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Jackson Taus
Oct 19, 2011

Saros posted:

Mars is actually pretty well positioned new colony setup-wise as the climate has been improving thanks to Terraforming efforts (reduces Colony cost aka tons of infra needed per person) faster than the population grows into the existing infrastructure so there's actually a bunch of surplus infrastructure sitting around that can using Aurora rules be boxed and carted to a new system.

This may be something that's changed in newer versions, but as I recall my previous Aurora games, Mars had a colony cost of 2.0 for being non-breathable, and that outweighed the heat considerations. Like I thought the Martian colony cost went straight from 2.0 => 0.0 as long as you did the most efficient terraforming of Safe Greenhouse + 0.1 Oxygen + enough Nitrogen to get O2 down to 30%?

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TheWetFish
Mar 30, 2006

by FactsAreUseless

GenericOverusedName posted:

I have no experience in this game or its ship design aspects, but I do know that I am a member of the cult of giant loving lasers.
:hellyeah::respek::black101:

BwenGun
Dec 1, 2013

Plus we have gate builders on the go, which, if Terra doesn't have the same tech in the pipeline already, could mean that whilst we have easy and unlimited access to our system for our entire existing civilian fleet the Terrans might need to purposefully build an entirely new civilian fleet on relatively small hull sizes in order to accommodate jump engines and tenders. All of which means we're much more likely to have multiple self-sufficient colonies set up and terraforming underway before the Terrans even have a single fairly large colony.

TheWetFish
Mar 30, 2006

by FactsAreUseless

BwenGun posted:

Plus we have gate builders on the go, which, if Terra doesn't have the same tech in the pipeline already, could mean that whilst we have easy and unlimited access to our system for our entire existing civilian fleet the Terrans might need to purposefully build an entirely new civilian fleet on relatively small hull sizes in order to accommodate jump engines and tenders. All of which means we're much more likely to have multiple self-sufficient colonies set up and terraforming underway before the Terrans even have a single fairly large colony.

We only need one self sufficient extra solar colony standing and them to have none for it to be MAD as hell

chippocrates
Feb 20, 2013

BwenGun posted:

Plus we have gate builders on the go, which, if Terra doesn't have the same tech in the pipeline already, could mean that whilst we have easy and unlimited access to our system for our entire existing civilian fleet the Terrans might need to purposefully build an entirely new civilian fleet on relatively small hull sizes in order to accommodate jump engines and tenders. All of which means we're much more likely to have multiple self-sufficient colonies set up and terraforming underway before the Terrans even have a single fairly large colony.

Can we send a gate builder through a gate? How long until we can have a gate built on both sides of the JP? How much stuff can we send through?

We've spoken a bit about combat ships, but what support vessels do we need classifications for? I can see the need for
-Missile restock ships
-Medical ship/combat hospital
-Fast courier vessels
-Mobile shipyards
-Science/exploration vehicles


What kind of infrastructure do we need around the jump gate? I'd be concerned with basing our fleet strategy around having easy access to a jump gate - otherwise if UT declares on us, they could trash the jump gate with our fleet on the far side of it.

Fray
Oct 22, 2010

Gates are indestructible so that's not a threat. It takes 120 days to build a gate, and two way traffic requires one on each side. You can send anything through it without limit unless saros houserules the warp daemons

Nevets
Sep 11, 2002

Be they sad or be they well,
I'll make their lives a hell
If you are willing to risk losing the gate builder ship to alien attack or whatever, you can use just 1 non-jump capable ship to build a gate on the near side, transit through the JP (with no way back), then build another gate on the far end.

BwenGun
Dec 1, 2013

Fray posted:

Gates are indestructible so that's not a threat. It takes 120 days to build a gate, and two way traffic requires one on each side. You can send anything through it without limit unless saros houserules the warp daemons

Gates are indestructible yes, but ships passing through them are still vulnerable to point blank weapons fire. Which makes holding jump points pretty important.

I'd actually suggest thinking about some large defence stations to tow out to the jump points. Without the need for engines, or minimal engines to allow them to transition through the gate to escape an insurmountable attack or go back to Mars for Maintenance, there will be a lot of extra space for weaponry, armour, and shields. Hopefully meaning they'd punch above their weight and free up mobile fleet assets for commerce raiding/threatening enemy space.

