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The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



So i just got the priest man and holy moley his spells :eyepop:

The combat raidals on console have been pretty easy to deal with so far since nobody has that many abilities/ spells yet but suddenly this dude comes in with a full compliment of 1 and 2 spells and it's a little overwhelming.

Having hotkeys and generaly cleaner UI of the PC version would help alot more in fixing that i think.

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Kobogartimer
Mar 17, 2006




Multiclasses and subclasses are cool because it makes it easier for me to justify having multiple wizards. Like have a cool multiclassed concept wizard, and hey you need a pure wizard so you can get the high level spells sooner. And let's not dance around it, if you need two wizards you need three wizards.

AriadneThread
Feb 17, 2011

The Devil sounds like smoke and honey. We cannot move. It is too beautiful.


Captain Oblivious posted:

That'll be interesting. There's plenty of popular series based on books written by older women with weird sexual hangups, you rarely get to see adaptations of books written by older men with weird sexual hangups.

this is a trap

precision
May 7, 2006

by VideoGames

HOOLY BOOLY posted:

So i just got the priest man and holy moley his spells :eyepop:

Wait'll you getta load of Duids :getin:

Aloth + Hiravais = :supaburn:

User
May 3, 2002

by FactsAreUseless
Nap Ghost

Kobogartimer posted:

Multiclasses and subclasses are cool because it makes it easier for me to justify having multiple wizards. Like have a cool multiclassed concept wizard, and hey you need a pure wizard so you can get the high level spells sooner. And let's not dance around it, if you need two wizards you need three wizards.

Wizardry 8 definitely does represent some kind of local optimum in game design.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
I don't understand. Each additional wizard represents one fewer bear, possibly two fewer bears.

Grimoire
Jul 9, 2003
5 multiclassed ranger/wizards, each with a bear.

wait, do all of the ranger talents work with implements? I need driving flight + blast in my life. Also, dual wielding wands.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Grimoire posted:

5 multiclassed ranger/wizards, each with a bear.

wait, do all of the ranger talents work with implements? I need driving flight + blast in my life. Also, dual wielding wands.

You still lose at least one bear that way because for maximum bears you go druid/ranger

Scorchy
Jul 15, 2006

Smug Statement: Elementary, my dear meatbag.
Weekend reading/listening:

The Last Days of Black Isle Studios
http://www.usgamer.net/articles/the-last-days-of-black-isle-studios

quote:

Sawyer remembers the day before the layoffs hit. "They actually brought me in the day before the layoffs and they said, 'Here's what happening. Tomorrow we're going to cancel Torn, we're going to layoff a handful of people, and we're going to start developing Icewind Dale II,'" says Sawyer. "Though Feargus will dispute this, at the time he said, 'We need to develop it in four months. What do you think?'"

"I said, 'No way it's ever going to happen. It's never ever, ever going to happen.' They're sort of like, 'Well, we're under the gun. Interplay is in a lot of trouble.'"

Podcast with Sawyer about POE2:

https://soundcloud.com/usgamernet/axe-of-the-blood-god-120-pillars-of-eternity-ii-deadfire-with-obsidians-josh-sawyer

Interview is 18:30 - 59:00, lots of talk about the sailing/pirating options.

Barbarian/Berserker kit makes your Carnage inflict friendly fire :golfclap:

Back Hack
Jan 17, 2010


Scorchy posted:

Barbarian/Berserker kit makes your Carnage inflict friendly fire :golfclap:

What!? You're joking, you have to be. :psyduck:

frajaq
Jan 30, 2009

#acolyte GM of 2014


Back Hack posted:

What!? You're joking, you have to be. :psyduck:

Perfect combo with a Monk companion!!!

ChrisBTY
Mar 29, 2012

this glorious monument

Without going back in the thread too much:
Am I correct in assuming that all this talk of multiclassing means multiclassing will be in PoE2?
Because that would be great, and not just for min-maxing purposes.
One of my gripes about PoE is how there was one NPC for (almost) each job. Made the whole thing feel like a checklist.
Then I realize 'you don't need two of the same NPC class, they wouldn't play differently enough'.
Multiclassing would throw some diversity into the NPC mix.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
Yep, there's both multiclassing and two (or three?) subclasses for each class. You can only have a subclass for the class you start as though, iirc

E: more info on what's in the game on the crowdfunding campaign page: https://www.fig.co/campaigns/deadfire

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

2house2fly posted:

Yep, there's both multiclassing and two (or three?) subclasses for each class. You can only have a subclass for the class you start as though, iirc

E: more info on what's in the game on the crowdfunding campaign page: https://www.fig.co/campaigns/deadfire

You can have subclasses for both classes. NPCs start in one class if its really tied to their character concept (the Ranger always starts as a Ranger) but ones who are more flexible have a choice of 2. Like Eder can be a Rogue or Fighter at level 1.

