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Fair Bear Maiden posted:No? If you're talking about the Cade Nua quest, everyone got it in a patch.
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# ? Oct 9, 2017 15:08 |
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# ? Apr 29, 2024 05:07 |
Entropy238 posted:
My plan is to auto-scale the critical path and leave everything else unscaled so I can curbstomp some side content but also have a challenge for the "real game."
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# ? Oct 9, 2017 15:17 |
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I like level scaling if done well (so no bandits in daedric armor). Though my ideal system would be one where raw numbers (accuracy, defenses) don't go up at all and levels just give spells/talents etc.
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# ? Oct 9, 2017 15:26 |
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Hieronymous Alloy posted:My plan is to auto-scale the critical path and leave everything else unscaled so I can curbstomp some side content but also have a challenge for the "real game." Most of the good stuff in Pillars 1 was non-critical though – the Dragons, Concelhaut + White March Bounties. I hope the scaling doesn't "lock" places at low levels. The more I think about it the more I really don't mind level scaling. If I'm artificially restricting where and when I go to places for a challenge I'm more or less playing a de facto level scaled game anyway. I hope there's more tactical challenges planned for POTD difficulty rather than just all enemies on all difficulties + 15 in extra stats, though it worked well enough in the original I guess. If someone's playing on POTD then there isn't really any justification for a more easy critical path as they're already someone intimately familiar with the system mechanics.
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# ? Oct 9, 2017 15:51 |
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Entropy238 posted:The more I think about it the more I really don't mind level scaling. If I'm artificially restricting where and when I go to places for a challenge I'm more or less playing a de facto level scaled game anyway. I disliked TWM2 level scaling because high level monks are loving damage sponge assholes with crazy defense stats. If it wasn't for that experience I'd have kept it on for the subsequent runs.
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# ? Oct 9, 2017 16:32 |
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Hodgepodge posted:I think Rope Kid mentioned that PoE didn't even get proofread; I choose to believe that being rushed is why about half the characters sort of fall flat. Every time this thread has this conversation, we learn that many (most?) people felt that about half the characters fell flat but then we also learn that no one can agree on which ones are the ones that fell flat. Even thread consensus bad character GM has her defenders. And even objectively good characters like Sagani have their detractors. This raises the possibility that all of the PoE companions are … good. In fact, it suggests that maybe one of the tightropes that western RPG writers have to walk is being able to create a variety of companions to appeal to a variety of tastes and players. Which means that a well made game will have significant characters that aren’t for you. It’s actually kind of useful that this be the case, because it makes choosing your party slightly easier if there are a few people you don’t mind leaving at home.
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# ? Oct 9, 2017 16:42 |
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Furism posted:I disliked TWM2 level scaling because high level monks are loving damage sponge assholes with crazy defense stats. If it wasn't for that experience I'd have kept it on for the subsequent runs. I used to get frustrated by these guys until I figured out the secret: try not to hurt them until everything else is dead. The gut response is to try and kill them as quickly as possible but if they don't have any wounds they're actually not that much of a threat – lock em' down with Mental Binding, Binding web, slicken etc ... and go for the Priests first then everyone else and THEN the monks.
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# ? Oct 9, 2017 16:43 |
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They should just do Witcher 3-style level upscaling, that was basically the perfect way of dealing with enemy difficulty in an open-ended RPG
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# ? Oct 9, 2017 16:45 |
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Hieronymous Alloy posted:My plan is to auto-scale the critical path and leave everything else unscaled so I can curbstomp some side content but also have a challenge for the "real game." Same but the reverse, sidequests, bestquests.
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# ? Oct 9, 2017 17:17 |
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doingitwrong posted:Every time this thread has this conversation, we learn that many (most?) people felt that about half the characters fell flat but then we also learn that no one can agree on which ones are the ones that fell flat. Even thread consensus bad character GM has her defenders. And even objectively good characters like Sagani have their detractors. ydwn is the great unifier
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# ? Oct 9, 2017 19:22 |
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TEENAGE WITCH posted:ydwn is the great unifier Well, someone has to do the barnacle-scraping mini-game I guess.
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# ? Oct 9, 2017 19:24 |
doingitwrong posted:Every time this thread has this conversation, we learn that many (most?) people felt that about half the characters fell flat but then we also learn that no one can agree on which ones are the ones that fell flat. Even thread consensus bad character GM has her defenders. And even objectively good characters like Sagani have their detractors. But what if I want to bang all the characters perhaps simultaneously? even Devil of Caroc? especially Devil of Caroc in summary, the five member party limit remains a travesty
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# ? Oct 9, 2017 19:35 |
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TEENAGE WITCH posted:ydwn is the great unifier
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# ? Oct 9, 2017 19:36 |
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The Devil is the only bang-able one, which is why she is BronzeGirlfriend. I would do like a group thing with DrugMonk and SexMidget, but it would need to be a big scene.
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# ? Oct 9, 2017 19:41 |
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I'd say Pallegina, Aloth and Eder are probably the best looking characters. Co-incidence they're the ones that made it to the sequel? Probably not.
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# ? Oct 9, 2017 19:46 |
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All I want to know is if the cloaca question will be answered, and if Tyranny's correspondence system will make it into Deadfire so I can tell Hiravias.
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# ? Oct 9, 2017 19:59 |
bongwizzard posted:The Devil is the only bang-able one, which is why she is BronzeGirlfriend. For shame! SexMidget is married! Even if she is down to, you know, party.
