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They could've just said "there's one or more ancient space-faring races that peaked millennia ago and have since disappeared, leaving behind ruins that we are still uncovering." That's already what they do in Pathfinder, what plenty of other games do in space or in Renaissance Faire. It's a cliche, which seems to be their stock-in-trade even when they're trying to be inventive. Like, loving seriously, Starfinger.
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# ? Oct 23, 2017 01:24 |
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# ? Mar 29, 2024 05:47 |
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Alien Rope Burn posted:Triune: A fusion of Brigh (goddess of clockwork and invention), Epoch (an AI god created by Aballon), and Casandalee (an android "Iron God"?), Triune oversees computers, robots, and the Drift. Mostly been covered previously So, Casandalee's an Iron God because her ascension to godhood is the main plot of the Iron Gods Adventure Path, available wherever Paizo products are sold. I'm going to put a slightly more elaborate explanation in spoilers, just in case anyone cares about the plot of an adventure path from 2014. The main villain of Iron Gods is Unity, the AI of a starship that crashed on Golarion millennia ago. Unity had the spark of divinity awakened in it by the weird space magicks that caused the ship to crash in the first place and the entire adventure path is caused by it's attempts to get it's consciousness untethered from the ship and rocket to full godhood in the process. The final adventure involves you going into the ship, unplugging Unity and rocketing the consciousness of Unity's first prophet Casandalee to godhood in it's place. Note that, because you can affect Casandalee's ascension during the adventure path, this is probably the only place where something that happens in an adventure path could affect Starfinger. It won't affect much since she's at most 1/3 of a god at this point, but still.
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# ? Oct 23, 2017 01:49 |
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To Paizo's minor credit on the Gap, they explicitly stated that it was in fact so that they didn't have to give a canon ending for their stuff, because then the people playing their adventure paths wouldn't have as much investment because the world isn't "theirs" anymore. They were very up front about that, if not about much else.
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# ? Oct 23, 2017 01:50 |
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Maybe they really liked One Piece?
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# ? Oct 23, 2017 03:37 |
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rumble in the bunghole posted:Maybe they really liked One Piece? Oh, you just wait until we get to the Inspirational Media list, so we can read exactly what they liked. You just wait.
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# ? Oct 23, 2017 03:57 |
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Someone’s got to make a one piece ripoff, that, Harry Potter and the dark tower are the holy trinity of things that haven’t been copied for a game.
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# ? Oct 23, 2017 04:12 |
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Alien Rope Burn posted:Oh, you just wait until we get to the Inspirational Media list, so we can read exactly what they liked. My money’s on just having a link to the Paizo Planet Stories page.
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# ? Oct 23, 2017 04:13 |
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rumble in the bunghole posted:Someone’s got to make a one piece ripoff, that, Harry Potter and the dark tower are the holy trinity of things that haven’t been copied for a game. There's that Witch Girl Adventures thing or whatever, right?
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# ? Oct 23, 2017 04:14 |
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Alien Rope Burn posted:Oh, you just wait until we get to the Inspirational Media list, so we can read exactly what they liked. Ever since you described the Gap, it's reminded me of The Big O. Nevermind, I don't want any spoilers.
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# ? Oct 23, 2017 04:19 |
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I will never be able to play Starfinder because as soon as anyone mentions the Gap I will hear "(not the store)" after it and be unable to keep a straight face. Thanks a lot, ARB.
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# ? Oct 23, 2017 04:29 |
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megane posted:I will never be able to play Starfinder because as soon as anyone mentions the Gap I will hear "(not the store)" after it and be unable to keep a straight face. Thanks a lot, ARB. You're welcome. Alternatively: https://www.youtube.com/watch?v=L0otYijxNbc
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# ? Oct 23, 2017 04:36 |
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https://www.youtube.com/watch?v=CCEBoOy0ne8&t=29s
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# ? Oct 23, 2017 04:36 |
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I think of the same drat jingle, every time.
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# ? Oct 23, 2017 04:40 |
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MightyMatilda posted:Ever since you described the Gap, it's reminded me of The Big O. Starfinger wishes it was 1/10th as stylish as Big O.
