as complicated. See rope kid, it's for that sort of things that you need to push a SDK or some kind of mod-friendliness for PoE2.
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# ? Aug 26, 2017 20:48 |
I didn't hear anything about not compromising to make sure it's portable to a tabletop boardgame What I'm saying is, turn based
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# ? Aug 26, 2017 20:52 |
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The TTRPG doesn't share much, mechanically, with the CRPG. Also, a lot of us would love to make a turn-based tactics Pillars game.
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# ? Aug 26, 2017 21:02 |
Oh I was thinking more like a dungeon crawler style tabletop game Please feel free to compromise for that
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# ? Aug 26, 2017 21:52 |
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Turn based strategy game set in the Saints War
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# ? Aug 26, 2017 22:04 |
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Gimmie a Tyranny game about some massive cross faction war and make it all turn based and tactical and poo poo.
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# ? Aug 26, 2017 22:26 |
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rope kid posted:The TTRPG doesn't share much, mechanically, with the CRPG. A lot of us hope you get to do so, someday! Just got into the White March on my current playthrough. Playing a Bleak Walker Death Godlike who acts like a robot/alien (but one who does the Right Thing, so mostly Rational/Cruel/Stoic with a dash of Aggressive)
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# ? Aug 26, 2017 22:37 |
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Finally stuck too it and played through the entire game and dlc. Thought it was pretty good, I really like the ending slides and how they gave closure for alot of the major quests and companions. Game was pretty hard till I got my main guy lvl 16 and I could buy lvl 15 adventurers and with reloads make a whole bunch of classes to play with the system. After this the game was super easy even with the boosted enemies. I didn't boost WM2 because I wanted to just play through the story without hard fight but with the knowledge I learned right after it I could of respecced my party to easily power through it. The big thing was making my two tanks, tanky and hit hard just not fast. I played on potd because larger fights are more fun. My party was paladin, riposte rogue tank, barb(replaced by ranger in WM), wizard, priest, druid. I'll prob replay it sometime before the sequel comes out because the combat was alot of fun. Tenzarin fucked around with this message at 05:07 on Aug 27, 2017 |
# ? Aug 27, 2017 05:03 |
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funmanguy posted:Gimmie a Tyranny game about some massive cross faction war and make it all turn based and tactical and poo poo. Yeah XCOM2, only on Eora (and with better strategy layer). Here's your keep management.
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# ? Aug 27, 2017 10:51 |
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whens the pillars dating sim spin-off being releasded?
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# ? Aug 27, 2017 14:25 |
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2house2fly posted:Turn based strategy game set in the Saints War That Mario tactics game that's coming out is pretty similar.
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# ? Aug 27, 2017 15:01 |
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rope kid posted:It's extremely rare that anyone brings up non-PC interface questions like, "How would this work on a tablet?" or "How would this work on a console?" and my answer is always, "I don't know or care." rope kid posted:The TTRPG doesn't share much, mechanically, with the CRPG. With posts like these, how can anyone not love you? Also I really enjoyed your blog post on balance in single-player CRPGs.
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# ? Aug 27, 2017 17:51 |
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rope kid posted:The TTRPG doesn't share much, mechanically, with the CRPG. Turn based Poe would be a lot of fun.
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# ? Aug 27, 2017 21:34 |
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They could go FO Tactics and make a PoE game where you get to play as a fascist but they already made Tyranny, and look how that turned out
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# ? Aug 27, 2017 22:01 |
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Base the the turn-based game on the different wars in Pillars history. I would love to play in the Saint's War.
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# ? Aug 27, 2017 22:12 |
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Basic Chunnel posted:They could go FO Tactics and make a PoE game where you get to play as a fascist but they already made Tyranny, and look how that turned out i agree, a tactics centered turn based poe game would be fun and enjoyable, just like tyranny.
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# ? Aug 28, 2017 04:07 |
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It would also be instantly forgotten, much like Fallout Tactics, and Tyranny
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# ? Aug 28, 2017 04:08 |
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Basic Chunnel posted:It would also be instantly forgotten, much like Fallout Tactics, and Tyranny I enjoyed tyranny a great deal and have replayed through it a few times. I'm sorry you didn't enjoy it, but your personal experience is far from a universal truth.
