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JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Come on, that frog could go on to have such a rich backstory! Maybe it could even help you raid the scientist that made it!

Also, frogs are kinda cute anyways.

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Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

DalaranJ posted:

One of the few benefits of the d20 system is that you could tell probability exactly. Which as a consequence meant you could tell exactly when bonuses/penalties were going off the rails.

Then in 5e they added advantage for the ostensible purpose of eliminating fiddly modifiers, and I hate it for the exact reason I hated 90s game mechanics.

When I do design I stick to simple dice because I am not great at probability (haven't had a math class in a decade) and prefer simple guidelines and benchmarks.

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!

Horrible Lurkbeast posted:

I'd totally play a system where everyone is pretentious yet bumbling, The pink panther-men?
The Dying Earth RPG assumes by default that every character is greedy, gluttonous, lustful, vain, and a pedant, and part of character creation is paying points not to be those things.

Warthur posted:

Well, TSR-era D&D largely ossified in the 1970s and 1980s, when the territory system was still in effect and slower workrates tended to be the norm; spending entire minutes in a headlock or whatever sounds about right.
Idunno man, even in the mid-70s the exciting guys were ones who weren't doing those long slow matches anymore; guys like Race were changing their style. But then, the guys writing the games would've fondly remembered Dory Funk Jr. if they were fans at all...

Robindaybird posted:

and Lars probably doesn't have a loving shrine including photos of the person as an eight-year old. I'm surprised Ellen Page didn't mace the gently caress out of him the moment he showed her his Ellen Page Shrine.
This is a classic horror movie scene. And in real life, it's why RAD training exists.

Night10194 posted:

The most baffling part of 90s urban fantasy games is the batshit insane dice mechanics. You'd think if you wanted to get 'roll playing' out of the way and let people bask in ambience you'd just use a simple percentile or d20 or whatever so you could resolve mechanics faster.

I mean, gently caress, All Flesh Must Be Eaten totally rules and its a very simple d10 based system.

FMguru posted:

I call 'em Stupid Dice Tricks and they're a mainstay of 1990s design. I'm convinced they're equal parts 1) cargo-culting Storyteller/Vampire (which was itself a bad copy of the wonky Shadowrun 1E dice engine) and 2) an attempt to obfuscate how broken the system is while also appearing "simple". Roll and Keep, moving target numbers, different kinds of success, and (my favorite) mixing different types of dice (Alternity was really good for that).

megane posted:

I imagine there's a sizeable helping of not really understanding how probability works thrown in there, too. A lot of them seem to think that having convoluted dice rules will somehow make the results more unpredictable or more dramatic or more "natural" in some way, when in fact from a mathematical standpoint it's usually exactly the opposite.

potatocubed posted:

I wonder if at least part of the issue is that simple d20 rolls were the hallmark of D&D (for a given value of simple) and simple percentile rolls were Runequest/BRP/CoC. If you wanted to establish that your game was Not Like That then you needed a new, fancy dice mechanic.
All of these, yes.

Vampire's rules aren't great but they were part of their success. A Vampire character sheet looks a lot simpler and more intuitive than an AD&D2e character sheet, or a Call of Cthulhu sheet, for that matter.

My theory is that it just became a trend to have a superficially simple and intuitive house system, and that most of the companies that did it were, indeed, cargo-culting Storyteller. The only rule was that the characters' traits had to be simply measured on a 1-5 or 1-6 scale. These systems all appear to have been published with little playtesting and regard for the results they produced in actual play.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Halloween Jack posted:

This is a classic horror movie scene. And in real life, it's why RAD training exists.

Rabid
Artisté
Defence?

Barudak
May 7, 2007

Its not Robot Alchemic Drive, that much im confident in

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

JcDent posted:

Rabid
Artisté
Defence?

Rape Aggression Defense, basically "When a guy grabs you, how do you render him into a quivering ball of shattered testicles in the least amount of time."

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Same thing, really.

theironjef
Aug 11, 2009

The archmage of unexpected stinks.

FMguru posted:

I call 'em Stupid Dice Tricks and they're a mainstay of 1990s design. I'm convinced they're equal parts 1) cargo-culting Storyteller/Vampire (which was itself a bad copy of the wonky Shadowrun 1E dice engine) and 2) an attempt to obfuscate how broken the system is while also appearing "simple". Roll and Keep, moving target numbers, different kinds of success, and (my favorite) mixing different types of dice (Alternity was really good for that).

Not all 90s systems had broken dice mechanics. FUDGE had its very straightforward 4DF bell curve, and Godlike introduced the One Roll Engine (which is the system that all those Stupid Dice Tricks system think they are).

I have a friend who still has the entire Earthdawn roll step averages system in his head. If you say like 32 to him, he immediately coughs back up "1D20 + 2D10 + 1D8 + 1D6, don't forget to add a karma mod."

