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Mors Rattus posted:Honestly, my favorite rules for nonlethal damage are usually along the lines of 'there is no such thing, only hurting people less.' But doing that requires there to be something more than a binary state between 'is completely capable of fighting' and 'is bleeding the gently caress out' PCs have Wounds, Shock Points, and K/O. Wounds inflict spiraling penalties and can kill you. Take too much Shock and you drop from exhaustion. Taking both a K and an O knocks you out. So if you beat your opponent's defense roll by 12 points, that might inflict 2 Wounds, 4 Shock, and a K according to the chart.
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# ? Sep 29, 2017 17:13 |
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# ? Apr 19, 2024 00:29 |
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Halloween Jack posted:PCs have Wounds, Shock Points, and K/O. Wounds inflict spiraling penalties and can kill you. Take too much Shock and you drop from exhaustion. Taking both a K and an O knocks you out. So if you beat your opponent's defense roll by 12 points, that might inflict 2 Wounds, 4 Shock, and a K according to the chart. (Torg Eternity does away with the damage table and KO results, thank god. Now, every 5 points your damage beats the target's Toughness by is a Wound and 2 Shock, not beating the Toughness just does a point or two of Shock.)
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# ? Sep 29, 2017 17:45 |
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Night10194 posted:People have been asking this question since 3e came out.
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# ? Sep 29, 2017 18:37 |
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Freaking Crumbum posted:i think you win the award for most dated pop culture reference (1968) I've seen in the thread. Book was '64, and much better than the disney musical.
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# ? Sep 29, 2017 22:09 |
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Why do they even bother rewriting the classes? Why not just 'Space Bard' or 'Space Ranger' or 'Space Fighter'.
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# ? Sep 29, 2017 23:11 |
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Night10194 posted:Why do they even bother rewriting the classes? Why not just 'Space Bard' or 'Space Ranger' or 'Space Fighter'. Your choice of 'they're trying to address balance issues' or 'this way they can sell you more books'.
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# ? Sep 29, 2017 23:12 |
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Leraika posted:Your choice of 'they're trying to address balance issues' or 'this way they can sell you more books'. We all know which one it is. The balance issues are so deeply ingrained that they're a feature, not a bug, for the people who play 3.Pathfinder
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# ? Sep 29, 2017 23:14 |
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Night10194 posted:Why do they even bother rewriting the classes? Why not just 'Space Bard' or 'Space Ranger' or 'Space Fighter'. To be fair, the new designs are largely better, at least on average, compared to 2003's greatest hits. You have a lot more in the way of options (well, taking aside the fact the number of spellcasting classes has been profoundly dropped) and those options are often more meaningful. The last thing we need is a warmed-over monk or fighter. . There are issues, to be sure, like the big magical elephant in the room. But the class design has improved, I think; just not nearly as much as it should have given the age of the system and the experience of the writers.
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# ? Sep 30, 2017 00:49 |
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I think the worst sin of Starfinger, on reflection, is showing goblin space pirates and only letting the PCs be tall hamster things.
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# ? Sep 30, 2017 02:42 |
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Do Paizo make a goblin centric side game? Those little blighters are adorable.
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# ? Sep 30, 2017 03:12 |
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there's their line of "we be goblins!" modules which they released for free rpg day in previous years
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# ? Sep 30, 2017 03:16 |
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Personally I find goblins more annoying than adorable, as their entire shtick is lolrandom fire and explosions and murdering everything that moves.
