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Toops
Nov 5, 2015

-find mood stabilizers
-also,

Sunswipe posted:

Can you have a moon without a planet? I'd have thought a moon's defining trait was that it orbited a larger body. As an example, we are all moons of Ben Lesnick*.

*Ben fat

Definition of a moon: Object that orbits a planet. So, nah.

But this is just more CIG idiocy, focusing on dumb ancillary details when they should be making a video game. Who gives a royal gently caress about the moon count? A moon in a game is there to provide a setting for gameplay. They're still trying to figure out how to build a simple, scaled down test level and fly a spaceship to and/or from it. But why? What's it there for? When you go to places, what do you do? What the hell is Star Citizen?

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Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

Toops posted:

Definition of a moon: Object that orbits a planet. So, nah.

But this is just more CIG idiocy, focusing on dumb ancillary details when they should be making a video game. Who gives a royal gently caress about the moon count? A moon in a game is there to provide a setting for gameplay. They're still trying to figure out how to build a simple, scaled down test level and fly a spaceship to and/or from it. But why? What's it there for? When you go to places, what do you do? What the hell is Star Citizen?

I believe you find that when you fly to a moon, there will be NPC ships flying around. These ships will be mining minerals so the AI will continue to work the marketplace in the absence of player entities. While watching these AI ships go about their routines, you can use the camera on your news van ship to record them. Then you can take the footage your recorded and have the space station play it on a monitor in the hallway. Other players can log in and stand there, watching an in-game monitor display recorded footage of an AI ship flying around earlier in the game that you were there to record.

I did not make any of this up - this was suggested and discussed at length on the RSI forums.

ZekeNY
Jun 13, 2013

Probably AFK

Scruffpuff posted:

I believe you find that when you fly to a moon, there will be NPC ships flying around. These ships will be mining minerals so the AI will continue to work the marketplace in the absence of player entities. While watching these AI ships go about their routines, you can use the camera on your news van ship to record them. Then you can take the footage your recorded and have the space station play it on a monitor in the hallway. Other players can log in and stand there, watching an in-game monitor display recorded footage of an AI ship flying around earlier in the game that you were there to record.

I did not make any of this up - this was suggested and discussed at length on the RSI forums.

The really sad thing is that anyone who knows anything at all about this dumpster fire would never think that any of that was made up.

Toops
Nov 5, 2015

-find mood stabilizers
-also,

CrazyLoon posted:

Amine can be p good, but most of it is pretty crap.


https://www.youtube.com/watch?v=D0M-vrTZ-Bs&t=105s

ZenMaster
Jan 24, 2006

I Saved PC Gaming


aw yiss

peter gabriel
Nov 8, 2011

Hello Commandos
Is that David Mitchell?

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao

CrazyLoon posted:

Amine can be p good, but most of it is pretty crap.


https://www.youtube.com/watch?v=D0M-vrTZ-Bs&t=105s

Sturgeon's Law: 90% of everything is crap

big nipples big life
May 12, 2014

Thoatse posted:

Sturgeon's Law: 90% of everything is crap

yeah but with anime it's 100%

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

peter gabriel posted:

Is that David Mitchell?
'Erin, are we the baddies?'

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao

big nipples big life posted:

yeah but with anime it's 100%


i'll have to take you at your word cause i can't sit through enough to make that determination

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard


intardnation
Feb 18, 2016

I'm going to space!

:gary: :yarg:

Daztek posted:

Give The Orville a try, imo

worse then anime.

Mne nravitsya
Jul 14, 2017

Virtual Captain posted:

Gamechanger ship idea: Longhaul cryogenic sleep trucking hauling.



They need make this now and put all the backers to sleep for about 10 more years when they can finally get a full solar system working. And if the can't: then they can just turn on the gas and sleep them forever in their dreams.

Someone needs to photoshop the main offenders on the cabin doors:

Boredgamer
DisturbedJim
TheGremlich
Etc etc..