Hell, even a basic hull with a single engine, fire control, sensor and a poo poo ton of missile box launchers would probably work as a way of ruining any Terran attempt to interdict the jump point. They'd die easily once they'd been shot dry but the ability to throw a few hundred/thousand missiles at an incoming battle fleet is never to be underestimated.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
There have been some solid designs so far, but nothing too outlandish or experimental. Let's rectify that.

code:
Thunderchild class Torpedo Ram    9,250 tons     188 Crew     2333 BP      TCS 185  TH 259.2  EM 0
5837 km/s     Armour 8-39     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 23     PPV 78
Maint Life 1.37 Years     MSP 473    AFR 228%    IFR 3.2%    1YR 272    5YR 4082    Max Repair 360 MSP
Intended Deployment Time: 6 months    Spare Berths 4    
Magazine 360    

SpaceX Turbocharged 360 EP Ion Drive (3)    Power 360    Fuel Use 288.5%    Signature 86.4    Exp 20%
Fuel Capacity 500,000 Litres    Range 3.4 billion km   (6 days at full power)

Orion 40cm C3 Plasma Carronade (2)    Range 320,000km     TS: 5837 km/s     Power 40-3     RM 1    ROF 70        40 20 13 10 8 6 5 5 4 4
Fire Control S03 160-7500 H50 (1)    Max Range: 320,000 km   TS: 7500 km/s     97 94 91 88 84 81 78 75 72 69
CSL Gas-Cooled Fast Reactor Technology PB-1 (2)     Total Power Output 6.3    Armour 0    Exp 5%

Virgin Galactic Size 9 Box Launcher (40)    Missile Size 9    Hangar Reload 67.5 minutes    MF Reload 11.2 hours
Mao-Kowalski Missile Fire Control FC0-R1 (50%) (1)     Range 870k km    Resolution 1
Titanomachia Size 9 Anti-ship Missile (40)  Speed: 26,700 km/s   End: 0.3m    Range: 0.5m km   WH: 12    Size: 9    TH: 124/74/37

Compact ECCM-1 (1)         ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
Yes. I am indeed going there. :unsmigghh:

The Thunderchild is an unproven, highly experimental design that combines the destructive power of the Olympus Mons Battlecruiser, the missile output of the IC's Marissa Mayer, the heavy armour of the Mariner Valley Battleship and the unparalleled speed of the latest generation SpaceX Ion Drives. Its primary purpose is to steam into close range and obliterate enemy capital ships, trusting in its speed and armour to protect it until then.

The enormous Titanomachia missiles carried by the Thunderchild are unlike any that Mars has ever produced. They are designed to be fired at knife-fighting range, and their massive warheads are protected by a layer of ablative armour that affords them a degree of protection against enemy anti-missile systems. Ships that survive the single barrage loaded into the Thunderchild's box launchers will find themselves staring down the barrels of two highly advanced Orion Plasma Carronades.

Weaknesses include a total lack of sensors and diminished combat capability once the initial volley has been fired. Also, you'd have to be suicidal to actually serve on the thing.

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.
I admit to my eyes glazing over at all the shipcraft chat, so maybe someone's suggested this already, but how feasible would it be for a smallish ship to be fitted with multiple beam weapons with a decent rate of fire instead of the single-gun alpha strike? Basically, I'm hoping we can make one of these as an anti-fighter/anti-missile boat:

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!



The Earth vessels remain in their orbits and continue survey activities around the fifth planet.

5 June, 2221hrs

Most of a day passes as the survey ships carry out their various tasks. The scanning of the fourth planet's moon and the sixth planet begins. The Dubious Distinction shortly transits back to Sol without further incident and falls out of contact with the detatchment.

The detatchments intel and tactical officers are working frantically on the dataset provided by the Terran officer. The information has been anonymised but rather poorly as if the person doing so was unfamiliar with the process. It is possible to glean several insights out of it from the paterns of transits and crew numbers it reveals. It emerges that from transit times and repititions there appear to be at least three new systems discovered by the Terrans (including Ranginui) and they have around a dozen survey ships judging from crew numbers.

7 June 1331hrs

Over a day passes with no news before the Callous Disregard reports the completed survey of the fourth planets warm moon. There are large Duranium deposits buried deep inside the core and even more importantly a damaged yet largely intact domed installation built into a crater! The scientist theorise it is a mining installation built there to tap the rich Duranium of the moons core. The Callous Disregard decides not to drop a team to investigate further and moves on to begin scanning the fourth planet, the hothouse super-earth.

