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So i just got the priest man and holy moley his spells The combat raidals on console have been pretty easy to deal with so far since nobody has that many abilities/ spells yet but suddenly this dude comes in with a full compliment of 1 and 2 spells and it's a little overwhelming. Having hotkeys and generaly cleaner UI of the PC version would help alot more in fixing that i think.
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# ? Sep 2, 2017 04:19 |
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# ? Apr 25, 2024 16:07 |
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Multiclasses and subclasses are cool because it makes it easier for me to justify having multiple wizards. Like have a cool multiclassed concept wizard, and hey you need a pure wizard so you can get the high level spells sooner. And let's not dance around it, if you need two wizards you need three wizards.
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# ? Sep 2, 2017 04:49 |
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Captain Oblivious posted:That'll be interesting. There's plenty of popular series based on books written by older women with weird sexual hangups, you rarely get to see adaptations of books written by older men with weird sexual hangups. this is a trap
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# ? Sep 2, 2017 04:52 |
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HOOLY BOOLY posted:So i just got the priest man and holy moley his spells Wait'll you getta load of Duids Aloth + Hiravais =
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# ? Sep 2, 2017 05:17 |
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Kobogartimer posted:Multiclasses and subclasses are cool because it makes it easier for me to justify having multiple wizards. Like have a cool multiclassed concept wizard, and hey you need a pure wizard so you can get the high level spells sooner. And let's not dance around it, if you need two wizards you need three wizards. Wizardry 8 definitely does represent some kind of local optimum in game design.
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# ? Sep 2, 2017 05:44 |
I don't understand. Each additional wizard represents one fewer bear, possibly two fewer bears.
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# ? Sep 2, 2017 06:04 |
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5 multiclassed ranger/wizards, each with a bear. wait, do all of the ranger talents work with implements? I need driving flight + blast in my life. Also, dual wielding wands.
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# ? Sep 2, 2017 18:33 |
Grimoire posted:5 multiclassed ranger/wizards, each with a bear. You still lose at least one bear that way because for maximum bears you go druid/ranger
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# ? Sep 2, 2017 18:38 |
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Weekend reading/listening: The Last Days of Black Isle Studios http://www.usgamer.net/articles/the-last-days-of-black-isle-studios quote:Sawyer remembers the day before the layoffs hit. "They actually brought me in the day before the layoffs and they said, 'Here's what happening. Tomorrow we're going to cancel Torn, we're going to layoff a handful of people, and we're going to start developing Icewind Dale II,'" says Sawyer. "Though Feargus will dispute this, at the time he said, 'We need to develop it in four months. What do you think?'" Podcast with Sawyer about POE2: https://soundcloud.com/usgamernet/axe-of-the-blood-god-120-pillars-of-eternity-ii-deadfire-with-obsidians-josh-sawyer Interview is 18:30 - 59:00, lots of talk about the sailing/pirating options. Barbarian/Berserker kit makes your Carnage inflict friendly fire
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# ? Sep 2, 2017 19:47 |
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Scorchy posted:Barbarian/Berserker kit makes your Carnage inflict friendly fire What!? You're joking, you have to be.
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# ? Sep 2, 2017 21:26 |
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Back Hack posted:What!? You're joking, you have to be. Perfect combo with a Monk companion!!!
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# ? Sep 2, 2017 21:38 |
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Without going back in the thread too much: Am I correct in assuming that all this talk of multiclassing means multiclassing will be in PoE2? Because that would be great, and not just for min-maxing purposes. One of my gripes about PoE is how there was one NPC for (almost) each job. Made the whole thing feel like a checklist. Then I realize 'you don't need two of the same NPC class, they wouldn't play differently enough'. Multiclassing would throw some diversity into the NPC mix.
