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  • Locked thread
Calaveron
Aug 7, 2006
:negative:

Mega64 posted:

So many good video games and people want to play a board game intentionally designed to be lovely...

I mean your parents fed you

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But Rocks Hurt Head
Jun 30, 2003

by Hand Knit
Pillbug
One thing I hope XC2 does is actually use all the good music composed for the game. XCX had a ton of great stuff on its soundtrack but *drum hits* *guitar riff* 'uh uh oooOOOooowoo'

Samurai Sanders
Nov 4, 2003

Pillbug

Mega64 posted:

So many good video games and people want to play a board game intentionally designed to be lovely...
The story behind it is so weird; if I'm understanding it right it was originally meant to be a critique on capitalism with two sets of rules, the normal one where everyone has some degree of winning and the gently caress capitalism one where one player wins and the others get destroyed. Then the design was stolen and sold to Parker Brothers who only included the gently caress capitalism rules except people were like yaaay capitalism!

Internet Kraken
Apr 24, 2010

slightly amused
People have been surveyed if they would rather get paid 10 bucks for work while someone else get 5 for free, or they get paid 5 bucks but the other person gets nothing. Despite there being no personal benefit for choosing 5 dollars over 10, many people would take less money just to spite the person that isn't working.

People like lording their wealth over those that have less. The "fun" of monopoly comes from either being the person that gets rich or plotting to takedown the rich and usurp them.

JesustheDarkLord
May 22, 2006

#VolsDeep
Lipstick Apathy

Jim Silly-Balls posted:

This. I am in no way defending Ubisoft here, but that’s a known bug that goes away if you just reboot your switch. The load times are like 5 seconds after that.

Who gives a gently caress if it's a known bug? That's almost worse.

SeANMcBAY
Jun 28, 2006

Look on the bright side.



Internet Kraken posted:

People have been surveyed if they would rather get paid 10 bucks for work while someone else get 5 for free, or they get paid 5 bucks but the other person gets nothing. Despite there being no personal benefit for choosing 5 dollars over 10, many people would take less money just to spite the person that isn't working.

People like lording their wealth over those that have less. The "fun" of monopoly comes from either being the person that gets rich or plotting to takedown the rich and usurp them.

I wonder if that question being surveyed in other countries and cultures would have different results.

I hope a Fortune Street comes to Switch and gets localized. Game seemed interesting from the bit I played on Wii.

Douglas Dinsdale
Oct 13, 2006

The more I earn about XC2's battle system, the more worried I get.
It seems to be less character-interactive than XC's well-executed and utterly fun system of hate-grabbing, buffs & debuffs, chain combos and such.
I get the feeling it's more like XCX's battles that were pretty but not anywhere near as much fun.
So much of XCX was just button mashing without worrying too much about other characters were up to.

Though I'm sorely tempted, I'm not preordering my usual physical copy.
I'll see where prices settle and go from there--XCX can be had brand new for around 14 bucks on amazon japan.

THE FUCKING MOON
Jan 19, 2008
I really did like the exploration aspect of XCX, and messing around with mining/research probes was weirdly engaging. That was probably one of the best uses for the gamepad I saw on the Wii U. It fell short in so many other ways though, it really needed to actually be an MMO or be a more tightly focused single player game.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Samurai Sanders posted:

The story behind it is so weird; if I'm understanding it right it was originally meant to be a critique on capitalism with two sets of rules, the normal one where everyone has some degree of winning and the gently caress capitalism one where one player wins and the others get destroyed. Then the design was stolen and sold to Parker Brothers who only included the gently caress capitalism rules except people were like yaaay capitalism!

Yes, ironically the original version of the game was designed by a woman as a socialist educational tool to teach people about rentier capitalism. Then some dude jacked her work and sold it to Parker Brothers for beaucoup bucks

Sensual Simian
Jun 7, 2004

summer jorts
Doom and Rocket League soon and still so many moons to collect what to do what to do

Real hurthling!
Sep 11, 2001




Douglas Dinsdale posted:

The more I earn about XC2's battle system, the more worried I get.
It seems to be less character-interactive than XC's well-executed and utterly fun system of hate-grabbing, buffs & debuffs, chain combos and such.
I get the feeling it's more like XCX's battles that were pretty but not anywhere near as much fun.
So much of XCX was just button mashing without worrying too much about other characters were up to.

