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Sweet cuppin' Christ, that's even more disappointing than what I had expected. I knew the bulk of it would be skins and models, but I figured that they would AT LEAST try to pay someone to convert their existing major quest mod over to this as a token representation of that "Mini DLC" crap.
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# ? Aug 31, 2017 11:28 |
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# ? Apr 24, 2024 17:40 |
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i am tim! posted:Sweet cuppin' Christ, that's even more disappointing than what I had expected. I knew the bulk of it would be skins and models, but I figured that they would AT LEAST try to pay someone to convert their existing major quest mod over to this as a token representation of that "Mini DLC" crap. Nah, because then they'd have to pay someone go through it all and test the story DLC for acceptable rating content that's appropriate to represent Bethesda. This way is much cheaper.
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# ? Aug 31, 2017 11:30 |
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I think it took so long to launch after E3 because they were trying to find partners for it and were coming up short. I might have been generous in saying it will last a month.
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# ? Aug 31, 2017 11:31 |
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To be honest, I wasn't even expecting it to have been done. I was expecting something like "Legacy of the Dragonborn ULTIMATE PAID EDITION! Coming Soon... But in the meantime BUY THIS BUBBLE GUM PIPBOY SKIN!"
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# ? Aug 31, 2017 11:36 |
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i am tim! posted:To be honest, I wasn't even expecting it to have been done. I was expecting something like "Legacy of the Dragonborn ULTIMATE PAID EDITION! Coming Soon... But in the meantime BUY THIS BUBBLE GUM PIPBOY SKIN!" But don't you see, they are only charging the same for black and pink as all the other colors! Totally different from F2P games where straight up Black, White, and Pink are among the most expensive of paint jobs
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# ? Aug 31, 2017 11:58 |
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For gently caress's sake Bethesda, horse armor wasn't funny the first time, it was ...Ok, maybe it's a little funny. But it's still stupid, and there were so many good DLCs they could have referenced.
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# ? Aug 31, 2017 12:07 |
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So you buy the paid mods with Bethesda crypto currency you buy with real world money?
MariusLecter fucked around with this message at 12:16 on Aug 31, 2017 |
# ? Aug 31, 2017 12:13 |
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MariusLecter posted:So you buy the paid mods with Bethesda crypto currency you buy with real world money? It's the same kind of thing as XBox Live Marketplace points and whatever funbucks PSN uses, but more annoying, because the lowest amount of currency you can buy is $8 worth. Edit: Oh, how loving creative Bethesda - the BCC mod files are apparently .esl files, which are just renamed .esm, which means there is literally no effort made to combat piracy. Edit: Also, all the models and textures are downloaded whether you buy them or not, the only thing you get when you buy it is the .esl that activates it into the game as a mod. m2pt5 fucked around with this message at 12:25 on Aug 31, 2017 |
# ? Aug 31, 2017 12:18 |
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m2pt5 posted:
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# ? Aug 31, 2017 12:40 |
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m2pt5 posted:It's the same kind of thing as XBox Live Marketplace points and whatever funbucks PSN uses, but more annoying, because the lowest amount of currency you can buy is $8 worth. Wait so you could simply rename the .esm files into .esl and get the content without paying for it?
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# ? Aug 31, 2017 13:04 |
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I wouldn't be surprised if they give negative zero fucks about PC piracy as long as they can gouge console players.
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# ? Aug 31, 2017 13:07 |
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Kikas posted:Wait so you could simply rename the .esm files into .esl and get the content without paying for it? That's what I had in a reply window for a few minutes with what I'm assuming a look on my face like that confused webcomic guy thinking "?" And then "????????"
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# ? Aug 31, 2017 13:14 |
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You'd have to rename the .esl files to .esm but also get ahold of the .esl files in the first place
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# ? Aug 31, 2017 14:25 |
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m2pt5 posted:It's the same kind of thing as XBox Live Marketplace points and whatever funbucks PSN uses, but more annoying, because the lowest amount of currency you can buy is $8 worth. Both Xbox Marketplace and PSN moved to using actual $ and not funbucks.
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# ? Aug 31, 2017 14:30 |
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Internet Wizard posted:You'd have to rename the .esl files to .esm but also get ahold of the .esl files in the first place No, he's talking about the reverse. Get the .esm files from the free mod and then rename them into .esl to get the paid mods for free. But that'd be pointless because, you know, if you have the drat free mod already you don't need the paid one on top of it. But that was probably the joke
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# ? Aug 31, 2017 14:30 |
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King Vidiot posted:No, he's talking about the reverse. Get the .esm files from the free mod and then rename them into .esl to get the paid mods for free. No, here's the deal, from what I've been able to piece together: - Whether you buy them or not, you get the .ba2 files for all the BCC mods on your hard drive. - When you buy the mods, it installs and activates the appropriate .esl file. - Reportedly, the .esl files can also be found in the .ba2 archives. So if you extract them and rename to .esm (keeping the file name the same as the .ba2) you can activate them in the launcher, and thus get the mod.