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# ? Aug 28, 2017 04:11 |
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is Tyranny turn based? Or particularly tactical?
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# ? Aug 28, 2017 05:09 |
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2house2fly posted:is Tyranny turn based? Or particularly tactical? It's the Torment to PoE's Baldur's Gate/Icewind Dale
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# ? Aug 28, 2017 05:36 |
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I thought that was Tides of Numenara. Tyranny's much more mechanically proficient that Torment was. I can't get into it though. I just don't want to be a pawn of a facist regime.
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# ? Aug 28, 2017 06:12 |
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ChrisBTY posted:I thought that was Tides of Numenara. There is a "good" path, if that's the only thing holding you back. I found the world, characters, and overall writing of Tyranny to be far beyond what PoE has to offer, but the combat is extraordinarily tedious and uninspired. The game is also quite short with a very lackluster ending. Overall verdict: "eh". It was worth playing.
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# ? Aug 28, 2017 06:51 |
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More RPGs should be Tyranny-length, to be honest. And yes, I'll always be a Tyranny apologist, it's fun.
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# ? Aug 28, 2017 07:01 |
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Vargs posted:There is a "good" path, if that's the only thing holding you back. Yeah, the lack of enemy diversity makes combat a huge chore after a while, but my main problem is that the game seems weirdly reluctant to embrace it's own premise. To name one example, I really wanted to play Fantasy Judge Dredd but 90% of the game is just generic adventurer poo poo; DA:I incidentally included judging prisoners and yet it contains just about as much of it as Tyranny, a game where that is specifically your job. Also not a big fan of being forced to betray Kyros, like I get why from a plot perspective but it just seems really bizarre that they chose to write the game in such a way that it was the only option. There are some upcoming DLCs that are supposed to fix some of this, but frankly I'm pretty strongly doubtful how much of an impact they'll make; I feel the structure of the plot is more of a problem then a lack of content and I don't think the current writing staff understand what makes the setting actually appealing to me.
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# ? Aug 28, 2017 07:21 |
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ChrisBTY posted:I thought that was Tides of Numenara. You don't have to be, and kind of actually can't be though the upcoming DLC is supposed to fix that spoiled part.
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# ? Aug 28, 2017 07:25 |
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There are two things I'll always love abt Tyranny. First is Obsidz' woeful underestimation of not only gamers' willingness to roleplay as Adolf Eichmann (and specifically "guy just being a professional, coincidentally a professional fascist") but their desire to do so. Second, that the guy I saw giving a presentation on how "but thou must" non-choices are bad was the lead on a game featuring a story inflection point where all choices loop dialogue except the one that starts combat and dings your reputation.
Basic Chunnel fucked around with this message at 08:15 on Aug 28, 2017 |
# ? Aug 28, 2017 08:12 |
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I absolutely loved Tyranny, the writing was great
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# ? Aug 28, 2017 08:22 |
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Doesn't help that the marketing for this was all about how you'll be an evil tyrant's lackey, so I imagine a lot of those who aren't into the be evil thing got turned off from the get go, meanwhile those who bought into it wholesale found it not evil enough.
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# ? Aug 28, 2017 08:35 |
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Kurtofan posted:I absolutely loved Tyranny, the writing was great But combat was poo poo.
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# ? Aug 28, 2017 08:36 |
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While I didn't enjoy it as much as PoE, my only real complain against Tyranny is that the last act is rushed, and then the story just ends just as I'm getting pumped for the fourth act and kicking Kyros's arse - but you don't even get to meet him. Obvious clifhanger and shameless setup for a sequel, which would be more tolerable if they announced that yea Tyranny 2 is definitely in the works.
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# ? Aug 28, 2017 08:50 |
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Furism posted:But combat was poo poo. just like planescape torment
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# ? Aug 28, 2017 09:00 |
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# ? Apr 25, 2024 00:41 |
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Furism posted:Yeah XCOM2, only on Eora (and with better strategy layer). Here's your keep management. XCOM style combat with Pillars/Infinity style exploration and story would be a thing I would spend a lot of money on
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# ? Aug 28, 2017 09:04 |