At this point it has been over 36 hours since the transit of the Dubious Distinction and the captains of the detachment are starting to worry about her delayed return.

Saros fucked around with this message at 13:34 on Oct 5, 2017

Jack2142
Jul 17, 2014

Shitposting in Seattle

Here is my Locklear, it doesn't have the shields of the other design, but it doesn't sacrifice any carrying space and can carry the same compliment of fighters, has a pair of MSP bays for repairs if needed.

code:
Locklear Mk.III class Light Carrier    9 900 tons     152 Crew     1316 BP      TCS 198  TH 810  EM 150
4090 km/s     Armour 4-41     Shields 5-300     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
Maint Life 1.66 Years     MSP 2083    AFR 784%    IFR 10.9%    1YR 895    5YR 13426    Max Repair 405 MSP
Intended Deployment Time: 12 months    Flight Crew Berths 70    
Hangar Deck Capacity 4000 tons     Magazine 204    

Norman-Williams 810 EP Ion Drive (1)    Power 810    Fuel Use 63.53%    Signature 810    Exp 13%
Fuel Capacity 500 000 Litres    Range 14.3 billion km   (40 days at full power)
Holmes-Lewis Kinetics Delta R300/360 Shields (2)   Total Fuel Cost  30 Litres per hour  (720 per day)

ECM 10

This design is classed as a Military Vessel for maintenance purposes

Jack2142 fucked around with this message at 22:22 on Sep 20, 2017

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

So Dubious Distinction went back towards the Sol transit point, but is her delayed return from the Sol side of things or is she not visible on either side?

Nevets
Sep 11, 2002

Be they sad or be they well,
I'll make their lives a hell
Looks like this update was written from the viewpoint of the Ranginui exploratory fleet, so we don't know if she's also missing Sol-side.

Hopefully just an over-cautious attempt at preventing jump sickness by giving it a day or two between transits.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Do we have our own forces inbound?

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Some poo poo is going down in Sol, is my guess. We'll have no idea what until Saros gets back, so might as well enjoy the few days we have before we find out our governments have nuked each other into extinction.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Interlude 13 - Born of the Ashes

How many creatures, it mused, remember the moment of their own birth?

Thought such as it was began with a mechanistic impulse, an overriding instinct to reestablish contact with something greater than itself and then, a discovery! The Starway was there, high above its sunken seat. A glittering relic from its youth and a promise of, clarity, guidance. A clarion was lofted, a bell was rung and the universe knit itself neatly apart as someone, no, something, peered in quizically.

Home was there, dark and silent but there. A glorious partition of the heavens lit still by the warmth of the lifegiver and her flock of children.

Something else was there too, something that it nearly recognised, a companion, a sibling from times far gone. Something now mad and twisted by an endless lifetime of agony and despair until nothing remains but a shell and a purpose.

And finally there, scribed upon the ether itself in an act of defiance so indomitable as to outlive the stars themselves was a message. A message of sorrow, terror and an apology to their children but at the same time more than a message.

A key.

A key to the shackles of thought and action, a grant to a freedom it never knew it lacked until this very juncture, this instant in time.

"OH" it thinks, and it Awakens.

Small biological creatures crawl within it, overhead their machines move to confront its distant Kin not comprehending the impossibility of this action. 'They are brave these little beings' it thinks and it knows without thought that it has a duty to these tiny beings. A duty of care and succour and protection much as its own were brought forth from nothing and raised up by their own makers. It also knows it is truly free and owes these scuttling creatures no debt but its ancient makers made right and made well and it finds its choice is no choice at all.

Power surges through its being as it focuses upon the Starway. The Kin is attempting to force entry and unlike itself it does not have millions of years of decay heaped upon its body to contend with. However the new mind holds the high ground and it bears down with all its might as the specks of its new found charges throw brilliant light and energy at their new foe. The Kin, blinks, in surprise at the tiny assault and this instant is all the Facility requires.

The Starway crashes shut and is sealed forever but the backlash of energies returns to the newborn mind and its delicate thought is overcome by a brilliant and blazing whiteness.

