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I'm normally much better at NEO Scavenger, but I've just been having a string of awful luck. One game a wolfman stumbled into my nearly-max concealment camp on my first night.
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# ? Sep 13, 2017 03:23 |
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# ? Apr 29, 2024 08:33 |
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Major Isoor posted:Now the question is...are you going to try again with the same build, or use a different one to spice things up? Did pretty well, to make it this far into the thread, haha Imma toll up a Mediocre Shitposter! Thank God I finally unlocked it!
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# ? Sep 13, 2017 03:39 |
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YASD to complacency. Once you've seen this many posts you don't figure any one of them for being a big deal.
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# ? Sep 13, 2017 03:42 |
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Samizdata posted:Imma toll up a Mediocre Shitposter! You dick
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# ? Sep 13, 2017 04:11 |
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Yaws posted:You dick I was more expecting a "Dude, try a NEW class. You're already capped on shitposter!" but, okay, I will channel my inner Notch then.
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# ? Sep 13, 2017 04:42 |
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Pfft. Shitposter is an underperforming gimmick that newbs love because it's flashy and has a strong start. Try making a Smug Gatekeeper, it's got way more endgame potential.
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# ? Sep 13, 2017 05:21 |
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I heartily endorse Sporigwood or however you spell it i've been drining A RL than lures you in with cutesy graphics but thens pounds your face into the sand. Good poo poo!
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# ? Sep 13, 2017 05:31 |
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Tuxedo Catfish posted:Pfft. Shitposter is an underperforming gimmick that newbs love because it's flashy and has a strong start. Try making a Smug Gatekeeper, it's got way more endgame potential. Anyone got a FAQ on the Goondev class?
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# ? Sep 13, 2017 06:00 |
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Tuxedo Catfish posted:Pfft. Shitposter is an underperforming gimmick that newbs love because it's flashy and has a strong start. Try making a Smug Gatekeeper, it's got way more endgame potential.
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# ? Sep 13, 2017 06:07 |
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I know most people look down on pet classes, but seriously you should all try being a Lazy Forum Owner, it basically runs itself.
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# ? Sep 13, 2017 06:25 |
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Phrosphor posted:I know most people look down on pet classes, but seriously you should all try being a Lazy Forum Owner, it basically runs itself. Well, although it can be fun to mess around as an LFO now and again, I find that it gets a bit boring sometimes; especially when you've accumulated a decent number of minions/summons. Since not only do they fight all your battles for you, they also periodically drop gold that you can pick up! So yeah, good for a fun hour or so session, but after that it just gets a bit monotonous really. EDIT: Hmm, well I guess it might be a good class to play, if you fancy playing a RL while watching or listening to something, as it's very hands-off, as you said. Major Isoor fucked around with this message at 06:37 on Sep 13, 2017 |
# ? Sep 13, 2017 06:34 |
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Yaws posted:I died on the 562 level of the Roguelike thread. How did you even die? You had tons of post edits left in you inventory. Use your consumables, people!
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# ? Sep 13, 2017 07:25 |
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Unexplored kind of owns. Ran into a room filled with ovals. Poked them with a sword. Turns out they were eggs. Now I'm dead. This game has some of the best proc gen levels I've seen. Oh yeah and there was an interview recently with the creator on Roguelike Radio which got me back into it: http://www.roguelikeradio.com/2017/09/episode-139-unexplored.html General Emergency fucked around with this message at 07:50 on Sep 13, 2017 |
# ? Sep 13, 2017 07:44 |
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Unexplored has like by far the most interesting proc gen levels I've ever seen. I had a puzzle that spanned like 3 floors across multiple branches on levels with puzzles with partial rewards leading to the final puzzle reward. It was crazy, and I could barely believe it was procedurally generated instead of hand-made.
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# ? Sep 13, 2017 07:55 |
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drat right. I'm really interested in seeing what they'll come up with in Unexplored 2. Apparently it will not be dungeon based but more of an open world. Something like ADOM or CoQ from what I've understood. The combat is really interesting too. It's realtime but feels very turn based.
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# ? Sep 13, 2017 08:01 |
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Mighty Dicktron posted:Unexplored has like by far the most interesting proc gen levels I've ever seen. I had a puzzle that spanned like 3 floors across multiple branches on levels with puzzles with partial rewards leading to the final puzzle reward. It was crazy, and I could barely believe it was procedurally generated instead of hand-made. Edit: God dammit. Lost a Neo Scavenger character because I assumed a Dogman would stay unconscious long enough for me to run up to it and beat it to death with a crowbar. Instead, it woke up, got in one claw swipe, and obliterated my head, killing me instantly. girl dick energy fucked around with this message at 08:57 on Sep 13, 2017 |
# ? Sep 13, 2017 08:19 |
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Mighty Dicktron posted:Unexplored has like by far the most interesting proc gen levels I've ever seen. I had a puzzle that spanned like 3 floors across multiple branches on levels with puzzles with partial rewards leading to the final puzzle reward. It was crazy, and I could barely believe it was procedurally generated instead of hand-made. As someone who is spending a lot of time thinking about how to do interesting procgen levels (albeit in a 2D platformer context), this sounds definitely worthy of investigation. Would you care to talk more about your impressions of the game's level gen?
