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SomethingJones
Mar 6, 2016

<3

DapperDon posted:

Are you drunk? You seem to have forgotten how many times the thread lamented your absence. Someone has to provide some context around here.

Wow!

You're all crazy and I love you all

E Can't taxxe on mobile

Bugger it

e: tax wagon

Somebody fucked around with this message at 06:08 on Nov 22, 2017

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SomethingJones
Mar 6, 2016

<3

The Titanic posted:

Don’t ever say this. I have talked about you often because of the great service you did in your transcriptions. I wouldn’t have been able to keep up with the videos unless you transcribed them. You kept me interested because I could actually follow along with everybody else. That’s a rare thing for me.

I appreciate everything you’ve done. Never stop being a good poster. :glomp:

Thank you, sincerely

DapperDon
Sep 7, 2016

The Titanic posted:

Don’t ever say this. I have talked about you often because of the great service you did in your transcriptions. I wouldn’t have been able to keep up with the videos unless you transcribed them. You kept me interested because I could actually follow along with everybody else. That’s a rare thing for me.

I appreciate everything you’ve done. Never stop being a good poster. :glomp:

This.

:five::five::perfect::five::five:

Maldoror
Oct 5, 2003

by R. Guyovich
Nap Ghost
https://www.youtube.com/watch?v=xKR032cMNYQ

The Titanic
Sep 15, 2016

Unsinkable
Also I’m sure everybody knows, but here’s the link regarding the absolute insanity of repair for your ship.

https://robertsspaceindustries.com/comm-link/engineering/15062-Design-Notes-Ship-Repair-And-Maintenance

I actually do not see capital ship repair scaffolding in there, so I may have got some theory crafting mixed in with CIG “reality”.

Somebody should compare what they are doing in the game vs the dream and come up with a scale to measure “Dream Achievement” values on a per active system basis. If they were bored. :)

Tokamak
Dec 22, 2004

trucutru posted:

Well, I guess they are learning. Specially that 9.9%.

The "real" 3.0 with the complete Stanton system might not come out until 2019. If you recall the 'beyond 3.0' section on the schedule report, CIG should have finished a couple of the planets by now. It's a good thing that CIG removed it while everyone is still focused on 3.0. But that sweet Arc Corp demo though...

https://robertsspaceindustries.com/media/6wkm33wpsnd1qr/source/EndofYear_PUTimeline_MonthsKey_Lines.png - Take a look if you want to be reminded just how behind they are. Arc Corp was supposed to be finished before they even revealed it at Gamescom. Also, We'll have three of four planets done by next week...

Tokamak fucked around with this message at 05:48 on Nov 22, 2017

The Titanic
Sep 15, 2016

Unsinkable
Haha... ok... I think I found it:

https://robertsspaceindustries.com/comm-link/engineering/15088-Q-A-Anvil-Crucible

It’s the ship everybody loves and is no doubt infinitely familiar with: The Crucible repair ship.

Somewhere along the way people got to talking about how multiples of these can repair big ships, naturally they said “well probably!” and thus the whole scaffolding thing came about. It may not have been exactly called scaffolding, but there were ships with a bigger ship in them, and repair arms, and... heck guys don’t you remember how awesome the crucible was/is and is almost totally in the game?!?! ;)

Toops
Nov 5, 2015

-find mood stabilizers
-also,

Flared Basic Bitch posted:

Forums-people scatter into GBS and FYAD. The noonday sun beats down as two grizzled warlords size each other up, squinting across the now-deserted thread.

Are you gonna link those blogs or whistle dixie?

trucutru
Jul 9, 2003

by Fluffdaddy

SomethingJones posted:

I honestly didn't see the sale of land plots coming at all, and I still don't quite believe it

Titanic totally called the gently caress out of that one

I saw it coming a mile away but, while Derek isn't here, let's us all agree that Titanic called it first.

Hav
Dec 11, 2009

Fun Shoe

SomethingJones posted:

I honestly didn't see the sale of land plots coming at all, and I still don't quite believe it

Titanic totally called the gently caress out of that one

I wouldn’t worry about it. It’s not like they have any mechanic for it beyond ‘buy plot of land to give building ship purpose’. Hell, they were supposed to have scanning and mining down last year.

It’s a Ponzi of mechanics to build hype.

Echoing general fandom of SomethingJones too. No homo.

Beet Wagon
Oct 19, 2015





Jobbo_Fett posted:

Dear Beetwagon, Esq.