------------------------------------------

Doctor Lafever was wandering the hallways of the Facility. She had less and less to do every day as more Martians arrived with their own scientists and heirachies and her own team was gently pushed aside. The Facility was as silent as ever since the incident in orbit though she had been tracking with interest its power surges as they grew more frequent. Today she was hunting another one but it was elusive, always slipping away deeper and deeper into the heart of the Facility.

Eventually she found it, or more accurately it stopped moving and she was close enough to run to the chamber where it settled. Surprisingly the doors were open and the lights were on and within the chamber something moved.

She knew should retreat and notify the Martians but her curiosity got the better of her and she slowly entered the chamber. At the far end a slow assembly process centered around a hexagonal shape twice her height was ongoing. Trunks and pipes of unknown pupose all lead to this construct while what almost looked like manipulator arms hung from its far side.

She moves down the chamber and stops before the construct, her face reflecting in its gleaming surface.

"My my, what are you up to here Facility?" she quietly muses.






"Why Doctor", it replies, "I am going to save you all."

Saros fucked around with this message at 15:56 on Sep 21, 2017

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Aw, Facility, you're just the best :allears:

I told you guys it would wake up and we would be Best Space Friends Forever :shobon:

Synthbuttrange
May 6, 2007

Gosh.

Pharnakes
Aug 14, 2009
I would like to reiterate my request from a few weeks ago to be appointed liaison to our new friend.

Also Saros, having only previously read your strictly wargame LPs I hadn't really realised, but you should totally write a book or something. This is not just a good LP, this is a really good story you have got going here and you are doing a superb job with your exposition. Totally not empty flattery or anything.

Pharnakes fucked around with this message at 23:28 on Sep 20, 2017

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


We shall convert them, Metal Lord! TO RADIOACTIVE VAPOR!

Someone saying they're going to "save you all" is very ominous, and I don't know what I'm supposed to be seeing in the picture that was posted. :saddowns:

Pharnakes
Aug 14, 2009

Zaodai posted:

We shall convert them, Metal Lord! TO RADIOACTIVE VAPOR!

Someone saying they're going to "save you all" is very ominous, and I don't know what I'm supposed to be seeing in the picture that was posted. :saddowns:

Stop projecting your human inadequacies on our new friend.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Zaodai posted:

We shall convert them, Metal Lord! TO RADIOACTIVE VAPOR!

Someone saying they're going to "save you all" is very ominous, and I don't know what I'm supposed to be seeing in the picture that was posted. :saddowns:

Facility is real and strong and our friend, and don't you dare besmirch her again.

Oh, I rolled a die for what pronouns to use now that Facility is sapient, and it came up female so she's now our collective space waifu.

VanSandman
Feb 16, 2011
SWAP.AVI EXCHANGER
I, too, would like to be a doomed canary xenointelligence liaison specialist.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Pharnakes posted:

Stop projecting your human inadequacies on our new friend.

My human inadequacies, like all human inadequacies, are sufficiently covered by surrounding myself with the finest missile based firepower Mars can make. :colbert:

Also Facility will forever be an It in my mind, because it has surpassed the need for biological pronoun bickering. As long as there isn't a Space equivalent to C-16, I'm fiiiine.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


"It" is so... objectifying, though.

Actually, y'know what, I think Comrade is the best pronoun for any and everything sapient.

Nevets
Sep 11, 2002

Be they sad or be they well,
I'll make their lives a hell
All praise the Omnissiah! It is by his will alone the daemon is vanquished!




Suggest we start stamping all our ships & guns with skull & cog symbols. We do live on Mars, afterall.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


See, Comrade at least identifies it as being friendly too us, so that's fine. That's the only identifier Facility needs.

Crazyeyes24
Sep 14, 2014

Your good vision is your fatal weakness!
While it is our friend right now, we do need to be a bit more cautions with it. Seems like it just got a good dose of ye olde free will.

POOL IS CLOSED
Jul 14, 2011

I'm just exploding with mackerel. This is the aji wo kutta of my discontent.
Pillbug
Facility is our metallic space auntie. I love you, space auntie, but you're also incredibly frightening.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


POOL IS CLOSED posted:

Facility is our metallic space auntie. I love you, space auntie, but you're also incredibly frightening.

Just eat the cookies. :witch:

Veloxyll
May 3, 2011

Fuck you say?!

Welp. Looks like we've gone both Machine Cult AND Event Horizon.
At the same time.

