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By the way, if anyone is interested in reading a bit about Stormlands, the Sawyer profile on US Gamer and the just-released Blood, Sweat and Pixels book from Jason Schreier (a Kotaku reporter) have some info on it. The book has an extract on Amazon, the first few pages, and it touches on the game briefly before it moves on to Pillars of Eternity. Going from the descriptions, I certainly hope the overall direction gets revisited one day, though hopefully with a clearer and more cohesive vision, because the idea of visiting a bunch of really weird Justin Cherry paintings appeals to me a lot. Pity the guy is not at Obsidian anymore, but I'm sure they still have artists that can come up with compelling and visually out there ideas.
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# ? Sep 7, 2017 09:01 |
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# ? Apr 25, 2024 00:05 |
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Count Uvula posted:Rogues want literally every stat, so it depends a lot on what the rest of your team is. If you're looking for a basic burst damage assassiny character you want high perception followed by high might. Resolve and dexterity are the next two most important things. You can do a counter-attack based rogue by prioritizing resolve. If it helps any, I'm retarded. I'd like to make a swashbuckler rogue type of dude, that dual wields and ripostes. So not a complete glass cannon or assassin type of character.
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# ? Sep 7, 2017 09:16 |
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VideoGames posted:There was a report asking for the thread to be closed, gassed and restarted lol who is this delicate flower
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# ? Sep 7, 2017 09:18 |
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Node posted:If it helps any, I'm retarded. I'd like to make a swashbuckler rogue type of dude, that dual wields and ripostes. So not a complete glass cannon or assassin type of character. Oh sure. Pump up your might and resolve then, for the damage and increased deflection. Perception and constitution are both more important than dex since you get free attacks. Riposte is your bread and butter and you get it at level 5, and then there's a buckler (Aila Braccia) that lets you reflect projectiles which is wildly overpowered, but dual wielding works out perfectly fine since riposte does an attack with each weapon when counter-attacking. For party members, wizards and ciphers both provide a lot of utility for your rogue to take advantage of, and a paladin with the +deflection aura and Outworn Buckler will boost the deflection of your whole party.
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# ? Sep 7, 2017 09:32 |
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I'm a Muslim guy and I'd have been very uncomfortable spending money on a game that had material written by a guy who wants to see me dead okay that's my hot take thanksChairchucker posted:I'm keeping this baby Same. I'm hoping that there's storyline stuff for those of us who decided to do so
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# ? Sep 7, 2017 09:35 |
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Node posted:If it helps any, I'm retarded. I'd like to make a swashbuckler rogue type of dude, that dual wields and ripostes. So not a complete glass cannon or assassin type of character. The two best ways to make that character are, not kidding, barbarian and monk. Rogues aren't front liners. They never will be. Their riposte talent is honestly just not amazing, in part because of stuff like their native low deflection, but also the best way to raise your deflection - use a shield - is also the fastest way to make your rogue talents way, WAY less potent - by removing your full attack. The workaround is to use one of...well, two shields, that have bash (there's a third, but it's not for rogues). And doing that means your non-full attack damage just got halved. They are assassins who stick to the sidelines and flanks and try to maneuver themselves to the back row to start stabbing squishier targets. They're also, uh, not like...amazing at it. But it's what they're best at. No, you want a barbarian or a monk. Barbarian: This is kind of a weird one but it also works hilariously well. You're going to be making a tank, uh, kinda. Max dexterity and intelligence, and...that's it. That's all that TRULY matters. I mean, from there, you can tweak your stats around as you see fit, but Dex + Int are your main stats. Now, for awhile, you're going to be Mostly OK. Not terrible! Just Mostly OK. You can use what you want weapon-wise, though you will want weapon and shield style (how can you be a swashbuckler with no buckler?) and weapon focus noble (for your fancy rapier, of course!). Everything changes when you reach the White March, however, and get the rapier of Spelltongue from inside Durgan's Battery. Spelltongue has a fun effect - every time you hit an enemy, THEY lose attack speed, YOU gain additional duration to all your buffs. "Cirno, but wait, if I'm a barbarian-" yes. It acts through carnage, too. Congratulations - any and every buff you put on your barbarian now effectively lasts the entire combat. Potions, frenzy, stalwart defiance, spells, items - everything is effected by Spelltongue. Your fanciful fencer is essentially now immortal, as you can easily weave a web of buffs that cancels out, well, anything. That lasts forever. Best of all, this doesn't require