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victrix posted:This seems like an uninteresting bit of faff to me, unless there's more going on than just damage. Also, crits adding to both pen and damage means that crit-seeking with a single one-handed weapon with high damage but low penetration (like a sabre) is occasionally really useful. Its a shame the talent for it seems really pointless. Why would I want miss-to-hit conversion when I really should never be missing in the first place? The other talents play into the strengths of the weapon on both ends of the spectrum, but the one-handed weapon talent only shores up one side.
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# ? Nov 22, 2017 01:17 |
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# ? Apr 24, 2024 02:28 |
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Hmm, back then it was just a forum post somewhere; this will do nicely though, thanks.
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# ? Nov 22, 2017 01:36 |
victrix posted:This seems like an uninteresting bit of faff to me, unless there's more going on than just damage. It's . . more complicated than that. My math might be off here, but roughly, *under the current system*: I posted above, but as an example, the Greatsword does approx 30% more damage than the Estoc, but has a pen of 5, while the Estoc has a pen of 8. Against AR's from 9 to 6, the Estoc will do about twice as much damage as the Greatsword. Against Ar 5, the Greatsword dominates and does 30% more damage. Against AR's from 4 to . . 2? the Estoc and Greatsword will do fairly similar damage (with a slight edge to the greatsword) because the Estoc will start getting the 30% overpenetration bonus. Against very low AR's -- 0 and 1 -- the Greatsword will do much more damage, because it will have higher base damage and also get the overpenetration bonus. Against AR 10 and above I suspect the Greatsword will also be superior to the Estoc because it has a higher base damage and neither penetrates. All that will get complicated dramatically by the new system but the short answer is that you want to open combat with high penetration weapons (because you don't know the enemy defenses until your bestiary fills out) but if you discover that the enemy has low armor OR if you succeed in lowering their armor with debuffs, you'll want to switch to high-dps, low pen options instead. If you only had to pick one, high-pen weapons would be the superior choice (because they help you avoid the 70%, now 75%, damage penalty, vs the 30% dps boost from low-pen/high dps weapons), but you get to pick two to start, so you want one of each.
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# ? Nov 22, 2017 01:48 |
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# ? Nov 22, 2017 01:49 |
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tithin posted:POE1 - stupid question - is there a console command or something, ala BG that will let you kill whatever? I don't gently caress with the console much but try the following: ~ Iroll20s (activates cheats and disables achievements) FindCharacter Eyeless (this should return the proper ID for the enemy) Kill eyelessID (replace eyelessID with whatever you found with the previous command) OR follow up Iroll20s with one simple command: God To make your party invulnerable. But if you want to give killing them another go, I believe the Eyeless are susceptible to paralyze, so respeccing your party build or busting out some scrolls to lock them down and kill them one at a time is fairly effective.
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# ? Nov 22, 2017 02:09 |
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I think you pronounce it a bit like Pericles. Or at least, that's what I used to do when I named my Titan Quest testing characters the same thing.
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# ? Nov 22, 2017 02:23 |
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@ropekid will we be able to generate prefabs in the future
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# ? Nov 22, 2017 02:33 |
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Unity prefabs? That's unlikely. We externalized as much of our data to .xml as we could but there's still a lot of stuff that we do in Unity.
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# ? Nov 22, 2017 02:36 |
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I figured as much, is there going to be some kind of override folder situation or will the editing still be limited to the base xml files themselves in the future?
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# ? Nov 22, 2017 02:40 |
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So, uh..traps are a little strong now? I don't mean in that it sucks to get an injury because you couldn't see one and walked over it, I mean that enemies also gain injuries when they trigger traps and I just killed the broodmother by getting her to walk over a trap four times. That seems a little too good maybe?
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# ? Nov 22, 2017 04:00 |
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after digging through the unused beta things here's my guess as to the story (spoilers even though it's probably wrong, but I might be right!) There are a lot of enemies pertaining to the gods, Eothas and Skaen in particular. Many of the enemies don't have stats in the beta but the ones that do are significantly powerful. I believe poe2 will involve you finding a way to steal the gods mortality and going to war against them.
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# ? Nov 22, 2017 05:12 |
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Octo1 posted:So, uh..traps are a little strong now? I don't mean in that it sucks to get an injury because you couldn't see one and walked over it, I mean that enemies also gain injuries when they trigger traps and I just killed the broodmother by getting her to walk over a trap four times. That seems a little too good maybe? Uh how did the trap not get used up the first time
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# ? Nov 22, 2017 05:50 |
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Scorchy posted:Uh how did the trap not get used up the first time No I meant I used 4 traps, one at a time from stealth.
