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Wicked Them Beats
Apr 1, 2007

Moralists don't really *have* beliefs. Sometimes they stumble on one, like on a child's toy left on the carpet. The toy must be put away immediately. And the child reprimanded.

StashAugustine posted:

Also trying to figure a good ranged build preferably with guns- maybe sharpshooter ranger/assassin rogue?

Sharpshooter Ranger + Devoted Fighter for the crit bonus on your gun?

Edit: Beaten. Looks like we'll have a lot of build choices, which means I'll never play this game past the character creation screen.


CottonWolf posted:

Fighter power source? Though I thought that used to be called Discipline...

Sounds like they simplified it. The previous idea would be that you would have multiple power types, so your Discipline would be level 4 but your Focus or whatever could be level 2 depending on your selections. Now it's just a shared power level that's lower for multiclass characters compared to single class.

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CottonWolf
Jul 20, 2012

Good ideas generator

StashAugustine posted:

Actually wait, do proficiencies still apply to all soulbound weapons? Devoted sound pretty ridiculous if so

Thinking about it, it's broken either way. Either they don't and you just have to hope there's a Fighter soulbound for your chosen weapon type, and screw you for not metagaming if not. Or it does, and suddenly you just have a massive damage boost with basically every weapon in the game you'd consider using.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

I keep wishing they'd do just a 'quick dungeon' option where you build a party from scratch on a certain budget and then throw them against a like half hour combat challenge just so you can get all the gimmick build options out of your system without playing a 30 hour game for each one

Wicked Them Beats
Apr 1, 2007

Moralists don't really *have* beliefs. Sometimes they stumble on one, like on a child's toy left on the carpet. The toy must be put away immediately. And the child reprimanded.

Avalerion posted:

Some of those kits (mage slayer, devoted) seem like no brainers.

Dunno about Mage Slayer. Potions and Scrolls were insanely important on higher difficulties in PoE 1. Not having access to either is a definite punch to the gut.

Devoted has less of a downside, but it makes it harder to swap to different damage types, which could mean your fighter is useless/weak against certain enemies.

Fair Bear Maiden
Jun 17, 2013

CottonWolf posted:

Thinking about it, it's broken either way. Either they don't and you just have to hope there's a Fighter soulbound for your chosen weapon type, and screw you for not metagaming if not. Or it does, and suddenly you just have a massive damage boost with basically every weapon in the game you'd consider using.

Proficiencies don't add Accuracy (they never added damage, that was the Fighter's Weapon Specialization) but open up a modal with the weapon class selected this time around.

Scorchy
Jul 15, 2006

Smug Statement: Elementary, my dear meatbag.

Wicked Them Beats posted:

Sounds like they simplified it. The previous idea would be that you would have multiple power types, so your Discipline would be level 4 but your Focus or whatever could be level 2 depending on your selections. Now it's just a shared power level that's lower for multiclass characters compared to single class.

Definitely simplified, it went from 3.5E multiclassing to 2E.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

CottonWolf posted:

Shadowflame and Crushing Doom are in. Good stuff.
I had hoped those two and the rest of the pie plate AoE action denial would be gone in favor of things like Dimensional Shift that are not as trivial to apply. "Gotta drop an AoE on those spiders before they drop an AoE on me." is not really interesting but that's how a lot of fights go at higher levels in PoE.

StashAugustine posted:

Gonna be a Cantor and kill ppl while singing hymns at them
Chanter seems like a natural fit for a multi-class, considering singing is a passive.

CottonWolf
Jul 20, 2012

Good ideas generator

Fair Bear Maiden posted:

Proficiencies don't add Accuracy (they never added damage, that was the Fighter's Weapon Specialization) but open up a modal with the weapon class selected this time around.

The issue's the other way round. Devoted deliberately limit what weapons they can use (accuracy penalty with non-specialist weapons). That requires foreknowledge of what weapons there'll be if you don't want to screw up because, hey, turns out there were no high level/soulbound flails.

Captain Oblivious
Oct 12, 2007

I'm not like other posters
Druid Shifter subclass looks delicious

Mauling people to death as a giant lycanthrope is all I ever wanted from Druid.