When all is said and done please grant my friends and I the gang tag "Block Talk" with Derek Smart.

Tia

Quite honestly, a single "Blocked Crew" gantag would be way easier to give out than having to clog up the radiumvault with personalized ones.

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao

hot balls man no homo posted:

I think somebody once referred to the game as "Sausage Citizen"


https://www.youtube.com/watch?v=clLqaaGJJZ8

Toops
Nov 5, 2015

-find mood stabilizers
-also,

The Titanic posted:

Naw, I’ll let him have the honor of calling it. :)

It’s a team effort and for me I’ve enjoyed everybody’s input. The speculation of the next failure has been the most fun I’ve had with a game in a while. :)

It's a hell of a thing, calling a plan. You take away all his blogs and all he's ever gonna blog.

Foo Diddley
Oct 29, 2011

cat
I sure can't wait to buy some space land

In five years when they have a half-assed, buggy as gently caress implementation of the mechanics required to actually own space land, all of you will be sorry you didn't buy before the rush

The Titanic
Sep 15, 2016

Unsinkable

trucutru posted:

I saw it coming a mile away but, while Derek isn't here, let's us all agree that Titanic called it first.

Aw, thanks. :)

Toops posted:

It's a hell of a thing, calling a plan. You take away all his blogs and all he's ever gonna blog.

Never not blog.

Strangler 42
Jan 8, 2007

SHAVE IT ALL OFF
ALL OF IT

The gently caress I just watch?

The Titanic
Sep 15, 2016

Unsinkable

Foo Diddley posted:

I sure can't wait to buy some space land

In five years when they have a half-assed, buggy as gently caress implementation of the mechanics required to actually own space land, all of you will be sorry you didn't buy before the rush

You better put up double fences, because when they clip through the first fence by accident they’ll just get forever stuck in the second layer. It will be a gory reminder, as you weed your way through firing nipple jets as citizens ask you to free them.

Since all moderation is done by in game lawyers, it will be a while before they find your secret parcel of hard won/bought land.

Foo Diddley
Oct 29, 2011

cat

The Titanic posted:

You better put up double fences, because when they clip through the first fence by accident they’ll just get forever stuck in the second layer. It will be a gory reminder, as you weed your way through firing nipple jets as citizens ask you to free them.

Since all moderation is done by in game lawyers, it will be a while before they find your secret parcel of hard won/bought land.

Double fences bought at Port Olisar one section at a time, loaded into the cargo bay by hand, then taken for an eight minute loading screen warp drive trip to the planet's surface, where you can carry the fence section out of the ship by hand, clip through the ramp, and fly off into nowhere

And this amazing experience will only cost you a couple grand

Rabelais D
Dec 11, 2012

ts'u nnu k'u k'o t'khye:
A demon doth defecate at thy door
BoredGamer gets a good 25-30k views on his daily videos which are just "And you will be able to do this, and then that, and then this, and you will be able to do this cool thing too" over and over. His audience seems to absolutely adore the stream of consciousness dream diarrhoea.

Someone on here said he is the most credulous man to have ever lived, and that may be the case, but he might be just very clever instead, having found a quick and easy way to make reliable money (plus patreon) simply by verbalising digital space game possibilities for ten minutes every day.

Blue On Blue
Nov 14, 2012

Rabelais D posted:

BoredGamer gets a good 25-30k views on his daily videos which are just "And you will be able to do this, and then that, and then this, and you will be able to do this cool thing too" over and over. His audience seems to absolutely adore the stream of consciousness dream diarrhoea.

Someone on here said he is the most credulous man to have ever lived, and that may be the case, but he might be just very clever instead, having found a quick and easy way to make reliable money (plus patreon) simply by verbalising digital space game possibilities for ten minutes every day.

But Chris already beat him to the punch on that, I guess there is still money to be made by riding the coat tails of a washed up hazbin?

spacetoaster
Feb 10, 2014

New Trump hat just came out

Goredema
Oct 16, 2013

RUIN EVERYTHING

Fun Shoe

Foo Diddley posted:

I sure can't wait to buy some space land

In five years when they have a half-assed, buggy as gently caress implementation of the mechanics required to actually own space land, all of you will be sorry you didn't buy before the rush

Holy forking shirt, now I know how to spend those leftover SC credits. :gary::yarg:

ComfyPants
Mar 20, 2002

Hi Cloud Imperium Games. It's apparent than in desperation for more cash, you've been trawling the SA forums for any ideas that will turn a commando upside down and shake the pennies out of their pockets. The selling land thing is loving great, and I can't wait to see this hilarity play out.

