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StashAugustine posted:Also trying to figure a good ranged build preferably with guns- maybe sharpshooter ranger/assassin rogue? Sharpshooter Ranger + Devoted Fighter for the crit bonus on your gun? Edit: Beaten. Looks like we'll have a lot of build choices, which means I'll never play this game past the character creation screen. CottonWolf posted:Fighter power source? Though I thought that used to be called Discipline... Sounds like they simplified it. The previous idea would be that you would have multiple power types, so your Discipline would be level 4 but your Focus or whatever could be level 2 depending on your selections. Now it's just a shared power level that's lower for multiclass characters compared to single class.
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# ? Sep 20, 2017 19:11 |
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# ? Apr 24, 2024 09:34 |
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StashAugustine posted:Actually wait, do proficiencies still apply to all soulbound weapons? Devoted sound pretty ridiculous if so Thinking about it, it's broken either way. Either they don't and you just have to hope there's a Fighter soulbound for your chosen weapon type, and screw you for not metagaming if not. Or it does, and suddenly you just have a massive damage boost with basically every weapon in the game you'd consider using.
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# ? Sep 20, 2017 19:11 |
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I keep wishing they'd do just a 'quick dungeon' option where you build a party from scratch on a certain budget and then throw them against a like half hour combat challenge just so you can get all the gimmick build options out of your system without playing a 30 hour game for each one
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# ? Sep 20, 2017 19:13 |
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Avalerion posted:Some of those kits (mage slayer, devoted) seem like no brainers. Dunno about Mage Slayer. Potions and Scrolls were insanely important on higher difficulties in PoE 1. Not having access to either is a definite punch to the gut. Devoted has less of a downside, but it makes it harder to swap to different damage types, which could mean your fighter is useless/weak against certain enemies.
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# ? Sep 20, 2017 19:14 |
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CottonWolf posted:Thinking about it, it's broken either way. Either they don't and you just have to hope there's a Fighter soulbound for your chosen weapon type, and screw you for not metagaming if not. Or it does, and suddenly you just have a massive damage boost with basically every weapon in the game you'd consider using. Proficiencies don't add Accuracy (they never added damage, that was the Fighter's Weapon Specialization) but open up a modal with the weapon class selected this time around.
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# ? Sep 20, 2017 19:15 |
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Wicked Them Beats posted:Sounds like they simplified it. The previous idea would be that you would have multiple power types, so your Discipline would be level 4 but your Focus or whatever could be level 2 depending on your selections. Now it's just a shared power level that's lower for multiclass characters compared to single class. Definitely simplified, it went from 3.5E multiclassing to 2E.
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# ? Sep 20, 2017 19:16 |
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CottonWolf posted:Shadowflame and Crushing Doom are in. Good stuff. StashAugustine posted:Gonna be a Cantor and kill ppl while singing hymns at them
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# ? Sep 20, 2017 19:20 |
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Fair Bear Maiden posted:Proficiencies don't add Accuracy (they never added damage, that was the Fighter's Weapon Specialization) but open up a modal with the weapon class selected this time around. The issue's the other way round. Devoted deliberately limit what weapons they can use (accuracy penalty with non-specialist weapons). That requires foreknowledge of what weapons there'll be if you don't want to screw up because, hey, turns out there were no high level/soulbound flails.
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# ? Sep 20, 2017 19:21 |
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Druid Shifter subclass looks delicious Mauling people to death as a giant lycanthrope is all I ever wanted from Druid. Captain Oblivious fucked around with this message at 19:24 on Sep 20, 2017 |
# ? Sep 20, 2017 19:22 |
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Goddamnit there are so many choices I am going to starve to death during chargen. The subclasses and multiclassing stuff just adds so much neat poo poo. e: Skald sounds like a great subclass specifically for multiclassing, too. Bonus invocations from crits? Yes please. Pair with a high-accuracy class like Rogue and you're going to wreck things. Bonus, you get to call yourself a Harbinger. Ravenfood fucked around with this message at 19:27 on Sep 20, 2017 |
# ? Sep 20, 2017 19:24 |
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Soooooo what's the difference between Alchemy and Herbalism, gameplay wise?
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# ? Sep 20, 2017 19:29 |
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The real question is which subclasses have the worst synergies. Stalker/Berserker for constantly damaging your pet? Black Jacket/Druid because you can't switch weapons when spiritshifted? Beguiler/Kind Wayfarer for never knowing whether you should focus on enemies vulnerable to Sneak Attack or not?
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# ? Sep 20, 2017 19:30 |
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CottonWolf posted:if you don't want to screw up because, hey, turns out there were no high level/soulbound flails. Soulbound yea, high level you could just make with enchanting. Actually I assume respecting is still a thing so it doesn't matter much either way though.
