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what cool movement tricks are associated with the down hat throw or forward hat throw? I can't think of any. The spinning hat is also only good for collecting coins or dealing with masses of enemies.
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# ? Oct 31, 2017 13:36 |
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# ? Apr 23, 2024 17:11 |
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TFRazorsaw posted:what cool movement tricks are associated with the down hat throw or forward hat throw? I can't think of any. Not so much specific "tricks" as just being able to do things you can't do without motion controls. Grabbing onto things like the forks in Luncheon Kingdom or poles in New Donk City from places you couldn't otherwise, capturing enemies that are below/above you, that sort of thing. IIRC you can also extend your hat throw with motion controls which again opens up more possibilities. These things can be the difference between being able to pull off some crazy stuff or not being able to. vv
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# ? Oct 31, 2017 13:47 |
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I just wish there wasn't that weird delay that you need to do the dive-hat-jump thing, but I guess I just need to git good Also, the bonk animation against the wall is swiftly becoming the thing of my nightmares
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# ? Oct 31, 2017 14:04 |
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? What delay?
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# ? Oct 31, 2017 14:05 |
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I really wish the Ruined Kingdom was bigger. That place owns so hard
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# ? Oct 31, 2017 14:06 |
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Every new Blade they reveal makes me more excited for Xenoblade
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# ? Oct 31, 2017 14:09 |
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Guy Goodbody posted:I really wish the Ruined Kingdom was bigger. That place owns so hard No kidding. My dream DLC includes expanding that kingdom to include more area and a shop so you can buy the kingdom’s theme costume, a suit of plate armor(not an actual spoiler, but it does give away the theme of the relatively late-game kingdom in question).
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# ? Oct 31, 2017 14:12 |
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SatansBestBuddy posted:Glad to say my controller issues disappeared and the rest of Mario Odyssey controlled like butter. Beat the final boss at around 180 moons? Didn't actually look, but now that I'm into post game, and the game is working properly, my word I could see this lasting quite a long while. Game is a blast and I'm really glad I got it. What finally fixed the issue for you? Mine are lagging with annoying frequency and I would love to not have to send em back to Nintendo. Close to the switch, don't have my body in between, etc....still lags.
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# ? Oct 31, 2017 14:51 |
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Guy Goodbody posted:Every new Blade they reveal makes me more excited for Xenoblade I like the dr Scholl's cool gel inserts on his buttocks
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# ? Oct 31, 2017 15:05 |
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Jonas Albrecht posted:That's what I'm on about. Even if you don't play docked, the dock itself is handy for storage/charging. I mean, it's worth noting that if I could sell my dock reliably for $70 then yeah I'd probably sell it. Since I still use mine for charging/ethernet/sometimes wanting to play on TV, I don't think I'd get much if I just sold it for $30 or something. But think of it in context for someone that the above things didn't apply, if they had good wifi/didn't care about TV/perfectly okay charging setup at home. In that case, the dock would be useless and I wouldn't care if I sold it.
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# ? Oct 31, 2017 15:10 |
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One thing that I've seen frustrating some people trying to do fancy Mario jump combos is starting off with a wall jump. You can wall jump any time, but you can only hat bounce as the first jump in a combo, if that makes sense. If you WJ first you can't follow it with a HB, but you can HB into a wall and WJ from there. HB meaning either diving toward the hat during a ground pound, or just jumping on it normally if you hold it out using Y. Basically these work: any jump -> throw -> HB -> WJ -> throw -> dive any jump -> WJ -> throw -> dive These don't: any jump -> WJ -> throw -> HB -> (more stuff) any jump -> throw -> HB -> throw -> HB -> (more stuff) So if you are scaling a high cliff this way, start with triple or side jump then throw -> bounce THEN walljump, then try one more dive to reach the peak.
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# ? Oct 31, 2017 15:28 |
The character design for Xenoblade is growing on me I just thought they had a few bad characters, but if it was an actual design choice to have them look like...that then hey, I enjoy bizarre poo poo as much as the next guy
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# ? Oct 31, 2017 15:31 |
Electromax posted:One thing that I've seen frustrating some people trying to do fancy Mario jump combos is starting off with a wall jump. You can wall jump any time, but you can only hat bounce as the first jump in a combo, if that makes sense. If you WJ first you can't follow it with a HB, but you can HB into a wall and WJ from there. HB meaning either diving toward the hat during a ground pound, or just jumping on it normally if you hold it out using Y. good writeup!!!!