Though I'm sorely tempted, I'm not preordering my usual physical copy.
I'll see where prices settle and go from there--XCX can be had brand new for around 14 bucks on amazon japan.

Xbc's battle system loving sucks and the stats scaling based on level difference with the enemy manages to ruin exploring out of depth areas too.

Also gently caress the constant long premonition interruptions in battle.

The Bloop
Jul 5, 2004

by Fluffdaddy

Real hurthling! posted:

Xbc's battle system loving sucks and the stats scaling based on level difference with the enemy manages to ruin exploring out of depth areas too.

Also gently caress the constant long premonition interruptions in battle.

I just didn't like the auto pilot real time button mashy combat so I'd that's just Xenoblade's thing I'll have to skip 2 even if it looks gorgeous.

Real hurthling!
Sep 11, 2001




Its not mashy its managing a skill bar with cooldowns and hoping the ai follows up your move with something complementary so you didnt waste it.

Bleck
Jan 7, 2014

No matter how one loves, there are always different aims. Love can take a great many forms, whatever the era.
Even if Xenoblade 2 had combat that wasn't exorbitantly lovely, I still wouldn't get it 'cause I don't want the person who designed these characters to ever get a cent from me

Guy Goodbody
Aug 31, 2016

by Nyc_Tattoo

Bleck posted:

Even if Xenoblade 2 had combat that wasn't exorbitantly lovely, I still wouldn't get it 'cause I don't want the person who designed these characters to ever get a cent from me

It's a whole bunch of different artists. That's why they all look so different

Guy Goodbody
Aug 31, 2016

by Nyc_Tattoo
Speaking of which,

Echophonic
Sep 16, 2005

ha;lp
Gun Saliva

Guy Goodbody posted:

Speaking of which,



That is insane and I kind of really like it.

The Bloop
Jul 5, 2004

by Fluffdaddy

Real hurthling! posted:

Its not mashy its managing a skill bar with cooldowns and hoping the ai follows up your move with something complementary so you didnt waste it.

The hoping makes it feel awful mashy though. Give me control of my party.

I get that it's just a preference, but I'll take FF/ bravely/ octopath style combat over XcX style 10 times out of 10.

Secret of Mana was just OK for this but that's because it wasn't relying so heavily on move synergy that you couldn't really control.

SyntheticPolygon
Dec 20, 2013

Guy Goodbody posted:

Speaking of which,



I haven't been keeping up with Xenoblade 2 until the lure of Odyssey brought me back into this thread, but this is a cool design. I like her book gauntlets.

Nodosaur
Dec 23, 2014

Bleck posted:

Even if Xenoblade 2 had combat that wasn't exorbitantly lovely, I still wouldn't get it 'cause I don't want the person who designed these characters to ever get a cent from me

Tetusya Nomura? Odds are if you buy Japanese rpgs you've already hit at least one thing he's worked on.

General Morden
Mar 3, 2013

GOTTA HAVE THAT PAX BISONICA
is this a mobage game

there's no art consistency

Guy Goodbody
Aug 31, 2016

by Nyc_Tattoo

General Morden posted:

is this a mobage game

there's no art consistency

It's a whole bunch of different artists. That's why they all look so different

Motto
Aug 3, 2013

The weapon/skill system is gacha-ish, but as far as we know it's not a microstransaction system or anything, Blades are just at least somewhat randomized. I feel like the special ones will have corresponding cores or quests or something but idk.

Internet Kraken
Apr 24, 2010

slightly amused

Guy Goodbody posted:

Speaking of which,



This is almost a cool design but the normal human face kills it for me. Makes it come from a weird abstract creature to someone wearing a really stupid outfit.

Also wtf is going on with that belt? Absurd.

Improbable Lobster
Jan 6, 2012

What is the Matrix 🌐? We just don't know 😎.


Buglord

Wendell posted:

They say that at the end of the video. So it’s just lying on purpose for hits.

That's literally the opposite of lying and it's loving absurd that a bug like that didn't get caught in QA or cert. Between this, Stardew's dock issues and Sonic Mania's home menu bugs it really makes me wonder what the gently caress Nintendo's cert is doing.

But Rocks Hurt Head
Jun 30, 2003

by Hand Knit
Pillbug
Wait what are the stardew issues? I keep meaning to pick it up even though I own a PC copy

nerdz
Oct 12, 2004


Complex, statistically improbable things are by their nature more difficult to explain than simple, statistically probable things.
Grimey Drawer

Internet Kraken posted:

This is almost a cool design but the normal human face kills it for me. Makes it come from a weird abstract creature to someone wearing a really stupid outfit.