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# ? Aug 31, 2017 14:45 |
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m2pt5 posted:Edit: Also, all the models and textures are downloaded whether you buy them or not, the only thing you get when you buy it is the .esl that activates it into the game as a mod. Oh no loving way. Edit: So am I going to be looking forward to Steam "updating" Fallout 4 and Skyrim with paid mod assets now? i am tim! fucked around with this message at 15:12 on Aug 31, 2017 |
# ? Aug 31, 2017 15:10 |
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It's not really surprising that the first things they're releasing are the things that were simple to make or projects that were already mostly complete as free mods to be honest.
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# ? Aug 31, 2017 16:19 |
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i am tim! posted:Edit: So am I going to be looking forward to Steam "updating" Fallout 4 and Skyrim with paid mod assets now?
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# ? Aug 31, 2017 16:44 |
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fishmech posted:It's not really surprising that the first things they're releasing are the things that were simple to make or projects that were already mostly complete as free mods to be honest. I get where you're coming from, but this is their first impression with a system that many people had a lot of concerns about. Concerns mostly borne from the Bethesda's previous attempts at integrating and monetizing mods, so it's really a first impression on a second chance. Given all that, they needed to make a first impression that wasn't "This will be a poorly implemented system that has nothing but skins and armour," but unfortunately they dropped the ball. Even if they turned this around in a month, it'll still struggle due to people having already written it off.
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# ? Aug 31, 2017 17:28 |
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i am tim! posted:I get where you're coming from, but this is their first impression with a system that many people had a lot of concerns about. Concerns mostly borne from the Bethesda's previous attempts at integrating and monetizing mods, so it's really a first impression on a second chance. Given all that, they needed to make a first impression that wasn't "This will be a poorly implemented system that has nothing but skins and armour," but unfortunately they dropped the ball. Also if you expect people to pay for individual costumes, they better be really good costumes. Even then they're still fighting the path of least resistance, which is a nigh-unlimited range of near/fully identical costumes available for free on the Steam Workshop, Nexus, etc.
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# ? Aug 31, 2017 17:32 |
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m2pt5 posted:Oh, how loving creative Bethesda - the BCC mod files are apparently .esl files, which are just renamed .esm, which means there is literally no effort made to combat piracy. m2pt5 posted:No, here's the deal, from what I've been able to piece together: The .ba2 archives contain all of the "creation"'s assets. Meshes, textures, sounds, scripts, etc. Once you have that, all you need is the plugin that puts those assets in the game. Which you can easily make yourself with the Creation Kit or FO4Edit. No special modding know-how needed, just a few minutes of spare time. So yeah, they've essentially given away all of the Creation Club content for free. And besides someone reporting it to Bethesda, there's not really anything to stop you from grabbing those assets, renaming some things, repackaging it (maybe with some other stuff to hide it) and uploading it to Bethesda.net to make it freely available to the XBox1. If you feel like having big balls, you could even make a plugin that activates for instance the Gauss Riffle creation, name "ccBGSFO4018-GaussRiflePrototype.esp" and upload it to Bethesda.net to make it available to PS4 players. Though that name will be a dead giveaway. Raygereio fucked around with this message at 17:37 on Aug 31, 2017 |
# ? Aug 31, 2017 17:33 |
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Ironically enough it would have saved the sims modding community since it got split up into their own simblr accounts. Onto non Creation Club BS I know that Darkest Dungeon is a game where the "heroes" relieve themselves of stress in the tavern and the Ancestor makes Caligula look like a saint. But someone made Darkest Dungeon even more perversely dark http://steamcommunity.com/profiles/76561197984892423/myworkshopfiles/?appid=262060
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# ? Aug 31, 2017 17:51 |
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Most of the backlash against the original paid mods attempt was because people were taking their existing mods and locking them behind a paywall and causing all sorts of drama and technical issues, as dumb as paying real money for skins is so long as it is it's own separate thing like this then it'll be easy to ignore.
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# ? Aug 31, 2017 18:36 |
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Guy Mann posted:Most of the backlash against the original paid mods attempt was because people were taking their existing mods and locking them behind a paywall and causing all sorts of drama and technical issues, as dumb as paying real money for skins is so long as it is it's own separate thing like this then it'll be easy to ignore. It's not going to stay skins, more in-depth stuff will be coming over time. But if the system Bethesda announced for how projects proceed in the Creators program back a few months ago is true, full on Mods stuff is going to take a lot longer to get approved than a simple skin or new model will.
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# ? Aug 31, 2017 18:38 |
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There's also word been going around that the creation club stuff is limited to 4000 record entries, which essentially means anything but the tiniest quests are no-gos. For example, Automatron, which is pretty much one big quest and 2-3 very tiny radiant quests, is about 50000.