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# ? Sep 30, 2017 05:05 |
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Starfinger Core Rules Part #05: "So I wrote up a rules treatment for [druids] - as a specialization within the Mystic class - and presented them to the team, who went: 'Meh.'" James Sutter, Starfinger Creative Director, Black Gate interview posted:At which point I think I shut the door and said something like "Then none us are leaving here until we make it cool!" Time for the Mystic, aka "somebody better loving play one of these" because an erzatz Cleric is still a Cleric, and the Operative, the Swiss Army knife of sneaking skills. Mystic This is our first spellcasting class, the equivalent of a Cleric or Druid, with spells being based on Wisdom. They also have a lot of psychic flavor, though. Unlike Pathfinder, they only get spells that go from levels 0 to 6 instead of 0 to 9, and it's interesting to see the game try and curb spellcasters somewhat. As they level up and get more spells, they can discard one old spell afor a new spell... of the same level. As a full action, they can basically read magic, because it sucked having to use up a spell slot on that one. In addition, they can heal HP on some once per day by taking 10 minutes to do so, so combat healing isn't a given anymore. However, most Mystics will be taking the mystic cure spell - perhaps the most reliable way to heal HP, making them as essential as Clerics ever were. As they level up, they can talk telepathically and... well, stuff at top level I'm not going to cover because who gets to 19th level before a game ends, anyway? Mostly, they gain spells. We're told the arcane / divine division doesn't exist anymore, but Mystics are functionally indistinguishable from the general concept of a divine casting class, save for the aforementioned psychic flavor - so they get some mind-affecting spells in place of the broader "everybody gets bonuses" sorts of spells, which the Envoy fills in for. It's worth noting that they don't have to prepare spells, they can just cast anything they know as long as they have a slot to cast it with. Everybody is like sorcerers, more or less. In addition to spellcasting, they get a "Connection" where they choose a
Uuugh. Anyway, so, yeah, Starfinger is still Pathfinder, only less so. There are also a lot of healing effects only the Mystic gets convenient access to. If your character gets the space plague, loses an arm, or gets chopped in half and thrown down a shaft, you're gonna need a Mystic, pay for a Mystic's services, or... suffer. Suffer a lot. But we'll get to that much later. Operative These are the puckish rogues. This time around, they get an bonus with initiative and skill checks, and choose a Specialization. Each Specialization gives specialty skills and a specific Exploit (this class' flavor of special benefits). They also each get a special power... at 11th level, so I'm not going to worry about covering all of those those. They are: Daredevil, Detective, Explorer, Ghost, Hacker, Spy, or Thief. About the most interesting 11th level power is that of the Thief, which lets you declare a backup plan during a heist to get a single benefit like a specific piece of gear you need or an ally that shows up in the nick of time.... but then it requires a skill roll with skill declared by the GM and a DC adeclared by the GM, and if you fail the roll you just say bye-bye to the RP spent. Pretty neat, but it has to come with a gamble because this is Starfinger, buckos. They also get their choice of Exploits every even level. I'll focus mainly on the ones you'll see based on Specialization:
Next: Indecisive Jedi and Shooter Guys. Alien Rope Burn fucked around with this message at 17:25 on Sep 30, 2017 |
# ? Sep 30, 2017 15:20 |
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You know I finally looked at that thing Mors posted ages ago for playable Slaan in WHFRP and while I'd never do a playable Slaan, when/if Slaan are on the field in my Lustria game I might actually use those rules for high magic and how to represent how incredibly powerful they are. Every now and then you get a fat frog off the wizard internet long enough to show people why the ancients used them to terraform a biosphere onto a tide-locked ice-ball.
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# ? Sep 30, 2017 15:26 |
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Night10194 posted:You know I finally looked at that thing Mors posted ages ago for playable Slaan in WHFRP and while I'd never do a playable Slaan, when/if Slaan are on the field in my Lustria game I might actually use those rules for high magic and how to represent how incredibly powerful they are. I missed that one, link?
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# ? Sep 30, 2017 16:49 |
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Inescapable Duck posted:I missed that one, link? https://ratujmywfrp2pl.files.wordpress.com/2010/01/children-old-ones2.pdf It'd need tweaking, but the basic concept for a truly apocalyptic powerful mage is thus: Ignore some of the first matching dice for miscasts, a way to use Rituals on a time-scale that would make some of them possible in battle (albeit at tremendous risk), and reducing the time to cast normal spells while removing the one spell per round restriction to let them double-cast some magic. It's not a terrible idea for trying to represent them, though really, Realm of Sorcery's advice to leave stuff like Slaan or Teclis as plot devices rather than try to fit them into the system is acceptable, too. Also, just lol at the idea of playing AS a Slaan. The system is not made to handle that, at all.
