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Oxxidation
Jul 22, 2007

RagnarokAngel posted:

To be fair i feel like it really lets the goofiness seep in. The intro is some drat good horror and aside from a more refined control scheme, still pretty unnerving. Then around the castle it builds up and goes insane.

And then at the island the Regenerators show up and everything is briefly terrifying again.

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Fil5000
Jun 23, 2003

HOLD ON GUYS I'M POSTING ABOUT INTERNET ROBOTS

Oxxidation posted:

And then at the island the Regenerators show up and everything is briefly terrifying again.

Yup, and then there's the Krauser fight and the whole section with Mike and we're back in goofy action movie town.

Calaveron
Aug 7, 2006
:negative:

Oxxidation posted:

And then at the island the Regenerators show up and everything is briefly terrifying again.

That single final regenerador hiding in one of the cells is the scariest moment in all of the resident evil series
That ragged breathing and laughing somewhere in that hallway of prison cells, that poo poo was scary

Szurumbur
Feb 17, 2011
Now that I've finished both Nier:Automata and The Last Guardian I'm ready to post about the things I disliked about them, and some of those were things I thought I'd dislike, but I didn't see mentioned. It'll be a long post, probably.

TLG:
- Trico was actually quite good at listening to commands, in fact very often she'd point me in a correct direction. The problem was that I had no idea what to do, the Narrator was mostly useless and vague (useful exactly once, with his helmet hint), so I literally asked Trico to do anything and maybe I'd figure the puzzle out. One example was the second underground gate room, when Trico kept jumping into water and I kept pointing her to a rocky outcropping, hoping I'd get her to jump on it and get the the lever by the way of some cases. It turns out I had to ride the waves Trico makes, so that they get me a few metres higher onto the platform. The narrator kept going on about the previous room's puzzle, of course.
- the controls are dependent on the camera, which has a mind of its own, can't be centered and is generally bad. The boy will glue to the surfaces and won't fall on his own - unless you press a button for him to do that - but then he sometimes will; and you will learn that "Triangle is Jump", but you won't be told that you can pull off the armors' heads off,
- the tense moments which should be urgent seem to literally not be time-sensitive, at least if my loving about and failing to grasp the puzzle is any indication. A strict timer (especially in a game with such a minimal HUD - barring control messages - would be intrusive, but I feel it'd be better). very small gameplay spoiler
- auto-saves with no indication of saving and no save option are dumb and bad, I've no idea if I'm safe to turn off the game or not, even if there are a vague rules to that

All in all, I'm glad I perservered, but while I replayed ICO a few times, even with its bad camera and basic gameplay, I won't be playing TLG any more. I've had some laughs, shed some tears, and I'm fine with getting to know a piece of gaming history.

Nier: Automata:
The Story:
- that's not on the game that much, but the insintance of "No, you don't play the same game more than once to get to different endings", which applies to all but the immediate one the player have to experience after the first ending: route B is very much the first playthrough repeated with some exposition, and the amount of new things compared to the the repeated stuff is rather slim. Now, it wouldn't be so bad but for two things:
- the stupid level scaling: NiER had this problem (repeated playthrough with new story content added) but you stayed at your end-game high level with upgraded weaponry; this game, even on Easy you still hack at the enemies for the same amount of time, since they just pump their stats
- the not so shocking exposition: in NiER, after a few starting story revelations on the second playthrough, you could predict what will happen later, but it's still poignant (IMO, anyway). In Automata, I didn't find any of story "revelations" revelatory, they all seemed rather obvious and actually already touched upon heavily in the first playtrough.

The actual new content starts with the C route/ending, and the the Chapter select makes it easy to attain the other ones. But still, the C Route offers very little with regards to the gameplay, so if you didn't like it before, you certainly won't start now. And the gameplay is also rather bland and, dare I say it, bad.

The gameplay:
- the game is rather bland compared to the typical good Platinum games, i.e. Vanquish, Bayonetta or MGR:R; it makes it better than a typical Cavia/Yoko Taro game, but that's a very low bar to scale. The game is also far less colourful than a typical Platinum game. And, due to serious lack of technical options, lack of a need to be stylish and the overall lack of exciting enemies it feels like a waste of a good developer - I don't begrudge them getting work, of course, but it still feels like they were restrained by the publisher as to not make the game good, simply competent enough hack and slash, with the dreaded random loot.

Still, I got to the final ending, found the gimmick very enjoyable, did all I could and I think the slog was worth it, if only for the brief moment of joy at the end.