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

The only :munch: anime is Sunred. A running gag is that the main villain has a TV cooking show with real recipes.

https://www.youtube.com/watch?v=02meWcOzfV4

DoctorStrangelove
Jun 7, 2012

IT WOULD NOT BE DIFFICULT MEIN FUHRER!

Anyone who doesn't think that Misato is the best girl in eva is a brain-damaged kiddie-diddler.

HycoCam
Jul 14, 2016

You should have backed Transverse!
There is anime that isn't Akira? ...learning new stuff every day....

Mangoose
Dec 11, 2007

Come out with your pants down!

Ehh... what comes after the deep end? Because whatever it is, TheGremlich is off it.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Mangoose posted:

Ehh... what comes after the deep end? Because whatever it is, TheGremlich is off it.

I honestly think the best reply would be to call him Derek Smart. It fits the narrative of a unhinged individual that possesses several different personalities.

edit: that the other reddit has came up with

Asema
Oct 2, 2013

by Jeffrey of YOSPOS
i almost threw up today in a meeting when the architect used the word 'fidelity'

Hobold
Jan 10, 2012


I love my Cutlass
I love big stompy mechs
I love my HOTAS
I love to salvage wrecks
I love Star Citizen, and all it's craziness
GOONDEYADA, GOONDEYADA, GOONDEYADA
College Slice

Wow. I can't believe he brought up Sean.

I know a lot of people here that would have a huge problem with that if they saw it.

e; By here, I mean other parts of SA. Especially a lot of the eve guys.

Variable 5
Apr 17, 2007
We do these things not because they are easy, but because we thought they would be easy.
Grimey Drawer

Asema posted:

i almost threw up today in a meeting when the architect used the word 'fidelity'

I saw "punching above its weight" in an email today

Immediately thought of this thread

Thanks, jerks

IcarusUpHigh
Dec 20, 2016

intardnation posted:

[The Orville is] worse then anime.

Is it fuuuuuck. It's way better than star citizen, which is waaay better than anime. It's watchable, even a little fun.

Dementropy
Aug 23, 2010



Hobold posted:

Wow. I can't believe he brought up Sean.

I know a lot of people here that would have a huge problem with that if they saw it.

e; By here, I mean other parts of SA. Especially a lot of the eve guys.

AlbieQuirky
Oct 9, 2012

Just me and my 🌊dragon🐉 hanging out

peter gabriel posted:

Is that David Mitchell?

Both the Davids Mitchell, the actor and the novelist. The football/soccer player was not available.

IcarusUpHigh
Dec 20, 2016


What's this Whankers business anyways, I've never seen anyone use that spelling before. It should be 'wankers', or 'toss-pot' if you want the northern feel.

Zzr
Oct 6, 2016

HycoCam posted:

There is anime that isn't Akira? ...learning new stuff every day....

My first broken arm was because I tried the drift on my bike. Animes are bad.

BloodyScab
Sep 12, 2017

by Smythe

IcarusUpHigh posted:

What's this Whankers business anyways, I've never seen anyone use that spelling before. It should be 'wankers', or 'toss-pot' if you want the northern feel.

hes literally insane. like literally

Dooguk
Oct 11, 2016

Pillbug
Proves the old saying "They're not all locked up"

Beet Wagon
Oct 19, 2015





Hobold posted:

Wow. I can't believe he brought up Sean.

I know a lot of people here that would have a huge problem with that if they saw it.

e; By here, I mean other parts of SA. Especially a lot of the eve guys.

yeah I didn't feel the need to touch that with a ten foot pole. I never knew Vilerat and I never played EVE, but that was obviously a low blow intended to make people mad, as well it should - that's a pretty hosed up shot to take.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
The only good goons are dead goons

-TheGremlich

Danknificent
Nov 20, 2015

Jinkies! Looks like we've got a mystery on our hands.
Weird thought: while reflecting on my misspent youth, in which I actually cared about video games, I remember waiting with really cringey, serious anticipation for certain games to come out. I remember the strength of those feelings. The thing is, the games I was waiting for so ardently were mostly free mods or games that would cost 50 bucks. Which makes me think about how badly some of these backers must want this game, particularly given what they're presumably spending on it. And that just makes me feel like it's really kind of fishy how many serious backers seem to be preaching patience. It doesn't feel right.