You can also multiclass everyone into whatever.

2 subclasses per class with the exception of Priests/Paladins where their Gods/Orders sub in for the subclass system.

Anno
May 10, 2017

I'm going to drown! For no reason at all!

Zore posted:


2 subclasses per class with the exception of Priests/Paladins where their Gods/Orders sub in for the subclass system.

I think one of the later stretch goals increased it to 3 per non-Priest/Paladin class. Was that rolled back at some point?

Empress Brosephine
Mar 31, 2012

by Jeffrey of YOSPOS
I'm playing the PS4 release of this. It's decent. The UI can be maddening at times but I am enjoying this game. Feel like I should've gone with Fighter instead of Wizard for my first time as I like, never use my spells as I don't want to run out of resources. :(

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.

Empress Brosephine posted:

I'm playing the PS4 release of this. It's decent. The UI can be maddening at times but I am enjoying this game. Feel like I should've gone with Fighter instead of Wizard for my first time as I like, never use my spells as I don't want to run out of resources. :(

Get over it, assuming you're playing on normal you'll have plenty of rest items. After the first couple of levels you'll have enough spells you can at least cast one on every encounter that isn't a pushover.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
How have you not read Lord of Light, SHAME

Glad you have the battle brothers dude on board UNLESS that's why they stopped Battle Brothers development in which case also SHAME

Wait now that you describe the movement system, are you just making a Battle Brothers sequel with a PoE skin

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Hieronymous Alloy posted:

Wait now that you describe the movement system, are you just making a Battle Brothers sequel with a PoE skin

:circlefap: God that would be the greatest.

Empress Brosephine
Mar 31, 2012

by Jeffrey of YOSPOS

Skwirl posted:

Get over it, assuming you're playing on normal you'll have plenty of rest items. After the first couple of levels you'll have enough spells you can at least cast one on every encounter that isn't a pushover.

Good to know. Thanks.

Chairchucker
Nov 14, 2006

to ride eternal, shiny and chrome

THUNDERDOME LOSER 2022




Play as a cipher instead, never run out of spells.

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

Scorchy posted:

Barbarian/Berserker kit makes your Carnage inflict friendly fire :golfclap:
Only when under Frenzy, but a berserker's Frenzy is more powerful than the standard barbarian's.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Anno posted:

I think one of the later stretch goals increased it to 3 per non-Priest/Paladin class. Was that rolled back at some point?

I don't think that was a stretch goal. At least it isnt on the page at all?

You may have been confused since there's 3 options with 2 subclasses and a 'base' version of the class without any of the subclass bonus or penalties.

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

Every class has a base version and at least 3 subclasses with bonuses and penalties. Priests, paladins, and wizards have more than 3. Priests and paladins have the number needed to support the gods and orders from Pillars 1 and wizards have school specialists that are lower impact than most other subclasses.

hangedman1984
Jul 25, 2012

rope kid posted:

Every class has a base version and at least 3 subclasses with bonuses and penalties. Priests, paladins, and wizards have more than 3. Priests and paladins have the number needed to support the gods and orders from Pillars 1 and wizards have school specialists that are lower impact than most other subclasses.

What kinda schools are there?

Fair Bear Maiden
Jun 17, 2013
Does Battle Brothers have good writing? I've yet to play it myself but as far as I could tell it was largely lauded for its tactical combat and resource management, and the people at Idle Thumbs seemed to think the writing was pretty mediocre.

EDIT:

rope kid posted:

Every class has a base version and at least 3 subclasses with bonuses and penalties. Priests, paladins, and wizards have more than 3. Priests and paladins have the number needed to support the gods and orders from Pillars 1 and wizards have school specialists that are lower impact than most other subclasses.

Also, will we be able to assign a kit to Aloth, given he'll always be starting as a Wizard?