I don't know if it's a popular opinion, but I find Automata an inferior game to NiER. Objectively and technically it's done better, owing to the more powerful hardware and a more skilled developer, but the battle system is not technical enough to be a Platinum brawler, and the grand spectacle and escalation, typical for Platinum games, simply isn't there. I suppose most of my disappointment stems from higher expectations - new console, new developer, budget hopefully less restricted. And yet, I could forgive - for lack of a better word - the game for its shortcomings when it was made on an inferior platform by the objectively worse team, since the
expectations were somewhat realistically lowered. The story, plot devices, playing with the genre, the music - those were the things it excelled at, and the gameplay was an afterthough, but it was barely competent, and that was all right. Automata's gameplay was good, but not good enough to elevate it to the point of playing the game for it, and it shouldn't be that - not with Platinum as the developers.

Well, I vomited some :words:, so I might as well say something about DmC: Devil May Cry :v: The overall marketing campaign was - at its core - a long and focused panning of the Old Dante - how he was a gay, old, unfunny loser - and comparing him to the New Dante, who is a cool dangerous rebel who gets all the chicks, human or otherwise. I don't care how tongue in cheek it might have been, Ninja Theory couldn't compete with neither the gameplay of the original nor the characters (and yes, they were ocassionaly dumb, the story was mostly jokes and tonal whiplash and an excuse to find and use increasingly more ridiculous weaponry and the games did have some daft ideas, both with gameplay and the story), and so they were rightfully scorned for it - one might say some people were overzelous, but that really was dumb of the devs (and Capcom, obviously) to just go this direction.

It was a bit funny seeing someone making a comparison between the DmC and DMC 3 and the point being met with a derision of it, how the original poster had to resort to seeking something positive about the old series and not being able to find anything in the first two games - reminds me of the DmC reviews being very impressed with the DmC's original and surprising melee attacks, such as Shoryuken or its DmC's counterpart.

Yes, I know, who cares - well, I do.

Szurumbur has a new favorite as of 17:34 on Oct 2, 2017

Sunswipe
Feb 5, 2016

by Fluffdaddy

Tardcore posted:

RE7 has the same problem MGS3 did, the previous game sucked so no one wanted to buy the new one. I have not seen anyone praise RE6, ever.

I enjoyed Leon and Sherry's campaigns, never finished Chris's. Chris Redfield drags down any game he's in.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Sunswipe posted:

I enjoyed Leon and Sherry's campaigns, never finished Chris's. Chris Redfield drags down any game he's in.

One of my problems with Leon's campaign was I did it as the new character, Helena, and she's just a fun-sponge. Their campaign is insanely repetitive and IMO poorly balanced, eg I ended up stuck in a sniper section at one point with no ammo and no way to reliably get more (there were occasional monsters for me to hit but they didn't always drop sniper rounds).

I then did Chris's campaign as the new guy but at least he gets bodacious super powers near the end.

Sunswipe
Feb 5, 2016

by Fluffdaddy
Why would you not play as Leon when that's an option?

peter gabriel
Nov 8, 2011

Hello Commandos
At the start of R Type it says 'Blast off and strike the evil Bydo Empire!' but I never really felt that I did.

Calaveron
Aug 7, 2006
:negative:
What's Leon up to anyway

Barudak
May 7, 2007

Calaveron posted:

What's Leon up to anyway

Presumably walking everywhere after the U.N. passed a unanimous resolution barring him from operating or riding in motorized vehicles.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Sunswipe posted:

I enjoyed Leon and Sherry's campaigns, never finished Chris's. Chris Redfield drags down any game he's in.

Chris and Piers' Big Angry Adventure was awesome though. It goes from Call of Duty to Mario Kart to Ace Combat to Mega Man.

e: Also it's explained in-game that the reason he isn't as big in RE6 as in RE5 is that he was so relieved he found Jill he started skipping gym days, which is amazing

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I'm calling bullshit on the first choice in the fourth Trial in Dangan Ronpa 3: The victim didn't have subconjunctive hemorrhaging - why the hell was saying the poison wasn't used a lie? That should have been able to have been used as it was, as a normal Truth Bullet because it was loving true - "poisoned her" should have been countered with "bottle of poison" simply because it really was not possible as is. Only just got there so don't mention anything after that point, I just found it really annoying

Jukebox Hero
Dec 27, 2007
stars in his eyes
Thing dragging down RE6: The obscenely useful elbow attack they don't tell you how to do(face your body away from an enemy while aiming your camera at them and melee, on any non-animal enemy it IMMEDIATELY maxes out their Stun and lets you do your most powerful melee followup attack) is restricted to only male characters: Helena and Sherry and Ada are all simply weaker because they have a less useful back attack that knocks guys over without stunning them.

Tardcore
Jan 24, 2011

Not cool enough for the Spider-man club.

FactsAreUseless posted:

Except that MGS2 was brilliant.

