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Foppish Yet Dashing
Jun 29, 2004

-horsepussy begins now
-horsepussy begins now
-horsepussy begins now
-horsepussy begins now
-horsepussy begins now
-horsepussy begins now
Pauline sounds like an exaggerating porn star.

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Vikar Jerome
Nov 26, 2013

I believe Emmanuelle is shit, though Emmanuelle 2, Emmanuelle '77 and Goodbye, Emmanuelle may be very good movies.
Game is dark as gently caress. Made it to metro city and i went into the cap store and the yellow cap clerk sounds like he is saying "i just want to die" :stare:

Your Computer
Oct 3, 2008




Grimey Drawer

Vikar Jerome posted:

Game is dark as gently caress. Made it to metro city and i went into the cap store and the yellow cap clerk sounds like he is saying "i just want to die" :stare:

heck, same

Nodosaur
Dec 23, 2014

I’m disappointed other peopl don’t seem to like the Broodals as much as I do. There’s something charmingly Looney Tunes about them.

And Rango takes after Goofy. How can you not love that?

8-Bit Scholar
Jan 23, 2016

by FactsAreUseless

TFRazorsaw posted:

I’m disappointed other peopl don’t seem to like the Broodals as much as I do. There’s something charmingly Looney Tunes about them.

And Rango takes after Goofy. How can you not love that?

They have really strong designs and it feels appropriate for there to be something else besides the Koopa Kids or Bowser Jr. to tangle with this time around. They feel really at home in the Marioverse.

Nodosaur
Dec 23, 2014

Glad to know I’m not alone then

Also that reminds me, why didn’t Bowser invite his son to his wedding?

Night Blade
Feb 25, 2013

TFRazorsaw posted:

I’m disappointed other peopl don’t seem to like the Broodals as much as I do. There’s something charmingly Looney Tunes about them.

And Rango takes after Goofy. How can you not love that?

The Broodals look like Sonic: Lost World rejects.

il-landier
Jan 28, 2008



Lebbeus Woods Kingdom is something else

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.






W-where did you get that hat...

Your Computer
Oct 3, 2008




Grimey Drawer

TFRazorsaw posted:

I’m disappointed other peopl don’t seem to like the Broodals as much as I do. There’s something charmingly Looney Tunes about them.

And Rango takes after Goofy. How can you not love that?

No nostalgia factor.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
I'm fine with something different, glad they aren't overusing Bowser Jr. or the Koopa Kids. Broodals are alright, not great but I don't hate them.

Nodosaur
Dec 23, 2014

Night Blade posted:

The Broodals look like Sonic: Lost World rejects.

I don’t see how beyond both sets of designs deriving heavily from a classic cartoon aesthetic.

sigher
Apr 22, 2008

My guiding Moonlight...



Amppelix posted:

I have to brag somewhere about the pro gamer skillz I just pulled off so here you go (this is a middlegame area but I don't really show any of it):
https://twitter.com/Amppelix/status/923927493916049408
That last hat throw there is me flailing my arms in disbelief that I made it

So how are you pulling this off exactly? I'm at this same part and I can't seem to get this down.

Andrast
Apr 21, 2010


s.i.r.e. posted:

So how are you pulling this off exactly? I'm at this same part and I can't seem to get this down.

You could just use the water shooting enemies from that level to get yourself up there

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox
Only complaint so far is it is a bit easy. Most of the little side moons i breeze through without a sweat, hopefully the later levels are more challenging.

Amppelix
Aug 6, 2010

s.i.r.e. posted:

So how are you pulling this off exactly? I'm at this same part and I can't seem to get this down.

I got lucky I didn't bonk my head on the wall there but the basic procedure is triple jump > throw cap > dive on top of cap (and remember to hold Y) > wall jump > throw cap again > dive again, hopefully making it where you wanted to go because you can't cap bounce again. This seems to be the biggest height you can reach using just mario's moveset and a wall.

Foppish Yet Dashing
Jun 29, 2004

-horsepussy begins now
-horsepussy begins now
-horsepussy begins now
-horsepussy begins now
-horsepussy begins now
-horsepussy begins now

s.i.r.e. posted:

So how are you pulling this off exactly? I'm at this same part and I can't seem to get this down.

after you throw Cappy mid-jump, press trigger and Y to dive toward Cappy, continue to hold Y and you will hop off of him. You can throw and dive one more time but not bounce off of it a second time. Though it all resets if you execute a wall jump.

Once you get the rhythm for that kind of mid-air movement down, you can reach all kinds of weird places and traverse the world so efficiently. It feels excellent.