That's my story, I guess. :smith:

Toops
Nov 5, 2015

-find mood stabilizers
-also,

Tippis posted:

Does anyone even know what's actually supposed to be in 3.0 at this point?

No, CIG has been blurring, refactoring, retconning, and redacting everything on a weekly basis. The interesting part for me is what was originally supposed to be in 3.0, and what is expected now.

Almost impossible to find that diff. But I did some research, and this is what I came up with, based on Citizencon slides, with details added by that full mental gently caress retard Boredgamer:


#########################
#### start


Original 3.0:

- Planets (full Stanton system)
- Planetary Physics Grids to support orbiting and rotating planets
- Professions:
-- Trading
-- Cargo Transport
-- Piracy
-- Smuggling
-- Mercenary
-- Bounty Hunter


April 18, 2017:

####
“Planetary” Landings v1 – Moons

- Surface Outposts
- Mission locations
- Loot
- Derelict Ships to discover like the Javelin & in space accompanying Debris Fields.
- Planets/Moons rotate on their axes, watch sun rise/set

Note: I can't tell what CIG actually said, and what's a diseased mind-dream extrapolation by blinkered, mental waste dump Boredgamer.

Yela: Yela is the most frigid of the Crusader moons. Those bold (or careless) enough to step outside without a spacesuit will be killed instantly by its freezing temperatures. If the cold doesn’t kill you, than any of the treacherous crevasses that crisscross the planet might. Cyrovolcanos have been known to erupt unexpectedly from such crevasses, so be wary when flying at low altitudes. Despite all its danger, there is much beauty to be found on Yela, like the underwater caves hidden beneath the moon’s crust.
So,
- Temperature system
- Crevasses
- Cryovolcanos
- Underwater Caves

Cellin: Burning with volcanic activity, Cellin is the counter to her icy sister. Although the volcanoes have been dormant for hundreds of years, the surface is dotted with thermal geysers that erupt without notice. The largest of such geysers can destroy heavy vehicles. Highly corrosive clouds of gas are regularly released from the moon’s surface, creating low visibility and damaging anything caught outside.
So,
- Thermal Geysers
- Gas clouds that erupt from planet's surface

Daymar- Daymar’s surface is like a harmonic blend of Yela and Cellin. It’s mountainous surface is reminiscent of Cellin’s volcanoes, while its craters share a warm likeness to Yela’s frozen crevessases. Known for its dense atmosphere, thick fog and a loose dirt surface makes travel difficult. Lightning storms can help illuminate the fog, just don’t get struck by their flash.
So,
- Dense atmospheres
- Large-scale volumetric fog
- Different surface types which affect vehicle/personnel movement
- Lightning storms

Delamar & the Levski Landing Zone
- Revamps of stations,
- More POI to discover in space
- New locations to buy & sell items.


####
Character Customization


####
Item System 2.0

- Operator Seats.
- Radar System
- Light Control System.
- Fuel / Refuel.
- Power Supply & Pipes – Pipes carry power around to the various components.
- Quantum Drives.
- Revamp of Power Plants
- Revamp of Shield Generators
- Revamp of Coolers and the Heat & Power System.

####
ObjectContainers & Megamap

The PU converted to Object Container Setup. This Conversion also is part of the all important Megamap meaning minimal pre-load.