Captain Oblivious fucked around with this message at 19:24 on Sep 20, 2017

Ravenfood
Nov 4, 2011
Goddamnit there are so many choices I am going to starve to death during chargen. The subclasses and multiclassing stuff just adds so much neat poo poo.

e: Skald sounds like a great subclass specifically for multiclassing, too. Bonus invocations from crits? Yes please. Pair with a high-accuracy class like Rogue and you're going to wreck things. Bonus, you get to call yourself a Harbinger.

Ravenfood fucked around with this message at 19:27 on Sep 20, 2017

frajaq
Jan 30, 2009

#acolyte GM of 2014


Soooooo what's the difference between Alchemy and Herbalism, gameplay wise?

Samuel Clemens
Oct 4, 2013

I think we should call the Avengers.

The real question is which subclasses have the worst synergies. Stalker/Berserker for constantly damaging your pet? Black Jacket/Druid because you can't switch weapons when spiritshifted? Beguiler/Kind Wayfarer for never knowing whether you should focus on enemies vulnerable to Sneak Attack or not?

Avalerion
Oct 19, 2012

CottonWolf posted:

if you don't want to screw up because, hey, turns out there were no high level/soulbound flails.

Soulbound yea, high level you could just make with enchanting.

Actually I assume respecting is still a thing so it doesn't matter much either way though.

mbt
Aug 13, 2012

StashAugustine posted:

I keep wishing they'd do just a 'quick dungeon' option where you build a party from scratch on a certain budget and then throw them against a like half hour combat challenge just so you can get all the gimmick build options out of your system without playing a 30 hour game for each one

berath's blessings should let you skip to parts in the game, I would hope

relating back to the class combos, does this complicate localization? English having a billion different ways to say "person with a sword" makes coming up with names seem doable, but is that also the case for other languages? Does german/italian/spanish borrow words like paladin/battlemage/warden/crusader without bothering to translate or does each languages have the same breadth of lexicon that every one of those class combos has a native word they can use?

Fintilgin
Sep 29, 2004

Fintilgin sweeps!
Yeah, but what are the BAD multi-classes?

Sharpshooter-Ranger/Barbarian... carnage only procs off melee.

Kind Wayfarer/Assassin!


EDIT:

Samuel Clemens posted:

The real question is which subclasses have the worst synergies. Stalker/Berserker for constantly damaging your pet? Black Jacket/Druid because you can't switch weapons when spiritshifted? Beguiler/Kind Wayfarer for never knowing whether you should focus on enemies vulnerable to Sneak Attack or not?

Ugh, beaten.

Wicked Them Beats
Apr 1, 2007

Moralists don't really *have* beliefs. Sometimes they stumble on one, like on a child's toy left on the carpet. The toy must be put away immediately. And the child reprimanded.

Fintilgin posted:

Yeah, but what are the BAD multi-classes?

Sharpshooter-Ranger/Barbarian... carnage only procs off melee.

Kind Wayfarer/Assassin!

Samuel Clemens posted:

The real question is which subclasses have the worst synergies. Stalker/Berserker for constantly damaging your pet? Black Jacket/Druid because you can't switch weapons when spiritshifted? Beguiler/Kind Wayfarer for never knowing whether you should focus on enemies vulnerable to Sneak Attack or not?

Priest of Wael + Enchanter/Conjurer seems like a waste.

Edit: Same with Trickster Rogue + Enchanter/Conjurer.

GrumpyGoesWest
Apr 9, 2015

Streetfighter Rogue/ Nalpazca Monk equals PCP dude from Detroit. Gotta get jacked to Shadowdance. Yeah going to try that out for sure. Also the subclasses remind me of traits from Fallout. Very cool.

GrumpyGoesWest fucked around with this message at 19:42 on Sep 20, 2017

mbt
Aug 13, 2012

the only weak classes are going to stem from you (the player) not utilizing both aspects of the class. If you pick fighter/wizard but spend all of your time in the back line, then obviously a pure wizard is going to be a better choice. If you pick thief/cypher then never use stealth attacks it's going to be weaker than cypher/literally anything else.

for solo/small groups I don't think there are any "bad" choices because you'll be forced to use the different class aspects unless you're on a low difficulty or asleep at the wheel

that being said, I think thief/a magic class won't be a strong unless there's a huge amount of spells that would benefit from being cast from stealth. Monk /magic also doesn't seem great, if you want to be a melee magic class paladin or barbarian seems like it would give you more hp/beefy stats overall.

frajaq
Jan 30, 2009

#acolyte GM of 2014


ugh the most obvious route close to my old character would be a Devoted/Bleak Walker but now with all these options I dont knooooooow

Wicked Them Beats
Apr 1, 2007

Moralists don't really *have* beliefs. Sometimes they stumble on one, like on a child's toy left on the carpet. The toy must be put away immediately. And the child reprimanded.

