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President Ark
May 16, 2010

:iiam:
pestilens' main shtick is mulching low-toughness units and/or ignoring armor and i think that's most applicable to high elves in the current map

e: at least in the tabletop, who knows how directly that's been translated

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DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

420 Gank Mid posted:

Dark Elves.

They have an infantry unit for almost any conceivable purpose and the only armor piercing bow infantry in either game. Their cav is pretty good even if the cold ones do rampage out of control sometimes and Malekith is super powerful lord in melee even before he gets his giant gently caress-off dragon mount and as a caster.

But if what you liked most about the dwarves was their artillery and war machines you might actually like Skaven better

Welf Glade Guard with Starfire Shafts had armor piercing.

I got up early to play 2 hours of Krok Gar before work. It looks like the upkeep of sauruses were drastically dropped compared to the streams (now after Krok-Gar's -50% to sauruses they come in cheaper than skinks), which is making a huge huge difference in how big an army he can field. I basically just started by getting the biggest ball of sauruses I could muster and rolling south. By the time I left for work I had killed off the starting skaven faction and am rounding the southern horn and am now heading back north to go gank Queek. I pulled in that nearby lizardmen faction into confederation and I've got 2 ritual sites now making me ritual currency.

I need to link up my main army and my secondary to pass on some Cold one riders and an extra feral stegodon to Krok for his quest battle and finish ganking Queek after work.

Sauruses have kind of lowish attack/defense, but armor and health for days and they hit like a ton of bricks. It's pretty great and they downright own once you get the red line trait for saurus +atk/def and the research to give all sauruses another +5 attack/defense on top of that.

Perestroika
Apr 8, 2010

Oh man, legendary item quests are so much better now. No more sending agents all over the place, just do something pretty straightforward (raid a certain amount of money, capture a settlement, recruit units) with the lord in question.

Ra Ra Rasputin
Apr 2, 2011
Looking at units right now, Mazamundi's red line has 1 point perks that give massive stat boosts to certain units, but only if they are rank 7 or higher, first time they added something like that.

Skavenslaves have the "meatshield" trait which the description says protects more valuable units, but I don't know how it works in practice.

unwantedplatypus
Sep 6, 2012

Ra Ra Rasputin posted:

Looking at units right now, Mazamundi's red line has 1 point perks that give massive stat boosts to certain units, but only if they are rank 7 or higher, first time they added something like that.

Skavenslaves have the "meatshield" trait which the description says protects more valuable units, but I don't know how it works in practice.

Meatshield is purely descriptive. It replaced expendable because expendable now has an in-game effect.

Edit: clanrats have meatshield, skavenslaves have expendable

Communist Thoughts
Jan 7, 2008

Our war against free speech cannot end until we silence this bronze beast!


skaven are interesting, pestilens seem to just be light, reasonably killy infantry but (shocker for skaven) don't run away immediately. They don't even have poison attacks which is a bit weird.

they're a kind of interesting faction, basically using waves of trash to back up squishy specialist units. I do feel like they could use jezzails or ratling guns but the close range missile units actually kinda work, even if they make skaven a bit vulnerable, having to engage close means you get right to the core of skaven's current battle experience: shitloads of expendable rats dying while crazy magic and weapons blow up everyone and seize the day.

i do feel the lack of a good anvil unit though and it seems like they don't get the crazy stacking buffs, say, goblins got in TW:WH, in fact their red tree buffs are about half as strong as you would expect from the first game, is this true across the board?

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

nopantsjack posted:

skaven are interesting, pestilens seem to just be light, reasonably killy infantry but (shocker for skaven) don't run away immediately. They don't even have poison attacks which is a bit weird.

they're a kind of interesting faction, basically using waves of trash to back up squishy specialist units. I do feel like they could use jezzails or ratling guns but the close range missile units actually kinda work, even if they make skaven a bit vulnerable, having to engage close means you get right to the core of skaven's current battle experience: shitloads of expendable rats dying while crazy magic and weapons blow up everyone and seize the day.

i do feel the lack of a good anvil unit though and it seems like they don't get the crazy stacking buffs, say, goblins got in TW:WH, in fact their red tree buffs are about half as strong as you would expect from the first game, is this true across the board?

As far as I can see, nothing is near as crazy as the Night Gobbo big boss or melee welf lord trees. There is no red line ability that affects entire armies like those. In my Krok Gar campaign, the red line buff for sauruses is IIRC like +9 attack +7 Defense at the final rank, so even that isn't near as potent as even the Empire's Honest Steel.

Edit: As far as Skaven H&A goes, Stormvermin are probably going to be the closest thing you'll get to the Anvil with Doomwheels and Rogers being your hammer.