With the transition to Object Containers, the Crusader map was completely re-designed. Each Point of interest is now an object container laid out via the Solar System Editor. This is in preparation for Object Container streaming and seamless transitions from different POI’s and between Star Systems. Mission Flowgraphs are converted over to use Subsumption and the new Mission System.
So,
- Complete redesign of how levels are made
- Solar System Editor (??)
- Mission Flowgraphs (??)
- Subsumption (AI)
- New Mission System
- Spectrum Integration


####
Missions & Map

The New Mission system in 3.0 is combined with Subsumption Base Functionality, Subsumption drives all of the AI, mission, dynamic content, and conversational logic.
Mission wise we will have missions from Patrols, Assassinations, Cargo, Smuggling, Exploration, Escorts, where some of these missions will be check your mobiglas to receive, go to the mission board OR find a pad to interact with SOME will be “hero” missions from Mission Givers Miles Eckhartand & Ruto. But these missions should also have some dynamic and random elements to them each time too.
The Solar System Mission Service dictates what missions are being offered at various locations and at what price. It is also responsible for specifying when and where dynamic content should be used and how it should be customized.

So,
- Mission System 3.0
- Dynamic missions and content
- Conversational Logic (AI)
- Patrol missions
- Assasination missions
- Cargo missions
- Smuggling missions
- Exploration missions
- Escort missions
- "Solar System Mission Service" which controls missions and chooses price/rewards, dynamic content
- Mission board on Mobiglass
- Mission board on "mission pad"

So,
- Patrols
- Assasination
- Cargo
- Smuggling
- Exploration
- Escorts

- Mobiglass-based system map allowing you to see the PU at large & select POI to Quantum Travel to.
- The mission board App allows players to see the service beacons that have been set up around the universe by other players or NPCs calling for assistance OR Missions.


####
Shopping & Cargo

- An expanded Shopping System
- Trade System
- Cargo System
- Various Commodities can be purchased via Kiosks, then sold at other kiosks.
- After buying items at a Kiosk, players will be able to head to their ship and check their cargo manifest
- Players will also be able to check their personal inventories as well as full UIs for those too.
- The Solar System Shop Service dictates what retail products, natural resources, and services shops are willing to buy and sell. It also decides their current level of inventory and prices, all of which may vary over time.
- Players will be able to manually interact with their cargo to load and unload it properly on their ships. (FUCKIN' GRABBY HANDS, YAH!)
- FPS Gear

####
Vehicles

- Drake Dragonfly for both Space Flight & on Ground combat / exploration
- The long awaited Cutlass Black Rework
- Constellation Aquila – Exploration Variant of the Connie
- RSI Ursa Rover – Ground Exploration Vehicle
- MISC Prospector – Single Seat Mining Ship


####
- Rework of the current FPS weapons

- APOCALYPSE ARMS SCOURGE RAIL GUN – A shoulder mounted railgun capable of providing high levels of damage at a long range.
- BEHRING P8-SC An SMG for mid-range fighting.
- New Heavy Marine Armor
- New Explorer Suit Armor.
- A large amount of customization of loadouts, possibly down to scopes, sights, barrels and stocks on guns as well as inventory management too.


####
Other New Mechanics

- Stamina
- Stamina-based weapon sway
- Insurance system
- Deeper Persistence – ensures that your vehicle state is saved between sessions from ship damage to cargo & ammo.
- AI will be able to operate turrets
- Improved player manned turrets too.
- FOV SLIDER
- Improved Airlocks & Doors – The room system governs pressure, composition of air in areas, is their oxygen, environmental hazards.


####
Performance & Improvements

- RenderTarget refactor – This saves over 50% of video memory usage.
- More efficient Planetary Scale Shadows.
- New Light Controllers making 1000s of light entities into 100s
- Optimized vertex and position format for all geometry
- Massively improved LOD computation and average face sizes for ships
- Better render & item culling.
- Implemented v2 of their HumanSkinShader further optimizing memory usage.
- Volumentric Fog, better FX, Render-to-Texture enabling less pre-rendering & saving harddrive space.
- Vehicles No Longer Use Lua – This is a huge step forward on the code side.