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# ? Sep 30, 2017 16:56 |
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Alternatively, enforce that a playable Slann should never leave their IC chair or acknowledge most of the game. Require they be played by the GM's pet cat.
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# ? Sep 30, 2017 17:02 |
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Alien Rope Burn posted:[*]Healer: Fairly self-explanatory. Lets you heal people in combat by spending RP, take on their damage, sense others' conditions, vampire-drain people's lifeforce by spending RP, etc. Spells mostly center around removing conditions and afflictions. What does a healing spell look like? Or maybe I should wait for, shudder, the spell lists.
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# ? Sep 30, 2017 17:03 |
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Alien Rope Burn posted:
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# ? Sep 30, 2017 17:13 |
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DalaranJ posted:What does a healing spell look like? Or maybe I should wait for, shudder, the spell lists. I'll just say for now that, for some reason, the Starfinger devs thought the cure wounds spells weren't powerful enough. This is something they thought. Seriously, it's true. Chernobyl Peace Prize posted:Sneak Attack but you have to buy Skill Focus and dump a bunch of points into Cha to use it seems like a very bold Paizo style innovation. Also please tell me that some enemies are still immune to it. To be fair, many specialties get an alternate skill for trick attacks. Like, if you're a Daredevil, you can use Acrobatics, and a Hacker can use Computers (but only if they have access to a computer). But by default it's Bluff, Intimidate, or Stealth, so I just went back and clarified that. No, there's no immunity to trick attacks, but they do require you to use operative weapons - i.e. weapons that are specially tagged for it. If you would guess that those weapons generally do less damage, you'd be right.
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# ? Sep 30, 2017 17:29 |
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Alien Rope Burn posted:I'll just say for now that, for some reason, the Starfinger devs thought the cure wounds spells weren't powerful enough. I mean, the various cure wounds spells in 3.X generally weren't worth the action it took to cast them, so I don't see a problem with that.
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# ? Sep 30, 2017 19:07 |
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That starfinder operative's Schtick would be wayyyyy better set up in the same structure as spells. It's not unexpected they didn't do that but it's such an obvious way to represent a known ability you have a limited amount of that requires prep time and triggers reliably. It's an easy non-fantasy wizard alternative.
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# ? Oct 1, 2017 02:42 |
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rumble in the bunghole posted:That starfinder operative's Schtick would be wayyyyy better set up in the same structure as spells. It's not unexpected they didn't do that but it's such an obvious way to represent a known ability you have a limited amount of that requires prep time and triggers reliably. It's an easy non-fantasy wizard alternative. But that might suggest that it's a good idea to give the other classes special abilities of the same general power level as spells, arranged in some sort of universal structure. And that would just be crazy.
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# ? Oct 1, 2017 03:09 |
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rumble in the bunghole posted:That starfinder operative's Schtick would be wayyyyy better set up in the same structure as spells. It's not unexpected they didn't do that but it's such an obvious way to represent a known ability you have a limited amount of that requires prep time and triggers reliably. It's an easy non-fantasy wizard alternative. Can you imagine if there was an entire game where every PC had the ability to just declare they did something in the past to help them in a present situation? God, it would just be unreasonable.
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# ? Oct 1, 2017 04:25 |
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rumble in the bunghole posted:That starfinder operative's Schtick would be wayyyyy better set up in the same structure as spells. It's not unexpected they didn't do that but it's such an obvious way to represent a known ability you have a limited amount of that requires prep time and triggers reliably. It's an easy non-fantasy wizard alternative. Given nearly every class other than the Mystic gets "select from class-exclusive powers every X levels", it comes close to it. But not quite, given there's also spellcasting in the mix. It's also got the slight issue that about half the classes have both combat and non-combat powers available and it's up to the player to balance the two different needs.