I have some other ideas that are guaranteed to be winners and bring you in at least hundreds of dollars and I can't wait for you to rip them off:

Robot butlers: When there's just not enough hours in the day to do space laundry or make space food, a robot butler will come in very handy.
Buy your way into space government: Why be a citizen when you could be a senator? While I'm sure there are already plans to allow citizens to play politics in your game, why not sell off an instant political office so a player can start out with a guaranteed spot in government? A small pledge makes you a senator, a large pledge makes you a planetary governor, and for an extra large fee, you can make your position a lifetime term! Exciting!
Toilet bowl cleaners: We all love taking space shits, but some of us spend too much time cleaning our space latrines. For a small wad of cash, you can get a toilet bowl disc that you can drop straight into the tank, making it so much easier.
Porsches: Not space Porsches, but actual Porsches that commandos can drive on the way to their space job. Who needs a pleb buggy when you can drive to the office in style? They'll be very expensive, but you already know that.
Wankpod Porn: Several nice packages of in-game smut for when you just gotta rub one out before saving the galaxy. Many different varieties to choose from, but the high end package will be nude videos and pics of Chris Roberts. Your fans will make you millions.
Dorka Smerk voodoo doll: Something for your commandos to vent their frustrations out on while they're waiting for your dreams to become reality. In no way shape or form similar to any real game developers.
Planets: Why buy land when you can have your own planet? As we all know, planets are easy. Randomize a seed and just flip the procedural switch and you're good to go. For a princely sum, commandos can outright have their own unique planet to rule with an iron fist.
Goon Detector: When the game finally comes out, all of the goons that haven't died of old age will do what goons do. Since you already have in-depth profiles on everyone including goon tags and snowflake tags, you'll know which players are goons, but the commandos won't! Sell them a goon detector that they can carry around so they can run crying from the first goon that comes close to them. Rip off the design from the "Aliens" motion tracker, that shouldn't be too hard.
Custom lines in Squadron 42: Who wouldn't love to hear Admiral Bishop give his stirring speech but also mention that Commando xxL3aveRoyMoor3Alon3xx is the best pilot in the galaxy? Or Old Man Hamill saying to his friends that you're the most handsome and virile man who ever lived? Or have Cara "Web" Webster calling you by name and offering to give you a handy? Dreams like this and more are worth a lot to lonely shut-in nerds, and they'll pay bank for them.
An in-game copy of Star Citizen and Squadron 42: If you could sell a game twice, why wouldn't you? For a real challenge, players can buy a copy of Star Citizen for their commando to play on their space chariot while playing Star Citizen! They can even buy all the packages all over again! You can also sell an optional Kevlar case for them to put their computer in so it doesn't kill anyone when it explodes.

Please use these ideas to keep the funding rolling so that the insanity never stops.

ComfyPants fucked around with this message at 07:38 on Nov 22, 2017

Toops
Nov 5, 2015

-find mood stabilizers
-also,

The Titanic posted:

Never not blog.

I'll always double back for a great poster.

Toops
Nov 5, 2015

-find mood stabilizers
-also,

Foo Diddley posted:

Double fences bought at Port Olisar one section at a time, loaded into the cargo bay by hand, then taken for an eight minute loading screen warp drive trip to the planet's surface, where you can carry the fence section out of the ship by hand, clip through the ramp, and fly off into nowhere

And this amazing experience will only cost you a couple grand

I'm the space forklift pushing an Aurora off the parking lot at Port Olisar Home Depot because it was parked in a handicapped zone.

Zzr
Oct 6, 2016

spacetoaster posted:

New Trump hat just came out



...his mandate ?

Bofast
Feb 21, 2011

Grimey Drawer

SomethingJones posted:

Certainly seems that way. It'll be weird and sad to see what happens to the thread over the next few months.

They have 68 vacancies on their website, they've been throwing up job ads on Glassdoor and Indeed.co.uk like crazy over the last few weeks, THEY CANNOT HIRE FOR poo poo and it's completely obvious


Look at this - this is a single job listing for multiple roles, all posted today (Nov 20):
http://www.cgmeetup.net/home/jobs/cloud-imperium-game-recruiting-multiple-opening-59/

Senior Producer – Marketing
• Support the VP, Marketing on the coordination and execution of all global marketing initiatives.