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# ? Oct 31, 2017 15:31 |
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What I don't get, is what determines whether or not you will bounce off the hat? It seems like pure random chance whether Mario bounces off the hat. I'm not even talking about perplex jump combos, just straight jump --> hat throw --> dive. Half the time the hat bounce doesn't work.
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# ? Oct 31, 2017 15:33 |
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You have to be holding Y
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# ? Oct 31, 2017 15:41 |
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RCarr posted:What I don't get, is what determines whether or not you will bounce off the hat? It seems like pure random chance whether Mario bounces off the hat. I'm not even talking about perplex jump combos, just straight jump --> hat throw --> dive. Half the time the hat bounce doesn't work. Holding Y/X throughout the whole dive will make Mario Hat Bounce.
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# ? Oct 31, 2017 15:41 |
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Happy Noodle Boy posted:Wait is that he one by Jaxi Ruins hidden on a block? I’ve tried taking a Bill to it but I never make it in time even with motion controls.
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# ? Oct 31, 2017 15:46 |
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Mario looks 1000% better docked, especially on a nice tv. The tablet is nice but you lose some of the finer details and the colors are way less vivid.
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# ? Oct 31, 2017 15:49 |
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DACK FAYDEN posted:Huh, same, I didn't know motion controls could do that but I feel like I'm never even remotely close, how do you get that one? hitch a ride with a bullet bill, land on the crooked pillars outside the wall. A second bullet bill should be chasing you. There's two pillars, and only one of them will take the bill on a path that doesn't knock it in to the wall and make it explode. Once it clears the wall, jump to the other pillar closer to the box and wait. Mindfuck the second bullet, shake your controllers like a Macarena man on speed and you should be able to hit the box just before the timer runs out. Spoilered if you don't want the solution to the puzzle I quoted.
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# ? Oct 31, 2017 15:52 |
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uPen posted:There's at least 1 moon I'm sure is impossible without motion controls and other than that I've never really used them. East Tower or whatever it's called in Sand Kingdom where you need to sprint a bullet bill across a huge space before it blows. there is one post game in the forest kingdom on top of a girder overlooking the forest that I am pretty sure is impossible to get without motion controls too. I was only barely able to get it with the extra stretch from the onion guys + the little hop from exiting stretching + the jump from jumping out + diving
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# ? Oct 31, 2017 16:00 |
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Does anybody know how to make Mario fall from a ledge he's holding without using motion controls?Al Borland Corp. posted:You have to be holding Y Nah, you just have to get there fast enough. I do the midair dive bounce all the time and until this discussion I forgot you could hold Y to extend throws.
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# ? Oct 31, 2017 16:04 |
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Hammer Bro. posted:Does anybody know how to make Mario fall from a ledge he's holding without using motion controls? No you don't hold y to extend the throw, you press z and y to dive, you have to hold y when you dive or you won't bounce.
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# ? Oct 31, 2017 16:08 |
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Hammer Bro. posted:Does anybody know how to make Mario fall from a ledge he's holding without using motion controls? Press "down" on the left stick. The reason I say "down" and not down is because it of course all depends on where the camera is at the time.
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# ? Oct 31, 2017 16:09 |
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TeenageArchipelago posted:there is one post game in the forest kingdom on top of a girder overlooking the forest that I am pretty sure is impossible to get without motion controls too. I was only barely able to get it with the extra stretch from the onion guys + the little hop from exiting stretching + the jump from jumping out + diving So, about that particular moon in the forest you're supposed to use the glider dude from the top of the observation deck and just glide down to it,iirc but I'm impressed your way worked.
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# ? Oct 31, 2017 16:19 |
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Happy Noodle Boy posted:Wait is that he one by Jaxi Ruins hidden on a block? I’ve tried taking a Bill to it but I never make it in time even with motion controls. Yeah that's the one. The trick is you actually need 2 bullet bills, one you ride partway and the second you hop to to finish. Even then I needed motion control sprinting the whole way.
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# ? Oct 31, 2017 16:23 |
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I'm really impressed that Mario has kept essentially the same basic move-set from 21 years ago and it still feels great to play. Miyamoto really nailed it on his first try at 3D with Mario 64.
