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I am seriously digging the theme in Mural City. If this game has nothing else going for it, it has an awesome soundtrack. As someone who's played through Final Fantasy: Mystic Quest more than once mainly on the strength of its music, that counts for a lot with me.
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# ? Sep 16, 2017 05:32 |
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# ? Apr 25, 2024 23:47 |
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I loved Mural Valley's Village. It's a cool setpiece.
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# ? Sep 16, 2017 06:25 |
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The music is so unique and effective, never leaving my head. Sakuraba wishes he could be Uematsu though he has his genial compositions sometimes. Those who want to compose game music should take a deep study of this, but I may be biased towards quality pianos with or without heavy phaser and chorus, as a Kurzweil fan.
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# ? Sep 16, 2017 15:36 |
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Elkyrie posted:So I heard the plead for catbat... batcat art and I just couldn't ignore such a heartfelt request. You'll have to imagine the squeaky noise yourselves, though. Thank you!
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# ? Sep 16, 2017 23:25 |
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I did a thing. Turns out I'm bad at making silly doodles imitate Ken Sugimori but there you go. It's name is Nyabat. I like to imagine it would evolve into Vampurr. Captain Fargle fucked around with this message at 02:06 on Sep 17, 2017 |
# ? Sep 17, 2017 01:55 |
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Captain Fargle posted:I did a thing. Turns out I'm bad at making silly doodles imitate Ken Sugimori but there you go. Also thank you! Episode 32: Quite A Powerful Attack But Not Really Powerful Just Like A Bit https://www.youtube.com/watch?v=_9wA5spC88Y
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# ? Sep 17, 2017 15:56 |
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Good thing that bridge fell down or we might never have found the shortcut out of this place that people said existed.
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# ? Sep 17, 2017 18:38 |
SatansOnion posted:I am seriously digging the theme in Mural City. If this game has nothing else going for it, it has an awesome soundtrack. As someone who's played through Final Fantasy: Mystic Quest more than once mainly on the strength of its music, that counts for a lot with me. Except the "tropical" winning fanfare. Cringe-inducing.
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# ? Sep 17, 2017 18:53 |
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Episode 33: Jenova PAINT https://www.youtube.com/watch?v=4ssFwo_T3oE
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# ? Sep 19, 2017 11:36 |
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I'm surprised that you guys want more dialogue and story out of this game, because I want the opposite. It has just enough to annoy me with how bad its characters are, and I feel like it could only benefit from having less. At first I assumed that was a problem with this game in particular, but based on the few hours of it that I've seen, I feel the same way about Dragon Quest 11. Its UX and systems don't seem like they're worlds ahead of this either, which is surprising to me, because I thought that was a pretty well-respected series. It's pretty clear that these games aren't made for me, which is fine, but it's getting annoying, because I really like the idea of turn-based RPGs, and almost none of them are made for me.
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# ? Sep 19, 2017 13:44 |
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FractalSandwich posted:I'm surprised that you guys want more dialogue and story out of this game, because I want the opposite. It has just enough to annoy me with how bad its characters are, and I feel like it could only benefit from having less. We aren't begging for it because we think it will necessarily be good, or even enjoyably bad. We're begging for it because it will give us something to bounce off in the name of creating entertaining content, rather than having to resort to podcasting about old British TV ad campaigns or Sunday mornings on テレビ朝日. gently caress knows, FFXIII and Star Ocean 4 were not marvels of storytelling but they gave us something to work with. quote:At first I assumed that was a problem with this game in particular, but based on the few hours of it that I've seen, I feel the same way about Dragon Quest 11. Its UX and systems don't seem like they're worlds ahead of this either, which is surprising to me, because I thought that was a pretty well-respected series. Dragon Quest's whole shtick is being cute, charming, comfortable, familiar and loaded with attention to detail and polish, with a lot of emphasis on the familiar part. When they brought over DQVIII, a quite technically impressive late PS2 game, they massively overhauled the UI, swapped out the chiptune soundtrack for an orchestrated version and added voice acting all in the name of making it not seem super archaic. It's not my thing either but I get why people like it. This game is definitely shooting for some Dragon Questiness but it would be silly to pretend that it's doing it as well as the real thing. quote:It's pretty clear that these games aren't made for me, which is fine, but it's getting annoying, because I really like the idea of turn-based RPGs, and almost none of them are made for me. (Why do we have an emote based on a barely functional bilingual pun? (and for that matter, why is the shark dead?))