####
Network & Optimizations

- Message Queue – reduced bandwidth and latency
- Physics Serialization – Fixing a few long standing threading issues between the network and physics code. Improves separation of physics and netcode for better maintainability.
- Entity Update Scheduler- This Will allow entities further away from or less important to a player to be updated less frequently, which should improve the overall framerate and allow us to add more content to the universe.
- As a stretch goal also Network Bind/Unbind this Eliminates network updates for entities far away from clients. Should greatly reduce the amount of work the netcode has to do, helping improve server performance.
- The Entity Owner Manager will track entities that are moved around the universe, making sure we spawn and unspawn them at the correct time.


#### end
#########################

So what's coming in today's 3.0? No loving clue! But I can guarantee that CIG doesn't want you to know.

CIG Development Process 4.0 Cat Taxx

Toops fucked around with this message at 18:56 on Sep 25, 2017

The Titanic
Sep 15, 2016

Unsinkable

doingitwrong posted:

Here’s a sickening truth. As 3.0 started slipping they added features for a while, to make it make up for the delays. I’ve seen this kind of thing in project management before. Some part of a project slips so you ask for extra time and then the person in charge tries to make that something you can bargain about. Yes, we can put it out later, but we have to add ____ to mollify the publisher (or backers). And they guess that the thing they are adding won’t be that much of an increase, or it’ll affect unrelated parts of the team from the blocker or whatever. And they’re always wrong. Because the slipping happening in the first place means we’re not great at timing out tasks; we would we think we’re better now?

So 3.0 has grown in scope and in importance as a kind of Jesus patch that would fundamentally alter the game. Reward their patience. Backers bought this story and so did we. Backers because they wanted all their pipeline theories to be true. And we did because we keep telling ourselves that 3.0 might be the MVP that would let SC shut down refunds and maybe walk away.

But we’re getting none of that. After delays and delays, dropping the schedule entirely, and then a Burndown process that was horizontal or perhaps even upward trending, CIG have started cutting features from the patch entirely. As far as we can tell, the last two weeks of must fix bug counts dropping off are attributable to the features those bugs are attached to being cut out of the 3.0 patch. Whoever makes the game dev documentaries has Erin Roberts on film for all if us to enjoy as he gives up and asks the team to get the most basic thing out the door. The Jesus patch is long abandoned, and it’s looking more and more like 3.0 will feel like an incremental update accompanied by claims that under the hood it’s revolutionary.

Nearly a year of pain and suffering by the CIG people in the trenches to force out something that’s going to feel and awful lot like a monthly patch.

Good post, friend!

I'm still thinking the big thing in 3.0 will be a "drive your Jeep Notmako around on a planet small Crysis sized terrain level" accessible via a menu option because lol if anything is integrated together even slightly.

The Titanic
Sep 15, 2016

Unsinkable
[quote="“TheLastRoboKy”" post="“476731278”"]
Oh yeah, every day they try to fantasize in as vague a way as possible about Derek turning into Guillotine Gorilla and getting murdered for all the weird crimes they think he’s performed or think he will do because they think Derek spends all day building Star Citizen ships out of lego and then tipping them off a table. Even funnier are the ones that think that Chris and co are just waiting for Star Citizen to release before they’ll sue or simply call the cops on Derek. I mean poo poo just look at them, sitting there with all the internet at their disposal and they still have no idea which Derek Smart in the universe did what so they just double down on their insane “everyone and everything is Derek Smart” defense.
[/quote]

One of the sad things that may or may not be happening is if these guys are reaching out to all the not-Derek Smart Derek Smarts and harassing them.

I hope not, but I have a feeling it may be happening.

Raised by Hamsters
Sep 16, 2007

and hopped up on bagels
I feel like it's wrong to focus exclusively on the shifting nature of 3.0, without also going further back. Wasn't 3.0 itself just a rebranded 2.7? Which was itself the catch all Jesus patch for everything that was being promised for the original 2.4 (think that was the first Jesus number if I remember right).