While i agree with that now, I thought MGS2 sucked back when it released and I think most people that played it back then thought so too. It's definitely thought of more fondly now than then.

LeafyOrb
Jun 11, 2012

When I was watching that RE7 DLC trailer I couldn't help but think about how fascinating it is that when whenever Capcom finds a decent format for RE they have to inject Chris in to that poo poo ASAP.

It's never once been a good idea Capcom let him go.

Barudak
May 7, 2007

RE5 is the best selling Resident Evil by a comfortable margin.

Hell hes a playable character in the #1,2, and depending on your accounting 3 best selling games in the Franchise.

FactsAreUseless
Feb 16, 2011

Tardcore posted:

While i agree with that now, I thought MGS2 sucked back when it released and I think most people that played it back then thought so too. It's definitely thought of more fondly now than then.
Those people were loving stupid.

Guy Mann
Mar 28, 2016

by Lowtax

Tardcore posted:

While i agree with that now, I thought MGS2 sucked back when it released and I think most people that played it back then thought so too. It's definitely thought of more fondly now than then.

Have you tried playing MGS2 recently? The concepts of the story may have held up but good lord do the controls not.

Schneider Inside Her
Aug 6, 2009

Please bitches. If nothing else I am a gentleman
It was sick when Chris punched the hell out of that boulder though

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Tardcore posted:

While i agree with that now, I thought MGS2 sucked back when it released and I think most people that played it back then thought so too. It's definitely thought of more fondly now than then.

The bait and switch with Raiden upset a lot of people and I feel like that was reasonable, it's doesn't feel nice to get tricked, especially with a character as popular as snake.

People warmed up to Raiden in sequels though and I think thats the turnaround.

Attestant
Oct 23, 2012

Don't judge me.
Speaking of Resident Evil, I picked up one of them as my first Spooky Season game this year. The PS4 version of the RE1 HD remake. It's mostly v.good and it's obvious why even the older, uglier version of this game would stark a series that has lasted for 20+ years. Even when it's kinda weird and corny, the slow burn horror and oppressive atmosphere still work to this day.

But booooy is it full of tons of small nags and game design relics from '96. Stuff like limited saves and inventory, awkward as hell combat (even without the tank controls), nonsensical adventure game puzzles, the works. Not enough to drop it over, but my modern sensibilities are really clashing with some of this stuff.

Attestant has a new favorite as of 07:12 on Oct 3, 2017

ToxicFrog
Apr 26, 2008


Guy Mann posted:

Have you tried playing MGS2 recently? The concepts of the story may have held up but good lord do the controls not.

When it came out, though, the controls were a straight up improvement on its predecessor and people hated the story. The story has improved with hindsight and the controls haven't.

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

Speaking of MGS2: The thing dragging down every later MGS game is that they abandoned the "survival horror"/"Die Hard on a X" style of play for the more linear progression style. In MGS 1 & 2 you are basically running around the same area, slowly expanding it as you kill off bosses and pick up keys/emblems, and then looping back again to pick up new weapons or tools. MGS3+ has you just keep moving on never really coming back to the same area w/ a few exceptions. And then V goes for the full open world but leaves 90% of it totally empty.

im pooping!
Nov 17, 2006


as i recall MGS4 was completely on a rail

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

im pooping! posted:

as i recall MGS4 was completely on a rail

Funnily enough I think the most open level is the Eastern European one where you can't really explore because it's follow/escort mission. Honestly the map layout is probably MGS4s biggest problem since it stops you from interacting with all the neat things that are actually in the game.

FactsAreUseless
Feb 16, 2011

MGS4 did so much poo poo right, though. I think V would have been better if it was an improved 4. Or better yet, if it was a bigger Ground Zeroes.

Morpheus
Apr 18, 2008

My favourite little monsters
I'm currently playing through LEGO Jurassic World with my gf. As it's one of the newer LEGO games, it has dialogue, which sucks. The only other LEGO game I've played with dialogue was Force Awakens, which had the same problem: the dialogue just doesn't fit, for a few reasons. One, it takes it directly from the movie it's based on, and they try their best to isolate it, but it's still very easy to hear 'background' noise from the film. It's rarely well balanced, sounding louder, softer, or just lower quality than everything else. And it just doesn't fit. The Jurassic World chapter of the game was a little better, as from what I can tell they had Chris Pratt reprise his role and record more lines, but there are still parts of it that are distinctly from the movie itself.

Frankly I preferred it when the LEGO games didn't have dialogue at all.

Terminally Bored
Oct 31, 2011

Twenty-five dollars and a six pack to my name

FactsAreUseless posted:

MGS4 did so much poo poo right, though. I think V would have been better if it was an improved 4. Or better yet, if it was a bigger Ground Zeroes.