Meyers-Briggs Testicle posted:

the only weak classes are going to stem from you (the player) not utilizing both aspects of the class. If you pick fighter/wizard but spend all of your time in the back line, then obviously a pure wizard is going to be a better choice. If you pick thief/cypher then never use stealth attacks it's going to be weaker than cypher/literally anything else.

for solo/small groups I don't think there are any "bad" choices because you'll be forced to use the different class aspects unless you're on a low difficulty or asleep at the wheel

that being said, I think thief/a magic class won't be a strong unless there's a huge amount of spells that would benefit from being cast from stealth. Monk /magic also doesn't seem great, if you want to be a melee magic class paladin or barbarian seems like it would give you more hp/beefy stats overall.

I would think rogue/mage would generally be pretty strong, since sneak attacks can be triggered by a number of different debuffs. So you start with your spells and then slip in for the backstabbing.

funmanguy
Apr 20, 2006

What time is it?
Video was really good, especially the start with the silly aaron sorkin style Walk-And-Talk. The system looks cool too, but its really awesome to see the different classes in action. Can't wait to play with like 6-10 bears

funmanguy fucked around with this message at 19:51 on Sep 20, 2017

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things
I'm going Skald/Ranger probably. Sharpshooter seems to have a ton of drawbacks for tiny gain? (Lower deflection, attack speed, Hp in return for accuracy and penetration).

Or Skald/Stalker if my dual pistol dream turns out to suck.

And Eder is 100% a Blackjack/Stalker :3:

mbt
Aug 13, 2012

Wicked Them Beats posted:

I would think rogue/mage would generally be pretty strong, since sneak attacks can be triggered by a number of different debuffs. So you start with your spells and then slip in for the backstabbing.

rogue/mage is great in bg2 because bg2 has a billion self-buffs, but poe doesn't really have that. If you're going to cast spells (pure wizard) then backstab (pure thief) then that isn't as good as the pure classes. if you get bonuses for casting from stealth then that significantly changes things

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

also the change to make wizards per-encounter makes me wanna try a real battlemage

Samuel Clemens
Oct 4, 2013

I think we should call the Avengers.

Wicked Them Beats posted:

Priest of Wael + Enchanter/Conjurer seems like a waste.

Edit: Same with Trickster Rogue + Enchanter/Conjurer.

I suppose that depends on whether or not the Wizard restrictions prevent your other class from casting Illusion spells as well. Otherwise, it'd be an easy way of overcoming one of your main weaknesses.

In a similar vein, I wonder if a Bleak Walker/Lifegiver would have reduced Druid healing.

Ravenfood
Nov 4, 2011

Zore posted:

I'm going Skald/Ranger probably. Sharpshooter seems to have a ton of drawbacks for tiny gain? (Lower deflection, attack speed, Hp in return for accuracy and penetration).

Or Skald/Stalker if my dual pistol dream turns out to suck.

And Eder is 100% a Blackjack/Stalker :3:

Skald's benefit looks like it comes from melee crits only so unless you go with the ranger kit that buffs your melee you might have a rough time.

E:. I wonder what Shred attacks listed under the damage-based cipher are, and how useful that extra ability to spend focus on will be compared to just using powers.

Ravenfood fucked around with this message at 19:56 on Sep 20, 2017

CottonWolf
Jul 20, 2012

Good ideas generator

Zore posted:

I'm going Skald/Ranger probably. Sharpshooter seems to have a ton of drawbacks for tiny gain? (Lower deflection, attack speed, Hp in return for accuracy and penetration).

Or Skald/Stalker if my dual pistol dream turns out to suck.

And Eder is 100% a Blackjack/Stalker :3:

Like all of these things, it'll depend on the precise numbers. If the accuracy and penetration buffs are high enough, it'll be worth the penalty. Attack speed is the big loss, considering if you're building a sharpshooter you're probably not planning on getting hit anyway.

