|
Do inkjets really need a nerf? They are really strong but they also make you extremely vulnerable.
|
# ? Sep 7, 2017 09:14 |
|
|
# ? Apr 26, 2024 19:12 |
|
Internet Kraken posted:Do inkjets really need a nerf? They are really strong but they also make you extremely vulnerable. I'm fine with the exhaust being less lethel. RIP Ink Armor though.
|
# ? Sep 7, 2017 09:24 |
|
Splattershot 2, the game.
|
# ? Sep 7, 2017 10:00 |
|
Lyn, on Squidboards posted:Splatoon v1.3.0 Sept. 7th at 6am P.T. (changelog copied from /u/frozenpandaman on Reddit!) Jonas Albrecht fucked around with this message at 11:31 on Sep 7, 2017 |
# ? Sep 7, 2017 11:19 |
|
Jonas Albrecht posted:Splatfest: Looks like they want you to fill all 3 slots now before scrubbing since every slot is the same xp cost hooray Lakbay fucked around with this message at 11:38 on Sep 7, 2017 |
# ? Sep 7, 2017 11:36 |
|
Lakbay posted:What the hell did they consider chunk farming an exploit? It didn't help splatfest matchmaking to have people constantly jumping out to scrub the first slot over and over, this is a good change
|
# ? Sep 7, 2017 11:38 |
|
I read wrong they made each slot the exact same price
|
# ? Sep 7, 2017 11:39 |
|
The sting ray buff sounds cool on paper, thought they were just going to give it a targeting reticle or something
|
# ? Sep 7, 2017 11:45 |
|
die tri-slosher dieeeeee
|
# ? Sep 7, 2017 11:49 |
|
Lol time to go back to the tentatek splattershot or learn the sloshing machine
|
# ? Sep 7, 2017 12:38 |
|
Did I read that splashdown and string ray were getting a nerf in Salmon Run somehow? That section was a little vague for me, about adjusting the free special system.
|
# ? Sep 7, 2017 12:41 |
|
Polish Avenger posted:Did I read that splashdown and string ray were getting a nerf in Salmon Run somehow? That section was a little vague for me, about adjusting the free special system. No, both got buffed and the buffs are carrying over to Salmon Run and one of the buffs winked at me.
|
# ? Sep 7, 2017 12:43 |
|
Polish Avenger posted:Did I read that splashdown and string ray were getting a nerf in Salmon Run somehow? That section was a little vague for me, about adjusting the free special system. More like the improvements are also translated to Salmon Run.
|
# ? Sep 7, 2017 12:44 |
|
Honestly, this looks less like 'don't farm chunks' and more 'don't hop out constantly'. It's now better to do all three before scrubbing, but it's still good to use the shirt to farm chunks.
|
# ? Sep 7, 2017 12:53 |
|
Isn't 52 damage still a two hit kill.
|
# ? Sep 7, 2017 12:55 |
|
Yeah, but it gives a bit more leeway to survive the first hit if you've been hit by something else/ stepped in ink. e:Is there damage drop off on it? because the 10 point drop might be significant for that. Blank Construct fucked around with this message at 13:18 on Sep 7, 2017 |
# ? Sep 7, 2017 13:02 |
|
In Training posted:Isn't 52 damage still a two hit kill.
|
# ? Sep 7, 2017 13:21 |
|
Sploosh-O-Matic special gets a slight buff, Tri-Slosher gets a (much deserved) nerf
asecondduck fucked around with this message at 13:28 on Sep 7, 2017 |
# ? Sep 7, 2017 13:26 |
|
Keiya posted:Honestly, this looks less like 'don't farm chunks' and more 'don't hop out constantly'. It's now better to do all three before scrubbing, but it's still good to use the shirt to farm chunks. It's still a nerf to chunk farming since it went from 4k exp per chunk to 7.5k exp. It also takes 22.5k exp to fill, compared to 18k and 21k exp for one slot and two slot gear, so it's only benefit really is that it's cheap to scrub. You are probably better off shoving two snails into some one slot gear and farming chunks with that. Also, I just had the easiest Salmon Runs of my life, I don't know if all the bad players suddenly decided to not play or if this weapon set is somehow really good but it was almost only victories straight to both superbonuses. Only round 1 one loss was naturally the Grillers. I somehow so far have gotten the charger in every single Griller round for quite while, I don't know what the gently caress but seriously, only chargers on Griller. Which would be nice except my teammates are apparently religiously opposed to killing the smallfry.
|
# ? Sep 7, 2017 13:41 |
|
Jonas Albrecht posted:In Lost Outpost, fixed a problem where Steelheads would not attack in certain places Goodbye only Salmonid friend.
|
# ? Sep 7, 2017 13:45 |
|
In Training posted:Isn't 52 damage still a two hit kill. Yah but now they can't burst bomb you + splash you and kill you immediately
|
# ? Sep 7, 2017 13:48 |
|
Escobarbarian posted:die tri-slosher dieeeeee I can still beat y'all with 55 damage instead of 65 B)
|
# ? Sep 7, 2017 15:24 |
|
Yeah you just can't instantly blow someone up with a slosh and the splash damage from a burst bomb. I don't know what the range nerf will do but I suspect it'll still be good.
