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Vakal posted:RE 0 could have been interesting if a majority of the game took place in the forest outside of Raccoon City. The new section in REmake where you have to go outside to Lisa's cabin was short, but very well done and creepy as hell.
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# ? Sep 10, 2017 07:20 |
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# ? Apr 19, 2024 11:59 |
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Playing Resident Evil 7 Biohazard on PC (does it have it's own thread?) & I get that aiming is meant to be kinda wonky in order to add to the horror element but wondering how much better I can make it. Am I left to just fiddle with the two mouse sensitivity {camera & aim) sliders or are there some config file edits as well?
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# ? Sep 12, 2017 06:54 |
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5thMouseButton posted:Playing Resident Evil 7 Biohazard on PC (does it have it's own thread?) & I get that aiming is meant to be kinda wonky in order to add to the horror element but wondering how much better I can make it. Not that I know of. Mouse options aside, you're pretty much stuck with Ethan's amazing inability to hit things, I'm afraid.
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# ? Sep 12, 2017 17:44 |
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Welp, I managed to find this: "Mouse acceleration - Disabled by setting the launch option +set m_smooth 0. - " via https://pcgamingwiki.com/wiki/Resident_Evil_7:_Biohazard#Input_settings which should help. Thanks.
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# ? Sep 13, 2017 18:19 |
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Vikar Jerome posted:
finally
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# ? Sep 17, 2017 09:12 |
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I tried a speed run of RE7 and botched the hell out of it by sequence breaking the dumb sewer gators tape (please god never make me watch it again) I tried to skip it, then watched it because the fuse didn't spawn, and then it still didn't spawn anyways. Where does the fuse show up if you don't watch the tape? I wasted like 20 minutes looking for it.
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# ? Sep 17, 2017 09:46 |
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The fuse is where the tape was in the demo- the chained cabinet in the kitchen. You need the bolt cutters to open it. Only in the demo does the tape affect the fuse's spawning. In the real game, it always spawns in the same place.
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# ? Sep 17, 2017 09:53 |
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veni veni veni posted:I tried a speed run of RE7 and botched the hell out of it by sequence breaking the dumb sewer gators tape (please god never make me watch it again) I tried to skip it, then watched it because the fuse didn't spawn, and then it still didn't spawn anyways. Where does the fuse show up if you don't watch the tape? I wasted like 20 minutes looking for it. you never have to watch any of the tapes in a speedrun ever (apart from the one in the boat I guess but you're not exactly given any other option at the time), the fuse is always in the cabinet and I've never seen it despawn and I don't think that's an observed phenomenon in the speedrunning scene either so I'd be loving fascinated by that. SuccinctAndPunchy fucked around with this message at 11:37 on Sep 17, 2017 |
# ? Sep 17, 2017 11:32 |
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its awfully swell of capcom to make anyone who bought the season pass feel great about that by releasing the final dlc at the same time as a complete edition of the game for $50. i like how season pass has just become shorthand for "gently caress up my wallet"
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# ? Sep 17, 2017 16:43 |
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this is what i think of season passes.
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# ? Sep 17, 2017 20:02 |
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imagine a boot stomping on a bow's face forever
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# ? Sep 17, 2017 20:14 |
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rabidsquid posted:its awfully swell of capcom to make anyone who bought the season pass feel great about that by releasing the final dlc at the same time as a complete edition of the game for $50. i like how season pass has just become shorthand for "gently caress up my wallet" Frankly I'm just surprised the final dlc is coming out at all
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# ? Sep 17, 2017 20:58 |
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Improbable Lobster posted:Frankly I'm just surprised the final dlc is coming out at all i feel like even capcom isnt cruel enough to release a game of the year edition version with unfinished dlc
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# ? Sep 17, 2017 22:52 |
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Improbable Lobster posted:Frankly I'm just surprised the final dlc is coming out at all I remember when Resident Evil games had a bunch of unlockable extras out of the box. Or how Resident Evil 6 had a number of free updates and content, such as the Left4Dead 2 crossover.
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# ? Sep 18, 2017 17:37 |
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RE6 is actually pretty cool.
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# ? Sep 19, 2017 22:21 |
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Sunning posted:I remember when Resident Evil games had a bunch of unlockable extras out of the box. Or how Resident Evil 6 had a number of free updates and content, such as the Left4Dead 2 crossover. That's sort of an odd way to put it. They had extra content but Resident Evil 3 is basically the only Re game not to get enhanced ports or re-releases with new content being sold at a premium and I may be forgetting the one RE3 got, aside from the ones that have actual DLC.