Also, I'm going Streetfighter/Stalker for Eder.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!
Devoted seems hard to resist. Make sure the other members of your party balance out your missing damage type(s), and you still get extra penetration against resistant enemies.

Dual wield maces for all the damage bypass!

Speaking of damage bypass, how about...
Devoted Pistol Fighter/Sharpshooter Ranger
+6 bypass from pistol
+ devoted bypass
+ sharpshooter ranged bypass

:getin:


EDIT: devoted should start with their chosen weapon and have it override your origin or whatever. It'd suck to start devoted to blunderbusses for example and have the earliest you can get one be like 3 hours into the game. :lol:

Wicked Them Beats
Apr 1, 2007

Moralists don't really *have* beliefs. Sometimes they stumble on one, like on a child's toy left on the carpet. The toy must be put away immediately. And the child reprimanded.

Meyers-Briggs Testicle posted:

rogue/mage is great in bg2 because bg2 has a billion self-buffs, but poe doesn't really have that. If you're going to cast spells (pure wizard) then backstab (pure thief) then that isn't as good as the pure classes. if you get bonuses for casting from stealth then that significantly changes things

Well yeah but the multiclass is supposed to be weaker than the pure classes. The goal of the multiclass is flexibility.

But I still think being able to paralyze or blind an enemy with your spells and then sneak attack them is a decent combo, regardless of whether spells get sneak attack bonuses or not. Not gamebreaking, but so far none of the builds we've theorycrafted in here seem like they'll break the game in half.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Wicked Them Beats posted:

Well yeah but the multiclass is supposed to be weaker than the pure classes. The goal of the multiclass is flexibility.

But I still think being able to paralyze or blind an enemy with your spells and then sneak attack them is a decent combo, regardless of whether spells get sneak attack bonuses or not. Not gamebreaking, but so far none of the builds we've theorycrafted in here seem like they'll break the game in half.

Shattered pillar monk/cipher getting wounds and focus from every point of damage they do seems pretty gnarly.

GrumpyGoesWest
Apr 9, 2015

Wicked Them Beats posted:

Well yeah but the multiclass is supposed to be weaker than the pure classes. The goal of the multiclass is flexibility.

But I still think being able to paralyze or blind an enemy with your spells and then sneak attack them is a decent combo, regardless of whether spells get sneak attack bonuses or not. Not gamebreaking, but so far none of the builds we've theorycrafted in here seem like they'll break the game in half.

Cipher/Rogue would work well too I think.

mbt
Aug 13, 2012

personally I think the subclasses have the same issue kits do in that there's no reason not to pick them. every permutation of classes has a subclass that makes the combo better in some way with little to no downside.

what happens if you pick trickster/enchanter? gain access to illusion spells but cannot cast illusion spells
e: gently caress this was already mentioned

Fintilgin
Sep 29, 2004

Fintilgin sweeps!
Saw the video. Love the new UI and skill tree visualization. So, so nice.

Samuel Clemens
Oct 4, 2013

I think we should call the Avengers.

I'm gonna be a Mage Slayer with maximised Lore. Try and stop me, rope kid!

Mr.Pibbleton
Feb 3, 2006

Aleuts rock, chummer.

I didn't know there was going to be abilities that changed effects dependent on weapon type, that's pretty neat!

Pwnstar
Dec 9, 2007

Who wants some waffles?

Multiclassing is cool and all but that character model is like wooah. Definitely tightened up the graphics on level three.

Ravenfood
Nov 4, 2011

Mr.Pibbleton posted:

I didn't know there was going to be abilities that changed effects dependent on weapon type, that's pretty neat!

Wait, what?

CottonWolf
Jul 20, 2012

Good ideas generator

Samuel Clemens posted:

I'm gonna be a Mage Slayer with maximised Lore. Try and stop me, rope kid!

Knowing is half the battle, or so I've heard.

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

Meyers-Briggs Testicle posted:

what happens if you pick trickster/enchanter? gain access to illusion spells but cannot cast illusion spells
e: gently caress this was already mentioned
You gain access to that subset of spells and pull them from your rogue's power pool, but the cost is that you gain access to all power levels more slowly and will never be able to access 8th or 9th level abilities for either class.

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StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

So basically no drawback other than the inherent drawbacks of multiclassing?

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