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Good lord. I don't know how MP-efficient casting fist is, but it's certainly turn-efficient.
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# ? Oct 24, 2017 03:12 |
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# ? Apr 19, 2024 12:41 |
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Glazius posted:Good lord. I don't know how MP-efficient casting fist is, but it's certainly turn-efficient. 950% damage to one target for 50 TP isn't terribly efficient as far as skills go, but the Assault Wand also has stuff like the +230 ATK and the fact that Heavy Strike requires absolutely no setup working in its favor.
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# ? Oct 24, 2017 03:17 |
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RegalStar posted:No. Only BGM is available. I am sad I'll never get to hear all the panicked lines Also, the bats in the 4th stratum are a pain but I don't want to sacrifice my accessories for resist sleep. Decisions. Oh, and good job on that boss fight, Ragnar. Blademaster_Aio fucked around with this message at 03:46 on Oct 24, 2017 |
# ? Oct 24, 2017 03:21 |
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Elemancer is the best class for using Heavy Strike with because Common Magic works on it. So yes, the most spellcasting-y class in the game is also the best one for dunking things by bopping them on the head. (Reserve magic also works on it and you can combine that with Dance Oracle for even more hilarity, but you'd have to charge it up for a turn with a spell that does no damage. Maybe it could be interesting in a chain party setup?)
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# ? Oct 25, 2017 05:47 |
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Does the elemancer do more than 8000 damage in one hit?
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# ? Oct 25, 2017 05:59 |
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Common magic adds 50% buff, and the base damage seems to be around 3.6k here. Elemancers don't have the STR bonus that Divine Punishers have though, so it probably would have add about 1k-1.5k or so damage here assuming someone else have used an INT-based attack on the same turn.
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# ? Oct 25, 2017 06:10 |
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RegalStar posted:Common magic adds 50% buff, and the base damage seems to be around 3.6k here. Elemancers don't have the STR bonus that Divine Punishers have though, so it probably would have add about 1k-1.5k or so damage here assuming someone else have used an INT-based attack on the same turn. Divine Punisher's STR bonus is like +8 at level 99 so it's worth less than nothing compared to a 50% buff.
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# ? Oct 25, 2017 06:13 |
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So basically you take a Therian from your guild, make them an elemancer, and give them common magic maxed, so they can bash things with the assault wand, right.
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# ? Oct 25, 2017 07:06 |
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By the way, did you ever fight those punching 5 stratum FOEs?
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# ? Oct 31, 2017 07:40 |
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Blademaster_Aio posted:By the way, did you ever fight those punching 5 stratum FOEs? ... Son of a... Bleh. I forgot.
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# ? Oct 31, 2017 08:22 |
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Ragnar Homsar posted:... Well I kind of use your fights and analysis as a demo before I fight my own so I was looking for it. It's a bit different from just reading the lp. Well you're over levelled now but eh. I used the faq instead to find the best party. Anyway, I'm sure I said this before, but thanks for this lp. It helped a lot. Reading opinions on monsters is always helpful.
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# ? Oct 31, 2017 11:07 |
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Seconding that. Just having a very open, honest guide to classes and skills is great. EO has always been really bad about making your skill investments clear, so having such a clearcut guide was super helpful. And the LP itself was fantastic.
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# ? Oct 31, 2017 11:57 |
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Thirded. I've been using this thread in lieu of an actual FAQ for almost all of the mechanical questions I've had. It's just about all in here somewhere, and remembering the misadventures of our plucky young guild is a bonus.
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# ? Oct 31, 2017 12:23 |
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Yeah, on top of being an entertaining LP, it's been really great having all this mechanical information as a resource. I think I'd probably still be complaining about the Crystal Dragon in the megathread if it weren't for being able to check out its mechanics thanks to this LP. I've also gotten to see a lot of party compositions in action using a bunch of different methods to overcome challenges, which has simultaneously helped me see how different classes work and contributed to my compulsive need to level one of everything, so that's good too
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# ? Oct 31, 2017 14:16 |
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I still don't know how the Crystal Dragon works.
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# ? Nov 2, 2017 06:43 |
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Clarste posted:I still don't know how the Crystal Dragon works. From what I could tell, it's just a boss that acts randomly, but refrains from using the same skill twice in a row. And either switches forms when you deal over 10% of its maximum HP in damage to it, or until a certain number of turns pass. I dunno, I wasn't able to decipher all of it (which is partly why the notes in Ragnar's writeup were a bit vague.) EO5's boss AI have a lot of extra scripting in them I don't understand. Eternal Tyrant's (Localized name for the final boss) AI was so utterly confusing that I didn't even bother with it. This was about as much as I was able to get out of Crystal Dragon's AI files before I just threw my hands up and gave up.