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# ? Oct 1, 2017 04:33 |
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You can kind of see a glimpse of Star Wars SAGA Edition trying hard to break through (and there was evidence of this even in Pathfinder) insofar as there's a list of special abilities that are exclusive to your class (read: not feats) that you pick and choose from as you gain in levels. D&D 4e eventually took this model and ran with it entirely by reformatting those abilities as powers, as well as level-gating them so that A. you'd only ever have two to three options to pick from with every level rather than having to consider the whole list (also a problem with feats) as well as B. tiering the abilities so that you wouldn't fall into the "problem" of taking the best ones at the lowest level, leaving lame ones to take as you're supposedly getting more powerful (also a problem with some feats, also a problem with, say, D&D 5e's Battlemaster Maneuvers) It's just that the abilities are so conservative and reined-in that they're not that exciting anyway.
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# ? Oct 1, 2017 04:46 |
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I have been a very lazy goon as of late. Let’s see if we can get some of this show back on the road. Degenesis: Rebirth Primal Punk Chapter 2: Cultures Welcome to “adventure hooks the chapter” if memory serves! It will basically describe the cultural areas (Borca and such) and stuff that’s happening in them. So, you know, adventure hooks. But first, STARDUST It’s a short fluff piece about a Preservist (a Spitalian) and an Anabaptist (flame thrower dude) going to negotiate with a Pheromancer. This fluff piece is as close as the book gets to anything lewd for quite some time (I actually don’t know if it’s gets lewder somewhere waaay down the line, tho). quote:The Preservist stopped and raised his head. A bloated, pale body was nestled in a nest of shimmering mud. Several naked women pressed against it, sheltering the Pheromancer from the rain. They shivered; their hair was plastered to their heads. Their hands stroked the pale flesh, caressing glands or inserting fingers into them. They did not notice the Preservist. I hope you loving love glands, because they are mentioned every time pheromancers are around, boy howdy. By the away, do any of you nerds know if there are any species around that explode their glands to spread pheromones? Anyways, the Spitalians struck a deal with the odorous sack of fat: we retreat our troops, you give us a vial that contains… something. quote:One of the women slid down and crawled through the mud towards the Preservist. Her hair was matted, the body emaciated, eyes hollow. The Preservist saw every rib, recognized the pricks in the groin. He breathed heavily, closed his fists. The woman held out something to him. He took it, touched her hand and searched for her gaze, looked for a spark of resistance or even a plea for help. The vial contains black swirling vortexes, so I guess it’s the black meteorite stuff. Anyways, the ‘mancer wants to know why they need it (‘WHAT FOR’ he asks, since pheromancers speak in short, clipped sentences of all caps) and tries to phero-manipulate the Spitalian. He manages to get some effect on him, but he actually draws in the hiding Anabaptist, who loses his flamethrower (called a Spitfire) on the way. However, the Anabaptist kinda shakes it off and gets into a melee with the fatty and his bugs. Meanwhile, the Spitalian breaches the flamer backpack with his sword, runs out of the room and fires flares inside to make it all go BOOM. He ends up admiring the stuff in the vial, calling it ‘stardust’ (dat title drop), which basically confirms that this is meteor stuff. BORCA Legacy of the Ancients A Borcan, probably Crater Ash Borca is probably most characterized by city ruins; I guess German cities kept merging and merging and merging. There’s also red dust that covers a lot of stuff, possibly rust of the Ruhr region? quote:Borca is a wilderness of stone and dust full of giant buildings, endless stone labyrinths, overgrown craters and wide plains. Eroded signs, surrounded by gossamer and lichen, point to sunken cities. The ruins are also full of savages and clanners, driven underground by people who like having toilets that flush and whatever. So if you play in Borca, expect to be going hunting for archeotech and fighting a lot of savages. Please, don’t tell me about the chances of remains of modern human cities surviving 500 years into the future. One Body Split In Two This mostly says that Reaper’s Blow is a huge, cataclysmic gash, a sort of uninhabitable Mordor