Dr Cheeto fucked around with this message at 15:39 on Sep 7, 2017 |
# ? Sep 7, 2017 15:25 |
|
Zelder posted:Yah but now they can't burst bomb you + splash you and kill you immediately boooooo
|
# ? Sep 7, 2017 15:28 |
|
Time to learn the Rapid Blaster
|
# ? Sep 7, 2017 15:28 |
|
In Training posted:boooooo Burst bomb still does 60 on a direct hit so you can still kill people in 1 slosh/1 bomb, you just gotta aim.
|
# ? Sep 7, 2017 15:38 |
|
Dr Cheeto posted:Burst bomb still does 60 on a direct hit so you can still kill people in 1 slosh/1 bomb, you just gotta aim. *booing intensifies*
|
# ? Sep 7, 2017 15:40 |
|
Something something ink armor, bubble blower TURF WAR TIME! http://i.imgur.com/7zeS323.mp4
|
# ? Sep 7, 2017 15:42 |
|
I don't understand this partquote:Auto-special gauge charge (dependent on mode/ruleset) now dependent on points needed to charge (per-weapon basis) rather than consistent over an amount of time
|
# ? Sep 7, 2017 15:53 |
|
Dr Cheeto posted:I don't understand this part I think that means it's a percentage rather than a fixed number of points per second.
|
# ? Sep 7, 2017 15:57 |
|
The splash damage wasn't enough to splat an Inkling even with the old Tri-Slosher damage. The damage nerf is very huge though. Now you have to kill your target in direct combat. Before, if your target got away and you try to chase them down, they would have to recover 25 HP in order to reach 2 hit kill territory for the Tri-Slosher. Now it's only 5 HP. Still, it'll make this weapon a lot less easy to pick up. I suspect that players that are already good with it will still be good, they just have to play more carefully. All in all, these changes will probably bring it down in line with the other weapons. Holy poo poo, RIP Inkjet. That is a huge nerf to it. And that was the most ridiculous part of the Tentatek Splattershot's kit, so that should bring that weapon down to reasonable levels as well.
|
# ? Sep 7, 2017 15:57 |
|
Zoran posted:I think that means it's a percentage rather than a fixed number of points per second. Right, but when does this happen? e: I'm a loving moron, do special gauges just charge up passively? Dr. Fetus posted:The splash damage wasn't enough to splat an Inkling even with the old Tri-Slosher damage. Minimum splash damage on the burst bomb is 25, but if you land it close enough you can do 35.
|
# ? Sep 7, 2017 16:02 |
|
I like the changes to the baller since that is wayyyy too easy to defend against as-is. Larger explosion radius and more damage is good. Plus the knockback was crazy on it. Also, much love for this stupid, simple change: quote:When talking to Murch, you can now see your money and Super Sea Snail count in the corner of the screen
|
# ? Sep 7, 2017 16:07 |
|
Mahoning posted:Also, much love for this stupid, simple change: Oh god I forgot how annoying that was. Now if they could show me how many ticket charges I have before I re-queue...
|
# ? Sep 7, 2017 16:09 |
|
Dr Cheeto posted:Right, but when does this happen? e: I'm a loving moron, do special gauges just charge up passively? If you're on the Tower it fills constantly. Other than that I'm not sure. It also fills after a respawn but that's because of your SPecial Saver attribute, I doubt that would be affected.
|
# ? Sep 7, 2017 16:09 |
|
Dr Cheeto posted:Right, but when does this happen? e: I'm a loving moron, do special gauges just charge up passively? It charges passively when the enemy is in control of the objective in ranked modes.
|
# ? Sep 7, 2017 16:11 |
|
Dr Cheeto posted:Oh god I forgot how annoying that was. Now if they could show me how many ticket charges I have before I re-queue... At least it shows you how much money you had when you were, say, spending 20,000 to scrub some slots (but not until you are asked whether you want to spend that). But if you were rerolling or adding slots it never actually showed you at any point how many sea snails you have.
|
# ? Sep 7, 2017 16:11 |
|
In Training posted:If you're on the Tower it fills constantly. Other than that I'm not sure. It also fills after a respawn but that's because of your SPecial Saver attribute, I doubt that would be affected. There's an item thing that fills your special gauge if your team has less active players than theirs. Could be that.
|
# ? Sep 7, 2017 16:14 |
|
throw to first drat IT posted:It's still a nerf to chunk farming since it went from 4k exp per chunk to 7.5k exp. ...Being cheap to scrub has always been the only benefit of chunk farming with the splatfest tee.
|
# ? Sep 7, 2017 16:18 |
|
|
# ? Apr 26, 2024 19:12 |
|
raditts posted:...Being cheap to scrub has always been the only benefit of chunk farming with the splatfest tee. Truth. I need to force myself to go a week without scrubbing just for the coin bank.
|
# ? Sep 7, 2017 16:19 |