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# ? Nov 2, 2017 07:02 |
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I just understood a couple of major things: Use mana guard in the first form. Use line guard in the second. Bind head for first form. Bind legs for second. Equip everyone with sleep resist accessories for free turns!
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# ? Nov 2, 2017 07:17 |
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Blademaster_Aio posted:I just understood a couple of major things: Eternal Lament still tries to head bind everyone even if you block sleep. Honestly I don't really like this thing. Clear Breath is supposed to be anti-buff but that's not really a strategic element when it just randomly pulls the move out of its rear end regardless of situation.
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# ? Nov 2, 2017 14:48 |
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Head binds are only annoying, sleep is run ending.
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# ? Nov 2, 2017 15:02 |
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https://twitter.com/RagnarHomsar/status/926747130416439297 Only two updates left, and I've already recorded one of them.
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# ? Nov 4, 2017 10:49 |
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Hope the guild is able to call Ultraman for help.
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# ? Nov 4, 2017 11:06 |
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Unicron...is that you under the effects of the Japanizing Beam?
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# ? Nov 5, 2017 00:14 |
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Update 46. Also, Star Devourer writeup. There is no vote on the party for it this time.
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# ? Nov 6, 2017 02:50 |
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Well, I can never not see this thing as Lumpy Space Princess's edgy OC self-insert. I'd say "thanks for ruining that" but its been pointed out before that the bosses in this series can be a bit overdesigned, so eh. Still, this thing is better than whatever Ur-Devil was supposed to be. Probably makes a better fight too.
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# ? Nov 6, 2017 03:12 |
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... Is it sad that I started laughing when I saw the final boss? Because I looked at its face and I immediately burst out laughing because it looked like a hamster with full cheek pouches more than anything. Anyways, good luck with defeating the death hamster!
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# ? Nov 6, 2017 03:22 |
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I think it should deserve a passing mention that Star Devourer will always attempt to use Full Burst when all parts and present and functional (that is, free of sleep and petrify), and you will have either disrupted the attack by sleeping/petrifying/killing any part or stunning a part BEFORE the parts prepare to co-op, have activated Aegis Shield, or have all of your characters (without instant death protection and 100% defense from Sylphscreen) dying horribly to it. It starts with all parts active and I'm sure more than one accidental game over has been earned from people planning but forgetting to use Aegis Shield on turn 1.
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# ? Nov 6, 2017 03:51 |
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I've seen so many fights involving this guy. The one using lure was especially notable.
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# ? Nov 6, 2017 03:57 |
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Yeah, Star Devourer's design is not really that interesting. Especially considering the last stratum boss was edgelord dragon.
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# ? Nov 6, 2017 04:19 |
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The artbook says star devourer was designed based on the "star child skull"
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# ? Nov 6, 2017 04:48 |
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That thing looks like it's a bit less bloody WH40k mid-level Chaos corrupted something servitor.
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# ? Nov 6, 2017 19:45 |
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So this was an optional superboss? You could actually clear the last floor without fighting it? I'm not clear exactly what the seals are for.
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# ? Nov 6, 2017 21:07 |
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Glazius posted:So this was an optional superboss? You could actually clear the last floor without fighting it? I'm not clear exactly what the seals are for. Correct. You can get the postgame ending, minus one final thing, without fighting Star Devourer.
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# ? Nov 6, 2017 21:13 |
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A superboss that enters via jumpscare? At least I saw it here before I inevitably got spooked and dropped my 3DS again.
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# ? Nov 6, 2017 21:37 |
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The end. Thank you very much for reading.
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# ? Nov 6, 2017 22:40 |
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The first Regeneration: Rocket Engine actually looks like it's regenerating the Bomb Chamber, if the text is any indication. Likewise, the first Regeneration: Bomb Chamber is actually the Rocket Engine... did they switch the names for the localization? AweStriker fucked around with this message at 22:52 on Nov 6, 2017 |
# ? Nov 6, 2017 22:45 |
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AweStriker posted:The first Regeneration: Rocket Engine actually looks like it's regenerating the Bomb Chamber, if the text is any indication. ...I believe I've gotten the parts mixed up. Ugh. I've got other things to take care of right now, but I'll go and fix that later. Hell of a goddamn downer right after finishing the thing, haha.
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# ? Nov 6, 2017 23:03 |
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I ship it.
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# ? Nov 6, 2017 23:14 |
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Thank you for playing!
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# ? Nov 6, 2017 23:16 |
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Two Etrian odyssey LPs finished during the same day. Did you plan that?
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# ? Nov 6, 2017 23:34 |
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# ? Apr 19, 2024 12:41 |
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MatteusTheCorrupt posted:Two Etrian odyssey LPs finished during the same day. Nope. It just kinda happened. I intended for this LP to be done back in September, but real life got in the way.
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# ? Nov 6, 2017 23:35 |