FMguru
Sep 10, 2003

peed on;
sexually

theironjef posted:

I have a friend who still has the entire Earthdawn roll step averages system in his head. If you say like 32 to him, he immediately coughs back up "1D20 + 2D10 + 1D8 + 1D6, don't forget to add a karma mod."
Yeah Earthdawn is the other great 90s dicemixing game. The distribution as you went from step to step was all kinds of erratic, too.

I don't think it had rolls with mixed dice, but Deadlands deserves some award for having three different resolution systems running at the same time: multiple kinds of dice (for most things), three different pools of casino chips (for metagame effects), and drawing poker hands from a deck of playing cards (for resolving spells). That's some dedication to 1990s design principles right there.

Kaza42
Oct 3, 2013

Blood and Souls and all that
I like the Leverage system, which mixes dice. You have dice from your attribute and skill and any situational modifiers at hand, and they're all different sizes

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben

Night10194 posted:

When I do design I stick to simple dice because I am not great at probability (haven't had a math class in a decade) and prefer simple guidelines and benchmarks.

Roll and max/min is pretty legit, though. It makes high rolls more likely but without making low thresholds certain or unreachable thresholds reachable.

Now, the “roll then beat your roll” from Synnibar or the dreaded d20 in Witch Girls on the other hand...

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Kaza42 posted:

I like the Leverage system, which mixes dice. You have dice from your attribute and skill and any situational modifiers at hand, and they're all different sizes

the Dungeon Heist game hinted at in the Cortex+ Hacker's Guide is a system I'd love to try and play sometime

Freaking Crumbum
Apr 17, 2003

Too fuck to drunk


JcDent posted:

Great, now I'm inadvertently cribbing an another, better know game!

it's Deadlands, so I feel like "infamous" is a more accurate description, but it's probably a case of mental osmosis from (I assume) reading every iteration of the FATAL thread

also I feel like nearly every one of those D&D encounter cards needs some kind of clear goal or objective or reward to really work.

talking frog example - "REWARD: If the players free the talking frog from his prison, he tips them off to the secret stash of alchemical potions the wizard that created him keeps under an inconspicuous tree stump 50 yards behind his laboratory".

just something to give the players a reason to even stop and interact with the vignette. if I was a player and my DM was leaning on these to heavily pad out an adventure, after a few I'd just start hard passing on them because most don't even seem like they'd reward any XP for completion, let alone any kind of tangible reward.

edit: to clarify, a reward beyond acquiring a talking frog, or an invisible 2x4, or not acquiring the enmity of an insane unicorn, etc.

Dallbun
Apr 21, 2010

JcDent posted:

Come on, that frog could go on to have such a rich backstory! Maybe it could even help you raid the scientist that made it!

Also, frogs are kinda cute anyways.
You're preaching to the choir here; all of us seem on board with the frog encounter. :getin:

Freaking Crumbum posted:

also I feel like nearly every one of those D&D encounter cards needs some kind of clear goal or objective or reward to really work.

talking frog example - "REWARD: If the players free the talking frog from his prison, he tips them off to the secret stash of alchemical potions the wizard that created him keeps under an inconspicuous tree stump 50 yards behind his laboratory".

just something to give the players a reason to even stop and interact with the vignette. if I was a player and my DM was leaning on these to heavily pad out an adventure, after a few I'd just start hard passing on them because most don't even seem like they'd reward any XP for completion, let alone any kind of tangible reward.
Every card does actually have a listed XP reward for solving/overcoming/defeating it - I'm sorry I didn't make that clear. It's just that I've only been mentioning it if something really catches my eye, like the one with the elven cats where you got a lot more XP for murdering them than feeding them. I've been skipping over danger level, terrain, etc as well, since usually that's all self-evident.

Personally, though, I'm more into open-ended encounters than objective-based ones. As long as there's enough info for me, the DM, to run with, of course.

Ixjuvin
Aug 8, 2009

if smug was a motorcycle, it just jumped over a fucking canyon
Nap Ghost

Comrade Gorbash posted:

I do love the idea of an adventuring party opening a closet door and a dozen angry skeletons pouring out like some kind of necromantic clown car.

From a few pages ago, but: The Dark Tower (a Judges' Guild AD&D module) did this in 1980 - you take a flight of stairs upwards and open a door and your GM says, "Bones spill out as you pull the door open! This Room Contains One Hundred Skeletons"

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Are elven cats just your regular tabbies with pointier ears and more intellect, or are they some panthers or something?

DalaranJ
Apr 15, 2008

Yosuke will now die for you.
Tiny displacer beasts

Hunt11
Jul 24, 2013

Grimey Drawer

JcDent posted:

Are elven cats just your regular tabbies with pointier ears and more intellect, or are they some panthers or something?