DeathSandwich fucked around with this message at 14:28 on Sep 28, 2017

unwantedplatypus
Sep 6, 2012
It's pretty great every battle having hordes of rats surround your enemy. It's even better when you get your warpfire throwers into a flanking position.

Dark_Swordmaster
Oct 31, 2011
Someone linked me to this:

Randarkman
Jul 18, 2011

Jesus, swordmasters are just completely bonkers versus infantry.

Pierson
Oct 31, 2004



College Slice

Davincie posted:

the dark elves managed to convince multiple high elf factions to attack me...
My inner Warhammer nerd was shouting at that. Also because it meant I had stacks coming at me from east and west at once. Mainly the inner nerd though.

ditty bout my clitty
May 28, 2011

by FactsAreUseless
Fun Shoe

Randarkman posted:

Jesus, swordmasters are just completely bonkers versus infantry.



poo poo, you have a replay of that?

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

Randarkman posted:

Jesus, swordmasters are just completely bonkers versus infantry.



Rip and Tear :eyepop:

Randarkman
Jul 18, 2011

ditty bout my clitty posted:

poo poo, you have a replay of that?

Sorry, didn't think of that. Battle wasn't thaat exciting, I formed up a battle line, isolated the bastilladon, used overcast lifebloom on the swordmasters then engaged them. Swordmasters probably held up more than a quarter of their army by themselves and hardly took any casualties for as long as lifebloom was active. Should also be mentioned that I got the cloak of beards for my noble, who now causes fear and terror in addition to the phoenix.

Randarkman fucked around with this message at 14:55 on Sep 28, 2017

toasterwarrior
Nov 11, 2011
gently caress, Queek's hard difficulty isn't kidding around: you have a Lizard faction to your north that tends to gank the Elves you start at war with if not declare war on you outright, said Elves have an island fortress where they can regroup and send armies from at the coastal settlements you'll conquer, the Skaven factions past the Elves can't be relied on to stay friendly, and said Skaven are right in the path of Kroq'gar's expansion towards the west (you).

Maybe I should start with Kroq'gar first and see how the game flows, because on VH I imagine beating the other factions to the vortex rituals is going to be real tough.

Dark_Swordmaster
Oct 31, 2011
Anyone know if the difficulty number bonuses extend to AI rituals/currency?

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Dark_Swordmaster posted:

Anyone know if the difficulty number bonuses extend to AI rituals/currency?

I can't tell you for sure, but that seems like it would be a safe assumption to make.

Edit: Queek is the one who does rituals for NPC Skaven right? If I'm playing as Krok-Gar and I gank Queek, are skaven just out of the Vortex race or will Clan Pestilens take over for them?

DeathSandwich fucked around with this message at 15:14 on Sep 28, 2017

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

DeathSandwich posted:

I can't tell you for sure, but that seems like it would be a safe assumption to make.

Edit: Queek is the one who does rituals for NPC Skaven right? If I'm playing as Krok-Gar and I gank Queek, are skaven just out of the Vortex race or will Clan Pestilens take over for them?

Pestilens will take over.

Grumio
Sep 20, 2001

in culina est

420 Gank Mid posted:

We got a real spawn goin' now welcome to the Great Plan

I didn't want this to go unappreciated :discourse:

Stormgale
Feb 27, 2010

Remind me, if i get a unit like Saurus with shields, I can't just upgrade my regular Saurus to that can I?

420 Gank Mid
Dec 26, 2008

WARNING: This poster is a huge bitch!

Stormgale posted:

Remind me, if i get a unit like Saurus with shields, I can't just upgrade my regular Saurus to that can I?

Units stay the same unit forever, you can merge them with other units of the same type but you cant swap them out directly for a variant of that unit, you just have to recruit a new one.

Davincie
Jul 7, 2008

man i thought id go around the world with a hero as helves and pick up some trade agreements, but almost everyonr i encounter declares war and sends armies all the way to my island

Deakul
Apr 2, 2012

PAM PA RAM

PAM PAM PARAAAAM!

Dark_Swordmaster posted:

Someone linked me to this:



i'm the wu-tang clan cookie

SSJ_naruto_2003
Oct 12, 2012



this game rocks. having an army of dark elves rip through two armies of beastmen like they're paper is fun to watch :allears:

Ra Ra Rasputin
Apr 2, 2011
Kroq has some massive upkeep reduction bonuses, -10% to every army, -50% upkeep to saurus in his army and the blue line can get another -15% with the cap at the end being another -8%

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
Forgot to pre-load this until late last night. Almost done downloading right as I'm about to leave for work!

Lizardmans or Skavens?

Deakul
Apr 2, 2012

PAM PA RAM

PAM PAM PARAAAAM!

Popete posted:

Forgot to pre-load this until late last night. Almost done downloading right as I'm about to leave for work!