Lead Character Technical Artist
• Work in a team along with the Technical Director of Content, Character Art Director, Lead Technical Artist and Animators to ensure quality and performance are met across all character assets and their development processes

Gameplay Engineer – Service & Backend

Character Artist

Technical Designer

Network Programmer
Location: Wilmslow, Cheshire – UK

Graphic Designer
Location: Wilmslow, Cheshire, UK



And then there's this, posted on Oct 27:
http://www.develop-online.net/interview/recruiter-hot-seat-cloud-imperium-games/0212944

Recruiter Hot Seat: Cloud Imperium Games

How many staff are you looking to take on?

The numbers will increase with the demands of the project, but currently we’re looking to hire upwards of 60 staff across multiple departments in our four international studios of Los Angeles (USA), Austin (USA), Manchester (UK) and Frankfurt (Germany). Some positions are not studio specific although others are; so if anyone is interested they should check out our website for further details.

If anyone who hasn’t done any research on the project then this always comes across the worst. Especially when we are so transparent in our development and have so much information readily available online. After those, people usually fall down due to poor punctuality, bad communication skills or a lack of confidence.




They threw up the animator vacancies on VFXexpress on November 1st:
http://vfxexpress.com/node/61

Senior Animator
Frankfurt, DE

Animator:
Frankfurt, DE

Lead Animator:
Frankfurt, DE

Senior Animator: Manchester, UK

Animator Manchester, UK

Motion Editor: Manchester, UK

Lead Animator: Manchester, UK

Facial Animator: Derby, UK



They can't even hire audio guys despite having vacancies listed for the entirety of 2017 - this is CRAZY. As well as advertising for audio people in the usual audio job sites look how completely desperate they are (posted Oct 13):
https://twitter.com/BroadcastBrazil/status/918895424609636352



And finally you can see the amount of vacancies that appeared literally in the last few weeks (some in the last few days) on JobsNeo:
http://www.jobsneo.com/cloud-imperium-games-jobs


I can only speak for myself but I see a lot of people walking away from this project - both devs and backers. This is evidenced by:
- the funding chart
- the refunds sub
- posts on Spectrum & SC subreddit
- the state of production, ie what they are putting out to Evocati
- the increase in job vacancies on CIG's website
- the increase in job listings sites being used by CIG
- the increase in recruitment sites being used by CIG



They're sunk.

This is a good summary, imo

SomethingJones
Mar 6, 2016

<3
HANG ON A MINUTE


Is this a completely made up fake conversation testing the waters for this poo poo a year ago, or have I completely lost the plot
The quotes are all from the same poster 'participation ribbon' https://www.reddit.com/user/participation_ribbon

https://www.reddit.com/r/starcitizen/comments/5ci7eh/i_want_to_buy_some_virtual_real_estate/
(1 year ago)

quote:

So now that procedural planets are (an awesome) thing, how about selling us some exclusive real estate in exciting places?

I'm all for space ships, but it'd be nice to have some where to call home. I think this would make for some fun 'concept' sales.

How about you - would you buy a penthouse on Terra? Mountain villa on earth? Let's discuss!


CR: "or you know it'll be a PENTHOUSE APARTMENT or something with a view"
CR: "we'll have some new AREAS and PLANETS that people discover as they PUSH OUT"

quote:

Going forward I agree that they could come up with new concepts condos/penthouses, and maybe even work them into existing landing areas and POI's. It'd certainly be an interesting 'testing of the waters' for them to see if there is demand.

quote:

Yeah it'd be cool to reserve some virtual real estate for yourself after discovering something like a whole system. Fingers crossed!


quote:

I think it's more constructive to focus on asking "what value (if any) are people deriving from the money they're spending?" After all if it is adding value to their lives, then what's the harm?

Virtual real estate, being a place of permanence in the PU, could increase the level of immersion of the game. I get to have a place I can customize, a view I can enjoy, and a place I can entertain and spend time in this virtual universe.

quote:

I mean, why not buy a bicycle instead of spending ~$250 on a video game and get out there and see the world? The answer is that it is rewarding to us in some way, and we enjoy it.

quote:

That's super interesting. How have you felt about your investment in virtual real estate all these years? Do you feel more strongly about its worth now that immersive VR is here?