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# ? Nov 22, 2017 06:05 |
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https://twitter.com/jesawyer/status/933089067985596418 dnd_5e_playtest_fighter.txt
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# ? Nov 22, 2017 08:32 |
@ropekid - found this big today while playing White March 2 No mods, used the ogres to crack the crystal. Not sure if that's known or not.
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# ? Nov 22, 2017 08:59 |
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The Crotch posted:https://twitter.com/jesawyer/status/933089067985596418 I think most classes could use a few more options at low levels.
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# ? Nov 22, 2017 09:02 |
Hieronymous Alloy posted:It's . . more complicated than that. More for my own satisfaction than anything else I went and made a little spreadsheet, I think the math is accurate under the new (upcoming) system: conclusion's pretty straightforward: low pen, high dps weapons will be best at the very high and low ends of the damage tree, and also will probably function better (slightly) even one point under target DR (because their inherent 30% damage bonus will exceed the 25% penalty). That's a little counterintuitive so you might want to playtest a 30%/20%/20% penalty instead of 25%/25%/25% .
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# ? Nov 22, 2017 09:21 |
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The Crotch posted:https://twitter.com/jesawyer/status/933089067985596418 Let's hope it doesn't become THAT particular worse case scenario.
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# ? Nov 22, 2017 09:42 |
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Does anyone know what the update after downloading the deadfire pack for Pillars 1 is? I'm downloading 3.7 gig for some reason and cant find any notes on it.
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# ? Nov 22, 2017 10:05 |
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Keithium posted:Does anyone know what the update after downloading the deadfire pack for Pillars 1 is? I'm downloading 3.7 gig for some reason and cant find any notes on it. They released the definitive edition and anyone with the base game and White March got all the royal edition stuff (strategy guide, soundtrack etc.) I don't see why they made it an auto-update since I don't think any of that stuff is in-game. snoremac fucked around with this message at 10:20 on Nov 22, 2017 |
# ? Nov 22, 2017 10:14 |
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snoremac posted:I don't see why they made it an auto-update since I don't think any of that stuff is in-game. If you don't want it because your on a metered internet connection or whatever, you can set it to not download in PoE1's steam library page.
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# ? Nov 22, 2017 10:42 |
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This is a minor thing, and it didn't actually occur to me until hours later, but I just actually went back to the Valian Embassy after completing the trade agreement for the first time (it always slipped my mind in other playthroughs) and saw Pallengina get fired. And don't get me wrong, that's totally the right direction for her. But, like: a) she's the only Valian with any relationship with the Galfalthans to speak of, b) and that relationship is shining thanks to, c) me, possibly the only outsider they see as worth listening to, d) who is a local noble, e) whose lands sit in easy reach of any potential trade routes, f) and who has close ties to House Doemenal, who they were so eager to be on the good side of they just let them assassinate a Valian dignitary, g) well actually that was me as well, I did that for them, h) and also I can effectively control the very important trade in Durgan Steel if I've done that yet. I'm just saying, don't forget to let the PC pull their weight with major powers once they have some. This isn't a decision which the PC can change because she needs to be free to be a pirate queen with me once Eothas wrecks everything. Just let me point out, [diplomatically], that I can probably ruin the ambassador's career if I really put my mind to it- if I have the relationships to back it up. I mean, it's hard to cover this sort of thing in every circumstance without going insane and all, but the more the better. Ideally I should be [benevolently] ignoring the option to shell a lot of settlements with cannonfire by the late game of deadfire. (Part of that last sentence was a lie).
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# ? Nov 22, 2017 10:49 |
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[Honest] I'm going to destroy your island with cannonballs. [Diplomatic] Let's discuss destroying your island with cannonballs. [Rational] I'm going to destroy your island with cannonballs, which are weapons. [Benevolent] I'm going to donate a lot of cannonballs to your island. [Aggressive] I've already started shooting cannonballs. [Deceptive] [Lie] I don't even like destroying islands with cannonballs.
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# ? Nov 22, 2017 11:38 |
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snoremac posted:They released the definitive edition and anyone with the base game and White March got all the royal edition stuff (strategy guide, soundtrack etc.) Does that mean everybody got the Guidebook Vol. 1? That thing rules, people should take a look if they didn't get a chance to before.
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# ? Nov 22, 2017 11:43 |
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Scorchy posted:Does that mean everybody got the Guidebook Vol. 1? That thing rules, people should take a look if they didn't get a chance to before. Yeah it was added.