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# ? Sep 19, 2017 16:26 |
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The only thing I could really classify as bad (as opposed to something like cliche or underdeveloped or NOTHING AT ALL) would be the bat's constant yelling. I feel like there's a lot of potential for dialogue that just wasn't used, probably because Microsoft wanted a quick-but-decent-enough JRPG for the 360. The magic ghosts or whatever could be characters, they could talk to their own lead, all the leads, or even between each other. But it's mostly nothing.
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# ? Sep 19, 2017 21:57 |
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wateyad posted:We aren't begging for it because we think it will necessarily be good, or even enjoyably bad. We're begging for it because it will give us something to bounce off in the name of creating entertaining content, rather than having to resort to podcasting about old British TV ad campaigns or Sunday mornings on テレビ朝日. quote:Dragon Quest's whole shtick is being cute, charming, comfortable, familiar and loaded with attention to detail and polish, with a lot of emphasis on the familiar part. When they brought over DQVIII, a quite technically impressive late PS2 game, they massively overhauled the UI, swapped out the chiptune soundtrack for an orchestrated version and added voice acting all in the name of making it not seem super archaic. It's not my thing either but I get why people like it. This game is definitely shooting for some Dragon Questiness but it would be silly to pretend that it's doing it as well as the real thing.
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# ? Sep 20, 2017 01:37 |
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I am surprised we didn't come across a tournament or fishing segment yet.
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# ? Sep 20, 2017 02:30 |
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I'm just catching up with the videos, so here's my It's not as cute as the others here, but
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# ? Sep 20, 2017 04:26 |
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wateyad posted:(Why do we have an emote based on a barely functional bilingual pun? (and for that matter, why is the shark dead?)) Anime (this doesn't really address why it's dead)
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# ? Sep 20, 2017 10:12 |
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more like 覚めない
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# ? Sep 20, 2017 10:42 |
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Kibayasu posted:The only thing I could really classify as bad (as opposed to something like cliche or underdeveloped or NOTHING AT ALL) would be the bat's constant yelling. I feel like there's a lot of potential for dialogue that just wasn't used, probably because Microsoft wanted a quick-but-decent-enough JRPG for the 360. The magic ghosts or whatever could be characters, they could talk to their own lead, all the leads, or even between each other. But it's mostly nothing. I mean, just having more of the NPC dialogue have some back and forth with the party rather than just being a line or two of exposition would go a long way. Like when Marumaro's siblings were telling us about magic words. It also might help tie things together a little better, rather than having something like Mural Town be visually and conceptually neat but just kind of dropped on you and then quickly swept away. SystemLogoff posted:I'm just catching up with the videos, so here's my Thank you! Polsy posted:Anime (this doesn't really address why it's dead) This is both more explanation than I was expecting and about as much as I wanted.
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# ? Sep 20, 2017 11:57 |
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Episode 34: Camping https://www.youtube.com/watch?v=IsPDsDBYY8Y
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# ? Sep 21, 2017 11:47 |
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Pork Lift is still correct. gently caress Marumaro.
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# ? Sep 21, 2017 23:18 |
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Captain Fargle posted:Pork Lift is still correct. gently caress Marumaro. He could be redeemed by being an unapologetic rear end in a top hat instead of an obnoxious bore who wants everyone to like him. I'm saying the game needs a devee dance of go gently caress yourself.
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# ? Sep 21, 2017 23:29 |
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ikanreed posted:He could be redeemed by being an unapologetic rear end in a top hat instead of an obnoxious bore who wants everyone to like him. Not with that voice he couldn't.
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# ? Sep 22, 2017 04:18 |
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Captain Fargle posted:Not with that voice he couldn't. To be fair with that voice he does sound like an unapologetic rear end in a top hat even if he doesn't act like one.
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# ? Sep 22, 2017 13:22 |
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Ye gods, this game is DULL! I remember that being a criticism back when it was released, but hoo boy, I didn't expect 20 hours of glacial story progress.
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# ? Sep 22, 2017 17:05 |
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I remember those tigers being unexpectedly murderous, yeah. When you've just come out of 'maybe something will hit one person for 40 damage, at worst' valley.
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# ? Sep 22, 2017 20:34 |
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I don't see why they couldn't have made the encounters harder up to this point instead of throwing up a boss designed to game over the group as a sudden shock.
