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Added Space posted:Go quiet, drift away, call in the fleet Uh. Unless there's another as-yet-unmentioned class of jump cruisers, nothing over 3kT can even reach the system until one of those is built. e: Buttt apparently we don't need to SETI so do it for the sake of pseudoscience silentsnack fucked around with this message at 02:34 on Sep 15, 2017 |
# ? Sep 15, 2017 01:54 |
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# ? Apr 19, 2024 22:02 |
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I don't think the survey vessel can detect things near the planet with its actives unless it's close to the planet, active sensors don't have a very long range compared to the size of the system, you need a planetary DSTS for cross-system detection and they are passive only.
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# ? Sep 15, 2017 01:57 |
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The most obvious order is to bring me my brown pants.
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# ? Sep 15, 2017 02:07 |
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That's true the survey ships have a short range active for ground scans which can't reach past 800k km but there are two Hubble class frigates along and you are well in range for their active sensors.
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# ? Sep 15, 2017 02:07 |
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Turn on actives Also take a couple of hits of acid and remove pants pthighs fucked around with this message at 02:28 on Sep 15, 2017 |
# ? Sep 15, 2017 02:14 |
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Actives on Get closer Added Space posted:We just built those survey ships, no reason to get the crew killed
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# ? Sep 15, 2017 02:24 |
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Saros posted:That's true the survey ships have a short range active for ground scans which can't reach past 800k km but there are two Hubble class frigates along and you are well in range for their active sensors. Oh so we have already checked the system for ~spoilers~ and this is just scanning the junkstorm? In that case I guess I'll be changing my vote.
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# ? Sep 15, 2017 02:29 |
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silentsnack posted:Oh so we have already checked the system for ~spoilers~ and this is just scanning the junkstorm? In that case I guess I'll be changing my vote. No all the active sensors are off at the moment and this planet is the first one you are approaching.
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# ? Sep 15, 2017 02:35 |
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offer half the crew's blood as sacrifice
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# ? Sep 15, 2017 02:37 |
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Synthbuttrange posted:offer half the crew's blood as sacrifice sacrifice all the blood from half the crew, or sacrifice half of the blood of every crewmember?
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# ? Sep 15, 2017 02:44 |
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I'm going to go for the suggestion of loving PANIC
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# ? Sep 15, 2017 02:51 |
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The potential risk to the crew is outweighed by the reward to the Federation Turn on the active sensors.
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# ? Sep 15, 2017 03:02 |
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Another Otter posted:The potential risk to the crew is outweighed by the reward to the Federation Turn on the active sensors. LIIIIGHT 'EM UP
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# ? Sep 15, 2017 03:04 |
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This is pthighs call as we are back in Sol. You know, Sol? The one with the planet all our ancestors are from? The one that we have built into one big missile barrage masquerading as a system? We're in that one, and pthighs can't hear us, so only pthigh's vote matters pthighs posted:Turn on actives
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# ? Sep 15, 2017 03:12 |
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Eh, I prefer a vote as a way to avoid
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# ? Sep 15, 2017 03:39 |
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pthighs posted:Eh, I prefer a vote as a way to avoid If it makes you feel any better, when you signed up for survey duty you basically volunteered to be tentacle bait, so I doubt historians will view you with anything other than pity, no matter what you do.
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# ? Sep 15, 2017 03:54 |
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Cathode Raymond posted:If it makes you feel any better, when you signed up for survey duty you basically volunteered to be tentacle bait, so I doubt historians will view you with anything other than pity, no matter what you do. Being eaten by spoilers so the rest of the navy and merchant marine doesn't have to is an important part of a geosurvey ship's mission profile!
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# ? Sep 15, 2017 03:56 |
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So we in Discord were chatting about reasons why the hostile aliens encountered at Pluto haven't lit our asses up like a summer bonfire. The reasons we figured are: these xenos can't make wormholes; they're already at war with another intelligence and can't spare any attention for us; they're not actually as hostile to humanity as our initial contact suggested; or they're building up their fleet to turn us all into soylent green (as though such overkill is truly necessary). As a subset to option A, perhaps these aliens can't open a wormhole to Sol system specifically for unknown reasons, though option A and its subset leave open the ability to travel via JP and wreck us. If these aliens are in a reality vibrating to a different string, shall we say, then who knows? But knowing all the Sol jump points might give us some early warning about potential future incursions.
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# ? Sep 15, 2017 03:59 |
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Go live and see whats out there. SB SPIES ONLY SPOILER That means no Cryo allowed meanwhile have a SB affiliated tech drop a message beacon/comm back to Harris reporting we're about to make contact
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# ? Sep 15, 2017 04:46 |
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# ? Sep 15, 2017 04:48 |
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If they are moving they have seen us - these guys have been here for ~5 million years so they wouldn't be moving randomly. So there is not a ton of downside to turning on the sensors
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# ? Sep 15, 2017 04:49 |
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I would taunt you in discord but I'm literally bathroom postibg from work atm.
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# ? Sep 15, 2017 04:50 |
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Gridlocked posted:I would taunt you in discord but I'm literally bathroom postibg from work atm. A real live-action space shitposter.
