|
Dr. Fetus posted:Honestly I'd say the worst special at the moment are the Tenta Missiles. They're really not that impactful compared to the other specials. It's still the Stingray. It got a nice buff, but it's still hit-or-miss, still locks you into the special for 8 seconds, still needs a wide area of map security to use. Jonas Albrecht fucked around with this message at 05:08 on Sep 23, 2017 |
# ? Sep 23, 2017 05:06 |
|
|
# ? Apr 18, 2024 07:34 |
|
Jonas Albrecht posted:It's still the Stingray. It got a nice buff, but it's still hit-or-miss, still locks you into the special for 8 seconds, still needs a wide area of map security to use. I'd have to disagree. While people definitely overvalue the Sting Ray and try to use it without thinking, it's far more effective at causing people to scatter compared to the Tenta Missiles and can be used for a variety of purposes. Against a team that knows what they're doing, Tentas are a nuisance at best and generally won't accomplish much. The leading cause of death by Tentas is really just teammates dodging into each other, which really doesn't happen with better players. That special is far more in need of a buff than the Sting Ray. The Sting Ray getting yet another buff would definitely make it overpowered without question. Hell, there's still some debate among pros about whether the new String Ray is overpowered or not. Araxxor fucked around with this message at 05:17 on Sep 23, 2017 |
# ? Sep 23, 2017 05:14 |
|
The new sting ray is fine where it is IMO, but, if they buff Tenta Missiles, and then have to buff everything else to match, youre creeping into Splatoon 1 style mega supers. I think what they have now is pretty good, every special is an annoyance, but its not an instant counter button. Except for baller, but it exists as the singular counter fucker, so it has a role. Instead of being the basis of every special design.
|
# ? Sep 23, 2017 05:22 |
|
Yeah, the specials pretty much all feel pretty spot on now, except the baller. It's range is kinda ridiculous and basically grants the user invulnerability, which no other special has going for it. I say either reduce the durability or slightly reduce the explosion radius.
|
# ? Sep 23, 2017 05:28 |
|
dog nougat posted:Yeah, the specials pretty much all feel pretty spot on now, except the baller. It's range is kinda ridiculous and basically grants the user invulnerability, which no other special has going for it. I say either reduce the durability or slightly reduce the explosion radius. Apropos (but not a counter to what you're saying), I've recently discovered that the Stingray is a hard counter to the baller. It stops it dead, and you can even sweep it off ledges with the beam. EDIT: The easiest place to pull this off is Musselforge, when a Baller tries to cross the grate bridge onto your side. Jonas Albrecht fucked around with this message at 05:39 on Sep 23, 2017 |
# ? Sep 23, 2017 05:33 |
|
Dr. Fetus posted:I'd have to disagree. While people definitely overvalue the Sting Ray and try to use it without thinking, it's far more effective at causing people to scatter compared to the Tenta Missiles and can be used for a variety of purposes. Against a team that knows what they're doing, Tentas are a nuisance at best and generally won't accomplish much. The leading cause of death by Tentas is really just teammates dodging into each other, which really doesn't happen with better players. That special is far more in need of a buff than the Sting Ray. The Sting Ray getting yet another buff would definitely make it overpowered without question. Hell, there's still some debate among pros about whether the new String Ray is overpowered or not. See, I think that the automatic nature of the missiles, the relative speed at which you can execute the special, and the ability to discard out of it make it better than the Stingray already. I still feel like it's effective at chasing me out of locations and breaking continuity, but I'm really only going by my personal experience.
|
# ? Sep 23, 2017 05:48 |
|
In Training posted:Even at S+1 my team sucks dick. The +(#) doesn't affect matchmaking. Have fun.