anything beyond, well, just that - Spelltongue, the barbarian class, and sky high attack speed and carnage range, so you can customize everything else to your liking. The reason I say you'll be tanking simply boils down to the fact that you again are essentially immortal, and Spelltongue doesn't have amazing damage. It's not BAD damage, but you're ability to laugh at all your foes mockingly after your priest makes you immune to all afflictions for what may as well be forever is more key. Monk: There's actually no super fancy way to do this. Monk is just all around good no matter what. Sorry not sorry, monks own. EDIT: I will loving never stop pushing monk for everything it's such a good class and I am eternally mildly irritated that Cipher has a goddamn trillion dialogue options and monks got jack poo poo. ProfessorCirno fucked around with this message at 09:47 on Sep 7, 2017 |
# ? Sep 7, 2017 09:43 |
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My "issue" with monks is how due to their "get hit to do stuff" thing the seemingly best thing to do for them is to ignore deflection and instead strap them in plate for high DR, which doesn't mesh with my idea of what a monk should be thematically. Wounds also clash with my preffered playstyle of heavy cc and enemy lockdown.
Avalerion fucked around with this message at 10:02 on Sep 7, 2017 |
# ? Sep 7, 2017 09:59 |
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ProfessorCirno posted:They are assassins who stick to the sidelines and flanks and try to maneuver themselves to the back row to start stabbing squishier targets. They're also, uh, not like...amazing at it. But it's what they're best at.
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# ? Sep 7, 2017 10:09 |
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ProfessorCirno posted:Rogues aren't front liners. They never will be. Their riposte talent is honestly just not amazing, in part because of stuff like their native low deflection, but also the best way to raise your deflection - use a shield - is also the fastest way to make your rogue talents way, WAY less potent - by removing your full attack. The workaround is to use one of...well, two shields, that have bash (there's a third, but it's not for rogues). And doing that means your non-full attack damage just got halved. They are assassins who stick to the sidelines and flanks and try to maneuver themselves to the back row to start stabbing squishier targets. They're also, uh, not like...amazing at it. But it's what they're best at. Arming a rogue with a pike can be surprisingly effective.
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# ? Sep 7, 2017 10:11 |
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Avalerion posted:My "issue" with monks is how due to their "get hit to do stuff" thing the seemingly best thing to do for them is to ignore deflection and instead strap them in plate for high DR, which doesn't mesh with my idea of what a monk should be thematically. Wounds also clash with my preffered playstyle of heavy cc and enemy lockdown. My friend, let me tell you the good news about this one monk subclass to come in the sequel... The Lone Badger posted:Arming a rogue with a pike can be surprisingly effective. A pike more or less means you are by definition behind the front line ;p Wizard Styles posted:Nah, they run straight into the middle of a CC'd enemy group and get busy doing 200+% base damage. At such sufficient levels of crowd control, お前はもう死んでいる
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# ? Sep 7, 2017 10:15 |
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Avalerion posted:My "issue" with monks is how due to their "get hit to do stuff" thing the seemingly best thing to do for them is to ignore deflection and instead strap them in plate for high DR, which doesn't mesh with my idea of what a monk should be thematically. Wounds also clash with my preffered playstyle of heavy cc and enemy lockdown. The thematic stuff is a hang up from D&D – a Monk in the Pillars universe is a completely different beast. Take the description from the armour He Carries Many Scars, for example: quote:This armor was forged in honor of the Readceran monk Rugnfar, who came to believe that as long as no enemy could inflict more pain upon him than he could upon himself, he could never truly be subjugated by anyone. Conscripted by his government to quell the uprisings inspired by St. Waidwen, Rugnfar became a frightful presence on the battlefield – for every injury he sustained at the hands of an enemy, he would inflict one twice as severe, drawing strength from the pain that enabled him to fight through injuries that would've caused anyone else to collapse on the ground. He would charge his enemies covered in blood with tears in his skin from hand to foot, and his foes would shrink at the sight of him, believing as he did that it was not in their power to injure such a man. In terms of Playstyle, I think the only time you're ever not getting wounds in most combats is late game when you're running Defensive Mindweb with a Cipher, which trivialises most end-game content by itself. If you're able to lock a battle down with so much CC that the enemies literally can't damage you, then you probably didn't need the wounds in the first place. If you find you're lacking on wounds you can always provoke disengagement attacks by moving your character a bit too. It's a shame scaling was never introduced for Mortification of the Soul because I think it's one of the very few genuine trap options in the game, kinda like Grimoire Slam.
