|
Ventana posted:They could do that too, though that gets into changing the behavior in terms of scrolling screens (might already be weird due to the running segments) and how they interact with ring movement in a specific scenario, aka it's more work that they may or may not want to do. Maybe it could be as easy as copying the spike wall's collision properties from the Metal Sonic fight, maybe it's more complicated, idk. It didn't work that way in 3&K or Advance 2 for sure so while there's no reason they couldn't advance the mechanics, it wasn't exactly a broken system in past games either so you can see why Mania did what it did. I think it should be clear from my posts I understood why the rings were needed. I just think that itself is indicative that the boss design is poor. There's so many other ways to handle "running boss" that don't require gimmie rings. Gimmie rings are a crutch.
|
# ? Sep 10, 2017 21:53 |
|
|
# ? Jun 8, 2024 07:05 |
|
The trick to the OOZ act 2 boss is that the platforms, and doing the fight "fair" is a big fat lie. Once Robotnik proper appears, don't try to land back on any platforms, just bounce on that nerds fat head until he sinks back down under the oil or dies.
|
# ? Sep 10, 2017 21:55 |
|
Fuligin posted:On the plus side Mania inspired me to pickup Freedom Planet and that game is dope as hell too, although the bosses are similarly painful for me. I just wanna go fast There are some cool-rear end bosses in that game, even if they aren't all winners. I don't know if you've reached the Fortune Night boss, but when your friends roll in for the assist it made my heart sing.
|
# ? Sep 10, 2017 22:07 |
|
LOCUST FART HELL posted:im glad after all these years vector is finally getting his due as a cool and good character Vector was excellent in that episode
|
# ? Sep 10, 2017 22:50 |
|
I really need to go back to Sonic Boom, or at least watch some of the better ones. What other cast members have made an appearance?
|
# ? Sep 10, 2017 22:54 |
|
How Rude posted:I thought all the bosses were pretty easy, but still fun. I also really liked the running bosses in this game. It's better than literally every boss being some meh auto scroller boss like Sonic Advance 2, which made every single fight a miserable slog or annoying as hell. This except the exact opposite. Advance 2's designs were much smarter and far less annoying than Studiopolis's boss (2 bosses have the same changing slopes idea as well, but it's far more manageable in comparison), and I'm even including the dumb boss of Sky Canyon that can sometimes 1 shot you cause at least it's easily avoidable. Zaphod42 posted:I think it should be clear from my posts I understood why the rings were needed. I just think that itself is indicative that the boss design is poor. There's so many other ways to handle "running boss" that don't require gimmie rings. Gimmie rings are a crutch. Your post wasn't really clear since it seemed you were attributing the free rings design to another reason entirely, but whatever In any case, I don't agree at all with the idea that free rings in running bosses are a crutch to good design. Other running bosses in the series like Secret Rings/Unleashed/Colors/Generations/Fan Games all didn't have boss designs that suffered because of free rings even if they had it for different reasons. If another solution is feasible, then maybe that could work too, but I don't think there's anything wrong with free rings design at all on it's own.
|
# ? Sep 10, 2017 23:17 |
|
I am totally gonna watch Sonic Boom just for my main man Vex
|
# ? Sep 10, 2017 23:26 |
|
Some of Sonic Boom's jokes sometimes just catch me really off guard https://www.youtube.com/watch?v=hZN_90BK9wQ&t=315s (5m 15s if the embed doesn't work properly)
|
# ? Sep 10, 2017 23:33 |
|
turboraton posted:LMAO at goons complaining that Mania is too hard and too fast. Seriously. Did these people not play Freedom Planet? They should really play Freedom Planet, on that note. Mania is a great game. I played the whole thing with a huge poo poo-eating grin on my face. My only criticisms are nitpicks honestly. Couple stages weren't particularly fun for me, and the ending felt anticlimactic compared to S3&K. Otherwise the game was excellent. Boss fights were excellent--more challenging and thought-provoking than the bosses in the genesis games. I think exactly the right amount of challenging. The game is brimming with creativity and humor throughout, and it's just goddamn gorgeous at times too.
|
# ? Sep 10, 2017 23:37 |
|
Bodyholes posted:Seriously. Did these people not play Freedom Planet? They should really play Freedom Planet, on that note. And shockingly people who aren't experienced with 16 bit versions of games aren't as good at them as people who are. Gasp.
|
# ? Sep 10, 2017 23:49 |
|
LOCUST FART HELL posted:im glad after all these years vector is finally getting his due as a cool and good character i saw that clip the other day and i noticed that too. it's a really good gag
|
# ? Sep 10, 2017 23:54 |
|
The Vector episode of Sonic Boom actually uses the traits Vector is known for, has him act like Vector with flanderization of his worse qualities, and feels like a story that's both comedic and has some wit attached to it. So why couldn't we get more of this instead of 50 + episodes with jokes in the vein of "ha ha, Knuckles can't do math"?