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# ? Oct 9, 2017 20:08 |
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I do hope all content scaling is optional forever because one of the things I most look forward to in single player RPGs is that moment when my party can steamroll just about anything. I realized I'd put off the Endless Paths for way too long in my current playthrough, so I picked up Kana and dipped in there, and it felt strangely great to turn on Party AI and watch my little dudes just go to town on the entire Fampyr level (sometimes I bothered casting Prayer Against Treachery)
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# ? Oct 9, 2017 20:24 |
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Hieronymous Alloy posted:For shame! SexMidget is married! Dude that is clearly MomDwarf you are taking about.
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# ? Oct 9, 2017 20:34 |
bongwizzard posted:Dude that is clearly MomDwarf you are taking about. OH you mean Furbang
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# ? Oct 9, 2017 20:35 |
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what am i reading
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# ? Oct 9, 2017 22:46 |
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AriadneThread posted:what am i reading People wanna gently caress Hiravias.
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# ? Oct 9, 2017 22:52 |
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I think it's more "Hiravias wants to gently caress everything"
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# ? Oct 10, 2017 00:05 |
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It's really a "not going to memorize how to spell videogame names, also too lazy to look them up" kinda thing. Also I said I would gently caress alongside not gently caress.
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# ? Oct 10, 2017 00:13 |
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Dick Burglar posted:I think it's more "Hiravias wants to gently caress everything" rope kid, which companion in deadfire wants to gently caress everything and do they have a dedicated subclass
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# ? Oct 10, 2017 00:22 |
Cheston posted:rope kid, which companion in deadfire wants to gently caress everything "So, a Celebrant, a Ravager, and a Howler walk into a bar . . ."
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# ? Oct 10, 2017 00:27 |
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Cheston posted:rope kid, which companion in deadfire wants to gently caress everything I think there is like a 1% that an game based on the oglaf comics would be any good, but if it was it would be extremely good.
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# ? Oct 10, 2017 00:28 |
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Hieronymous Alloy posted:in summary, the five member party limit remains a travesty This but unironically. A party member limit's never made much sense to me.
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# ? Oct 10, 2017 00:28 |
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Let me talk to all of the dudes and let them have all barks, but only let me fight with a handful. Is that so wrong?
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# ? Oct 10, 2017 01:02 |
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Have KOTOR2 style party banter cutscenes take place on the ship imo
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# ? Oct 10, 2017 01:08 |
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I don't like to sexualize PoE's companions. Well, except Aloth. That's a handsome fella right there.
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# ? Oct 10, 2017 01:14 |
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Or just design your game around that idea, and have all the playable characters fit into one party unit. Mask of the Betrayer got pretty close to that, you just had to console in one extra slot if you wanted to use everybody at once, at least in the Good version of the party. It's always been something that's bugged me about the infinity engine games and plillars, there's so many fantastic characters and yet you have to put yourself in a box when making a party. Obviously, you can swap people out for their quests, or do multiple runs of the game, but otherwise it doesn't really make much logical sense, as far as it being an arbitrary number goes.
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# ? Oct 10, 2017 01:14 |
CommissarMega posted:This but unironically. A party member limit's never made much sense to me. Allegedly, it makes level design easier Obsidian folks say it also lets them do fewer, more in-depth companions. I suspect that once you have multiclassing it's just much easier to balance with five. You can cover roles with five pretty easily, six you can have every class in the party at once. Hieronymous Alloy fucked around with this message at 01:39 on Oct 10, 2017 |
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# ? Oct 10, 2017 01:29 |
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Hieronymous Alloy posted:Obsidian folks say it also lets them do fewer, more in-depth companions. I would so prefer a few dozen far more broadly drawn ones, is that idea (having a bunch of "lesser" ncps) still in PoE2?
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# ? Oct 10, 2017 01:47 |
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bongwizzard posted:I would so prefer a few dozen far more broadly drawn ones, is that idea (having a bunch of "lesser" ncps) still in PoE2? Yes, and all of the ones they've shown have great portraits too (including anime babe Ydwin)
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# ? Oct 10, 2017 02:19 |
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Count Uvula posted:Yes, and all of the ones they've shown have great portraits too (including anime babe Ydwin) Good! For some reason I care a lot about good portraits!
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# ? Oct 10, 2017 02:21 |
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bongwizzard posted:It's really a "not going to memorize how to spell videogame names, also too lazy to look them up" kinda thing. one wrong move and both can happen
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# ? Oct 10, 2017 02:32 |
bongwizzard posted:Good! For some reason I care a lot about good portraits! One thing that bothers me about the new watercolor portrait thing is that it'll be way harder to find alternate custom PC portraits, which I really liked the ease of in PoE. I think my guy was from some anime card game.
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# ? Oct 10, 2017 02:38 |
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Hieronymous Alloy posted:One thing that bothers me about the new watercolor portrait thing is that it'll be way harder to find alternate custom PC portraits, which I really liked the ease of in PoE. I think my guy was from some anime card game. Yea, I never use portrait packs as I get all eye-twitchy if they don't match. That being said, are there any good portrait packs for PoE1 that match the OG ones without a ton of lovely ones mixed in?
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# ? Oct 10, 2017 02:41 |
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# ? Apr 29, 2024 05:07 |
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PoE's portrait game is strong as gently caress
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# ? Oct 10, 2017 03:27 |