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# ? Oct 23, 2017 04:51 |
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Lurks With Wolves posted:So, Casandalee's an Iron God because her ascension to godhood is the main plot of the Iron Gods Adventure Path, available wherever Paizo products are sold. I'm going to put a slightly more elaborate explanation in spoilers, just in case anyone cares about the plot of an adventure path from 2014. Look at me, I'm Casandalee Lousy with divinity
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# ? Oct 23, 2017 04:52 |
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theironjef posted:Look at me, I'm Casandalee Replace all Starfinger gods with the cast of Grease for an instant improvement. Also: Replace all Starfinger gods with the cast of Grease 2 for an instant improvement.
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# ? Oct 23, 2017 04:55 |
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How about we just replace Starfinder with Grease entirely.
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# ? Oct 23, 2017 05:03 |
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Greaser is a 5-level prestige class, but it gets you those coveted points in perform.
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# ? Oct 23, 2017 05:04 |
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Save vs. becoming the one that he wants. Ooh ooh ooh.
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# ? Oct 23, 2017 05:21 |
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Cascade Jones posted:Replace all Starfinger gods with the cast of Grease for an instant improvement. Tell me more, tell me more...
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# ? Oct 23, 2017 08:06 |
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We go together, Like ph'nglui mglw'nafh Cthulhu R'lyeh Remember forever, Like Y'ai 'Ng'Ngah, Yog-Sothoth H'ee-L'geb F'ai Throdog Uaaah That's the way it should be! Nyalarthotep! theironjef fucked around with this message at 08:50 on Oct 23, 2017 |
# ? Oct 23, 2017 08:43 |
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D&D dropout, (D&D dropout) Hanging around the gaming store. D&D dropout (D&D dropout) It's about time you knew the score.
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# ? Oct 23, 2017 09:19 |
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I could dread each gaming night Only Disarm in every fight Mind the Gap and mindless fluff Buy all that supplemental stuff And again be Paizo’s fool But to play Space Pathfinder 2 That’s the worst thing I could do.
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# ? Oct 23, 2017 12:03 |
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Paizo sucks So much rear end Vomiting icon. Am i doing this right?
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# ? Oct 23, 2017 13:12 |
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Two heartbreakers diverged in a flgs and I I took the one with granular simulationist hit location rules
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# ? Oct 23, 2017 13:34 |
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We sit together The Corebook and I Until only the Corebook remains
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# ? Oct 23, 2017 13:38 |
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quote:I sit with my group, here in the apartment.
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# ? Oct 23, 2017 13:49 |
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Ground control to D&D Your system's poo poo, oh can't you see? It's caster supremacy! It's caster supremacy! It's caster supremacy!
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# ? Oct 23, 2017 14:24 |
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I had a friend who was friends with an art director at Paizo and neither had played the game. They asked me to, and even though I had free access to all the modules and adventure paths...I just loving couldn't manage a campaign in Golarion. like no joke game mechanics and everything else aside the names are what ruined it for me. "Under the orders of the Elf King *rabid ululation*, adventurers must enter the city of *russian sneeze* in order to fight the orc warlord *car crash with no vowels* and retrieve the ancient sword of *something that resembles a word but comes off like someone's dad made it up*" I couldn't keep track of who anyone was supposed to be because all the god drat names were incomprehensible or dumb that and I guess the plots weren't that compelling but ive played deadlands so I'm immune
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# ? Oct 23, 2017 15:06 |
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I love to point out deficiencies in garbage as much as anyone but I think you guys are repeatedly smacking yourselves in the face with all that focus on shartbreakers. It ain't healthy.
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# ? Oct 23, 2017 15:29 |
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Horrible Lurkbeast posted:I love to point out deficiencies in garbage as much as anyone but I think you guys are repeatedly smacking yourselves in the face with all that focus on shartbreakers. I have a work trip that im treating like a writers retreat to finish TLE. After that I have something called Obsidian with the number 2 inside the O so I cant tell if its 2 Obsidian or Obsidian 2. Basically what im saying is I learned it by watching you, dad.