Frankston
Jul 27, 2010


PantsBandit posted:

Only complaint so far is it is a bit easy. Most of the little side moons i breeze through without a sweat, hopefully the later levels are more challenging.

Post-game is where the challenge is

Alfalfa The Roach
Oct 13, 2012

You need to be a badass first.
Hey so I have a not-really-spoilery question: the other day I happened to buy 10 Power Moons from the shop at Cascade Kingdom and used those to unlock more post-game content. Is there a set amount of Moons I can buy from each shop or can I theoretically just keep buying Moons without having to go around and get Moons to unlock the rest of the post-game content? Because if it's the latter, that seems like a really big oversight on the devs' part

Orange Crush Rush
May 7, 2009

You don't need thumbs for revenge

Frankston posted:

Post-game is where the challenge is

Yeah all that weird hat diving wall jump poo poo is something you absolutely have to learn and execute for the post game stuff.

Amppelix
Aug 6, 2010

Foppish Yet Dashing posted:

Though it all resets if you execute a wall jump.

If by "resets" you mean that you can't actually perform a cap bounce at all after any kind of wall jump, then yes. Otherwise you could just climb any straight wall by continually cap bouncing and wall jumping.

Andrast
Apr 21, 2010


Orange Crush Rush posted:

Yeah all that weird hat diving wall jump poo poo is something you absolutely have to learn and execute for the post game stuff.

That sounds great. Needing to actually use this poo poo seems fun.

the truth
Dec 16, 2007

There must be a ton of Moons in this game. I am moving on from the first work after the city and already have more than 120.

Nate RFB
Jan 17, 2005

Clapping Larry
The buried moon on top of the pyramid in the Sand Kingdom is really stumping me. It's way too fast for me to catch up and the only alternative I could consider (getting a Jax to ram it) didn't fare any better.

Waltzing Along
Jun 14, 2008

There's only one
Human race
Many faces
Everybody belongs here
Any chance to get the OP updated with movement mechanics? Like the hat throw jump wall jump thingy.

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox

Alfalfa The Roach posted:

Hey so I have a not-really-spoilery question: the other day I happened to buy 10 Power Moons from the shop at Cascade Kingdom and used those to unlock more post-game content. Is there a set amount of Moons I can buy from each shop or can I theoretically just keep buying Moons without having to go around and get Moons to unlock the rest of the post-game content? Because if it's the latter, that seems like a really big oversight on the devs' part

Dan Ryckert said he'd bought a boatload of moons and hadn't hit any upper limit. Nintendo has trended in recent years to giving more options to see all the content the game has to offer, even if you're not technically skilled.

plester1
Jul 9, 2004





Nate RFB posted:

The buried moon on top of the pyramid in the Sand Kingdom is really stumping me. It's way too fast for me to catch up and the only alternative I could consider (getting a Jax to ram it) didn't fare any better.

Stun it with your hat.

Futaba Anzu
May 6, 2011

GROSS BOY

https://twitter.com/azuu_mon/status/924360707721773056

Nate RFB
Jan 17, 2005

Clapping Larry

plester1 posted:

Stun it with your hat.
Could have sworn I tried this early on to no effect, or that I would've hit it by accident in the million or so tries I did of "throw hat, dive at hat" to try to get at it quicker. Did the trick at any rate so thanks~

Frankston
Jul 27, 2010


I really appreciate cappy telling you if there are any stars or purple coins left in any areas you've already been in

sigher
Apr 22, 2008

My guiding Moonlight...



Amppelix posted:

I got lucky I didn't bonk my head on the wall there but the basic procedure is triple jump > throw cap > dive on top of cap (and remember to hold Y) > wall jump > throw cap again > dive again, hopefully making it where you wanted to go because you can't cap bounce again. This seems to be the biggest height you can reach using just mario's moveset and a wall.


Foppish Yet Dashing posted:

after you throw Cappy mid-jump, press trigger and Y to dive toward Cappy, continue to hold Y and you will hop off of him. You can throw and dive one more time but not bounce off of it a second time. Though it all resets if you execute a wall jump.

Once you get the rhythm for that kind of mid-air movement down, you can reach all kinds of weird places and traverse the world so efficiently. It feels excellent.

I just pulled this of and god drat it owns, I'm doing this constantly and seeing where I can get to.

Is there anyway to do the Cappy jump that you can pull off when you're playing 2 player? There doesn't seem to be a way to do it and it's the highest jump you can do.

tap my mountain
Jan 1, 2009

I'm the quick and the deadly
Every time I try the Cappy wall jump thing my dive hits the wall above Cappy and I fall. How are you supposed to jump off of him?