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# ? Sep 15, 2017 04:51 |
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Another Otter posted:The potential risk to the crew is outweighed by the reward to the Federation Turn on the active sensors. Hell yeah, let's Boldly go!
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# ? Sep 15, 2017 05:11 |
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Active sensors, get closer as needed. That said, also be prepared to haul rear end. No need to rush this.
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# ? Sep 15, 2017 05:34 |
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Yea, actives are the next logical step. Also, do we have missiles? Now wait hear me out. Remove a warhead and fire one off towards the planet when we get closer. See how anything there reacts to powered flight impinging on its orbit.
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# ? Sep 15, 2017 05:45 |
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Rorac posted:Active sensors, get closer as needed. Whoa now, do not retreat. If something is hostile then 100% take one for the team, get closer if it's hostile. Under no circumstances retreat and explicitly do not jump home Edit: Apparently our Tangaroa class Survey Ship has passive EM, passive thermals and an active sensor! Way to go whoever designed that. The loss of an otherwise precious jump survey ship is completely worth the data we'll get Also if we jump back while it has an active lock then we give away the jump point location, which they might not have. It would be bad. TheWetFish fucked around with this message at 06:40 on Sep 15, 2017 |
# ? Sep 15, 2017 06:34 |
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Look, repeated jumps feel horrible, but it's totally fine you guys. Go active There's nothing out there to worry about, trust meeeeee. Alllll we wanna do is eat your brains Veloxyll fucked around with this message at 07:26 on Sep 15, 2017 |
# ? Sep 15, 2017 07:05 |
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There's at least one jumpship hanging out at the jump point to evacuate and bring word back to Sol if things go tits-up, right? Scan 'em good and proper and hopefully that won't set off a disaster. Or if it does, hopefully it'll be an interesting disaster.
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# ? Sep 15, 2017 09:01 |
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Go active, but before doing so leave some kind of beacon at the jump point with all data found so far, including the movement. Leaving behind message so other scout ships don't do the same dumb thing seems like exploring space 101
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# ? Sep 15, 2017 09:01 |
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Have the ship that is farther away turn on their active sensors. Hopefully our buddy can move out of the direct line of travel thanks to this trick.
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# ? Sep 15, 2017 10:15 |
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Get closer for observation. I'd have a hard time believing anything, capable of doing so on this planet, isn't already aware that our ships are out there. Still, no use going active and announcing it yet. Leave Facility alone. We may need it's assistance with anything we find on our new world.
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# ? Sep 15, 2017 12:28 |
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Engage the active sensors.
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# ? Sep 15, 2017 14:15 |
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Scan the bastard
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# ? Sep 15, 2017 14:27 |
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Scan them
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# ? Sep 15, 2017 14:28 |
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poke around the facility as well
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# ? Sep 15, 2017 14:56 |
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Overly cautious totally not afraid of xenos plan: 1. Move 1 ship to the edge of active sensor range, have the other 3 hold position much further back. 2. Ping active sensors (turn on & back off again). 3. If nothing is detected, move closer at a random heading 30-45 degrees off center relative to the planet. 4. If something is detected move laterally at 90 degree heading for a while then ping again to see if it is moving & in what direction. 5. If it's coming right at us then scatter. Whichever ships it doesn't follow can jump back home, the tailed ship must lose them first. By repositioning after each ping we will reduce the likelihood that they will be able to fix our position.
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# ? Sep 15, 2017 15:30 |
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Retreat our unarmed jump capable survey ships back to the Jump point so we bring reinforcements if needed, once they arrive at the JP have one of the Hubbles turn on its sensor suite. 3k tons jump limit means we could bring in quite a lot of firepower, Hubbles, Schiaparellis, Gales, Labous and Fangs are all below that weight limit and could all be brought in case we need more firepower, so i d suggest we move a mixed fleet of those ships from home fleet to the jump point in case they are needed, for UT we could say those are ships designated to defend the jump point.
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# ? Sep 15, 2017 15:45 |
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POOL IS CLOSED posted:So we in Discord were chatting about reasons why the hostile aliens encountered at Pluto haven't lit our asses up like a summer bonfire. The reasons we figured are: these xenos can't make wormholes; they're already at war with another intelligence and can't spare any attention for us; they're not actually as hostile to humanity as our initial contact suggested; or they're building up their fleet to turn us all into soylent green (as though such overkill is truly necessary). As a subset to option A, perhaps these aliens can't open a wormhole to Sol system specifically for unknown reasons, though option A and its subset leave open the ability to travel via JP and wreck us. Aurora does have jump points that can't be detected from the other side until they are activated. So, uh, if we ever do find the pluto jump point, maybe don't use it.
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# ? Sep 15, 2017 16:22 |
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# ? Apr 19, 2024 22:02 |
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OwlFancier posted:Aurora does have jump points that can't be detected from the other side until they are activated. Don't think that's going to be an option. An extensive grav-survey by UT ships will turn up that JP, and I doubt they are going to believe us when we tell them 'here be monsters'.
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# ? Sep 15, 2017 16:29 |