Also wtf is going on with that belt? Absurd.

She has no waist to put on a belt, sounds reasonable to me

Improbable Lobster
Jan 6, 2012

What is the Matrix 🌐? We just don't know 😎.


Buglord

Samurai Sanders posted:

The story behind it is so weird; if I'm understanding it right it was originally meant to be a critique on capitalism with two sets of rules, the normal one where everyone has some degree of winning and the gently caress capitalism one where one player wins and the others get destroyed. Then the design was stolen and sold to Parker Brothers who only included the gently caress capitalism rules except people were like yaaay capitalism!

The game had two phases; the first was intended to just be a fun board game while the second half of the game was intended to show how poo poo capitalism is and how rent-seeking and landlords loving suck.

But Rocks Hurt Head
Jun 30, 2003

by Hand Knit
Pillbug
If you play Monopoly by the actual 'every unwanted property goes to auction' rules its actually pretty fun

Improbable Lobster
Jan 6, 2012

What is the Matrix 🌐? We just don't know 😎.


Buglord

But Rocks Hurt Head posted:

Wait what are the stardew issues? I keep meaning to pick it up even though I own a PC copy

Stardew doesn't like it when you dock or undock with it running

CharlieFoxtrot
Mar 27, 2007

organize digital employees



It's interesting how the most common house rules and ignoring the official rules are things that prolong the game even more

fozzy fosbourne
Apr 21, 2010

LethalGeek posted:

Unlike the left joycon thing it seems to less common but enough that there's an * on the Pro Controller purchase. That said the fix sounds like taking some screws out and shoving a piece of tiny cardboard or something under the plastic of the pad.

http://www.ateijelo.com/blog/2017/07/12/effective-fix-switch-pro-controller-dpad-issues

Actually this person is smart and i'm going to do this later

I tried this out, wasn't pleased. When I applied the amount of tape shown in the images, I would lose about 1 in 10 inputs.

If I applied a tiny amount of tape over the contact (1/6th or so?), I no longer lost inputs, but there is this weird dead zone on diagonals. It's most noticeable in something like Shovel Knight where if I'm jumping, changing directions, and pressing down I'll just lose all forward momentum as it's registering only "down" for a moment. Which feels terrible in a platformer like that where you can control yourself in the air.

The Pokken controller, which has a godlike d-pad, has no such problems. I'm convinced that many people simply put the tape on and went straight to the controller input test screen or Puyo Puyo Tetris, where it seems fine after the mod. You really need to be moving in diagonals continuously like controlling a platforming character in the air for the deadzone to be noticeable.

I ended up taking off all the tape. The pokken controller is nice, but I want a wireless controller with a good d-pad and hd rumble. Maybe the 8bitdo snes Pro controller will have a good d-pad.

But Rocks Hurt Head
Jun 30, 2003

by Hand Knit
Pillbug

CharlieFoxtrot posted:

It's interesting how the most common house rules and ignoring the official rules are things that prolong the game even more

Free parking is bullshit

ONE YEAR LATER
Apr 13, 2004

Fry old buddy, it's me, Bender!
Oven Wrangler
Man the ending of Mario Odyssey is :discourse:

THE FUCKING MOON
Jan 19, 2008
I've taken more photos in Super Mario Odyssey than real ones all year :psyduck:

Vibrating Top Hat
Jul 3, 2007

fozzy fosbourne posted:

The pokken controller is nice, but I want a wireless controller with a good d-pad and hd rumble. Maybe the 8bitdo snes Pro controller will have a good d-pad.
The 8bitdo controller doesn't have hd rumble afaik. It just has regular rumble. For the price I would have liked hd rumble.

Improbable Lobster
Jan 6, 2012

What is the Matrix 🌐? We just don't know 😎.


Buglord
HD rumble is important

Improbable Lobster
Jan 6, 2012

What is the Matrix 🌐? We just don't know 😎.


Buglord

Improbable Lobster posted:

HD rumble is important

Unironically

Dizz
Feb 14, 2010


L :dva: L
When will they port Hungry Hungry Hippos or Mouse Trap to the Switch?

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MaxDuo
Aug 13, 2010
I like playing the Switch

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