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# ? Sep 7, 2017 10:20 |
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The problem with frontline dual-wielding Rogues isn't really Deflection. Deflection's easy to come by and DR + lots of healing can compensate. The problem is their low Health, meaning you'll have to rest a lot more than with Monks or Fighters. There are ways around that of course (Infuse with Vital Essence, Wound Binding), but it's still something that requires managing. If you're not opposed to semi-frequent resting, you can easily make a swashbuckler Rogue work.
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# ? Sep 7, 2017 10:34 |
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ProfessorCirno posted:My friend, let me tell you the good news about this one monk subclass to come in the sequel... Do tell, haven't been keeping up with sublass news so only know about stoner monk.
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# ? Sep 7, 2017 10:42 |
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Is there any info out there regarding multi-class specific abilities/talents? I mean something like "your fireballs do sneak attack damage", "Spiritshifting triggers Frenzy and vice versa" or "your bear sings along with you".ProfessorCirno posted:At such sufficient levels of crowd control, お前はもう死んでいる
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# ? Sep 7, 2017 11:31 |
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Wizard Styles posted:Is there any info out there regarding multi-class specific abilities/talents? I mean something like "your fireballs do sneak attack damage", "Spiritshifting triggers Frenzy and vice versa" or "your bear sings along with you". Nothing like that as far as I know. Some class features will interact by default (sneak attack + carnage does, so sneak attack + spells might?), but mage fighters don't get any special "channel spell through sword" type abilities. Pet peeve of mine but I hate how most of this stuff is presented in videos nowadays. Modern kids too lazy to read I guess. And don't get me started on tweets. Avalerion fucked around with this message at 12:03 on Sep 7, 2017 |
# ? Sep 7, 2017 11:42 |
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Avalerion posted:My "issue" with monks is how due to their "get hit to do stuff" thing the seemingly best thing to do for them is to ignore deflection and instead strap them in plate for high DR, which doesn't mesh with my idea of what a monk should be thematically. Wounds also clash with my preffered playstyle of heavy cc and enemy lockdown. I got my rear end handed to me so many times when I read about strapping on heavy DR Armor and going hog wild and I feel the same. I tried to keep Zahua in his hobo clothes but in the lategame he just folds over against pretty much anything. Yes, I understood what Obsidian meant to do here, breathing a fresh air into old staples and I appreciate it for the most cases (lettting you sneak attack on pretty much anything, while feeling a bit game-y, was a brilliant decision for that class) I feel like the half naked dude punching people in the face is still my favorite.
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# ? Sep 7, 2017 13:32 |
Avalerion posted:Nothing like that as far as I know. Some class features will interact by default (sneak attack + carnage does, so sneak attack + spells might?), but mage fighters don't get any special "channel spell through sword" type abilities. No you're absolutely right. That's a big part of why I've written so many Steam guides over the past few years, raw old-man frustration, I don't want to watch a goddam video USE YOUR KEYBOARD IT IS RIGHT THERE
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# ? Sep 7, 2017 13:35 |
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Hieronymous Alloy posted:No you're absolutely right. That's a big part of why I've written so many Steam guides over the past few years, raw old-man frustration, I don't want to watch a goddam video USE YOUR KEYBOARD IT IS RIGHT THERE Yeah gently caress video guides. It's such a slow way of conveying information to people.