E: I got it wrong, I've been trying to wall jump then hat jump which doesn't work unless you're going away from a wall

tap my mountain fucked around with this message at 22:23 on Oct 28, 2017

Electromax
May 6, 2007
Some of these late-game capture segments are so creative. You could make an entire game based around those needle beak birds.

Morton Salt Grrl
Sep 2, 2011

D&D: HASBARA SQUAD
FRESH BLOOD


May their memory be a justification for genocide
So I already thought New Donk City was great when I had to use a scooter to escape from a T-rex, but then I saw the ending sequence. Game is amazing!

Happy Noodle Boy
Jul 3, 2002


If you fall asleep on New Donk City sometimes a pigeon lands on your nose.

GOTY.

Violen
Jul 25, 2009

ohoho~
Finally got the means to play this. I don't wanna step on any toes in here, but Super Mario Odyssey is, in fact, a good video game.

Can someone expand on a few spoilery points for me if they're far enough in to know the answers? This creeps into post-game content so don't click if you don't wanna hear any details on any of that.



1. Do the digital cube things in early levels actually increase the in-map moon list total or not?
2. Do they just physically place more moons on the map, or do they sometimes generate means of procuring currently visible moons you can't reach without whatever in-level elements the cubes unlock?
3. Are the only two triggers for changing up the state of a level beating its mandatory set of moons, and then beating the game?

I'm the weirdo that likes spelunking every inch of a stage my first time through it until I find everything there is to find, so I don't wanna drive myself insane if you can't actually get the full count of moons that show up in the moon list you start with your first time into a level. I don't mind spoiling myself on QOL details like this or what the cubes do, but I'm really trying to avoid any specific moon locations or secrets in levels and that kinda junk. I have one moon staring me in the face two levels deep that I can actively see but am completely beside myself on reaching, and I don't wanna spoil how to get it but I also don't wanna dance around like a yutz for an hour if it's just something I have to pass on until later.

ThisIsACoolGuy
Nov 2, 2010

Shaped like a friend

PSA: The Globe on the Odyssey is a music box and every kingdom has it's own themesong if you jump on it. The soft version of Jump Up Superstar is nice.

Happy Noodle Boy posted:

If you fall asleep on New Donk City sometimes a pigeon lands on your nose.

GOTY.

Every Kingdom gets you a different type of bird. Ice Kingdom you get the Mario64 penguins :v:

Violen posted:

Finally got the means to play this. I don't wanna step on any toes in here, but Super Mario Odyssey is, in fact, a good video game.

Can someone expand on a few spoilery points for me if they're far enough in to know the answers? This creeps into post-game content so don't click if you don't wanna hear any details on any of that.



1. Do the digital cube things in early levels actually increase the in-map moon list total or not?
2. Do they just physically place more moons on the map, or do they sometimes generate means of procuring currently visible moons you can't reach without whatever in-level elements the cubes unlock?
3. Are the only two triggers for changing up the state of a level beating its mandatory set of moons, and then beating the game?

I'm the weirdo that likes spelunking every inch of a stage my first time through it until I find everything there is to find, so I don't wanna drive myself insane if you can't actually get the full count of moons that show up in the moon list you start with your first time into a level. I don't mind spoiling myself on QOL details like this or what the cubes do, but I'm really trying to avoid any specific moon locations or secrets in levels and that kinda junk. I have one moon staring me in the face two levels deep that I can actively see but am completely beside myself on reaching, and I don't wanna spoil how to get it but I also don't wanna dance around like a yutz for an hour if it's just something I have to pass on until later.



Wait until post game.

The post game unlocks those boxes and they spill out *new* moons everywhere. Also over time more moons appear in kingdoms so it's best to just wait till the credits roll then go hunting.

Wendell
May 11, 2003

ThisIsACoolGuy posted:

PSA: The Globe on the Odyssey is a music box and every kingdom has it's own themesong if you jump on it. The soft version of Jump Up Superstar is nice.

This game is so packed with wonderful touches I could CRY!!!!

Frankston
Jul 27, 2010


Wendell posted:

This game is so packed with wonderful touches I could CRY!!!!

For real, this game is just made with so much affection. It's superb.

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ditty bout my clitty
May 28, 2011

by FactsAreUseless
Fun Shoe

Foppish Yet Dashing posted:

Pauline sounds like an exaggerating porn star.

There's no such thing

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