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# ? Sep 13, 2017 17:23 |
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I'm not really quite sure how to put it myself, I'm not good enough of a game critic/have enough of an understanding how these are generated to put strong opinions on it past "it whips rear end" but there's an article here about how it was done and this cyclic level generation rather than standard branching seems to make these levels with an incredibly hand-crafted feel to them. I didn't mention it because I also forgot about it, but there was even a boss that generated at the end of that series of puzzles, which super tempered the "getting keys to get more keys" feel that you tend to get in lazier hand-made levels, too. It does have a problem of occasionally making dead ends that you can't escape from, but there's a few tools in there to prevent those from happening (the Pray button will generate a teleport in exchange for some small danger, most of these spawn in with descend or teleport scrolls just in case, and failing that there's a reset code system if it's completely inescapable.) The game also generates with like extensive sidequesting that's different most of the time, like one where it'll generate lots of dragonscales for you to make fire-resistant armor so you can go through the lots of fire-themed areas. Or getting A Gun. It's just super rad.
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# ? Sep 13, 2017 17:36 |
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I"m sure most of you have watched this, but here's a talk about how they do it https://www.youtube.com/watch?v=mA6PacEZX9M
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# ? Sep 13, 2017 17:55 |
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TooMuchAbstraction posted:As someone who is spending a lot of time thinking about how to do interesting procgen levels (albeit in a 2D platformer context), this sounds definitely worthy of investigation. Would you care to talk more about your impressions of the game's level gen? There's actually a Rock Paper Shotgun article on the subject: https://www.rockpapershotgun.com/2017/03/10/how-unexplored-generates-great-roguelike-dungeons/
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# ? Sep 13, 2017 21:46 |
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Gah! Tried the "beat Dungeonmans on your academy's first dude"-achievement. Was going pretty well, steamrolling everything until a boss in the purple spire thingy hit me for ~1550 damage in a single hit (not a crit, or anything avoidable with the red warnings). Good times!
Dropbear fucked around with this message at 20:46 on Sep 14, 2017 |
# ? Sep 14, 2017 20:39 |
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Neglected your resistances, huh?
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# ? Sep 14, 2017 20:57 |
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PMush Perfect posted:Neglected your resistances, huh? Nope, fire and cold were around 80%+, the rest around 60%. I could have used the desperation orb debuff on the mob I guess, but that still would've killed me pretty handily. I suppose that's the weakness of light armor builds; the ginarmous light shield & 90%+ dodge rate carried me that far so easily I got complacent. Dropbear fucked around with this message at 21:12 on Sep 14, 2017 |
# ? Sep 14, 2017 21:06 |
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If you still have the academy file, I'd try talking to madjack/posting it in the dmans thread. If nothing else, he'd probably be able to figure out exactly what happened.
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# ? Sep 14, 2017 22:09 |
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http://www.adom.de/home/changelog.html new adom patch, if you're a pre-release backer. whoooooooole lot of poo poo. big hits are:
e: theres new bracers my god waht a magical era
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# ? Sep 14, 2017 22:47 |
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Please tell me reloading brings up a list to select from instead of me mashing N until it selects some arrows that aren't a bundle of two -1 1d6 followed by a bundle of 2 eternium unerring arrows etc etc
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# ? Sep 14, 2017 23:01 |
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Dr. Dos posted:Please tell me reloading brings up a list to select from instead of me mashing N until it selects some arrows that aren't a bundle of two -1 1d6 followed by a bundle of 2 eternium unerring arrows etc etc i'll try to get the guy i'm hounding for info to screencap it. right now he's looking through like 30 of the new staves. there's poo poo like Minor Volcano Summoning. also a new potion of self mutiliation. it makes you punch and scratch yourself in the head for waht appears to be minor damage but we don't know how it interacts with max hp or the thorns mutation. the death log message is "Ripped himself apart" which is pretty metal. e: yeah instead of the stupid message it pops up a list of your appropriate missiles to choose from. thank loving god Kobold Sex Tape fucked around with this message at 01:10 on Sep 15, 2017 |
# ? Sep 14, 2017 23:19 |
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I'm glad there's an update coming soon but man has it taken an epic amount of time. The crowdfunding campaign ended in 2012 and still isn't completely finished.