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# ? Sep 7, 2017 13:47 |
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Entropy238 posted:Yeah gently caress video guides. It's such a slow way of conveying information to people. Well i dont actually care about the other 45 minutes of mumbled advice, is there at least a timestamp guide so i can get my specific question answered? no ???thunk:???
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# ? Sep 7, 2017 14:06 |
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Samuel Clemens posted:The problem with frontline dual-wielding Rogues isn't really Deflection. Deflection's easy to come by and DR + lots of healing can compensate. The problem is their low Health, meaning you'll have to rest a lot more than with Monks or Fighters. There are ways around that of course (Infuse with Vital Essence, Wound Binding), but it's still something that requires managing. If you're not opposed to semi-frequent resting, you can easily make a swashbuckler Rogue work. Do an 18 con rogue and use the mold box to make two edge of reasons. Then wear full plate too. Then face tank fools while using your party to make them vulnerable to sneak attacks via Interdiction, etc. .....and still kinda be worse than a similarly specced out Fighter would be. I dunno, I've just never found a great use for rogues in Poe. They can still dominate, they're just a bit on the vulnerable side for my tastes.
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# ? Sep 7, 2017 14:16 |
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Node posted:I'm looking to play through PoE again as a rogue that is a selfish prick that kidnaps babies. What stats should I min/max? And is Path of the Damned too obnoxious to deal with with its +15 attack/defense bonus for enemies? Recommended above somewhere, but Might and Resolve are also the best conversation checks for being a dick to people. A lot of bullying and glowering.
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# ? Sep 7, 2017 14:19 |
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The best class to buckle and swash is........ drood. Turn into a wolf.
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# ? Sep 7, 2017 14:53 |
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I'd take a Fighter with a 2-Hander over a Rogue as a single target damage dealer any day of the week. For one, the Fighter is much less likely to spend half of the fight with his face in the dirt because his survivability is through the roof. Two, the damage between them isn't actually all that far off when you take in to account that the Fighter will always hit faster (all other things being equal) and can pick up some pretty dank damage increasing talents himself like Confident Aim which'll increase the base damage of two handers from 14 – 20 to 17 – 20 (also avoids the aforementioned face in the dirt problem). Third, he requires less babysitting than the Rogue so you can use the resources you would have spent trying to shore up the Rogue's defences with other characters to kill enemies. Finally fighters are a lot less micro, which is always valuable from an efficiency perspective.
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# ? Sep 7, 2017 15:24 |
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Any class can equip a Duelist's Hat and a rapier and pick all the Clever dialogue options, so they all work as swashbucklers.Ginette Reno posted:Do an 18 con rogue and use the mold box to make two edge of reasons. Then wear full plate too. Then face tank fools while using your party to make them vulnerable to sneak attacks via Interdiction, etc. I've had a lot of success with tanky Devil. Between Adept Evasion, a large shield, and her natural immunities, she becomes pretty drat sturdy. That's not something you can do with any Rogue though.
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# ? Sep 7, 2017 15:27 |
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Entropy238 posted:I'd take a Fighter with a 2-Hander over a Rogue as a single target damage dealer any day of the week. Charge is also probably my favorite high level ability in the game.
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# ? Sep 7, 2017 15:27 |
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I don't remember if this was addressed in the campaign, but will personality choices (honest, benevolent, cruel, etc) be revamped for deadfire?
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# ? Sep 7, 2017 15:33 |
Samuel Clemens posted:Any class can equip a Duelist's Hat and a rapier and pick all the Clever dialogue options, so they all work as swashbucklers. greatest failing of PoE 1: inadequate number of magical duellist hats
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# ? Sep 7, 2017 15:36 |
Hieronymous Alloy posted:greatest failing of PoE 1: inadequate number of magical duellist hats that's a weird way to spell "pointed wizard hats," dude
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# ? Sep 7, 2017 15:53 |
Trebuchet King posted:that's a weird way to spell "pointed wizard hats," dude I think you mean the Witch's Hat and, while it has charm, it does not have any feather in it at all
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# ? Sep 7, 2017 15:56 |
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The obvious solution is for someone who backed at a tier that lets them make an item needs to make a frilly hat with several feathers names Macaroni
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# ? Sep 7, 2017 16:09 |
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Avalerion posted:Nothing like that as far as I know. Some class features will interact by default (sneak attack + carnage does, so sneak attack + spells might?), but mage fighters don't get any special "channel spell through sword" type abilities. According to rope kid, Sneak Attack and Carnage is actually one of the combos that won't work in Deadfire. Kurtofan posted:I don't remember if this was addressed in the campaign, but will personality choices (honest, benevolent, cruel, etc) be revamped for deadfire? Deceptive will be renamed into Shady, but I don't believe they announced any other changes to the disposition system.