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# ? Oct 31, 2017 16:24 |
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One thing I found out is, on top of not being able to hat jump after a wall jump, you also can't hat jump out of a transformation. Was trying to pull off some shenanigans by shooting out of the water as a cheep cheep into a hat jump but alas it was not to be.
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# ? Oct 31, 2017 16:24 |
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MZ posted:I'm really impressed that Mario has kept essentially the same basic move-set from 21 years ago and it still feels great to play. Miyamoto really nailed it on his first try at 3D with Mario 64. The moveset(triple jump, backflip, summersault) is actually from Donkey Kong for Gameboy(1994)!
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# ? Oct 31, 2017 16:28 |
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Polygon is hinting that an expanded version of Night in the Woods dubbed "Weird Autumn" might be coming out on Switch in December! I skipped it on PS4 & PC because I figured I didn't have the time for a story-driven indie game, but being able to bring it along on my commute would definitely change that. Kikkoman fucked around with this message at 16:43 on Oct 31, 2017 |
# ? Oct 31, 2017 16:29 |
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Al Borland Corp. posted:The moveset(triple jump, backflip, summersault) is actually from Donkey Kong for Gameboy(1994)! I wish they would bring back handstand jumping from DK94, even though the ground pound jump is sort of similar.
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# ? Oct 31, 2017 16:37 |
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uPen posted:There's at least 1 moon I'm sure is impossible without motion controls and other than that I've never really used them. East Tower or whatever it's called in Sand Kingdom where you need to sprint a bullet bill across a huge space before it blows. Theres one in cap kingdom that requires a motion shake frog jump. It took me forever to get it because I didn’t even think to shake the thing since I never use the motion controls.
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# ? Oct 31, 2017 16:43 |
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Kikkoman posted:Polygon is hinting that an expanded version of Night in the Woods dubbed "Weird Autumn" might be coming out on Switch in December! I mean, you could probably get rid of the "might" in that sentence. https://twitter.com/NightInTheWoods/status/925014487064817664 I'm guessing Nintendo wants to release this news in their next Nindies video.
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# ? Oct 31, 2017 16:44 |
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Night in the Woods would be perfect for the Ouya.
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# ? Oct 31, 2017 16:45 |
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Oh man Night in the Woods is finally coming to the Game Gear
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# ? Oct 31, 2017 16:46 |
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MZ posted:I'm really impressed that Mario has kept essentially the same basic move-set from 21 years ago and it still feels great to play. Miyamoto really nailed it on his first try at 3D with Mario 64. Great, responsive movement has always been a hallmark of Mario games (though the original SMB feels pretty floaty compared to everything since), and I think that's what's really most of what's separated them from the cadre of platform-alikes throughout the past 30+ years. But yeah, it can't be overstated how well Nintendo threaded that needle in the transition to 3D. The only thing even remotely comparable from that era in my mind is Banjo-Kazooie, which came 2 years later and gates half its movement options behind pads/pickups.
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# ? Oct 31, 2017 16:47 |
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Vegastar posted:So, about that particular moon in the forest you're supposed to use the glider dude from the top of the observation deck and just glide down to it,iirc but I'm impressed your way worked. huh. I had never made it there, so I never knew that existed. Time to see if I can get some of those other moons I hadn't been able to!
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# ? Oct 31, 2017 16:48 |
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Dr Cheeto posted:Oh man Night in the Woods is finally coming to the Game Gear
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# ? Oct 31, 2017 16:49 |
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PantsBandit posted:One thing I found out is, on top of not being able to hat jump after a wall jump, you also can't hat jump out of a transformation. I think you can! Try exiting the transformation, throw hat, hold Y, ZR to dive into it. I feel like I have done this at least once.
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# ? Oct 31, 2017 16:59 |
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Re: dockchat. I like playing either way, but some games I'll insist on docked for surround sound.
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# ? Oct 31, 2017 16:59 |
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# ? Apr 23, 2024 17:11 |
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enojy posted:I think you can! Try exiting the transformation, throw hat, hold Y, ZR to dive into it. I feel like I have done this at least once. I don't think so unless i was doing something wrong. He was just grabbing the cap like he does after a wall jump.
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# ? Oct 31, 2017 17:03 |