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# ? Sep 19, 2017 22:29 |
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ImpAtom posted:That's sort of an odd way to put it. They had extra content but Resident Evil 3 is basically the only Re game not to get enhanced ports or re-releases with new content being sold at a premium and I may be forgetting the one RE3 got, aside from the ones that have actual DLC. Resident Evil 3's bumpy development might have had something to do with that. quote:Resident Evil 3: Nemesis was developed by Capcom and produced by Shinji Mikami, who previously worked on the original Resident Evil and Resident Evil 2.[5] After the release of Resident Evil 2, Capcom was working on multiple Resident Evil projects and had a team led by Hideki Kamiya developing what was planned to be the next main installment in the Resident Evil series.[6] According to Resident Evil 3 scenario writer Yasuhisa Kawamura, the intended game "was loosely set on a luxury cruise liner and had a general plot where HUNK was attempting to bring back a sample of the G-Virus" featured in Resident Evil 2.[6] However, Capcom realised that the game would not be completed in time for a PlayStation release due to Sony's announcement of the PlayStation 2, so the project was ultimately cancelled.[6] As Capcom did not want fans to wait some years for a new game, the company promoted one of its other projects as the third main canonical game while Kamiya's team was moved onto developing Resident Evil 4.[6] Someone in Capcom upper management must really have a fetish for cruise liners.
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# ? Sep 19, 2017 23:00 |
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cruise liners are a complex series of hallways and small rooms, isolated from the outside world and full of people. it's a perfect setting for the original style re games.
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# ? Sep 19, 2017 23:08 |
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gimme the GOD drat candy posted:cruise liners are a complex series of hallways and small rooms, isolated from the outside world and full of people. it's a perfect setting for the original style re games. Plus a whole bunch of varied settings in a single package without the need for secret passageways and underground vaults, from military-ish-style areas in the Crew Only areas to industrial/mechanical areas in the lower decks.
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# ? Sep 19, 2017 23:13 |
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any good cruise ship should have no less than a dozen secret passages, two underground vaults and one entire military complex.
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# ? Sep 19, 2017 23:20 |
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I found a nice stash of ammo on the lido deck behind the DJ table.
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# ? Sep 20, 2017 01:48 |
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Agoat posted:RE6 is actually pretty cool. Going to agree and join the Unpopular Opinion Club.
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# ? Sep 20, 2017 03:00 |
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RE6 is the dumbest and worst game that I love.
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# ? Sep 20, 2017 03:19 |
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It's me. I'm the guy that buys all of Capcoms remasters. As for RE6 I always think fondly of it until I play it. Then I get bored with it.
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# ? Sep 20, 2017 05:33 |
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I have no choice but to like RE6 because it and RE4 are the only games in this fuckin series that don't have giant spiders in them. Seriously what is their fetish for big spiders. The part of RE1 where you walk into that tower room and the door closes and the reason the door was blocked earlier is because there's a big loving spider hugging it freaked me the gently caress out when I was younger.
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# ? Sep 20, 2017 05:35 |
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Spiders in general are the horror equivalent of a pro wrestler giving a shout-out to a local sports team. It's cheap heat.
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# ? Sep 20, 2017 05:54 |
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RE spiders are, and always have been, cute.
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# ? Sep 20, 2017 06:01 |
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Wanderer posted:Spiders in general are the horror equivalent of a pro wrestler giving a shout-out to a local sports team. It's cheap heat. The ants in edf2020 freaked me out more than the spiders ever did.
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# ? Sep 20, 2017 06:04 |
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A Buttery Pastry posted:RE spiders are, and always have been, cute. Yeah they're all big and furry, like 8-legged puppies
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# ? Sep 20, 2017 06:09 |
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i like resident evil 6 because i enjoy equipping my fists in my weapon slot
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# ? Sep 20, 2017 06:09 |
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Sakurazuka posted:Yeah they're all big and furry, like 8-legged puppies Yeah seriously, they are way to normal and adorable to even come close to being scary.
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# ? Sep 20, 2017 06:13 |
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Vakal posted:Someone in Capcom upper management must really have a fetish for cruise liners. Checks out. RE: Revelations took place on a ship. Also RE: Gun Survivor
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# ? Sep 20, 2017 06:14 |
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Wamdoodle posted:Checks out. RE: Revelations took place on a ship. Also RE: Gun Survivor Revelations had two cruise ships! The unreleased gameboy RE game took place on a cruise ship as well. Also, RE 5, 6, and 7 all have sections that take place on large ships. The entire series should be renamed to Nautical Evil.
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# ? Sep 20, 2017 06:18 |
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Vakal posted:The unreleased gameboy RE game took place on a cruise ship as well. Resident Evil: Gaiden was totally released, you might be mixing it up with the Gameboy port of the fist RE.
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# ? Sep 20, 2017 06:26 |
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RE:Gaiden is also how we have multiple, different personality Leons running around.
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# ? Sep 20, 2017 06:36 |
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Let's face it a big ship is a pretty good place to walk around and open doors and kill monsters.
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# ? Sep 20, 2017 07:18 |
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Except in X-COM.
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# ? Sep 20, 2017 07:26 |
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Wamdoodle posted:Checks out. RE: Revelations took place on a ship. Also RE: Gun Survivor I thought it was Dead Aim that was set on a ship, not Survivor.
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# ? Sep 20, 2017 09:59 |
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Fil5000 posted:I thought it was Dead Aim that was set on a ship, not Survivor. Dead Aim is also known as Gun Survivor 4.
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# ? Sep 20, 2017 11:03 |
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# ? Apr 19, 2024 11:59 |
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Yeah, I get that, I just assumed if someone talked about Gun Survivor with no number they're talking about the original one (which I think was set on an island?).
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# ? Sep 20, 2017 11:09 |