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# ? Sep 20, 2017 19:32 |
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StashAugustine posted:I keep wishing they'd do just a 'quick dungeon' option where you build a party from scratch on a certain budget and then throw them against a like half hour combat challenge just so you can get all the gimmick build options out of your system without playing a 30 hour game for each one berath's blessings should let you skip to parts in the game, I would hope relating back to the class combos, does this complicate localization? English having a billion different ways to say "person with a sword" makes coming up with names seem doable, but is that also the case for other languages? Does german/italian/spanish borrow words like paladin/battlemage/warden/crusader without bothering to translate or does each languages have the same breadth of lexicon that every one of those class combos has a native word they can use?
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# ? Sep 20, 2017 19:32 |
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Yeah, but what are the BAD multi-classes? Sharpshooter-Ranger/Barbarian... carnage only procs off melee. Kind Wayfarer/Assassin! EDIT: Samuel Clemens posted:The real question is which subclasses have the worst synergies. Stalker/Berserker for constantly damaging your pet? Black Jacket/Druid because you can't switch weapons when spiritshifted? Beguiler/Kind Wayfarer for never knowing whether you should focus on enemies vulnerable to Sneak Attack or not? Ugh, beaten.
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# ? Sep 20, 2017 19:33 |
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Fintilgin posted:Yeah, but what are the BAD multi-classes? Samuel Clemens posted:The real question is which subclasses have the worst synergies. Stalker/Berserker for constantly damaging your pet? Black Jacket/Druid because you can't switch weapons when spiritshifted? Beguiler/Kind Wayfarer for never knowing whether you should focus on enemies vulnerable to Sneak Attack or not? Priest of Wael + Enchanter/Conjurer seems like a waste. Edit: Same with Trickster Rogue + Enchanter/Conjurer.
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# ? Sep 20, 2017 19:37 |
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Streetfighter Rogue/ Nalpazca Monk equals PCP dude from Detroit. Gotta get jacked to Shadowdance. Yeah going to try that out for sure. Also the subclasses remind me of traits from Fallout. Very cool.
GrumpyGoesWest fucked around with this message at 19:42 on Sep 20, 2017 |
# ? Sep 20, 2017 19:39 |
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the only weak classes are going to stem from you (the player) not utilizing both aspects of the class. If you pick fighter/wizard but spend all of your time in the back line, then obviously a pure wizard is going to be a better choice. If you pick thief/cypher then never use stealth attacks it's going to be weaker than cypher/literally anything else. for solo/small groups I don't think there are any "bad" choices because you'll be forced to use the different class aspects unless you're on a low difficulty or asleep at the wheel that being said, I think thief/a magic class won't be a strong unless there's a huge amount of spells that would benefit from being cast from stealth. Monk /magic also doesn't seem great, if you want to be a melee magic class paladin or barbarian seems like it would give you more hp/beefy stats overall.
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# ? Sep 20, 2017 19:42 |
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ugh the most obvious route close to my old character would be a Devoted/Bleak Walker but now with all these options I dont knooooooow
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# ? Sep 20, 2017 19:43 |
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Meyers-Briggs Testicle posted:the only weak classes are going to stem from you (the player) not utilizing both aspects of the class. If you pick fighter/wizard but spend all of your time in the back line, then obviously a pure wizard is going to be a better choice. If you pick thief/cypher then never use stealth attacks it's going to be weaker than cypher/literally anything else. I would think rogue/mage would generally be pretty strong, since sneak attacks can be triggered by a number of different debuffs. So you start with your spells and then slip in for the backstabbing.
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# ? Sep 20, 2017 19:46 |
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Video was really good, especially the start with the silly aaron sorkin style Walk-And-Talk. The system looks cool too, but its really awesome to see the different classes in action. Can't wait to play with like 6-10 bears
funmanguy fucked around with this message at 19:51 on Sep 20, 2017 |
# ? Sep 20, 2017 19:48 |
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I'm going Skald/Ranger probably. Sharpshooter seems to have a ton of drawbacks for tiny gain? (Lower deflection, attack speed, Hp in return for accuracy and penetration). Or Skald/Stalker if my dual pistol dream turns out to suck. And Eder is 100% a Blackjack/Stalker
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# ? Sep 20, 2017 19:48 |
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Wicked Them Beats posted:I would think rogue/mage would generally be pretty strong, since sneak attacks can be triggered by a number of different debuffs. So you start with your spells and then slip in for the backstabbing. rogue/mage is great in bg2 because bg2 has a billion self-buffs, but poe doesn't really have that. If you're going to cast spells (pure wizard) then backstab (pure thief) then that isn't as good as the pure classes. if you get bonuses for casting from stealth then that significantly changes things
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# ? Sep 20, 2017 19:50 |
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also the change to make wizards per-encounter makes me wanna try a real battlemage
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# ? Sep 20, 2017 19:51 |
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Wicked Them Beats posted:Priest of Wael + Enchanter/Conjurer seems like a waste. I suppose that depends on whether or not the Wizard restrictions prevent your other class from casting Illusion spells as well. Otherwise, it'd be an easy way of overcoming one of your main weaknesses. In a similar vein, I wonder if a Bleak Walker/Lifegiver would have reduced Druid healing.