I'd count the octocamo, gadgets, guns and the production values (goddamn lossless audio) as pros with the cons being literally everything else. The plot was awful and felt like bad fanfiction, moaning female bosses were just cringey and you saw the only really well designed level for like 20 minutes because it was used for a tailing mission. The last act is just one long corridor with 3 hours of cutscenes and a qte fight.

It's fascinating how uncohesive MGS4's design is. Parts of it are great but they just don't gel together.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

4 and V kill me because they're like these weird opposites, 4 sacrificed it's (Good when it was actually allowed to breathe) gameplay for the story, while V had great gameplay with a hatchet taken to the story.

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

MGS V is basically a rehash of the plot from 4 put with Metallic Archaea written over crossed out Nanomachines, since it's still all about language/emotion/mind control and zombies. It even has you rescue the person behind the nanomachines froma mansion before the zombies show up. But most of the mechanical things feels like it's an overreaction in the opposite direction: Maps too linear -> maps too empty & open, easy & accessible Camo system -> mostly useless and requires calling in a drop, same for weapons, No interesting Codec convos -> tons of bullshit tapes you can't listen to while playing because it's still a stealth game and you need to pay attention etc.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

People defending the tapes over just having good codec/briefings still disgust me, get this after the fact listening 8-track poo poo outta here, let me call people with my magic earpiece.

Guy Mann
Mar 28, 2016

by Lowtax

Terminally Bored posted:

It's fascinating how uncohesive MGS4's design is. Parts of it are great but they just don't gel together.

A lot of devs had a bit of a crisis when the PS3/360 gen kicked into gear and they realized that HD AAA game development was going to require way more resources than they thought and MGS4 is very much one of the casualties of that. If you look at the game's credits almost every team in Konami was pulled in to work on it so they could push it out the door in time.

FactsAreUseless
Feb 16, 2011

Terminally Bored posted:

I'd count the octocamo, gadgets, guns and the production values (goddamn lossless audio) as pros with the cons being literally everything else. The plot was awful and felt like bad fanfiction, moaning female bosses were just cringey and you saw the only really well designed level for like 20 minutes because it was used for a tailing mission. The last act is just one long corridor with 3 hours of cutscenes and a qte fight.

It's fascinating how uncohesive MGS4's design is. Parts of it are great but they just don't gel together.
Disagree strongly, but I don't want to write a great big essay about how good MGS4 is right now. The only thing I don't like are the boss fights, which are some of the weaker in the series. Also the lack of codec calls, and related lack of supporting NPCs.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

I spent ten minutes last night trying to unlock Nightfalls in Destiny 2 after completing the Strike milestone. ....Apparently after turning in the milestone to Zavala, I needed to go back into orbit, which gave me a new milestone to go and talk to Zavala. You loving with me, Bungie?

poptart_fairy
Apr 8, 2009

by R. Guyovich

Yardbomb posted:

People defending the tapes over just having good codec/briefings still disgust me, get this after the fact listening 8-track poo poo outta here, let me call people with my magic earpiece.

Eh, stuff you can listen to while sneaking is much better than being forced to watch talking heads.

Jayme
Jul 16, 2008

Morpheus posted:

Frankly I preferred it when the LEGO games didn't have dialogue at all.

Completely agreed - it was extremely entertaining to see the little skits and pantomimes in the pre-dialogue era, and I'm really disappointed that the developers are leaning more towards serious scenes and following the source material (granted, there are still funny parts, but they're not as prevalent).

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I thought Lego City Undercover had some funny parts. I kind of liked some of the dialog in that game, especialy during the plot heavy scenes. Forrest Blackwell was a really fun character.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

BioEnchanted posted:

I thought Lego City Undercover had some funny parts. I kind of liked some of the dialog in that game, especialy during the plot heavy scenes. Forrest Blackwell was a really fun character.

I mean for totally original concepts it's different. But for the ones based on games it was pretty funny to see them make these absurd cute skits entirely in pantomime, like Darth Vader telling Luke he's his father by holding up a polaroid of anakin and padme.

im pooping!
Nov 17, 2006


I listened to the tapes while staring at Quiet on the helicopter. Well actually I just played the tapes and didn't listen, I was too busy staring at Quiet to pay attention.

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Vic
Nov 26, 2009

malae fidei cum XI_XXVI_MMIX

poptart_fairy posted:

Eh, stuff you can listen to while sneaking is much better than being forced to watch talking heads.

Yeah especially when the dialogue was people throwing exposition at snake who'd ocassionally go "nanomachines huh"

Granted the tapes in mgs5 were kinda bland but that's the material they were working with.

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