|
# ? Sep 23, 2017 05:58 |
|
Jonas Albrecht posted:See, I think that the automatic nature of the missiles, the relative speed at which you can execute the special, and the ability to discard out of it make it better than the Stingray already. I still feel like it's effective at chasing me out of locations and breaking continuity, but I'm really only going by my personal experience. All those downsides of the Sting Ray just punish people for using it recklessly, which is a good thing now because it now it has far more utility than before. Before patch 1.3.0, the penalties it imposed were really not worth what the special gave (Though players who were good with pre-1.3.0 Sting Ray will claim that it's overpowered now. We'll have to see how that pans out, though.) Now it can fetch kills far easier or block people off of certain areas more easily. While Tenta Missiles are easier to use, their effect is still pretty situational, and they still have to be used smartly to be used well. Used poorly, they won't even be a nuisance and can end up not accomplishing anything at all. They're honestly pretty iffy, and are only really super effective when playing from behind. Using them when you're ahead really does not accomplish much unless the enemy team is already right next to the objective. In most cases, all the enemy team has to do to avoid it is just head for the objective (Or any random direction) and the missiles will just fall behind them harmlessly. The only people you'd actually be bothering at that point are Charger players. And on the user end of things, it can be very hard to make a good judgement call on when to use them. Doing something like deliberately chasing players away from the objective (unless it's Splat Zones, but any team worth their salt won't stay on the zone for too long anyway) requires some pretty good decision making skills. In the other 2 modes, when my team is on the receiving end of them, most of the time we just avoid them by heading towards the objective anyway. And if they're active when we're on the tower in Tower Control, we can just jump back on in a second. Where a Sting Ray will pretty much guarantee that we'll lose control of it (which can be a big setback if that happens at a checkpoint.) Or that someone will die trying to keep the tower in control. Mr.Pibbleton posted:There was a goon who got to S+ doing that. That was me and honestly, Tenta Spam is really not that effective against people who actually know how to avoid them. They're far more effective by using them at the right time, not by spamming them relentlessly. That accomplishes very little most of the time because unless you caught the enemy team with their pants down, all they have to do is walk forward (and in different directions) to avoid them. Also if the enemy team is keeping a close eye on the squid icons at the top and sees that you have Tenta Missiles ready, they'll just get ready to scatter preemptively if you just mindlessly spam missiles because your behavior is so predictable. In Training posted:For example, There was someone on my team in my last match who put down 1400p and didn't die once and got 9 tenta missiles and we lost 0-92...what are you doing!! And this is what's going to happen if you do that. People who do this against good players are just non-entities. Especially if they do something like jump back towards spawn every time they have missiles up.
|
# ? Sep 23, 2017 06:56 |
|
Ah, I missed that this was about specials in ranked. I was speaking from a Turf Wars perspective.
|
# ? Sep 23, 2017 07:02 |
|
Jonas Albrecht posted:Ah, I missed that this was about specials in ranked. I was speaking from a Turf Wars perspective. Oh, in that case, yeah Sting Ray is far worse considering that there's not really a good point to focus on, and its turfing is lousy. I don't consider Tenta Missiles that good there as well, but at least they can actually paint the ground a bit.
|
# ? Sep 23, 2017 07:16 |
|
What's the best route to getting gear with perfect 4 set of matching abilities?
|
# ? Sep 23, 2017 08:43 |
|
Mutant Standard posted:What's the best route to getting gear with perfect 4 set of matching abilities? Use juice or brand affinity to get at least two, and if you're lucky you'll get the third one too. If not, grind 30 same chunks so you can get that third one.
|
# ? Sep 23, 2017 08:55 |
|
Mutant Standard posted:What's the best route to getting gear with perfect 4 set of matching abilities? Pretty much what Rexroom said. If you get 2 matching subs, keep them. The chances of rolling for natural triples are really low. Just suck it up and pay the 30 chunk cost if you get 2. If you're not going for pure gear and want different sub abilities, just grind up the chunks since grinding for 10 chunks takes far less time.
|
# ? Sep 23, 2017 09:28 |
|
I'm not a guy to chat up coffee ladies, but everything in moderation, right?
|
# ? Sep 23, 2017 10:57 |
|
That is a drawing
|
# ? Sep 23, 2017 11:53 |
|
Automata 10 Pack fucked around with this message at 12:07 on Sep 23, 2017 |
# ? Sep 23, 2017 12:04 |
|
So in my charger kick, I've switched from the Yin to the Yang: eliter to squiffer. The squiffer is a hoot. I can't wait for the New Squiffer to get in the game. I think it had Suction Bomb/Baller like holy gently caress.
|
# ? Sep 23, 2017 12:45 |
|
I think I need a bunch of ink saver main for the rapid blaster pro at my skill level because holy crap it's an ink guzzler
|
# ? Sep 23, 2017 12:57 |
|
I played with a crew during splatfest and one of the guys had all this perfect gear, so I didn't play for like a week since I was trying to buy it off him in the plaza Yea there's a couple of ways to do it, just don't grind 60 chunks, use the drink tickets
|
# ? Sep 23, 2017 13:01 |
|
What'll likely happen is you'll bum around without perfect gear for the first 150 hours of your Splatoon career, and then all of the sudden you'll get a bunch at once because you've saved 30 of every chunk
|
# ? Sep 23, 2017 14:11 |
|
Trying to kill Steelheads with the eliter is terrible. What's the point of a charger with no scope or range
|
# ? Sep 23, 2017 23:25 |
|
g0lbez posted:Trying to kill Steelheads with the eliter is terrible. What's the point of a charger with no scope or range Eliter has loads of range, if you're not using it the problem is you my friend.
|
# ? Sep 23, 2017 23:31 |
|
Eliters have all of the range.
