lohli posted:What are you resizing in? Right now I'm using this bulk resizer. Imgur seemed to give the same results. What would you recommend instead?
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# ? Oct 17, 2017 15:49 |
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# ? Apr 19, 2024 22:26 |
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Irfanview
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# ? Oct 17, 2017 16:14 |
Here's the same image cropped and resized to 1280x720 with Irfanview: Also, here's a regular full screen image (which I need to leave uncropped) resized to the same size: Do these look workable?
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# ? Oct 18, 2017 00:16 |
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It works, but it's not ideal. Is there any way you can play the game at a lower resolution and screencap from that? Ideally the size you'll actually post the images at.
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# ? Oct 19, 2017 03:09 |
vilkacis posted:It works, but it's not ideal. I'll take a look. It's a 10-year-old Russian game so it's going to inherently look pretty wonky.
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# ? Oct 19, 2017 03:49 |
Here's screenshots directly from running the game at 1024x768: I do have x2 anti-aliasing running in this. chitoryu12 fucked around with this message at 18:43 on Oct 19, 2017 |
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# ? Oct 19, 2017 18:41 |
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That looks a lot better. I think that's fine for the forums.
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# ? Oct 19, 2017 20:07 |
TooMuchAbstraction posted:That looks a lot better. I think that's fine for the forums. Thanks! It's a bit annoying to look at on the screen but it might be good enough to run. I'll get some more screenshots to replace the old ones and I think I can get this started!
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# ? Oct 19, 2017 20:22 |
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Why does this loving forum have so many stickies? Jesus christ.
Somebody fucked around with this message at 01:45 on Oct 20, 2017 |
# ? Oct 19, 2017 23:23 |
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ugh its Troika posted:Why does this loving forum have so many stickies? Jesus christ. To cut down on useful threads being lost in the clutter. It'll be less chaotic when there aren't so many forum announcements taking up the top slots.
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# ? Oct 19, 2017 23:29 |
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i cant wait for April--i'm going to sticky a whole page worth of threads again.
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# ? Oct 20, 2017 00:58 |
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ugh its Troika posted:Why does this loving forum have so many stickies? Jesus christ. We’re trying to show off as many different thread tags per page as we can. It’s an art piece.
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# ? Oct 20, 2017 01:07 |
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ugh its Troika posted:Why does this loving forum have so many stickies? Jesus christ. It’s our threat level indicator. Currently we’re at: Concerned.
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# ? Oct 20, 2017 01:12 |
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ugh its Troika posted:It’s our threat level indicator. Currently we’re at: Concerned. Thy keep the forum up. They’re like duct tape.
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# ? Oct 20, 2017 01:13 |
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ugh its Troika posted:It’s our threat level indicator. Currently we’re at: Concerned. I had a good one, but I lost it. gently caress
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# ? Oct 20, 2017 01:14 |
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I have hundreds of photos on my phone. Who wants to watch me build an irresponsibly large Lego set piece by piece in a place I probably shouldn't build it?
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# ? Oct 20, 2017 01:52 |
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A.o.D. posted:I have hundreds of photos on my phone. Post a new thread for every update then sticky every thread then challenge the entire subforum to bump the threads in the exact order it takes to assemble the set.
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# ? Oct 20, 2017 02:06 |
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I like it!
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# ? Oct 20, 2017 02:06 |
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Din't we used to have a cyoa tag? What happened to it?
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# ? Oct 20, 2017 12:26 |
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nine-gear crow posted:I had a good one, but I lost it. gently caress Should've stickied it!
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# ? Oct 20, 2017 13:31 |
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Xander77 posted:Din't we used to have a cyoa tag? What happened to it? i dont remember--you sure it was LP? the other game forums definitely have tags we dont. i know ive coveted Imp Zone's tags for some time...
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# ? Oct 20, 2017 16:01 |
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Speaking of tags - how do you get a different sub-forum's tag onto your thread, again? I would've liked the very topical tag on my thread, but for some reason it's part of the anime forum???
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# ? Oct 20, 2017 17:57 |
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start the thread in the other forum then ask a mod to move it here
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# ? Oct 20, 2017 18:03 |
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Or have a mod on this subforum move it to another subforum, have a mod there change the tag and punt it back over here.
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# ? Oct 20, 2017 19:02 |
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What's much more likely to happen is you ask a mod (literally any mod, but probably an LP mod) and we'll go and poke an admin to do it. This is such a well made forum.
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# ? Oct 20, 2017 19:25 |
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i mean, that's basically what we're here for
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# ? Oct 20, 2017 19:48 |
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I thought we were here to ban idiots and look cool?
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# ? Oct 20, 2017 22:23 |
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The problem is all the idiots post in GBS, and you're modding a forum based on playing video games for people on the internet, so what else can you really do?
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# ? Oct 20, 2017 22:27 |
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nine-gear crow posted:look cool?