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# ? Sep 2, 2017 22:21 |
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Yep, there's both multiclassing and two (or three?) subclasses for each class. You can only have a subclass for the class you start as though, iirc E: more info on what's in the game on the crowdfunding campaign page: https://www.fig.co/campaigns/deadfire
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# ? Sep 2, 2017 22:34 |
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2house2fly posted:Yep, there's both multiclassing and two (or three?) subclasses for each class. You can only have a subclass for the class you start as though, iirc You can have subclasses for both classes. NPCs start in one class if its really tied to their character concept (the Ranger always starts as a Ranger) but ones who are more flexible have a choice of 2. Like Eder can be a Rogue or Fighter at level 1. You can also multiclass everyone into whatever. 2 subclasses per class with the exception of Priests/Paladins where their Gods/Orders sub in for the subclass system.
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# ? Sep 2, 2017 22:40 |
Zore posted:
I think one of the later stretch goals increased it to 3 per non-Priest/Paladin class. Was that rolled back at some point?
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# ? Sep 2, 2017 23:30 |
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I'm playing the PS4 release of this. It's decent. The UI can be maddening at times but I am enjoying this game. Feel like I should've gone with Fighter instead of Wizard for my first time as I like, never use my spells as I don't want to run out of resources.
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# ? Sep 2, 2017 23:54 |
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Empress Brosephine posted:I'm playing the PS4 release of this. It's decent. The UI can be maddening at times but I am enjoying this game. Feel like I should've gone with Fighter instead of Wizard for my first time as I like, never use my spells as I don't want to run out of resources. Get over it, assuming you're playing on normal you'll have plenty of rest items. After the first couple of levels you'll have enough spells you can at least cast one on every encounter that isn't a pushover.
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# ? Sep 3, 2017 00:10 |
How have you not read Lord of Light, SHAME Glad you have the battle brothers dude on board UNLESS that's why they stopped Battle Brothers development in which case also SHAME Wait now that you describe the movement system, are you just making a Battle Brothers sequel with a PoE skin
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# ? Sep 3, 2017 00:15 |
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Hieronymous Alloy posted:Wait now that you describe the movement system, are you just making a Battle Brothers sequel with a PoE skin God that would be the greatest.
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# ? Sep 3, 2017 00:35 |
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Skwirl posted:Get over it, assuming you're playing on normal you'll have plenty of rest items. After the first couple of levels you'll have enough spells you can at least cast one on every encounter that isn't a pushover. Good to know. Thanks.
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# ? Sep 3, 2017 01:04 |
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Play as a cipher instead, never run out of spells.
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# ? Sep 3, 2017 02:56 |
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Scorchy posted:Barbarian/Berserker kit makes your Carnage inflict friendly fire
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# ? Sep 3, 2017 05:10 |
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Anno posted:I think one of the later stretch goals increased it to 3 per non-Priest/Paladin class. Was that rolled back at some point? I don't think that was a stretch goal. At least it isnt on the page at all? You may have been confused since there's 3 options with 2 subclasses and a 'base' version of the class without any of the subclass bonus or penalties.
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# ? Sep 3, 2017 05:25 |
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Every class has a base version and at least 3 subclasses with bonuses and penalties. Priests, paladins, and wizards have more than 3. Priests and paladins have the number needed to support the gods and orders from Pillars 1 and wizards have school specialists that are lower impact than most other subclasses.
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# ? Sep 3, 2017 05:44 |
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rope kid posted:Every class has a base version and at least 3 subclasses with bonuses and penalties. Priests, paladins, and wizards have more than 3. Priests and paladins have the number needed to support the gods and orders from Pillars 1 and wizards have school specialists that are lower impact than most other subclasses. What kinda schools are there?