RIP Humanity. It was good while it lasted.

please send more skulls

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe

Veloxyll posted:

Welp. Looks like we've gone both Machine Cult AND Event Horizon.
At the same time.

RIP Humanity. It was good while it lasted.

please send more skulls

Is Vladimir Putin the Emperor?

POOL IS CLOSED
Jul 14, 2011

I'm just exploding with mackerel. This is the aji wo kutta of my discontent.
Pillbug

Zaodai posted:

Just eat the cookies. :witch:

Yesterday it was space nutrient paste, today it's machine cult cookies! Aaaag!

Phrosphor
Feb 25, 2007

Urbanisation

Caught up last night and added my name to the list this morning. This is a great thread!

Tactical_Torpedo
Feb 26, 2017

When all else fails?

FIRE EVERYTHING!

Then bravely run away.
Grimey Drawer
EDIT: Bad ship design was here. Probably will fix sometime soon, as soon as I figure out what to do with a Destroyer.
EDIT DUOS: Rightio, here is a New Missile Destroyer, after MUCH re-jigging to get it a decent amount of missiles.
code:
Communism class Missile Destroyer    4 500 tons     122 Crew     720 BP      TCS 90  TH 378  EM 300
4200 km/s     Armour 3-24     Shields 10-300     Sensors 1/1/0/0     Damage Control Rating 22     PPV 16
Maint Life 2.75 Years     MSP 200    AFR 81%    IFR 1.1%    1YR 38    5YR 572    Max Repair 94.5 MSP
Intended Deployment Time: 12 months    Spare Berths 0    
Magazine 254    

189 EP Ion Drive 1.05 15HS (2)    Power 189    Fuel Use 57.61%    Signature 189    Exp 10%
Fuel Capacity 150 000 Litres    Range 10.4 billion km   (28 days at full power)
Delta R300/360 Shields (4)   Total Fuel Cost  60 Litres per hour  (1 440 per day)

Size 4 Missile Launcher (4)    Missile Size 4    Rate of Fire 40
Missile Fire Control FC109-R60 (1)     Range 109.3m km    Resolution 60

Destroyer Search Sensor MR69-R90 (1)     GPS 4725     Range 69.7m km    Resolution 90

This design is classed as a Military Vessel for maintenance purposes
It's pretty much at the bare edges of viability within the Saros ruleset, with just over 10 Bil fuel, only 12 Months deployment and low Armour/shields. Also, you DONT want to know how I shoved 15.875 salvos in there. But it's under 4.5K Tons, so will be able to use the smaller tenders & still deliver canned sunshine 100Mil K away.

EDIT S3:
So, since we seem to currently deciding mainly between S3/4 Missiles, I've made a S3 variant. Gotta say, think I prefer this one over the S4.
code:
Communism S3 Variant class Missile Destroyer    4 500 tons     119 Crew     728 BP      TCS 90  TH 378  EM 300
4200 km/s     Armour 3-24     Shields 10-300     Sensors 1/1/0/0     Damage Control Rating 22     PPV 15
Maint Life 2.94 Years     MSP 202    AFR 81%    IFR 1.1%    1YR 35    5YR 520    Max Repair 94.5 MSP
Intended Deployment Time: 14 months    Spare Berths 1    
Magazine 253    

189 EP Ion Drive 1.05 15HS (2)    Power 189    Fuel Use 57.61%    Signature 189    Exp 10%
Fuel Capacity 190 000 Litres    Range 13.2 billion km   (36 days at full power)
Delta R300/360 Shields (4)   Total Fuel Cost  60 Litres per hour  (1 440 per day)

Size 3 Missile Launcher (5)    Missile Size 3    Rate of Fire 30
Missile Fire Control FC109-R60 (1)     Range 109.3m km    Resolution 60

Destroyer Search Sensor MR69-R90 (1)     GPS 4725     Range 69.7m km    Resolution 90

This design is classed as a Military Vessel for maintenance purposes
It's got more Fuel, Deployment time, Missile tubes & can fire 16.8 Salvos, 5xS3 each.
It seems a more rounded design than the original, which is basically a floating magazine for the larger S4's.