Fair Bear Maiden fucked around with this message at 08:58 on Sep 3, 2017

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Zore posted:

I don't think that was a stretch goal. At least it isnt on the page at all?

You may have been confused since there's 3 options with 2 subclasses and a 'base' version of the class without any of the subclass bonus or penalties.

No, they added it as the 2.8mil stretch goal and talked about it in update 11.

Entropy238
Oct 21, 2010

Fallen Rib
Here is my hot prediction:

The class system in PoE2 is going to be its most enduring aspect and will fuel discussion forums for many years to come.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Fair Bear Maiden posted:

Does Battle Brothers have good writing? I've yet to play it myself but as far as I could tell it was largely lauded for its tactical combat and resource management, and the people at Idle Thumbs seemed to think the writing was pretty mediocre.


IT's got darklands style writing. Only a skeleton of a plot but lots of neat well-done random events.

Enigmatic Cakelord
Jun 16, 2006

ASARI EYEBROWS

rope kid posted:

Priests and paladins have the number needed to support the gods and orders from Pillars 1

So, did Woedica end up not making the cut? I asked during the fig campaign when you were doing streams, and you were uncertain what was going to become of the choice to support at the end of Pillars 1 at the point.

frajaq
Jan 30, 2009

#acolyte GM of 2014


Entropy238 posted:

Here is my hot prediction:

The class system in PoE2 is going to be its most enduring aspect and will fuel discussion forums for many years to come.

Eagerly awaiting the tier list a few nanoseconds after the game comes out

Thesaurasaurus
Feb 15, 2010

"Send in Boxbot!"

Raygereio posted:

I doubt Edér is going to mind much as long you stick to an Orlan-only diet.

Makes sense, since Hiravias was fine with a Dyrwoodan-only diet.

Entropy238
Oct 21, 2010

Fallen Rib

frajaq posted:

Eagerly awaiting the tier list a few nanoseconds after the game comes out

With such a liberal approach to multiclassing there's definitely going to be massive inequalities in some combinations vs others.

I'm sort of thinking it's going to be a lot like the NWN multiclassing scene, though Pillars doesn't enjoy as much customisation in terms of content and class mods as NWN did. Also only two classes.

Balancing it all is going to be a loving nightmare, glad I don't have to do it lol

Entropy238 fucked around with this message at 17:53 on Sep 3, 2017

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

The mechanics have changed a bit from when we first announced it both to ensure more combinations are viable and to save some implementation nightmares, but yeah it's difficult.

Furism
Feb 21, 2006

Live long and headbang
As long as it's at least as well balanced as PoE1 I'll be a happy backer.

Entropy238
Oct 21, 2010

Fallen Rib

Furism posted:

As long as it's at least as well balanced as PoE1 I'll be a happy backer.

Same.

Fair Bear Maiden
Jun 17, 2013
I care more about not having trap choices than I do about preventing broken combinations, though some really OP builds should probably be patched out to avoid creating a de facto encouraged way to play the game.

ChrisBTY
Mar 29, 2012

this glorious monument

Fair Bear Maiden posted:

Does Battle Brothers have good writing? I've yet to play it myself but as far as I could tell it was largely lauded for its tactical combat and resource management, and the people at Idle Thumbs seemed to think the writing was pretty mediocre.

The game isn't really about the writing or the plot. But what writing/plot there is does a good job of selling the mood and the game world.

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

Fair Bear Maiden posted:

I care more about not having trap choices than I do about preventing broken combinations, though some really OP builds should probably be patched out to avoid creating a de facto encouraged way to play the game.
The changes are mostly for viability. It does prevent some potentially crazy builds, but some classes synergize better than others, so there will always be a span of effectiveness. Something like ranger/monk might be more difficult to make work than barbarian/rogue, but that's fine as long as ranger/monks aren't inherently bad and barbarian/rogue isn't twice as effective as everything else.

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rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

ChrisBTY posted:

The game isn't really about the writing or the plot. But what writing/plot there is does a good job of selling the mood and the game world.
Yeah, the style of BB isn't the style of Pillars, but Casey's writing sells mood very well and his interactions often have humorous bits to give them more range. Pillars' humor was sparing and dry. Deadfire is not going to turn into wacky slapstick, but we have been working to increase that range.

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