|
# ? Sep 23, 2017 23:38 |
|
Yeah...that's the point of E-Liter, it's the longest range weapon series in the game.
|
# ? Sep 23, 2017 23:42 |
|
I wasn't charging it long enough
|
# ? Sep 23, 2017 23:44 |
|
Played some awesome SR games with friends and then they had to go and I was only one win away from levelling up so I thought I'd try a couple games with pubbies god dammit don't scatter to every corner of the map on a glowfly round you idiots, especially on Marooner's Bay
|
# ? Sep 24, 2017 00:30 |
|
g0lbez posted:Trying to kill Steelheads with the eliter is terrible. What's the point of a charger with no scope or range Why don't I introduce you to a little gun called the Goo Tuber...
|
# ? Sep 24, 2017 00:56 |
|
I actually ran into a S+ goo tuber who was kinda godlike yesterday. Anything is possible
|
# ? Sep 24, 2017 01:03 |
|
http://68.media.tumblr.com/674305b14c1a4e9da55e7c781ceb074d/tumblr_npwxdxtfUC1rqz5qko1_r1_500.gif
|
# ? Sep 24, 2017 02:08 |
|
Jonas Albrecht posted:http://68.media.tumblr.com/674305b14c1a4e9da55e7c781ceb074d/tumblr_npwxdxtfUC1rqz5qko1_r1_500.gif I loving wish
|
# ? Sep 24, 2017 03:05 |
|
Weapons in Salmon Run have different stats than the ones that are used in multiplayer. This isn't all of them, but here's a list of known statistics. Though I think they accidentally flipped the ink consumption values for multiplayer and Salmon Run. Also someone from GameFAQs did a bit of testing with the Splattershot and came out with these estimated HP values for the Salmonids. quote:Chum: 100 HP Aside from event enemies, Drizzlers have the 2nd highest TTK. Which is unfortunate, as the quick kill on them is far more unreliable than quick killing Maws.
|
# ? Sep 24, 2017 03:32 |
|
The most Australian team. E: i'd like to stop being sent to the smiles hell zone Blank Construct fucked around with this message at 04:59 on Sep 24, 2017 |
# ? Sep 24, 2017 04:13 |
|
nyahaha you love it buddy >:D
|
# ? Sep 24, 2017 05:19 |
|
Smiles posted:nyahaha you love it buddy > drat dude lol
|
# ? Sep 24, 2017 05:29 |
|
I want to play this more but, I haven't been able to find a couple of good pieces of gear that I've been looking for and just stockpiling money with no progression other than rank grind is frankly killing my desire to play. I like that the app let's me buy potentialy good main abilities for cool gear that otherwise have crap for mains but it's too random and on top of that why can't I own more than one piece of the same gear if it has a different main ability? Fashion is this games endgame and I feel like they limit my ability to look the way I want and have the abilitys I want. I don't mind grinding to get fresh gear. I mind waiting 2 and a half weeks to get a stripped beanie with a good main only to see one with a bad main.
|
# ? Sep 24, 2017 05:30 |
|
Blank Construct posted:The most Australian team. Australian teams are why Splatoon doesn't have voice chat, we'd all be swearing like sailors at each other to get the job done.
|
# ? Sep 24, 2017 05:46 |
|
hey welcome to the show! posted:I want to play this more but, I haven't been able to find a couple of good pieces of gear that I've been looking for and just stockpiling money with no progression other than rank grind is frankly killing my desire to play. Don't worry about any of that stuff IMO. The game is like 95% your ability anyway.
|
# ? Sep 24, 2017 05:52 |
|
Rexroom posted:Right, I better put out my ideas about the goon tournament I've been talking about a week or two ago. So without further delay, my master plan: One thing that occurs to me is maybe there should be some policy on what happens when someone disconnects, because there's no way we pull off a couple dozen matches without a dc. Maybe it's a rematch if the dc is within the first ten seconds, otherwise play on. Whatever the policy, might be nice to spell it out up front. Another thought, this good idea dromer posted:I’ve seen sand volleyball tournaments with a format called Mad Hatter where individuals are placed in random teams that change every match. Whoever ends up with the best overall record wins. It’s a fun way to do a more casual tournament. And my vote is 4v4 if possible, 3v3 minimum. Finally, don't worry about getting everything perfect on the first attempt. Hopefully this tourney would be the first of many?
|
# ? Sep 24, 2017 05:53 |
|
I bet future Australia is just a flooded wasteland of giant crocodiles in the Splatverse.
|
# ? Sep 24, 2017 05:54 |
|
|
# ? Apr 18, 2024 07:34 |
|
Just lost a round because "Georgia" wanted to show off:Internet Kraken posted:I bet future Australia is just a flooded wasteland of giant crocodiles in the Splatverse.
|
# ? Sep 24, 2017 06:14 |