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# ? Aug 31, 2017 21:33 |
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This is all so loving stupid jesus christ Are the assets at least consistent on some level in appearance and properly integrated into the game or is it just some "load save, get suit" bullshit? That way when it gets inevitably pirates it allows you to expand content with a consistent theme
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# ? Aug 31, 2017 22:11 |
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m2pt5 posted:For gently caress's sake Bethesda, horse armor wasn't funny the first time, it was Why is it impossible for Bethesda to just hire people who make good mods and then pay them to create content for their games? Like, find some mod team that's made highly-rated quest mods or other content and let them loose to make a expansion pack for Fallout 4 or something. I've said that Bethesda should hire TrainWiz. Why go through all these layers of nonsense?
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# ? Aug 31, 2017 23:51 |
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Because if Arthmoor is any indication that team would get in a deadlock over what to name one npc and then dissolve entirely. To be fully honest that's basically what I expected the creation club to be i.e. outsourced dlc content but apparently they hosed that up already so meh
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# ? Aug 31, 2017 23:54 |
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horse armor got lambasted but in bethesda's defense paid cosmetic retexturing has become the bog standard norm. if it were released as paid dlc for skyrim nobody'd bat an eye.
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# ? Aug 31, 2017 23:58 |
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Max Wilco posted:
It's not? They've already done that? But don't expect that poo poo to release any time soon if you believe what they claimed in the announcement materials.
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# ? Sep 1, 2017 00:00 |
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Furia posted:Because if Arthmoor is any indication that team would get in a deadlock over what to name one npc and then dissolve entirely. That's a good point. I was thinking you'd screen people through the interview process to try and weed out people who act like Arthmoor, but maybe that's not really feasible.
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# ? Sep 1, 2017 00:12 |
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Max Wilco posted:
I think I found the problem with your idea.
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# ? Sep 1, 2017 00:31 |
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fishmech posted:It's not going to stay skins, more in-depth stuff will be coming over time. But if the system Bethesda announced for how projects proceed in the Creators program back a few months ago is true, full on Mods stuff is going to take a lot longer to get approved than a simple skin or new model will. Yeah but it's still locked off in its own ecosystem and being developed and published by Bethesda, it's not M'aiq Fishystick from the Skyrim Nexus deciding to lock the script extender everyone's been using behind a paywall and breaking years of mods in the process or your sicknasty vaporwave armor mod being auto-updated to replace it with a note telling you to buy it on their new paysite.
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# ? Sep 1, 2017 00:33 |
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Bethesda's original pitch for it as basically just freelance DLC rather than paid mods sounded kinda cool but of course they're implementing it in the worst possible way
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# ? Sep 1, 2017 00:40 |
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Max Wilco posted:"Haha guys, do you remember horse armor? Remember when we put out the horse armor for Oblivion, and people lambasted it for being stupid, pointless, and money-grubbing? Well now we're doing Horse Power Armor! See it's funny because it's a contemptuous call-back to our old, stupid, greedy business plan via our newer, stupider, greedier business plan!" *Looks around at all the DLC in everything and sees that people are actually mostly okay with it* Yeah that one was a big failure. Not that I support paid mods like this. They're basically the exploitative "apprenticeship" of the gaming industry. Use the promise of a foot in the door to make people do your work while paying them basically gently caress all and possibly reaping in profits far outstripping their wage.
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# ? Sep 1, 2017 00:55 |
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I'm kinda curious about the vapourwave armour mod now...
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# ? Sep 1, 2017 01:43 |
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Scaramouche posted:I'm kinda curious about the vapourwave armour mod now... Same, I guess you'll have to make due with Prey for now. https://www.youtube.com/watch?v=7TRdx2tbUFI
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# ? Sep 1, 2017 01:46 |
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Kokoro Wish posted:*Looks around at all the DLC in everything and sees that people are actually mostly okay with it* Yeah that one was a big failure. I'm not necessarily trying to bash that sort of thing. Some like cosmetic mods and will gladly pay for them, while others view it as nickel-and-diming the customer. I've bought some cosmetic DLC stuff for a couple of games when it went on sale. That's where the Creation Club Funbux throw another wrench in the works. If you're going to add in little cosmetic items to the game, why not just offer them for sale like the regular DLC? Jagged Jim posted:I think I found the problem with your idea. It just seems like a waste of talent, though. When you look at Valve, they made a point of hiring people who made mods to work for them and turn their mods into stand-alone games. Even DOTA2, the only game Valve really seems to care about nowadays, started life as a Warcraft 3 mod.
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# ? Sep 1, 2017 02:07 |
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# ? Apr 24, 2024 17:40 |
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Not sure Valve is a great example anymore, they don't bother making content for CSGO, TF2, or DOTA, they just have a million unpaid workers throw content onto the workshop, cherry pick the best stuff, and then pay them five percent of the profit from the thing.
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# ? Sep 1, 2017 02:32 |