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# ? Sep 15, 2017 03:13 |
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TOOT BOOT posted:I'm glad there's an update coming soon but man has it taken an epic amount of time. The crowdfunding campaign ended in 2012 and still isn't completely finished. yeah it was a loooong time for even just this last update. i think it was originally promised in march or something stupid. but there was like, a death in biskup's family, and then he became horribly ill, and then he broke his arm horrifically in a freak dancing accident, so there's a tleast some excuse for why it's taken so long
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# ? Sep 15, 2017 03:32 |
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oh, I'm a prerelease backer! I'm going to go download that right now.
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# ? Sep 15, 2017 07:22 |
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so we've got the location of 5 (i think) the 6 macguffins needed for the beginning of the rolf's quest figured out, but uh turns out there may be a game ending error after you get one of them. stay out of the ancient dungeon right now to avoid it. guess that's what pre-release beta testing is for! if you dont mind a character being trapped in a dungeon forever you could go there and peep some new monsters though
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# ? Sep 15, 2017 08:56 |
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Kobold Sex Tape posted:he broke his arm horrifically in a freak dancing accident Ah the old "broke my arm in a freak dancing accident" excuse.
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# ? Sep 15, 2017 11:24 |
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Believe in Mecha Biskup---no longer is he purely bound by the the caprices of flesh. 2017 ARRP Hype is afoot....though it kind of sneaked up this year. I blame tumultuous world events~ http://www.roguebasin.com/index.php?title=2017_ARRP
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# ? Sep 15, 2017 13:08 |
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Jordan7hm posted:It's a phone game and thus is filled with timers and IAP but holy poo poo I am enjoying the hell out of Gumballs and Dungeons. It is very much a roguelike in the Desktop Dungeons or Sproggiwood vein, where you send your characters (gumballs) on little adventures (in dungeons) in order to collect resources which you use to build up your overworld and provide yourself with new gumballs to use and dungeons to explore. There is a thread on the game https://forums.somethingawful.com/showthread.php?threadid=3803224&pagenumber=57&perpage=40 The game has a surprising amount of depth and get to a decent floor level is pretty difficult. Each dungeon is radically different. It took me about 6 months to get bored. Bosses quickly get to the point where they will one shot you. Luckily there are lots of tools you help you survive (reduce damage taken/prevent attacks/stop time/ auto revive). There is also a goon guild so you can poo poo post while playing.
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# ? Sep 15, 2017 23:18 |
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Weedle posted:Ah the old "broke my arm in a freak dancing accident" excuse. Dropbear posted:Nope, fire and cold were around 80%+, the rest around 60%. I could have used the desperation orb debuff on the mob I guess, but that still would've killed me pretty handily. I suppose that's the weakness of light armor builds; the ginarmous light shield & 90%+ dodge rate carried me that far so easily I got complacent. No non-AK, non-PostGame monster does 1550 in one hit without some help.
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# ? Sep 15, 2017 23:22 |
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madjackmcmad posted:Not every roguelike dev is cut out for the hard life on the dancefloor, I guess. Someone's got to give you material for the next patch.
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# ? Sep 15, 2017 23:41 |
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"Staying Alive" - so long as you boogie the whole night long, nothing can keep you down. ~Ahhh, Auuggh, Auuuuuuuggghhhh!
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# ? Sep 15, 2017 23:49 |
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I love NEO Scavenger, but the Android version is clearly intended for a tablet. My phone could run it fine, but my touch screen was not up for the task without constant zooming in.
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# ? Sep 15, 2017 23:52 |
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madjackmcmad posted:It might have been Starwarper Catastrophus cause that's usually the cause of salty death in that area. Resists to his damage types are usually low, and if you happened to had a lingering Resists Crushed on you from a mob outside the lair, well Can't recall the name, but it was a boss with the purple centaur-thing's sprite. No previous debuffs (it was a longish walk to him, and I got about halfway through his huge healthpool so they would've run out by then), but if the boss casts them himself, that might be it. Good to know that insta-splats like this aren't the norm. Next time..!
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# ? Sep 16, 2017 00:49 |
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# ? Apr 29, 2024 08:33 |
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We Slay Monsters released a patch with a hard mode, so now it's actually worth playing - and I'm saying that as somebody who still hasn't beaten Dungeon Crawl or ToME. It's a roguelike where you attack forming poker hands out of cards dealt to you, only it gets more complicated than it sounds. Basically, the problem was that you were given a lot of options to manipulate your hand, and some suits' special powers allowed you to stunlock enemies. It was very fun to do, but also made the game ridiculously easy. You can still do that, but now you'll be under barrage from the monster's ranged attack buddies who hit harder than before, and might actually have to teleport out of trouble or quaff potions. A good game, I'm enjoying it quite a bit.
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# ? Sep 16, 2017 07:44 |