hellscape, that splits Borca in two, going from the icy North, through the Alps and reaching Africa. quote:Borca was cut in two by the Reaper’s Blow – like twins, both parts share the same memories of the Bygones, their beliefs and cultural roots. But the people west of the Reaper’s Blow differ from those of the east, for the twins had to spend their youth separated from each other. Berlin Wall pt. 2: This Time, It’s Space Rocks. West Borca West Borca has rock’n’roll, jeans and a strange obsession with David Hasselhoff. Wait, no, that’s not it. The north is where the sea dried up; while there’s water that comes from glaciers melting, it can’t wash the salt out the earth, making that part lovely. However, the more to the south you go, the better things get. You can see steppes and wild animals (such as Gendo dogs?) and, most importantly, ruins of the cities. Red dust comes and goes, and getting stuck in the storm means you’ll choke and die. It my come from the Wupper Crater (loving really? Was Borca impacted by a Burger Kind La Grange station or something?), it might just be metal dust, it’s not clear. What’s clear is that your character will look like a proper post apocalyptic nomad, all gasmasks and stuff. The ruins get bigger the further south you get, and the quote:Metal is everywhere, and it’s cheap. Bridges are built from it. Doors and walls are bound by it. Pathways are paved with it. Rust creaks under boot soles. Wind chimes made from scrap adorn the buildings. Soup is eaten from tin bowls. Wood, on the other hand, is rare and must be imported from afar. Close to the settlements, all that remain are swamps and the forests that have eluded the They tried making metal toilet paper, but that didn’t catch on Justitian Justitian, probably If the name didn’t key you in, this city is THE LAW. It’s fed by the providers (or the Providers, if the book feels like), who grow food, which is then checked for Sepsis before being allowed for consumption. The providers are oppressed by capitalism or something, as they only get water from Spitalians by paying in metal chips issued by Chroniclers. They are pissed off and announce the formation of the Providers’ Collective, which turn into the the communist revolution that will overrun Justitian. Downtown is where everyone gets together. Anabaptists sit in their Cross Quarter and give Jehemedans in the creatively named Jehemedan Quater the stink eye, Apocalyptics peddle sin, and street kids have the Stukov Quarter to themselves. Metal walkways are patrolled by Judges who “smoke weed” (what, literally cannabis?) and maintain order, while Chronicler loudspeaker rise above all to provide that Big Brother PA system vibe. quote:Amidst a maze of corrugated iron sheets, gangways, walls made of coaches and machines, and tarpaulin covered dens, a truncated monolith has risen. Broken down, its facade splits off, more mountain than ruin: the Tech Central. Thousands of Scrappers nest within like cockroaches; digging into it, expanding tunnels and reinforcing halls, shaping it. Here, those that like solitude unite. Dust gray Lone Wolves drag sacks full of artifacts, coughing ceaselessly; Cave Bears look for a bride, among humans for the first time for many winters; Mice scuttle around the Badgers, doing tricks to market their agility. The Manufacturers in the Tech Central are known beyond Borca’s borders. From their workshops, they produce not only weapons or highly complex locks and traps, butlegendary mechanical wonders, aimless constructs that can only be a testimony to their creators’ mad genius. What are the people called by the names I bolded? Player classes? Cultural sub-classes? Organizations? Who knows, and the book is in no hurry to explain. The uptown is reserved for Judges and Chroniclers, and their Central Cluster looks fittingly out of place in this technologically less advanced time. Protectorate Justitian was established in a region called Black Lung (now that’s a nice, inviting name) via the combined efforts of Judges and Chroniclers. The former like law and order, the later like running electricity, so it makes perfect sense to form a city. The Judges were strong back then, and they cleaned the place up from savages, shooting and beating them dead. Judges, being Judges, established a Codex of law, that tied everyone together. Providers had their food checked for Sepsis by Spitaliers, and all that. People who didn’t like the law could go take a hike in the wasteland. People who broke the law could go to work camps. Apparently, the law is too restricting, but in the absence of descriptions other than “the food must be checked for traces of deadly alien infection,” that might just be some libertarians grumbling (maybe the author is one?), since I’m sure those roaches would survive the end of the world. In the end, the Protectorate was born, taking in cities like Ferropol and Mobilis. Judgment halls were established in towns, judgment stones engraved with hammers erected in their squares. quote:But that was yesterday. Next Time: Borca, part 2 – savages and Ossies (but I repeat myself)