What a load of poo poo (imo), there is no way I'm buying that's a real backer, not in a million years.

PederP
Nov 20, 2009

To be fair, hiring is tough for everyone in tech, finance and medico/pharma. Top talent is getting increasingly expensive, outsourcing/offshoring ditto (and has turned out to not be the panacea many claimed it would be), and the wage gap which has always existed between game development and other software development is exacerbating the situation. It's not unique to CIG that filling positions is difficult. There's probably quite a lot of applicants to these positions, but most are likely either severely underqualified or demand a wage in excess of what they're willing to pay. The time when geeky whiz kids could be roped in with pizza and cheap benefits to offset the subpar wages and insane hours, is coming to an end. This is a good thing, as a lot of tech millionaires have built that wealth on the broken lives and bodies of underpaid tech workers and middle management.

SomethingJones
Mar 6, 2016

<3
https://www.reddit.com/user/participation_ribbon

quote:

As others have stated things are very likely to be highly fluid. Over the years I've grown frustrated with how negatively the community has reacted to even the smallest changes, when CIG is clearly just trying to figure out the technical implementation of their big ideas. During Tony's Pioneer panel talk I was again struck by how clear their vision is; and there is clearly no shortage of ideas and concepts for game play loops! The challenge is to build an underlying technological base that can support the addition of many new gameplay loops and sprawling compelling content over the 10 year life-span of the game.
Gameplay loops are in


https://www.reddit.com/r/starcitizen/comments/79n5p8/i_feel_citizencon_focused_on_the_wrong_things/dp3j589/

quote:

You do realize that the team has plenty of experience with creating gameplay loops right? That their prior body of work is some of the best in the industry? That their team knows exactly how to make you go on a mission and enjoy it? CIG showed work at gamescom that was literally deemed impossible by everyone in the industry, and indeed CR himself, before they went ahead and did it. Can you understand why showing an industry first (which opens an entire planet up to gameplay loops) would be the compelling choice?
Gameplay loops are in, you saw them


https://www.reddit.com/r/starcitizen/comments/79n5p8/i_feel_citizencon_focused_on_the_wrong_things/dp3jx6c/

quote:

Agreed! People are completely under valuing the extent of CIGs accomplishment. I'm going to be doubling down my investment in supporting this game's development solely on the strength of that accomplishment. Right now they are the only company that I believe can create the game world of my dreams.
I'm doubling down because I value CIG's accomplishment


https://www.reddit.com/r/starcitizen/comments/79psz9/i_was_a_cynical_skeptic_until_this_citizencon_now/

quote:

I'm willing to bet that past backers will actually double down with more funding if 3.0 meets expectations. Given the long time frames many backers that supported 1-2 years ago will likely feel encouraged by results, and feel comfortable putting in another $50-$100 (whether in ship upgrades or in new LTI token ships). The holiday sale this year will be suuuuper interesting, given that they are pressing hard to get 3.0 in our hands before that (and thereby maximize holiday stream revenues).
'Call to action' for past backers, double down, feel comfortable putting in another $50-$100, here's your options - ship upgrades and LTI token ships


https://www.reddit.com/r/starcitizen/comments/79qme7/did_anyone_have_a_gateway_ship_which_prompted_the/

quote:

Connie definitely feels like the best all around pick, especially now that we have planets and ground vehicles will be needed.
Now that we have planets, start thinking about buying a ground vehicle


https://www.reddit.com/r/starcitizen/comments/79psz9/i_was_a_cynical_skeptic_until_this_citizencon_now/dp5hwc3/

quote:

Given the scale of the planets my thinking is a rover will come in exceptionally handy, and the snub fighter will be a good arial scout.
Now that we have planets, buy a rover and a snub fighter

bandaid.friend
Apr 25, 2017

:obama:My first car was a stick:obama:

The Titanic posted:

Omg I think I did. :aaa:

I called this when I realized they couldn’t make their space game, and secretly switched to making an FPS game because it’d be easier.