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# ? Nov 22, 2017 11:59 |
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jokes posted:[Honest] I'm going to destroy your island with cannonballs.
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# ? Nov 22, 2017 12:01 |
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jokes posted:[Honest] I'm going to destroy your island with cannonballs. [Lore] Did you know this island has only been shelled with cannonballs twice previously? First, in... [Merchant] For a modest fee of 50000 Pands I'll sell you all my cannonballs.
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# ? Nov 22, 2017 12:55 |
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jokes posted:[Honest] I'm going to destroy your island with cannonballs. [Stoic] *Point at cannonballs, then point at island, while glaring silently.*
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# ? Nov 22, 2017 13:42 |
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Any quest/plot related reason to keep the Devil of Caroc around once you've completed "The One That Got Away"? She says she wants to come with you to Durgan's Battery, but I don't know if that's just chatter or important. My character's a rogue - no need for her.
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# ? Nov 22, 2017 13:47 |
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drat is this game's audio annoying to deal with. I'm long since used to the loud effects bug and such but now the game won't even play nice and quite audio for me using the volume mixer. I have to put it down to 2% or so for it to be even somewhat quiet. Compared to 25 - 35% being my usual volume for videos, games, etc at which level PoE is blaring out my headphones. I can't remember noticing this while playing yesterday but it's persisted through both a game and PC restart at this point so I dunno how to make it stop. And of course due to the bug I can't use the master volume slider in game to better tune it either.
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# ? Nov 22, 2017 13:51 |
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snoremac posted:Any quest/plot related reason to keep the Devil of Caroc around once you've completed "The One That Got Away"? She says she wants to come with you to Durgan's Battery, but I don't know if that's just chatter or important. My character's a rogue - no need for her. It's just banter, if I remember correctly; if you haven't already gone there yet take her to the Sanitarium for a fun bit of dialogue though.
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# ? Nov 22, 2017 14:16 |
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ProfessorCirno posted:Let's hope it doesn't become THAT particular worse case scenario. For those of us who don't know much about DnD, what was wrong with 5th ed Fighters?
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# ? Nov 22, 2017 14:59 |
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I just kicked open this game to finally play White March after I finished vanilla like two years ago and apparently things got patched and now I have to make choices about things I can't remember aaaaa
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# ? Nov 22, 2017 15:14 |
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https://twitter.com/jesawyer/status/933123351370805248 :thinkingemoji: EDIT: Also, I have to say, that right now I feel mixed about the return of universal talents, largely because they seem exactly the same +numbers as in PoE1's most boring stuff and will become necessary stepping stones for a lot of (if not most) builds, unless they're redesigned. Basically, instead of expanding options, they'll just tend to make characters a little more powerful numerically. I'm not in the beta though, so I don't know how the game was working out without them. Fair Bear Maiden fucked around with this message at 16:45 on Nov 22, 2017 |
# ? Nov 22, 2017 16:26 |
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CottonWolf posted:For those of us who don't know much about DnD, what was wrong with 5th ed Fighters? I have a lot more faith in Obsidian than I do Wizards of the Coast, but I couldn't read those twitter posts without thinking, "Ah, but you see, the fighter class feature is more feats!"
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# ? Nov 22, 2017 16:41 |
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Yeah, I don't want to remove anything from the way fighters are currently set up. The fact is that most of the passives in the fighter tree were classless Talents in Pillars 1, things like fighting styles that would have been proficiencies in 2nd Ed. or feats in 3E. You can currently build a fighter to take only actives from 1st-20th level, only passives from 2nd-20th level, or any mix between. If we actually pulled those passives from the fighter tree, you'd more or less be forced to build an active fighter -- unless we designed ~9 new fighter-specific passives to replace them.
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# ? Nov 22, 2017 16:51 |
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I will say that the desire to take everything cool away from fighters is strong even among some of our devs. I remember designing Fearless and Triggered Immunity for Pillars 1 and someone said, "Shouldn't the paladin get Fearless?" I was like, holy poo poo, paladins are getting the ability to pulse holy blue flame can fighters just not be affected by fear effects?
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# ? Nov 22, 2017 16:54 |
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as an objective bleak walker player, please add everything to the paladins
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# ? Nov 22, 2017 17:00 |
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How will the changes affect Black Jackets? And will there be passives for spell casters (like extra spell casts)?
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# ? Nov 22, 2017 17:01 |
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# ? Apr 24, 2024 02:28 |
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i'm actually pretty happy with how powerful fighters are in poe1, i should finish that all-fighter no-magic potd run, it was surprisingly smooth sailing
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# ? Nov 22, 2017 17:02 |