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# ? Oct 23, 2017 15:38 |
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Maybe it's O2bsidian.
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# ? Oct 23, 2017 15:41 |
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Maybe the 2 is silent.
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# ? Oct 23, 2017 16:19 |
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2 Fast 2 Obsidian.
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# ? Oct 23, 2017 17:21 |
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Oh this 2 2 Obsidian would melt thaw and resolve itself into a book
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# ? Oct 23, 2017 17:26 |
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Are you sure it's a 2, and not... a Z?
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# ? Oct 23, 2017 18:16 |
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Starfinger Core Rules Part #25: "In the same way we did with Pathfinder, we’re trying to be all things to all people, which is normally a recipe for disaster." (James Sutter, Starfinger Creative Director, Game Informer interview.) I'm going to be skipping a lot of fine detail here. This section is mainly about the differences between Pathfinder and Starfinger, which I've already covered broadly throughout the text. We get conversions for things like bonus types, actions, and skill names, but the meat here is for conversions of monsters and classes. Monster conversion mainly seems to consist of adding 25% extra HP, giving it Starfinger weapons if appropriate, removing multiattacks and adding its CR to its damage value, removing critical ranges on attacks (20s only), converting spells / feats / afflictions to Starfinger where possible, and generally adjusting to the new standards whenever possible. It's worth noting that monsters get RP but not SP. Or you can just run it as written, as it notes for quick encounters that players are unlikely to notice any difference. Class conversions are to be allowed by the GM only. This consists of giving them a key ability modifier (used to determine their RP), adjusting their hit dice to the HP / SP standard (it's worth noting that Starfinger uses fixed HP values), adding skill ranks for very low-skill classes, adjusting proficiences when necessary, giving new class features to enable added attacks for combat-centric classes. We have a long list of how to convert some specific features, though spells is mostly given a "yep, converting this will be hard". Of course, it's worth noting there's no mention of lowering full Pathfinder casters from their 1st to 9th spell level progression to Starfinger's 1st to 6th level spell progression, meaning wizards still rock the spacefaring house. Finally, we get full writeups for all of the old Pathfinder races here in the back.
I feel like a memo got missed somewhere along the line. Despite racism largely having been supposedly discarded, elves and half-orcs are still loaded with discrimination baggage (as perpetrators or victims) as their primary traits, and gnomes are centered around a miscengenation dilemma. The dwarf writeup feels surprisingly thoughtless, as well. In general, the section feels a little off-note after the earlier race writeups, as if it was done by a different author than the core design leads. After this, we have a glossary, most of which will be pretty familiar to d20 players that have gotten this far in the review. We're almost done. Next: Appendix N.
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# ? Oct 23, 2017 18:31 |
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So a half-elf and a half-orc have a kid together and that kid marries a halfling. What do you call the grandchild?
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# ? Oct 23, 2017 18:40 |
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Mors Rattus posted:So a half-elf and a half-orc have a kid together and that kid marries a halfling. Eric.