But probably Derek. :D

Fortunately, there's an archive of Smart's comments on popular social media platform reddit dot com, so figuring this out shouldn't be too hard


haha it's the funny owl. i like the owl

SomethingJones
Mar 6, 2016

<3

PederP posted:

To be fair, hiring is tough for everyone in tech, finance and medico/pharma. Top talent is getting increasingly expensive, outsourcing/offshoring ditto (and has turned out to not be the panacea many claimed it would be), and the wage gap which has always existed between game development and other software development is exacerbating the situation. It's not unique to CIG that filling positions is difficult. There's probably quite a lot of applicants to these positions, but most are likely either severely underqualified or demand a wage in excess of what they're willing to pay. The time when geeky whiz kids could be roped in with pizza and cheap benefits to offset the subpar wages and insane hours, is coming to an end. This is a good thing, as a lot of tech millionaires have built that wealth on the broken lives and bodies of underpaid tech workers and middle management.

Regardless of the reason underlying CIG's failure to fill these posts, they are competing for talent like everyone else and the project is simply not attracting any. Additionally they have failed to retain the talent that they did have.

That's two alarm bells ringing for the same exact reason, whatever it may be. That's a wakeup call given that this is a crowdfunded project with no publisher oversight operating in an unregulated industry. e: and they are STILL fundraising


e: They have another new vacancy today, that takes the total up to 69. This is dated Nov 19 but it has only appeared on their site in the last 24 hours
https://cloudimperiumgames.com/jobs/626-Senior-Graphic-Designer-Marketing

Senior Graphic Designer - Marketing
Manchester, UK

Foundry 42 requires a Senior Graphic Designer to work within the Marketing team and generate promotional content for Star Citizen & Squadron 42.

The ideal candidate will be responsible for conveying imagery effectively through all forms of media to a world-wide audience. They will help create brochures, merchandise as well as developing brands, identities and logos.

Experienced Senior designers are preferred, but middleweights with exceptional portfolios will be considered.

Digital and print-based media experience is desirable.

Cross-disciplinary skills are advantageous.

Responsibilities:

• Work within the Marketing Team and alongside all departments to display developer artwork effectively to the community and wider media.
• Create Graphical artwork for use in brochures (online and print), merchandising, websites, social media, events, advertisements.
• Help develop brands within the Star Citizen universe, create logos and visual styles that reinforce the game Lore.


edit edit
In case anyone hasn't worked it out, that job is to create promotional material for in-game items - "Help develop brands within the Star Citizen universe, create logos and visual styles that reinforce the game Lore". The vacancy for that post appears right at the same time CIG announce they will start selling plots of land.

It's a giant scam, selling in-game items without a game and without communicating mechanics attached to those items by way of a spec or a plan or a description. It's a total loving scam from back to front.

SomethingJones fucked around with this message at 09:22 on Nov 22, 2017

VictorianQueerLit
Aug 25, 2017

SomethingJones posted:

10 for the Chairman: Episode 46
Nov 24 2014

https://www.youtube.com/watch?v=FXnNwUmnl3o

Q:
Is there a possibility that we get to choose our "home" on a planet. Let's say for instance that one has discovered a beautiful planet and decides that he/she wants to set up camp on that planet and live there. Can we build or buy our home or hangar and place it on the planet?

Chris Roberts:
We're definitely going to let you... ah... ah... acquire REAL ESTATE on... PLANETS or LOCATIONS... not sure if it's gonna be on every single one, you know, first it's gonna be on some of the more developed planets that we'll basically have hangars you can BUY or you know it'll be a PENTHOUSE APARTMENT or something with a view that you could get, um...

Longer term we wanna have the ability, I've talked about some of the procedural stuff, we'll have some new AREAS and PLANETS that people discover as they PUSH OUT and perhaps that planet is HABITABLE, there's a colony, a settlement that starts getting placed...

Well to be fair this is one of the only CRobbler promises that we can say is not only being delivered but they are actually going above and beyond what he originally promised.

No longer will you be limited to just a gradual step up from hangars and personal rooms on developed planets to eventually being able to buy land on planets as the galaxy is explored and new locations are discovered.

Now you too can buy real estate before the game even exists. They haven't even demonstrated the concept of "Land" and are years late in arriving at the basic feature that many other games launch with.

Buy real estate now! 0.01% of the locations in an incomplete fraction of 1% of the systems doesn't have core foundational proof of concept technology in an alpha version of the game but buy real estate.

This is not at all a desperate cash grab. Monetizing a feature the second they can classify it as "Technically existing" is perfectly normal.

VictorianQueerLit fucked around with this message at 09:28 on Nov 22, 2017

Abuminable
Mar 30, 2017

Now, aside from the Abuminable, business goes on as usual.

SomethingJones posted:

Gameplay loops are in, you saw them

Yes, I definitely recall the wheels doing loops off the charred remains of that unrampable rover.