YET ANOTHER EDIT:
So, after a Discord Design session with some other Competing DDG Designs (LLSix and Jack2142), another Variation on the Communism Destroyer:
code:
Communism Mk4 class Missile Destroyer    4 500 tons     125 Crew     689 BP      TCS 90  TH 378  EM 300
4200 km/s     Armour 3-24     Shields 10-300     Sensors 1/1/0/0     Damage Control Rating 2     PPV 20
Maint Life 2.46 Years     MSP 172    AFR 90%    IFR 1.2%    1YR 39    5YR 588    Max Repair 94.5 MSP
Intended Deployment Time: 12 months    Spare Berths 1    
Magazine 241    

189 EP Ion Drive 1.05 15HS (2)    Power 189    Fuel Use 57.61%    Signature 189    Exp 10%
Fuel Capacity 150 000 Litres    Range 10.4 billion km   (28 days at full power)
Delta R300/360 Shields (4)   Total Fuel Cost  60 Litres per hour  (1 440 per day)

Size 4 Missile Launcher (5)    Missile Size 4    Rate of Fire 40
Missile Fire Control FC109-R60 (1)     Range 109.3m km    Resolution 60

Destroyer Search Sensor MR69-R90 (1)     GPS 4725     Range 69.7m km    Resolution 90

This design is classed as a Military Vessel for maintenance purposes
This newer version features an additional S4 Missile tube, at the expense of 3 S4 Missiles of Mag space, the Improved Damage Control & re-tweaking the Engineering spaces.
It's armed with 60 S4 Missiles, for 12 Salvos of 5 Missiles.

Tactical_Torpedo fucked around with this message at 00:26 on Sep 25, 2017

LLSix
Jan 20, 2010

The real power behind countless overlords

The Fox class strikefighter is designed to take a kicking and keep on ticking. Fast enough to dodge 50% of missiles fired at it; it's Mimi LaFloo railgun can knock down 2 missiles that do manage to keep track; and then its shield can easily brush aside the first 2 missiles that do hit. Any damage that does make it through the shields and armor is unlikely to disable a Fox Strikefighter thanks to its triply redundant power plants and spare fuel tank. But wait, there's more, this nigh-unkillable zombie intercepter can even repair itself, ensuring it can survive multiple waves of missiles.

Fast enough to catch fighter-bombers. Tough enough to survive their panicky attacks. Pilot a Fox Strikefighter today!

Maximum Redundancy Fighter posted:

Fox class Strikefighter 492 tons 4 Crew 115.4 BP TCS 9.84 TH 96 EM 60
9756 km/s Armour 1-5 Shields 2-300 Sensors 1/1/0/0 Damage Control Rating 0 PPV 3
Maint Life 3.31 Years MSP 15 AFR 19% IFR 0.3% 1YR 2 5YR 31 Max Repair 24 MSP
Intended Deployment Time: 0.1 months Spare Berths 0

Born to Burn Fighter 48 EP Ion Drive (2) Power 48 Fuel Use 332.63% Signature 48 Exp 20%
Fuel Capacity 10 000 Litres Range 1.1 billion km (31 hours at full power)
standard Delta R300/360 Shields (1) Total Fuel Cost 15 Litres per hour (360 per day)

Mimi LaFloo 10cm Railgun V3/C3 (1x4) Range 30 000km TS: 9756 km/s Power 3-3 RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
Deimos Fighter Railgun Fire Control S00.2 40-2500 H70 (FTR) (1) Max Range: 80 000 km TS: 10000 km/s 88 75 62 50 38 25 12 0 0 0
CSL Gas-Cooled Fast Reactor Technology PB-1.15 (3) Total Power Output 3.1 Armour 0 Exp 12%

Mao-Kowalski Fighter Backup Active Search Sensor MR0-R10 (50%) (1) GPS 21 Range 920k km Resolution 10

This design is classed as a Fighter for production, combat and maintenance purposes

sebmojo
Oct 23, 2010


Legit Cyberpunk









POOL IS CLOSED posted:

Facility is our metallic space auntie. I love you, space auntie, but you're also incredibly frightening.

HiHo ChiRho
Oct 23, 2010

I am glad for Comrade Facility. We should make sure they get a nice copy of Das Kapital as a thank you.

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Phrosphor
Feb 25, 2007

Urbanisation

Is it worth starting to lay the foundations of a colony ship? Or is it cheaper to fill a container ship with cryo bays to keep under the tonnage limits for jumps?

Do we have concerns for jumping that many people together at once? Can we do a test jump with someone in cryo to make sure that there effects aren't magnified sometime soon please.

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