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# ? Sep 3, 2017 06:00 |
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Does Battle Brothers have good writing? I've yet to play it myself but as far as I could tell it was largely lauded for its tactical combat and resource management, and the people at Idle Thumbs seemed to think the writing was pretty mediocre. EDIT: rope kid posted:Every class has a base version and at least 3 subclasses with bonuses and penalties. Priests, paladins, and wizards have more than 3. Priests and paladins have the number needed to support the gods and orders from Pillars 1 and wizards have school specialists that are lower impact than most other subclasses. Also, will we be able to assign a kit to Aloth, given he'll always be starting as a Wizard? Fair Bear Maiden fucked around with this message at 08:58 on Sep 3, 2017 |
# ? Sep 3, 2017 08:43 |
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Zore posted:I don't think that was a stretch goal. At least it isnt on the page at all? No, they added it as the 2.8mil stretch goal and talked about it in update 11.
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# ? Sep 3, 2017 14:52 |
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Here is my hot prediction: The class system in PoE2 is going to be its most enduring aspect and will fuel discussion forums for many years to come.
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# ? Sep 3, 2017 14:55 |
Fair Bear Maiden posted:Does Battle Brothers have good writing? I've yet to play it myself but as far as I could tell it was largely lauded for its tactical combat and resource management, and the people at Idle Thumbs seemed to think the writing was pretty mediocre. IT's got darklands style writing. Only a skeleton of a plot but lots of neat well-done random events.
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# ? Sep 3, 2017 14:57 |
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rope kid posted:Priests and paladins have the number needed to support the gods and orders from Pillars 1 So, did Woedica end up not making the cut? I asked during the fig campaign when you were doing streams, and you were uncertain what was going to become of the choice to support at the end of Pillars 1 at the point.
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# ? Sep 3, 2017 15:01 |
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Entropy238 posted:Here is my hot prediction: Eagerly awaiting the tier list a few nanoseconds after the game comes out
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# ? Sep 3, 2017 15:45 |
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Raygereio posted:I doubt Edér is going to mind much as long you stick to an Orlan-only diet. Makes sense, since Hiravias was fine with a Dyrwoodan-only diet.
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# ? Sep 3, 2017 16:17 |
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frajaq posted:Eagerly awaiting the tier list a few nanoseconds after the game comes out With such a liberal approach to multiclassing there's definitely going to be massive inequalities in some combinations vs others. I'm sort of thinking it's going to be a lot like the NWN multiclassing scene, though Pillars doesn't enjoy as much customisation in terms of content and class mods as NWN did. Also only two classes. Balancing it all is going to be a loving nightmare, glad I don't have to do it lol Entropy238 fucked around with this message at 17:53 on Sep 3, 2017 |
# ? Sep 3, 2017 17:50 |
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The mechanics have changed a bit from when we first announced it both to ensure more combinations are viable and to save some implementation nightmares, but yeah it's difficult.
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# ? Sep 3, 2017 18:52 |
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As long as it's at least as well balanced as PoE1 I'll be a happy backer.
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# ? Sep 3, 2017 19:56 |
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Furism posted:As long as it's at least as well balanced as PoE1 I'll be a happy backer. Same.
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# ? Sep 3, 2017 19:59 |
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I care more about not having trap choices than I do about preventing broken combinations, though some really OP builds should probably be patched out to avoid creating a de facto encouraged way to play the game.
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# ? Sep 3, 2017 20:04 |
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Fair Bear Maiden posted:Does Battle Brothers have good writing? I've yet to play it myself but as far as I could tell it was largely lauded for its tactical combat and resource management, and the people at Idle Thumbs seemed to think the writing was pretty mediocre. The game isn't really about the writing or the plot. But what writing/plot there is does a good job of selling the mood and the game world.
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# ? Sep 3, 2017 20:46 |
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Fair Bear Maiden posted:I care more about not having trap choices than I do about preventing broken combinations, though some really OP builds should probably be patched out to avoid creating a de facto encouraged way to play the game.
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# ? Sep 3, 2017 21:26 |
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# ? Apr 25, 2024 16:07 |
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ChrisBTY posted:The game isn't really about the writing or the plot. But what writing/plot there is does a good job of selling the mood and the game world.
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# ? Sep 3, 2017 21:29 |