|
# ? Sep 10, 2017 23:56 |
|
Spiderdrake posted:No they shouldn't. If you find Mania's difficulty frustrating then FP is a total write off. Nah, I don't feel this at all. FP has like, a healthbar. And is extremely light on ways to instantly die. Like, I can count the number of ways to instantly die on like, one hand and they're extremely signposted. the bosses though yeah you'll probably cop a few deaths, they're not the easiest things going. But they're difficult in ways that are not even remotely like Sonic, which is why I liked FP in the first place but have never cared much for 2D Sonic.
|
# ? Sep 10, 2017 23:56 |
|
TFRazorsaw posted:So why couldn't we get more of this instead of 50 + episodes with jokes in the vein of "ha ha, Knuckles can't do math"? it's for children
|
# ? Sep 10, 2017 23:59 |
|
i decided to youtube the full episode and within the first 3 minutes vectors eyes turn to dollar signs like in sonic heroes
|
# ? Sep 11, 2017 00:00 |
|
NecroMonster posted:it's for children there's nothing about this episode that would fly over the heads of kids It's not an issue of it being for kids, because kids aren't that stupid. It's about reducing a character to one banal, low-hanging fruit gag and putting them in stories that don't really feel like they fit being stories about Sonic the Hedgehog characters, or even use the things those characters are known for. But now, 2 seasons in and we actually get a really clever Vector episode, who has never appeared in the show before, and suddenly he's used in a way that feels more true to what his character is about than all the other ones starring everyone else? That stands out.
|
# ? Sep 11, 2017 00:02 |
|
TFRazorsaw posted:there's nothing about this episode that would fly over the heads of kids the thing is that the writers don't need to try very hard most of the time, and aren't going to try very hard most of the time, because it's for children
|
# ? Sep 11, 2017 00:11 |
|
I... don't think what I'm asking for would require that much effort? I mean, Sonic X was for children too, and for all its many flaws, they did better with Knuckles and his boorishness than "derrrr, I forgot where my hands are".
|
# ? Sep 11, 2017 00:13 |
|
Don't kid yourself, all he ever did in X was get mad at Rouge.
|
# ? Sep 11, 2017 00:18 |
|
Knuckles and Rouge don't even interact until the 13th episode of the show.
|
# ? Sep 11, 2017 00:23 |
|
Spiderdrake posted:No they shouldn't. If you find Mania's difficulty frustrating then FP is a total write off. The 16 bit Sonic games are not Mega Man or Contra or Thunderforce... they're not brutal. They're pretty easy for games from that era. Sonic 1+2 are only difficult in that they didn't have a save function... so back in the day when you played them, you had to finish it in one sitting if you wanted to play the later levels. Sonic 3 fixed that issue. And Mania has the same save function. SuccinctAndPunchy posted:Nah, I don't feel this at all. FP has like, a healthbar. And is extremely light on ways to instantly die. Like, I can count the number of ways to instantly die on like, one hand and they're extremely signposted. The bosses in FP are vastly harder, particularly towards the end. Anyone that finds Mania frustratingly hard is probably not gonna finish that game. I like the greater emphasis on combat in that game, and I do think that gives that style of game more potential than Sonic at its core. Like you said, separating health from the ring system helps the game a lot, and is a major flaw Sonic will always have. For me, Mania was just an appetizer to tide me over until FP2, although I ended up enjoying it a lot more than I expected... Most of the random deaths in Sonic are easily avoidable on the first playthrough by not spindashing blindly to the right, but instead slowing it down a bit and being cautious. Oil Ocean is literally the easiest zone in the game. If you keep trying to speedrun through it you'll find it very frustrating of course. If you just focus on being cautious and keeping your rings, it's the easiest zone to pick up more lives in the second half of the game. There are no cheapos, and there are lots of rings and 1ups.
|
# ? Sep 11, 2017 00:23 |
|
Ventana posted:Running bosses in general NEED rings to come back because you often cannot get rings back after being hit reliably, turning the fight into 2 hit deaths. If anything, I was annoyed it wasn't handled like Sonic Advance 2/other running bosses in the series where rings were finite but spread around a looping track so you could pick them back up whenever you got hit if you played safe. Mania at least gives rings after each boss hit, and the hits aren't too complex on that boss so it kinda works out even if it's not ideal. Theyre not infinite on that boss. I know because my first life I died at the end due to not getting any rings on the final phase transition.
