|
The kid aesthetic is great because it lets you make your rider look just like the kid version of Guts, giant sword and all.
|
# ? Sep 8, 2017 05:37 |
|
|
# ? May 11, 2024 20:25 |
|
https://www.youtube.com/watch?v=MRQuB_zW914 Monster Hunter looking pretty good in HD.
|
# ? Sep 8, 2017 06:58 |
|
Theta Zero posted:https://www.youtube.com/watch?v=MRQuB_zW914 Why didn't I spend my youth doing something like this instead of doing drugs and committing petty vandalism?
|
# ? Sep 8, 2017 09:21 |
|
Theta Zero posted:https://www.youtube.com/watch?v=MRQuB_zW914 How far we've come since the PSP days https://i.imgur.com/B6eH4Xl.mp4
|
# ? Sep 8, 2017 09:54 |
|
Your Computer posted:How far we've come since the PSP days How many animes have a parody of monster hunter It's gotta be like double digits now right
|
# ? Sep 8, 2017 10:39 |
|
|
# ? Sep 8, 2017 10:43 |
|
I'm gonna buy and play that awful monster hunter stories game and none of you can stop me
|
# ? Sep 8, 2017 13:54 |
|
Social Dissonance posted:Here's another viewpoint of the hunt I posted earlier, this time with gunlance from another hunter: Let this be in the full game and not just a demo thing Unrelated MHXX trip report: I finally fought Barroth for the first time and he's not at all like I thought he'd be. I figured he'd be an enormous jerk kinda like Gravios but he's just a weird puppy. He likes rolling in the mud! so then I killed him like 8 times and made all his stuff. Monster Hunter! Your Computer fucked around with this message at 14:03 on Sep 8, 2017 |
# ? Sep 8, 2017 13:57 |
|
Your Computer posted:Thanks for this! I really wanted to see it from the melee side. Unsurprisingly it looks a lot rougher from that perspective He eats Altaroths and defends herbivores from predators. He's the best.
|
# ? Sep 8, 2017 14:29 |
|
Barroth is big and strong and my friend. And I enjoy wearing his skin. But, yeah, Barroth way back when was the first monster I went "You're an awesome design, and I need to make your armor, no matter what the skills are." I'm incredibly happy it's apparently back for MHW.
|
# ? Sep 8, 2017 15:06 |
|
I hope his armor is based off the Aliens Power Loader this time.
|
# ? Sep 8, 2017 15:16 |
|
His armor is kinda ridiculous... but in a good way! Also the gunner helmet has cat ears I remember using his set early in 4U back when I first tried it, so this is kinda nostalgic even if I've never actually fought him. I'm also getting atk up medium, def up and guard+1 with solid defence so this is a great early high rank set. In other news I found someone selling a Circle Pad Pro XL and 3U dirt cheap. I can't imagine there's much of any online going on in 3U so how's the game from a pure solo perspective? Never played any 3rd gen so I feel like I want to at least try it since I got it basically for free Of course, between MHXX and MHStories and now this.... I have so much Monster Hunter to play that I'm not sure where to even start. Hopefully enough to get my MH fix until MHW?
|
# ? Sep 8, 2017 18:48 |
|
Your Computer posted:In other news I found someone selling a Circle Pad Pro XL and 3U dirt cheap. I can't imagine there's much of any online going on in 3U so how's the game from a pure solo perspective? Never played any 3rd gen so I feel like I want to at least try it since I got it basically for free Of course, between MHXX and MHStories and now this.... I have so much Monster Hunter to play that I'm not sure where to even start. Hopefully enough to get my MH fix until MHW? I solo'ed all of 3U. It wasn't really that bad tbh. Though I did it with dual blades and those things were pretty beastly in that game. GRank quests usually took 10-20 minutes. Goldbeard Ceadeus is the gate to G-rank. He can be a challenge to kill by yourself. I'd use Lance, or even better HBG for that. Actually use those for all underwater fights.
|
# ? Sep 8, 2017 19:47 |
|
But seriously.... Has anyone, like ever, run out of whetstones how is that exciting
|
# ? Sep 8, 2017 19:48 |
|
HenryEx posted:But seriously.... It's exciting because it may as well have always been a thing. Sharpening is mostly there to train players to back off and recover early and to exist as a weapon balancing factor later but there are very few cases where Whetstones were an actual valuable resource and the few situations they were are COMPLETELY INSUFFERABLE due to, well, situations needing you to actually use 20+ Whetstones. It's a good updating of this old design and a sign they're actually looking at old poo poo that doesn't work the way it was originally designed and updating it.