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# ? Oct 1, 2017 07:38 |
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Starfinger Core Rules Part #06: "Dwarf Solarian. His name is Wrothor Ironstar." (Credit: Owen K.C. Stephens, Starfinger Design Lead, Diamond Bookshelf interview.) This time, we have the Solarian, the attempt to make a monk that isn't a lotus flower filled with a curly turd, and the Soldier, who fights. Solarian Starfinger Core Rules posted:The stars guide the planets with gravity, create life with light and heat, and utterly consume worlds in supernovas and black holes. You understand that these acts of creation and destruction are not opposites, but rather two parts of a natural, dualistic cycle. You seek to be an agents of that cycle, and enlightened warrior witht he ability to manipulate the forces of the starts themselves. Constantly accompanied by a mote of fundamental energy or entropy, you can shape this essence in combat to create weapons and armor of gleaming stellar light or pure, devouring darkness. Yes, because you understand stars real well, you can make magic swords representing, if you will, the light side of stellar bodies and, if I may, their dark side. This is Starfinger's most original class, I have to say, a wholly new concept with no previous precedent in pop culture. Unlike other magic-themed classes, this is a fighting class, and you can tell because it gets 1 more HP and SP a level than any other class we've seen so far. They can generate a solar armor or a solar weapon. Solar armor, being a cosmic expression of pure might, gives you... +1 to AC. But hey, at 10th level, it's... +2. Starfinger! But at every 5th level, you get Energy Resistance +5 to fire or cold, and can switch it at will. Do other Solarians do fire or cold damage? Oh, lordy no. Solar weapons do 1d6 + Str, 2d6 at 6th level, and +1d6 per 3 levels after that. Weapon crystals are a type of equipment you can get if you want to do more damage, to focus your light weapon in various ways. Clever, I wonder how they came up with that idea? As they level up, they can do faster attack flurries, like Monks. They can also go into "Graviton Mode" where they get a bonus to reflex saves and gain gravity attunement points, and "Photon Mode" where they add to damage and get photon attunement points, representing the darkness of a black hole and the light of a star, respectively. This novel duality is something they can switch at the start of a turn, though if they have points from either they have to go into an "unattuned" mode for a turn to dump their existing points before switching modes. They can also, as they level up, use these modes outside of combat for bonuses on certain skills, Graviton lets you be sneaky and insightful and Photon lets you be social and in touch with life. They get "Revelations" which are abilities they can only use by powering up these dark and light- er, Graviton and Photon meters. Examples include, as their level increases:
I get it now! These guys are kind of like Monks... but aren't they just Solar and Abyssal exalted from Exalted? I figured you out, Starfinger! Soldier Fighters. +1 HP and SP per level tells us that. So, they get bonus feats like Fighters every two levels (meaning they basically get a feat every level with the increased basic feat rate). They also have bonus attacks at high level, and have to choose a "Primary Fighting Style" (you get a second one at 9th level). The styles are:
Next: "Do you believe in such a thing as magic?"
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# ? Oct 1, 2017 15:59 |
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Mors Rattus posted:Alternatively, enforce that a playable Slann should never leave their IC chair or acknowledge most of the game. Require they be played by the GM's pet cat. The best way to do a playable Slann would have to be a Slann sitting in their chair, staring into space, AND their entourage of temple guard and Skink handlers. So most of the work is done by a surrounding group - a Skink Priest as the face to actually talk to the party and do social stuff, and Saurus for handling combat encounters. Occasionally, once per session, the Slann blinks, twitches a finger and evaporates a guy in a cloud of magic before going back to sleep.