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# ? Sep 22, 2017 22:29 |
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AltaBrown posted:Ye gods, this game is DULL! I remember that being a criticism back when it was released, but hoo boy, I didn't expect 20 hours of glacial story progress.
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# ? Sep 23, 2017 02:01 |
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Scalding Coffee posted:I don't see why they couldn't have made the encounters harder up to this point instead of throwing up a boss designed to game over the group as a sudden shock. Well it's a kind of memorable effect for the kid gloves to suddenly come off.
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# ? Sep 23, 2017 08:15 |
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Episode 35: Escort Mission https://www.youtube.com/watch?v=Z7F7_IFGvn4 And with that we're out of footage for now.
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# ? Sep 23, 2017 11:41 |
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Fun fact I learned while watching the speedrun! That fight with the four tigers is actually scripted so that it absolutely cannot kill you, even if you have the minimum exp possible to get to this point. Each tiger will only ever actually attack once and since you have five party members it's impossible to lose without deliberately suiciding.
Captain Fargle fucked around with this message at 13:07 on Sep 23, 2017 |
# ? Sep 23, 2017 12:16 |
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Good grief.
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# ? Sep 23, 2017 13:55 |
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I wonder if you can just do the escort by just keeping between the wagons and using the ring thing to engage the encounters or is the range for that too short. Having that many encounters in a TB game is pretty bullshit, maybe they expect you to use the field skills to instantly kill them? With everyone dumping on the game I honestly thought it started picking up steam around the time you got back to the village, because by then you've started actually doing something the main characters cares about instead of just fixing Marumarus problem. Marumaru being in love with Zola is really bad though, especially since it's start when people are fighting for their lives(and probably dying) all around them.
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# ? Sep 23, 2017 14:31 |
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Captain Fargle posted:Fun fact I learned while watching the speedrun! That fight with the four tigers is actually scripted so that it absolutely cannot kill you, even if you have the minimum exp possible to get to this point. Each tiger will only ever actually attack once and since you have five party members it's impossible to lose without deliberately suiciding. That's...really stupid. I actually remembered this 4 tiger fight very strongly, as that was (what I remembered being) the first and maybe only time I game over'd (besides optional superbosses.) I went in, had 4 of my characters KO'd immediately, and I didn't have many revival items. I must've just reset rather than continue with the fight at that point. I also remember there being two sets of four tigers, one that you fought without Zola, so obviously my memory is faulty. Coincidentally, this is also around the point where I just dropped the game out of boredom, before picking the game back up again after years and a bit of encouragement. No, I don't think the game gets better or more interesting. There'll be a few more interesting setpieces, but that'll be at the same, glacial pace the game has already been going for the past 20 hours. If this lp is going to continue, I feel like it would be out of the sheer force of the sunk cost fallacy.
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# ? Sep 23, 2017 15:40 |
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The only strategy I can see potentially working on those tigers would be to have a Guardian in the back row with Guard and some really strong defense, and even then, I don't know whether they'd leap in to take the hits for characters at non-critical health from attacks that would still kill them. I can't imagine you'd have any of the vital Skills for making that work properly this early in the game. On the bright side, it's a decent case for Trapfloor, since I don't think any other Barrier Mage skills are going to make much of a difference here.
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# ? Sep 23, 2017 17:13 |
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You can always have your backup get Mow Down when your front group get wiped. Enemy HP scales very slowly and this game is not shy on sending large groups of just enough HP at you.
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# ? Sep 23, 2017 22:57 |
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Took a few tries but I did manage to get that achievement for getting the wagons through without taking a hit. It's really a matter of knowing where the next attack is coming from, and getting there in time.
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# ? Sep 23, 2017 23:44 |
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Hel posted:Having that many encounters in a TB game is pretty bullshit, maybe they expect you to use the field skills to instantly kill them? That crossed my mind while watching but you probably can't field barrier the tigers.
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# ? Sep 23, 2017 23:56 |
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Rabidredneck posted:Took a few tries but I did manage to get that achievement for getting the wagons through without taking a hit. It's really a matter of knowing where the next attack is coming from, and getting there in time. You must hate yourself
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# ? Sep 24, 2017 01:05 |
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without deep purple this game would have literally no positive aspects
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# ? Sep 24, 2017 09:15 |
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# ? Apr 25, 2024 23:47 |
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I applaud the devs bravery is portraying Devee-Human interspecies relationships.
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# ? Sep 25, 2017 00:23 |