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# ? Sep 7, 2017 16:10 |
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ProfessorCirno posted:The two best ways to make that character are, not kidding, barbarian and monk. poo poo, now I want to try this build.
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# ? Sep 7, 2017 16:23 |
Furism posted:poo poo, now I want to try this build. Spelltongue barb is my favorite non-cipher build, it's loads of fun. It also pairs really well with ciphers because ciphers have a lot of very powerful, short duration single target buffs. You can get Spelltongue as early as level six but it's in a high difficulty chest so if you find an unlock scroll save it for that. good thread on the build here: https://forums.obsidian.net/topic/83388-class-build-the-leech-barbarian-time-bandit-tank/page-1 I still miss the debuffing barb with vile loner's lance though edit: oh wow there is a bug to be awrae of though https://forums.obsidian.net/topic/9...e/#entry1924534 Hieronymous Alloy fucked around with this message at 16:39 on Sep 7, 2017 |
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# ? Sep 7, 2017 16:30 |
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ProfessorCirno posted:(Spelltongue barbarian fencer)
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# ? Sep 7, 2017 16:32 |
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funmanguy posted:The obvious solution is for someone who backed at a tier that lets them make an item needs to make a frilly hat with several feathers names Macaroni Only if the original owner had a peculiar habit of riding tiny hoofed animals.
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# ? Sep 7, 2017 16:34 |
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Avalerion posted:My "issue" with monks is how due to their "get hit to do stuff" thing the seemingly best thing to do for them is to ignore deflection and instead strap them in plate for high DR, which doesn't mesh with my idea of what a monk should be thematically. Wounds also clash with my preffered playstyle of heavy cc and enemy lockdown.
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# ? Sep 7, 2017 16:36 |
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Well that's just perfect then. I'll prob turn Xoti into this.
Avalerion fucked around with this message at 16:46 on Sep 7, 2017 |
# ? Sep 7, 2017 16:39 |
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Entropy238 posted:The thematic stuff is a hang up from D&D – a Monk in the Pillars universe is a completely different beast. Take the description from the armour He Carries Many Scars, for example: That description gels with the idea that Pillars Monks should take damage, which I'm totally on board with, but it also runs counter to the concept of putting your monk in heavy armor just so she can survive. He Carries Many Scars was designed in honor of Rugnfar, not something he wore himself, and given his things was terrifying his enemies with his visible, open wounds, he probably wasn't wearing a whole lot into battle. There's also the fact Project Eternity announced itself to the world with that rad concept art featuring Forton/Zahua completely bare-chested, which is a cool aesthetic but something that you kind of have to go out of your way to make work in the game. I've always thought Iron Wheel should be available much earlier, or even baked into the wounds mechanic somehow.
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# ? Sep 7, 2017 16:41 |
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Samuel Clemens posted:According to rope kid, Sneak Attack and Carnage is actually one of the combos that won't work in Deadfire.
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# ? Sep 7, 2017 16:47 |
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# ? Apr 25, 2024 00:05 |
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My favorite Barb build is maxing resolve/might/int and using a shield with an on hit property like Dragon's Maw for example. You can dump dex totally and it doesn't matter because Heart of Fury will give you a bunch of hits that proc your shield's on hit effect which will wreck things. And then you've got the Barb shouts + high deflection to boot so nothing can touch you either. It takes a little while to get going dps wise because it's not good at that until you get Heart of Fury and one of those shields but once you do it's great
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# ? Sep 7, 2017 16:47 |