They are like normal cats but even bigger aloof assholes.

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



JcDent posted:

Are elven cats just your regular tabbies with pointier ears and more intellect, or are they some panthers or something?
I think they're pretty much Pallas cats.

It would actually be cool if different races had specialized cats. Halflings can have default, dwarves get big rear end kobold-eating fuzzcats, elves get the Pallas cats, humans get palicos or something, IDK. More cats.

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

Elven cats are an actual thing from older monster manuals. They're bigger than normal, they talk, and I think they have a minor magic power but I forget what it is. Also what the special AD&D name for them was.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Kitties! :3:

Orcs have evil cats that cooperate to push heavy orkish stuff off the table.

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
Is this one of those AD&D things where elves are just better than everyone else in every way, so their loving pet cat has to be a magic pet cat?

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
I think it's perfectly OK for elf cats to be magical and able to kill a lvl 2 commoner.

theironjef
Aug 11, 2009

The archmage of unexpected stinks.

Halloween Jack posted:

Is this one of those AD&D things where elves are just better than everyone else in every way, so their loving pet cat has to be a magic pet cat?

Yes, though of course it gets broken in Forgotten Realms, where humans (the more magical white ones constantly getting laid by random Simbul encounters anyway) got magical winged smart cats.

Also Drow get Elven Cats too. Except they love Mondays, and they hate lasagna.

Edit: I just looked up the wingy-cats (Tressym) and nearly barfed at the names of Realms gods. The ones that like Tressym include Lurue, Cyrrollalee, Aerdrie Faenya, Erevan Ilesere, Halani Celanil, Ellellelileelilo Averdellillelalio, Ilsa, She-Wolf of the SS, Pingyback Humptybomp, and Roll Fizzlebeef.

theironjef fucked around with this message at 21:47 on Nov 2, 2017

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

Found it.

They're just called elven cats, are super sneaky, have ESP, can shrink and grow themselves, trip foes, and turn into tree branches.

Because elves.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Halloween Jack posted:

Is this one of those AD&D things where elves are just better than everyone else in every way, so their loving pet cat has to be a magic pet cat?

that's not even an AD&D thing that's literally the point of elves

even the norse myths that tolkien drew on re: elves are kind of ambiguous about whether they're just another name for the gods, or at least for a broad class of supernatural entities who are like human beings but prettier, better at making poo poo, and don't get along with giants

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
Then there are the elf dogs, with their camo-patterned coats.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.

Tuxedo Catfish posted:

that's not even an AD&D thing that's literally the point of elves

even the norse myths that tolkien drew on re: elves are kind of ambiguous about whether they're just another name for the gods, or at least for a broad class of supernatural entities who are like human beings but prettier, better at making poo poo, and don't get along with giants

Note that humans that were buried in a mound and venerated with great ceremony after their death could -become- a type of local elf that was worshiped as a god in a lot of local norse myths.

This theoretically means that the graves of otherwise perfectly mundane human celebrities could spontaneously spawn minor elf god versions of said celebrity.

I mean I'm not saying the Elvis sightings are actually Elvish sightings but.

Ratoslov
Feb 15, 2012

Now prepare yourselves! You're the guests of honor at the Greatest Kung Fu Cannibal BBQ Ever!

Bieeardo posted:

Then there are the elf dogs, with their camo-patterned coats.

Nah, dogs are a weird human thing. Halflings love'm both because there's nothing cozier than having a dog at your feet at your hearth, and because there's nothing cozier than having dog cavalry protecting your village. Dwarves dislike them because they remind them of the Orcs and their damnable wargs. Elves would never admit it, but they fear them because they answer their master's wishes as if they can read their master's thoughts- if humans can emulate Elven Cats, what other secrets could they steal from Elfkind?

Humans automatically gain Canine Empathy at character creation. Half-Elves and Halflings may purchase this feat at level 4.

Tasoth
Dec 13, 2011
Everyone knows that Orc cats would just be normal black cats because if there is a fantasy race that knows about catching hate because of who you look, it's Orcs. And they're sure as poo poo not going to turn away this sweet rear end cat because it's fur is black. Now the I need to include a warband of Orcs in a game that are known for two things: being brutally efficient in their acts of murder and owning enough cats that sinking into a magic cat-lady singularity is a potential plot hook.

RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy

Tuxedo Catfish posted:

that's not even an AD&D thing that's literally the point of elves

even the norse myths that tolkien drew on re: elves are kind of ambiguous about whether they're just another name for the gods, or at least for a broad class of supernatural entities who are like human beings but prettier, better at making poo poo, and don't get along with giants

Tolkien's elves are supposed to be an idealized version of humanity where man was never cast out of the Garden Eden too. You can also read them as representing a prehistoric, legendary age of mankind where impossible things could happen like in mythology and their passing from the world is representative of the cycle of the world away from magic and myth and more towards the mundane age of man.