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# ? Sep 20, 2017 19:52 |
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Zore posted:I'm going Skald/Ranger probably. Sharpshooter seems to have a ton of drawbacks for tiny gain? (Lower deflection, attack speed, Hp in return for accuracy and penetration). Skald's benefit looks like it comes from melee crits only so unless you go with the ranger kit that buffs your melee you might have a rough time. E:. I wonder what Shred attacks listed under the damage-based cipher are, and how useful that extra ability to spend focus on will be compared to just using powers. Ravenfood fucked around with this message at 19:56 on Sep 20, 2017 |
# ? Sep 20, 2017 19:53 |
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Zore posted:I'm going Skald/Ranger probably. Sharpshooter seems to have a ton of drawbacks for tiny gain? (Lower deflection, attack speed, Hp in return for accuracy and penetration). Like all of these things, it'll depend on the precise numbers. If the accuracy and penetration buffs are high enough, it'll be worth the penalty. Attack speed is the big loss, considering if you're building a sharpshooter you're probably not planning on getting hit anyway. Also, I'm going Streetfighter/Stalker for Eder.
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# ? Sep 20, 2017 19:55 |
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Devoted seems hard to resist. Make sure the other members of your party balance out your missing damage type(s), and you still get extra penetration against resistant enemies. Dual wield maces for all the damage bypass! Speaking of damage bypass, how about... Devoted Pistol Fighter/Sharpshooter Ranger +6 bypass from pistol + devoted bypass + sharpshooter ranged bypass EDIT: devoted should start with their chosen weapon and have it override your origin or whatever. It'd suck to start devoted to blunderbusses for example and have the earliest you can get one be like 3 hours into the game.
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# ? Sep 20, 2017 19:57 |
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Meyers-Briggs Testicle posted:rogue/mage is great in bg2 because bg2 has a billion self-buffs, but poe doesn't really have that. If you're going to cast spells (pure wizard) then backstab (pure thief) then that isn't as good as the pure classes. if you get bonuses for casting from stealth then that significantly changes things Well yeah but the multiclass is supposed to be weaker than the pure classes. The goal of the multiclass is flexibility. But I still think being able to paralyze or blind an enemy with your spells and then sneak attack them is a decent combo, regardless of whether spells get sneak attack bonuses or not. Not gamebreaking, but so far none of the builds we've theorycrafted in here seem like they'll break the game in half.
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# ? Sep 20, 2017 19:58 |
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Wicked Them Beats posted:Well yeah but the multiclass is supposed to be weaker than the pure classes. The goal of the multiclass is flexibility. Shattered pillar monk/cipher getting wounds and focus from every point of damage they do seems pretty gnarly.
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# ? Sep 20, 2017 20:01 |
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Wicked Them Beats posted:Well yeah but the multiclass is supposed to be weaker than the pure classes. The goal of the multiclass is flexibility. Cipher/Rogue would work well too I think.
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# ? Sep 20, 2017 20:03 |
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personally I think the subclasses have the same issue kits do in that there's no reason not to pick them. every permutation of classes has a subclass that makes the combo better in some way with little to no downside. what happens if you pick trickster/enchanter? gain access to illusion spells but cannot cast illusion spells e: gently caress this was already mentioned
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# ? Sep 20, 2017 20:06 |
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Saw the video. Love the new UI and skill tree visualization. So, so nice.
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# ? Sep 20, 2017 20:08 |
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I'm gonna be a Mage Slayer with maximised Lore. Try and stop me, rope kid!
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# ? Sep 20, 2017 20:11 |
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I didn't know there was going to be abilities that changed effects dependent on weapon type, that's pretty neat!
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# ? Sep 20, 2017 20:13 |
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Multiclassing is cool and all but that character model is like wooah. Definitely tightened up the graphics on level three.
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# ? Sep 20, 2017 20:13 |
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Mr.Pibbleton posted:I didn't know there was going to be abilities that changed effects dependent on weapon type, that's pretty neat! Wait, what?
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# ? Sep 20, 2017 20:20 |
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Samuel Clemens posted:I'm gonna be a Mage Slayer with maximised Lore. Try and stop me, rope kid! Knowing is half the battle, or so I've heard.
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# ? Sep 20, 2017 20:23 |
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Meyers-Briggs Testicle posted:what happens if you pick trickster/enchanter? gain access to illusion spells but cannot cast illusion spells
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# ? Sep 20, 2017 20:23 |
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# ? Apr 24, 2024 09:34 |
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So basically no drawback other than the inherent drawbacks of multiclassing?
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# ? Sep 20, 2017 20:24 |