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# ? Oct 1, 2017 19:57 |
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The Deleter posted:The best way to do a playable Slann would have to be a Slann sitting in their chair, staring into space, AND their entourage of temple guard and Skink handlers. So most of the work is done by a surrounding group - a Skink Priest as the face to actually talk to the party and do social stuff, and Saurus for handling combat encounters. Occasionally, once per session, the Slann blinks, twitches a finger and evaporates a guy in a cloud of magic before going back to sleep. Sometimes, it's even a guy people actually wanted evaporated! Other times, hello international incident.
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# ? Oct 1, 2017 19:59 |
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The Slaan shifts in his sleep a little bit, sending his attendants into a paroxysm of prophetic interpretation and several holy wars. He's really happy he scratched that spot.
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# ? Oct 1, 2017 20:05 |
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The Deleter posted:The best way to do a playable Slann would have to be a Slann sitting in their chair, staring into space, AND their entourage of temple guard and Skink handlers. So most of the work is done by a surrounding group - a Skink Priest as the face to actually talk to the party and do social stuff, and Saurus for handling combat encounters. Occasionally, once per session, the Slann blinks, twitches a finger and evaporates a guy in a cloud of magic before going back to sleep. Ars Ribbeta
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# ? Oct 1, 2017 20:42 |
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Haystack posted:Ars Ribbeta Now I really want to play this. Like the intro of just seeing a large invasion force of exciled mercs from the old world showing up and demanding to be shown to the place where all the gold is and taking the slann "hostage" practically writes itself.
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# ? Oct 1, 2017 22:02 |
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That Soldier bit from Starfinder about their free grenade is just the Alchemist from Pathfinder in a different hat.
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# ? Oct 1, 2017 22:12 |
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Speaking of, does
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# ? Oct 2, 2017 02:50 |
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quote:You understand that these acts of creation and destruction are not opposites, but rather two parts of a natural, dualistic cycle. This is so goddamn dumb.
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# ? Oct 2, 2017 03:03 |
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Leraika posted:Speaking of, does It's not really MAD, no (you mostly just need Charisma and Strength, though Constitution doesn't hurt as a melee-oriented class). It has the dilemma that it does become full attack-oriented and a lot of the powers are move or standard actions, so no, that really isn't fixed. In fact, it may be a sightly bigger issue given the general shift towards ranged combat and the general melee focus of the Solarian, forcing them to take move actions to close with their foes. In addition, summoning their poo poo is a move action unless you take the Quick Draw feat.
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# ? Oct 2, 2017 03:05 |
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What is MAD? Also, since you see like a knowledgeble lot, what are Legit Good Modern Game mechanics that Starfinger is ignoring? And what sacred cows remain way past their expiration date? E: sad that the game has so many flaws, the art looks super lovely. Then again, it's still set in Pathfinder's world-as-prison-for-world-ending-monster setting, right? I hate that.
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# ? Oct 2, 2017 06:17 |
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That Old Tree posted:This is so goddamn dumb. "Monks have to be all vaguely spiritual in the Yin-Yang sense, and we're in space, what can we do... oooh, I have an idea?" Also, what game started the "Richard Dawkins might play our game, best make paladins and clerics gain their power from non-godly sources, guys" trend? I remember Spoony getting frustrated over that when 4e DnD (I think) was introduced...
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# ? Oct 2, 2017 06:23 |
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# ? Apr 19, 2024 00:29 |
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JcDent posted:What is MAD? Multiple Ability Dependency It's when you want more than one high stat. A wizard, for example, can get away with just a high Int, but a fighter wants a high Str, a high Dex, and a decent Con. Monks have always sucked because the only stat they didn't need to be decent to high was Cha because they still hit with Str or Dex, still needed Con for hit points, need Wis for their monk powers, and had poo poo for skill points so wanted a non-negative Int score.
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# ? Oct 2, 2017 06:24 |