I'd be really curious if anyone had original proposed content on those patches back when they were being bandied about as the next great thing.

The Titanic
Sep 15, 2016

Unsinkable
[quote="“Paramemetic”" post="“476740707”"]
There are like 40 Derek Smarts in this thread alone, Derek.
[/quote]

Some of us are using a double or even triple reverse identity. Like I'm Derek Smart as OldSchoolCommander not being Derek Smart. It gets really tricky here.

shrach
Jan 10, 2004

daylight ssssaving time
I'm sure we have some German auditors present, perhaps one could have a go at explaining the £650,198 contradiction in the 2015 accounts for Cloud Imperium Games UK Ltd.

Cloud Imperium Games UK Ltd - Going Concern in 2015 accounts
There is this disclosure note about going concern in the Cloud Imperium Games UK Ltd accounts for the year ending 31 December 2015. You do not ordinarily want to have to write a going concern disclosure, where the directors give their assurances to support the company because of the insolvent balance sheet. However, the disclosure does not match the balance sheet. £186,799 of net liabilities compared to £463,399 of net assets represents a difference of £650,198.



I've pondered some possibilities to explain this.

1. This disclosure for some reason might be based on the consolidated accounts. However, I'm not sure how this would be arrived at. I know you'd lose the inter-group transactions and the £440k investments would be reversed via journals but it shouldn't change the net position on investments. Looking at Foundry 42 Ltd and RSI INT Ltd, I'm not sure how you'd get to this difference.

2. For those who don't know how some firms handle disclosures, they are often generated generically by software and then edited manually. Something may have changed late on in the accounts and the disclosure was never updated / the wrong set of accounts were sent to Erin to sign and it was never picked up. However, there was the mysterious transaction that showed a profit on disposal of intangible assets of £654,612. If this treatment were changed from a balance sheet liability to a profit and loss item late on during account preparation, along with another minor journal or two it might explain the difference and represent the disclosure being out of date.

3. Something else. I guess it's this?


The Mystery of Cloud Imperium Games UK Ltd and the Intellectual Property.
On the 1st of July 2015 CIG UK paid £1,359,185 for intangible assets, listed as Intellectual Property. At some point during the year 1 January 2015 to 31 December 2015 they sold intangibles for £654,612 and this was considered all profit.



It would appear that these two items are not related to each other? The purchase is considered to still be worth what was paid and the disclosure suggests little activity related to it in the period 1 July 2015 to 31 December 2015.

There's no correspoding entries in the subsidiaries and there is no related disclosure for either Roberts Space Industries Corporation or Cloud Imperium Games LLC. The suggestion then is that this purchase and sale concern "unrelated" parties not controlled by Chris Roberts. Another possibility is that this was a related party transaction and remains undisclosed because it was a late change to the accounts and never adjusted for, see: speculation in section on Going Concern. But that's just speculation.

shrach fucked around with this message at 19:11 on Sep 25, 2017

The Titanic
Sep 15, 2016

Unsinkable
[quote="“Beet Wagon”" post="“476738348”"]
I’m the goons who think the guy jacking off to anime games is lamer than the guy screencapping another person’s steam library to win an internet fight.
[/quote]

I'm starting to think nobody is going to appreciate my porn-like Star Citizen fan art. :colbert:

The Titanic
Sep 15, 2016

Unsinkable
Redchris18 will enjoy my fan art. I will always have that at least.

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The Titanic
Sep 15, 2016

Unsinkable
[quote="“AlbieQuirky”" post="“476747426”"]
In the future, fire extinguishers will be exactly like they are now.
[/quote]

What would happen if you threw gravity goo into a fire? Is it explosive? Would the fire invert? Would it get so hot it turns into a mini star or microwave over component?

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