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# ? Oct 23, 2017 18:46 |
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# ? Mar 29, 2024 05:47 |
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What? You say you’re tired of encountering boring old orcs and goblins all the time? Fine, fine. I’ll liven things up with some much more interesting cards from The Deck of Encounters Set One Part 7: The Deck of Gnolls and Hobgoblins This is just like that KoDT story where Hard 8 Enterprises puts out a megadungeon and, to save time, stocks it with every monster from the Hacklopedia of Beasts in alphabetical order. 43: Consequences, Part 1 of 2 A rough cave in an otherwise quiet hilly terrain houses a large group of 15 gnolls. They've hunted out the area, and are hungry and getting ready to move, but when the PCs wander in they try to ambush them. "Their desperation makes them reckless and they will not break from combat, even in the face of overwhelming odds - after all, they are hungry!" I can just imagine the tedium at the table. "No, they won't flee or surrender. You've got to fight all fifteen to the death! Haven't you experienced the limitless courage and tenacity that accompanies starvation?" Pass. 44: Consequences, Part 2 of 2 There’s a caravan of humanoids winding across this “empty, desolate plain.” They’re gnoll women (7) and cubs (16). Their males were killed either by a large predator or, if the previous card was used, by the PCs. They’re also starving, but won’t provoke a fight out of fear for the safety of their young. They’ll grudgingly accept help, especially food. In an AD&D context, with about a million different humanoid races running around, I suppose this encounter is fine. Keep. P.S. The XP awards here are 245 for killing them, 490 for helping. Are we allergic to round numbers here or something? 45: Gnoll Cubs, Part 1 of 2 Takes place in the foothills, after a rain. The card specifically notes the PCs might slip and get a few grass stains. Verisimilitude! Anyway, the party crests a hill and sees “seven dog-like, humanoid babies” with no parents in sight. They’re crying. Babies! Puppy babies! They’ll cry more when the PCs approach, because the PCs are scary ape-men. Then half of the card is spent reminding the DM that killing babies is evil and grants no experience points even though the gnolls “will undoubtedly grow to be evil.” Well, the “Orc Babies” problem is notoriously un-fun, but at least these aren’t the babies of gnolls that the PCs just slaughtered, which makes this an opportunity for heroism rather than a betrayal of the violent premises of the sword-and-sorcery genre. Let’s see where they’re going with this. P.S. The card gives stats for the babies. Why? I could have worked out that they have no attacks, AC 10, THAC0 20, and no loving magic resistance. I guess MV 3 could potentially be relevant. 46: Gnoll Cubs, Part 2 of 2 Within 400 yards of the first encounter, there’s another hill with “bloodstains decorating the grassy knolls”... and, given the info on the previous card, grass stains decorating the bloody gnolls. Because, uh, there are 15 dead gnolls here, in two distinct groups with different fashion choices. One black-furred gnoll is still hanging on, but dying from “large wounds it has sustained in the fighting.” Cure light wounds? No, you can’t heal him, he’s too far gone. Dead? Well no, he’s not dead yet, he’s going to say something. He’s just dying, okay? He’s… poisoned. His enemy’s weapons were poisoned, so he’s going to die any second! ...No, you try, but you can’t cure the poison, either. No, you don’t find any more vials of uncurable super-poison on the dead gnolls. Look, I have a death speech to read, okay? Anyway the gnoll lives long enough to recognize the PCs as people of honor, because they're carrying 1.5 gnoll babies each on average. He charges them to raise the cubs “in true gnoll fashion” and in return, grants them “the bauble over which the Blacks and the Ears were fighting.” It’s a battle axe +2. Bauble indeed. At least it’s not +1. You know, I think some groups would be into this. But it’s a little more disruptive than a single goblin baby, and the death speech cutscene leaves a bad taste in my mouth. Jury? 47: Southbound Express In jagged foothills, the PCs hear echoing feet. A hobgoblin chieftain breaks around a bend in front of them, running south as fast as he can. He doesn’t respond, and doesn’t attack if he’s not forced to - he’s on his own business. He looks grimy but unwinded, and is carrying two long swords +1. (He’s also 4 HD. This being a low-level encounter, he could easily kill some folks in melee with a little luck, if the PCs weren’t going to cast sleep on him.) Well, it’s kind of pointless, and I hate undifferentiated +1 weapons. But it's easy enough to unenchant this dude's swords, and I do appreciate the stab at demonstrating that the world doesn’t revolve around the PCs. Keep. 48: The Crystal Ball There’s a woodland cave in the forest, covered by shrubs. It’s still easy to find, though, because there’s clear foot traffic in and out. The two hobgoblins inside recently stole a “globe of multifaceted crystal” in a raid on a nearby village, and are busy trying to “unlock its secrets.” It’s easy to sneak in and surprise them. The globe is nonmagical and worth about 2,000 gp, but it was a symbol of the nearby village, and they certainly won’t be able to sell it there. (Unlike in most villages, which have high demand for 2,000 gp crystal orbs). Okay… not dangerous, but a nice windfall for the PCs with a possible future plot hook.Keep.
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# ? Oct 23, 2017 19:01 |