|
# ? Sep 8, 2017 19:53 |
|
HenryEx posted:But seriously.... e: That said I like this change because as has been said there's no real reason to have them be finite because they're boring to gather and trivial to buy Elysiume fucked around with this message at 19:58 on Sep 8, 2017 |
# ? Sep 8, 2017 19:55 |
|
HenryEx posted:But seriously.... I ran out of whetstones when I was trying to kill the over-healthed first encounter Gammoth with some trash DB setup. I didn't really care enough to go forage for more for a gimmick quest.
|
# ? Sep 8, 2017 20:01 |
|
HenryEx posted:But seriously.... For me personally it's just a thing because I absolutely hate using consumables in games (hi it's me the person who kept every single full heal potion til the end of the game in every single rpg ever) so this would make it so much more relaxing to keep sharpness up.
|
# ? Sep 8, 2017 20:03 |
|
Your Computer posted:(hi it's me the person who kept every single full heal potion til the end of the game in every single rpg ever) please make consumables self-replenishing after every instance/major dungeon/etc
|
# ? Sep 8, 2017 20:06 |
|
The games have done a better and better job each time of making me not do gathering quests. And thats a great thing. Hopefully this is in line with that. I wonder if gunner play will still come with a gather tax.
|
# ? Sep 8, 2017 20:11 |
|
It's not exciting, but infinite whetstones should already be a thing. And they should automatically be in your inventory if you're using a melee weapon. Kind of similar to all gunner weapons having normal 1 shots with infinite ammo. Quality of life improvements like these seem small but they have all added up throughout the series to make the game better.
|
# ? Sep 8, 2017 20:20 |
|
My knee-jerk reaction is infinite whetstones are bad because its another casualization feature. The reality is that it changes literally nothing, though; you get free whetstones in every LR quest and by HR you have hundreds from mining and if you somehow ever run out you can buy a full stack for an inconsequential amount of zenny anyway.
|
# ? Sep 8, 2017 21:01 |
|
The whetstone change is great because it means they took whetstones out of the gatherables pool
|
# ? Sep 8, 2017 21:02 |
|
A lot of the gathering and consumable stuff is purely vestigial at this point anyway, with how efficient they've made the farms and equivalents. I think it has its purpose as far as making you feel like you're a part of the world for a real Hunting experience, instead of just on a boss rush mode. But the more open-world and tracking elements of MH World seem to be filling that gap, leaving them room to trim out some of the stuff that's become busy work.
|
# ? Sep 8, 2017 21:04 |
|
Funkmaster General posted:My knee-jerk reaction is infinite whetstones are bad because its another casualization feature. The reality is that it changes literally nothing, though; you get free whetstones in every LR quest and by HR you have hundreds from mining and if you somehow ever run out you can buy a full stack for an inconsequential amount of zenny anyway. Forget whetstones. What are you worried will get 'casualized'?
|
# ? Sep 8, 2017 21:05 |
|
Bombadilillo posted:Forget whetstones. What are you worried will get 'casualized'? Well, potion drinking while moving, potions only taking one ingredient to make, being able to pull out more potions from your box mid hunt, lack of village/hub split meaning there won't be any crazy solo challenge quests, and so forth. Most of my initial fears have been wiped away and I'm confident this will be a very good game, but it's still undeniably true that there are a lot of changes to the formula and that most of them directly make the game easier. To be clear, I'm not mad over this, just a little wistfull. Every time I start to get upset over a change, some thought reveals that it ultimately doesn't matter much, just like the whetstone example above.
|
# ? Sep 8, 2017 21:10 |
|
Funkmaster General posted:Well, potion drinking while moving, potions only taking one ingredient to make, being able to pull out more potions from your box mid hunt, lack of village/hub split meaning there won't be any crazy solo challenge quests, and so forth.