SomethingJones
Mar 6, 2016

<3
It's actually annoying me that I didn't see any of this before now. They've had an (obvious) paid shill on the reddit one year ago, testing the water for paid real estate. That didn't come out of the clear blue. The idea of real estate was already planted in 2014 in that 10FTC and this whole thing was about selling ships, vehicles and real estate, shops, clothes, weapons, armour right from the start.

People said to me it was becoming more like Second Life in Space and I didn't really think about the ramifications of that. They were never building a game or gameplay, they don't need to. They just need this virtual sci-fi world. At some point between the original kickstarter and 2014 the idea of making a game was scrapped and supplanted with a virtual world with virtual goods for real money.

Titanic is absolutely right on the money. All of the spaceship stuff as regards gameplay is completely on the backburner, in fact it has been for at least 2 years. The ships are just for travel, and the game will be to reach the top of the pyramid by owning and controlling the most stuff in a janky, glitchy, buggy virtual world in which you can pay to win in every single case.

That's it, that's your game shitizens, enjoy it, you are playing it right now.

That's why there's no release date, because you can continue to develop and add to something like that forever and keep selling more and more new stuff as you invent it, that's the vision - I have stared into the mind of Croberts and I see EXACTLY what he's doing.

It must be loving killing him to see that engine way past its breaking point for something like this.

Somebody tell me why I'm wrong, please.

MedicineHut
Feb 25, 2016

Quavers posted:

https://robertsspaceindustries.com/comm-link/spectrum-dispatch/16270-Claiming-Space-The-Race-For-Land

Claiming Space: The Race for Land

blah blah blah blah

Recently, there has been a major push to encourage the settlement and development of the Empire’s frontier. As part of this initiative, the PDB has been making additional parcels of land accessible to the public for purchase. It is believed by policymakers that as sectors become more developed, they likewise become more secure. Statistics from recent studies show that it is significantly harder for outlaws and Vanduul raiding parties to gain purchase in UEE-controlled systems when there are settlers and companies with vested interests in ensuring the protection of that territory. Combine this with Consolidated Outland’s recent introduction of a self-contained colonization platform, and many are expecting to see a new golden age of land development in the second half of the 30th century.

https://www.reddit.com/r/starcitizen/comments/7el28z/claiming_space_the_race_for_land/

So... who called this first?

lol, this loving owns. This fuckwittery has no end.

Bofast
Feb 21, 2011

Grimey Drawer

Krycek posted:

Sandi is more into tickling than whipping.

:vince:

ManofManyAliases posted:

I've written off my contribution much like CIG has. Please tell me how that makes you feel.

Considering how you might still have time to get a refund, it makes me feel like you might possibly be a moron.

SomethingJones
Mar 6, 2016

<3

VictorianQueerLit posted:

Monetizing a feature the second they can classify it as "Technically existing" is perfectly normal.

It doesn't need to exist, that's the beauty of it. It's like a kickstarter within a kickstarter. The exact same mindset that enables someone to hand over real money for the IDEA of something existing in the future is the EXACT same mindset of handing over real money for a virtual item that MIGHT exist in the virtual game world in the future.

The fidelity and the lore helps sell it, so do the things like the Citizen card and making the shitizens feel like they are a part of the virtual world.

Once you've got them in the virtual world, all they need is the odd nudge every now and again to help CREATE whatever new shiny they want to own in that world. It's GENIUS. Look at these guys dressing up in their cardboard space suits, they are hook line and sinker in that world and just like in reality if they want something in there they either have to work or spend $$$. And you can't work because there are no career or earning loops... oops, I wonder why

That kickstarter cash came in like a loving tsunami and Crobberts and co have suddenly found themselves in the company of some very smart people and the idea of making a game went right out the window

no_recall
Aug 17, 2015

Lipstick Apathy
Current guesses for their black friday / anniversary week sale. (in millions).

Jobbo_fett - 3.2
AutismVaccine - 3.7
Quavers - 3.7
Goredema - 9
VictorianQueerLit - 4.35
big nipples big life - 1.7
Zzr - 4.2

Did i miss anyone? Keep them coming.

Prizes are random games from Humble Bundles. Everyone is getting something at this rate.

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SomethingJones
Mar 6, 2016

<3
SomethingJones- 4.2 million space dollah

They'll break 4 million easy, I have seen Crobbler's Turbulent's vision

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