Lizardmans or Skavens?

gently caress dude, with those two choices you're better off with just flipping a coin...

DeadFatDuckFat
Oct 29, 2012

This avatar brought to you by the 'save our dead gay forums' foundation.


Anyone know if the coop campaign still has all the ritual stuff in it, or is it just straight conquering stuff like the first game's coop?

Randarkman
Jul 18, 2011

Arranged to play a Helves v Delves MP campaign against a friend. Sounds like it could be quite fun and thematic, what with the more competetive nature of the vortex campaign. It will also make intervention armies more fun as one of us can step in to take command of them and such, should make for some interesting battles.

He's almost certainly going to be Malekith. I'm kind of wondering if I should pick Teclis (who I've been playing with a bit in SP) or Tyrion. I'm leaning towards Teclis, as he has a more interesting starting position (and swordmasters!), and this way Ulthuan will be more vulnerable to Dark Elf invasion and pretty much up for grabs (though I imagine I can confederate High Elf factions eventually).

DeadFatDuckFat posted:

Anyone know if the coop campaign still has all the ritual stuff in it, or is it just straight conquering stuff like the first game's coop?

Oh poo poo. It better have the ritual stuff in it. At least the head-to-head campaign, which I think sounds much more interesting with this campaign.

Mr E
Sep 18, 2007

Popete posted:

Forgot to pre-load this until late last night. Almost done downloading right as I'm about to leave for work!

Lizardmans or Skavens?

Rats, we're rats; we're the rats.

Yeowch!!! My Balls!!!
May 31, 2006

Deakul posted:

gently caress dude, with those two choices you're better off with just flipping a coin...

if you have played the poo poo out of total war before: skaven

if you have not played the poo poo out of total war before: lizardmen

Yeowch!!! My Balls!!!
May 31, 2006

Randarkman posted:

Arranged to play a Helves v Delves MP campaign against a friend. Sounds like it could be quite fun and thematic, what with the more competetive nature of the vortex campaign. It will also make intervention armies more fun as one of us can step in to take command of them and such, should make for some interesting battles.

He's almost certainly going to be Malekith. I'm kind of wondering if I should pick Teclis (who I've been playing with a bit in SP) or Tyrion. I'm leaning towards Teclis, as he has a more interesting starting position (and swordmasters!), and this way Ulthuan will be more vulnerable to Dark Elf invasion and pretty much up for grabs (though I imagine I can confederate High Elf factions eventually).


Oh poo poo. It better have the ritual stuff in it. At least the head-to-head campaign, which I think sounds much more interesting with this campaign.

i don't think they let you do co-op as two different factions thanks to it breaking the way the vortex campaign works. i know, it's bullshit

Fat_Cow
Dec 12, 2009

Every time I yank a jawbone from a skull and ram it into an eyesocket, I know I'm building a better future.

So why does mobility scooter frog have an "easy" start when its more difficult than Kroq'gar.

toasterwarrior
Nov 11, 2011
Are Blessed Spawns able to rank up? The stat differences between them and ordinary units don't correlate to veterancy bonuses so this may not be the case.

Randarkman
Jul 18, 2011

Ze Pollack posted:

i don't think they let you do co-op as two different factions thanks to it breaking the way the vortex campaign works. i know, it's bullshit

They have head-to-head campaigns as well though? Warhams 1 had that. I don't want to play co-op.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

Fat_Cow posted:

So why does mobility scooter frog have an "easy" start when its more difficult than Kroq'gar.

he can park almost anywhere.

Yeowch!!! My Balls!!!
May 31, 2006

Fat_Cow posted:

So why does mobility scooter frog have an "easy" start when its more difficult than Kroq'gar.

because he is well insulated from any other major factions and gets a gold mine

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Fat_Cow posted:

So why does mobility scooter frog have an "easy" start when its more difficult than Kroq'gar.

Before the live patch sauruses had much higher upkeep and Krok-Gar had to make his initial pushes with like a 12 stack army without going into red income. Back in the pre-release streaming phase Krok-Gar's sauruses still had 130ish upkeep back and an extra lizardman lord increased all unit upkeeps by 7% (!!!), which really put a limiter on how much beef you could have to fight off the starting skaven that could amass a huge army due to their 3 territories + Gold Mine.

The Chad Jihad
Feb 24, 2007


DeadFatDuckFat posted:

Anyone know if the coop campaign still has all the ritual stuff in it, or is it just straight conquering stuff like the first game's coop?

Coop has ritual, though you have to play as the same race as your partner

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Hunt11
Jul 24, 2013

Grimey Drawer
Just saw HeirofCathrage draw a line of where he wanted his lord to move. Could you always do that or is this something new?

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