|
# ? Sep 8, 2017 21:16 |
|
Taking a page out of Bloodborne's book and actually making mechanics not bad for the sake of being bad. Sounds good. The problem will be like Bloodborne's problem where you can never play the other games again because you'll fire them up and be like I HAVE TO STOP TO HEAL FOR LIKE A MINUTE WHY THE gently caress
|
# ? Sep 8, 2017 21:21 |
|
So the punishment for doing poorly is a trip to resupply instead of de facto failing the hunt. Yeah it is easier but its also better for the player. The only time you run low on potions over just getting carted is when its a long slog fight, which is exactly the fight I don't want to have to start over. As for it being a single ingredient. Forever gently caress gathering, I dont want to do busy work before fighting monsters in my monster fighting game. I personally, do not get any enjoyment in the simulation of gearing up and preparing to fight a monster. I am 100% for any and all streamlines to that. X made it pretty easy to just buy whatever you wanted for the basic items, which was great. Instead of gathering I could just fight a monster a few extra times to make up the zenny if I needed. It was awesome. The drinking while moving is like the moving gunner, I assume the monsters will be built around that from the ground up. There was also an armor skill to let you drink up to 70% faster so presumably it will still leave you vulnerable, Have to see how the game is balanced on this whole issue.
|
# ? Sep 8, 2017 21:28 |
|
The potions being usable while moving but healing over time is more like Dark Souls 2 with its lifegems and everyone loved that ga-
|
# ? Sep 8, 2017 21:29 |
|
Centzon Totochtin posted:I'm gonna buy and play that awful monster hunter stories game and none of you can stop me I'm holding out for Monster Hunter Stories World on PC.
|
# ? Sep 8, 2017 21:39 |
|
Saint Freak posted:Taking a page out of Bloodborne's book and actually making mechanics not bad for the sake of being bad. Sounds good. Monster Hunter has always been a time management slash pattern prediction game dressed up as an action game. Not actually an action brawler. There's a reason the consumable animations are so long and elaborate and you can't dodge cancel out of every attack God of War-style.
|
# ? Sep 8, 2017 21:54 |
|
HenryEx posted:Monster Hunter has always been a time management slash pattern prediction game dressed up as an action game. Not actually an action brawler. There's a reason the consumable animations are so long and elaborate and you can't dodge cancel out of every attack God of War-style. Okay? Do you think the souls games aren't like that? Or are you quoting the wrong person.
|
# ? Sep 8, 2017 21:57 |
|
Let's put it like that: Having to stop in place to heal for a minute is bad design in games like Bloodborne where it breaks the flow of combat. Not having to stop in place to heal is bad design in Monster Hunter where your actions are strategic decision, setup, execution. Needing to heal in MH means you're supposed to step back and re-evaluate your openings or attack strategy, and the heal delay forces you to remove yourself from the immediate fight to do exactly that.
|
# ? Sep 8, 2017 22:13 |
|
I'm not sure how the slow jaunt your character moves at while drinking a potion is gonna get you hit significantly less by the large monsters in this game than rooting in place would, it seems more to be able to avoid annoying-as-poo poo small monster attacks and to give more player agency, which is a good thing.
|
# ? Sep 8, 2017 22:16 |
|
scaterry posted:The whetstone change is great because it means they took whetstones out of the gatherables pool Were they ever? Or was that something Generation changed?
|
# ? Sep 8, 2017 22:54 |
|
My only issue with the whetstone change is that whetfishes will no longer be a thing.
|
# ? Sep 8, 2017 23:01 |
|
HenryEx posted:Needing to heal in MH means you're supposed to step back and re-evaluate your openings or attack strategy, and the heal delay forces you to remove yourself from the immediate fight to do exactly that. So exactly like in Souls games?
|
# ? Sep 8, 2017 23:09 |
|
MatteusTheCorrupt posted:My only issue with the whetstone change is that whetfishes will no longer be a thing.
|
# ? Sep 8, 2017 23:17 |
|
|
# ? May 11, 2024 20:25 |
|
having played with both now it seems pretty weird that switch axes and charge blades are both a thing they're both weapon types that change back and forth between an axe form and a sword form where one form charges power for the other form to deal big damage in, except charge blades are kinda better both in terms of how good they are and also design wise because the weapon forms are more meaningfully different, the weapon type in general has more depth, and the charges being one per attack means it's not ambiguous how many attacks you have left with your current amount of charge
|
# ? Sep 8, 2017 23:27 |