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# ? Oct 20, 2017 22:30 |
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Quick question regarding Zarx264: basically, when I run a video through it to convert it to .mp4, I get this odd issue where any sort of still-frame in the video is instead a still frame of the next frame after the one that's supposed to be shown. Anybody who uses that know why that's going on?
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# ? Oct 21, 2017 23:26 |
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This is my first LP ever, so any feedback would be appreciated. Right now post-length is what I'm most worried about, I'm finding it pretty hard to find the right balance of content vs overloading people's bandwith. 'Tis the season to be spooky, so let's play some Costume Quest. Costume Quest is a Double Fine game released in 2010, and like most Double Fine games, it's a charming, quirky little thing that mixes the mundane and fantastical. In this case, you're a child out trick or treating when monsters inivade to steal all your candy, oh no! Luckily you have the power of cardboard and magic on your side, and so the battle to save halloween begins. This will be a screenshot LP, there's no voiced dialogue, and a very limited soundtrack. The main focus is the writing, so that will also be the main focus of the LP, there are cute animations, and a very inventive art style, which I will do my best to show-off, but I'd also encourage buying the game. It's currently 69p/.99c on steam, and has an 360, ps3, and even an ios version. Update schedule will vary, I unfortunately have a busy job and work odd hours, but I will aim for at least one update per week, and for the Halloween period I'll try and make it a bit more often. No spoilers please, including gameplay spoilers. Part One Part Two Part Three
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# ? Oct 22, 2017 02:50 |
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I think you could combine the first two updates and get something that's not too long. Otherwise it looks fine.
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# ? Oct 22, 2017 02:57 |
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Thanks, they were originally together, guess I should have stuck with my gut.
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# ? Oct 22, 2017 15:05 |
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Looks great to me. You could probably fit some more screenshots in each update so you don't have to type too much out, but that's the only thing I noticed, and it's really a style decision. (Also you spelled "invade" wrong in the OP, but that's like a two second fix.) I'd go ahead and , good luck.
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# ? Oct 22, 2017 17:12 |
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I have no idea how to present an interactive fiction game so I'm shooting to make it as readable as possible, editing the game text and player input together in a way that reads smoothly. This isn't a full content post just an example of the style I'm going for. If anyone has suggestions for a better way I'm all ears. Anchorhead test post
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# ? Oct 23, 2017 08:19 |
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al-azad posted:I have no idea how to present an interactive fiction game so I'm shooting to make it as readable as possible, editing the game text and player input together in a way that reads smoothly. This isn't a full content post just an example of the style I'm going for. If anyone has suggestions for a better way I'm all ears. It's pretty typical for this type of game to let the thread choose what to do, and essentially take the role of providing hints when the audience is collectively stuck and commentary when appropriate. It's a neat way to do things, because other people will generally find things you didn't know about, and if you know the game inside and out, you can keep backup saves when an irrevocable error is made, so you can steer things back to the right path when everyone's had a chance to see why they messed up. (I once had two parallel game saves going, one where I hadn't made the wrong choice, so I could just switch to that one when it became clear why the situation was hopeless at the end of the game.) The presentation works well and would still function in the interactive style.
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# ? Oct 23, 2017 12:17 |
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Nidoking posted:It's pretty typical for this type of game to let the thread choose what to do, and essentially take the role of providing hints when the audience is collectively stuck and commentary when appropriate. It's a neat way to do things, because other people will generally find things you didn't know about, and if you know the game inside and out, you can keep backup saves when an irrevocable error is made, so you can steer things back to the right path when everyone's had a chance to see why they messed up. (I once had two parallel game saves going, one where I hadn't made the wrong choice, so I could just switch to that one when it became clear why the situation was hopeless at the end of the game.) The presentation works well and would still function in the interactive style. Are there notable examples? The problem here is that unlike most IF this is a very narrative driven experience yet it's pretty non-linear which can kill the pacing of a horror game.
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# ? Oct 23, 2017 15:13 |
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al-azad posted:Are there notable examples? The problem here is that unlike most IF this is a very narrative driven experience yet it's pretty non-linear which can kill the pacing of a horror game. The Give Yourself Goosebumps thread is one that's live right now. It's literally a cyoa book though rather than IF, but the thread interaction seems like it would be similar.
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# ? Oct 23, 2017 16:34 |
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I'm planning to LP the new remastered Hack GU collection, anyone else is already in the process of doing this? Anyone planning to do it? Also I don't know how it will work, but it'd be great to collab with someone who has pretty good knowledge/knows the lore and history or played most of the old games.
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# ? Nov 8, 2017 03:15 |
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# ? Apr 19, 2024 22:26 |
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Skypizza posted:I'm planning to LP the new remastered Hack GU collection, anyone else is already in the process of doing this? Anyone planning to do it? Also I don't know how it will work, but it'd be great to collab with someone who has pretty good knowledge/knows the lore and history or played most of the old games. I think you may be looking for this thread.
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# ? Nov 8, 2017 05:37 |