|
# ? Sep 11, 2017 00:50 |
|
Doctor_Fruitbat posted:I really need to go back to Sonic Boom, or at least watch some of the better ones. What other cast members have made an appearance? Aside from Shadow and Metal Sonic popping up in the previous season (though they were also in the Sonic Boom games), Vector is the only other cast member from the mainline series that's shown up (and basically unchanged design and personality wise aside from the addition of a jacket), aside from the main 4 (Sonic, Tails, Knuckles & Amy) of course. Larryb fucked around with this message at 01:13 on Sep 11, 2017 |
# ? Sep 11, 2017 00:52 |
I actually got pushed back into the bottomless pit on my first attempt at the GHZ2 boss as Knuckles. I thought the arena kept scrolling infinitely.
|
|
# ? Sep 11, 2017 02:03 |
|
titanic monarch has to be the worst zone right. it takes forever to beat the stages (i beat act 1 with 1 second left on the clock) and the orb gimmick is annoying as hell. also not a fan of all the invisible springs
|
# ? Sep 11, 2017 04:04 |
|
It's probably my favorite of the classic final zones. I got the rhythm down and speed right through them.
|
# ? Sep 11, 2017 05:39 |
|
You aim Sonic where you want him to go then press A when he's rotating forwards. It's a really simple gimmick.
|
# ? Sep 11, 2017 05:48 |
|
If you're having trouble, practice in the Glowing Orbs bonus stage in S3&K; it's the same gimmick, verbatim. Or maybe don't, since TMZ's orbs don't have a Fail Laser constantly coming up from below to make you fail the stage if you graze it, but regardless, if you're good at Glowing Orbs, the ones in TMZ shouldn't be a problem. Just jump when you're about the center of the orb heading in the direction you wanna go (left and right to rotate that) for maximum distance.
|
# ? Sep 11, 2017 05:52 |
|
If these UFO stages are gonna fail you for one mistake could they at least be easy to find?
|
# ? Sep 11, 2017 05:59 |
|
Shadow Hog posted:If you're having trouble, practice in the Glowing Orbs bonus stage in S3&K; it's the same gimmick, verbatim. Likewise, if you don't want to rocket off at max speed, time the jump so you're closer to the 'edge' of the sphere when you launch. Justin_Brett posted:If these UFO stages are gonna fail you for one mistake could they at least be easy to find? There's like 60-odd of them scattered about. Although I'll grant you, most of them are pretty well hidden.
|
# ? Sep 11, 2017 06:02 |
|
The only boss that I think is horribly lame is Metal Sonic's second phase. There's just no way you can die during it due to the wall forcing the rings right up your rear end and it kinda kills all the tension of the fight when you have nothing to lose. Everything before it is cool, just that phase is a huge stinker.
|
# ? Sep 11, 2017 06:22 |
|
Beat the main story. (Haven't gotten all the emeralds.) The whole game ruled, but I felt like Stardust Speedway went on a bit too long. Otherwise very solid.
|
# ? Sep 11, 2017 06:30 |
|
Mikedawson posted:Beat the main story. (Haven't gotten all the emeralds.) Act 1? Cause Act 2 is only like a minute long
|
# ? Sep 11, 2017 06:31 |
|
Doctor_Fruitbat posted:There are some cool-rear end bosses in that game, even if they aren't all winners. I don't know if you've reached the Fortune Night boss, but when your friends roll in for the assist it made my heart sing.
|
# ? Sep 11, 2017 06:40 |
|
NecroMonster posted:the thing is that the writers don't need to try very hard most of the time, and aren't going to try very hard most of the time, because it's for children See also: Teen Titans GO, where the writers have unironically used this exact excuse for it being so loving bad.
|
# ? Sep 11, 2017 06:46 |
|
TFRazorsaw posted:So why couldn't we get more of this instead of 50 + episodes with jokes in the vein of "ha ha, Knuckles can't do math"? To be fair, as far as I recall, "Knuckles is a dumbass" is never just the joke alone. Its always the punchline to a setup.
|
# ? Sep 11, 2017 07:08 |
|
It's still really really really low hanging fruit. I guess it's something the show was stuck with, though.
|
# ? Sep 11, 2017 07:10 |
|
ThisIsACoolGuy posted:Act 1? Yeah, must've been act 1 I was thinking of.
|
# ? Sep 11, 2017 07:28 |
|
Shadowlyger posted:See also: Teen Titans GO, where the writers have unironically used this exact excuse for it being so loving bad. I, too, have Serious Opinions about children's cartoons parodying another children's cartoon. If only it had the literary depth of Adventure Time or Regular Show or My Little Pony!
|
# ? Sep 11, 2017 07:48 |
|
|
# ? Jun 8, 2024 07:05 |
|
Adventure Time and Regular Show have numerous moments of depth to them so I'm not sure what you're trying to say.
|
# ? Sep 11, 2017 08:11 |