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!

Ratoslov posted:

Nah, dogs are a weird human thing. Halflings love'm both because there's nothing cozier than having a dog at your feet at your hearth, and because there's nothing cozier than having dog cavalry protecting your village. Dwarves dislike them because they remind them of the Orcs and their damnable wargs. Elves would never admit it, but they fear them because they answer their master's wishes as if they can read their master's thoughts- if humans can emulate Elven Cats, what other secrets could they steal from Elfkind?

Humans automatically gain Canine Empathy at character creation. Half-Elves and Halflings may purchase this feat at level 4.

Jeez, another feat tax I have to pay to be the Elven Dogfucker.

Precambrian
Apr 30, 2008

Best part of King of Dragon Path was when the Yinkin Cult would show up and judge the quality of your town's cats. Forming a great kingdom and questing into the realm of the gods is great and all, but the true accomplishment was being told that you had the finest kittens they've ever seen.

Robindaybird
Aug 21, 2007

Neat. Sweet. Petite.

Precambrian posted:

Best part of King of Dragon Path was when the Yinkin Cult would show up and judge the quality of your town's cats. Forming a great kingdom and questing into the realm of the gods is great and all, but the true accomplishment was being told that you had the finest kittens they've ever seen.

and they give you your kittens back because it wouldn't be right to take them for their services.

Big Mad Drongo
Nov 10, 2006

DalaranJ posted:

One of the few benefits of the d20 system is that you could tell probability exactly. Which as a consequence meant you could tell exactly when bonuses/penalties were going off the rails.

Then in 5e they added advantage for the ostensible purpose of eliminating fiddly modifiers, and I hate it for the exact reason I hated 90s game mechanics.

Advantage is roll twice, take better, right? As someone who doesn't get probabilities, how does that mess things up more than a fiddly pile of +1s and +2s?

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Ratoslov posted:

Nah, dogs are a weird human thing. Halflings love'm both because there's nothing cozier than having a dog at your feet at your hearth, and because there's nothing cozier than having dog cavalry protecting your village. Dwarves dislike them because they remind them of the Orcs and their damnable wargs. Elves would never admit it, but they fear them because they answer their master's wishes as if they can read their master's thoughts- if humans can emulate Elven Cats, what other secrets could they steal from Elfkind?

Humans automatically gain Canine Empathy at character creation. Half-Elves and Halflings may purchase this feat at level 4.

This is canon.

At character creation you can turn in trade your Canine Empathy feat for Feline Fellowship. It has no benefits but compels you to pet any feline and feline-adjacent creature you meet. Yes, even a displacer beast.

Ratoslov
Feb 15, 2012

Now prepare yourselves! You're the guests of honor at the Greatest Kung Fu Cannibal BBQ Ever!

marshmallow creep posted:

This is canon.

At character creation you can turn in trade your Canine Empathy feat for Feline Fellowship. It has no benefits but compels you to pet any feline and feline-adjacent creature you meet. Yes, even a displacer beast.

Wait, it's gotta be named Canine Comradery. We need that alliteration!

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



What's the DC to discern who's a good boy?

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

0. Automatic success because they are always good boys.

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Freaking Crumbum
Apr 17, 2003

Too fuck to drunk


Ratoslov posted:

Nah, dogs are a weird human thing. Halflings love'm both because there's nothing cozier than having a dog at your feet at your hearth, and because there's nothing cozier than having dog cavalry protecting your village. Dwarves dislike them because they remind them of the Orcs and their damnable wargs. Elves would never admit it, but they fear them because they answer their master's wishes as if they can read their master's thoughts- if humans can emulate Elven Cats, what other secrets could they steal from Elfkind?

Humans automatically gain Canine Empathy at character creation. Half-Elves and Halflings may purchase this feat at level 4.

humans being the only race to have successfully domesticated dogs/horses/etc. would actually be a pretty cool plot hook in a fantasy game that wasn't D&D.

the whole concept of subjugating another animal to your will so thoroughly that it becomes domesticated is loving horrific to the elves, because they live in harmony with nature and just let all the animals do whatever they want where ever they want. Who needs beasts of burden when you can just ask the trees to carry your poo poo for you, or spontaneously grow more food, or perform any other menial task?

dwarves find the entire idea of animals to be weird, because they are literally robots that were carved from stone to do the bidding of the first Mountain Lord. Individuality as a concept is a fairly recent discovery for dwarves (after overthrowing the despotic rule of the Mountain Lord) and even acknowledging that other sentient demihumans exist is something of a novelty. interacting with animals as anything other than semi-permanent auto-ambulatory objects is beyond their capacity to comprehend.

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