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Sending a dwarf off to steal a slab seems way easier than it should be.
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# ? Nov 24, 2017 05:33 |
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# ? May 20, 2024 18:28 |
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Alehkhs posted:Dwarf Fortress 2017: Ha ha ha. So many deaths, so many misunderstandings. From the Toad's own keys.
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# ? Nov 24, 2017 05:37 |
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hahah yessssss
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# ? Nov 24, 2017 05:39 |
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I like Deadline Disaster
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# ? Nov 24, 2017 05:54 |
Have there been any tile sets in the past 9 years that have been as good as DystopianRhetoric's from 2008 or so? I don't think I've been able to use one since. Her tileset was so clean and nice and only changed dwarves and a few of the monsters, not tried to replace everything. For reference it was what I used in this fort around the dawn of the 3D forts: http://mkv25.net/dfma/map-2352-guildwatches
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# ? Nov 24, 2017 05:54 |
Alehkhs posted:From the Toad's own keys. This is good dwarfwords.
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# ? Nov 24, 2017 10:58 |
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Maybe the new thread should just say "Dwarf Fortress" not 2017, considering there's a little over 35 days left in 2017.
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# ? Nov 24, 2017 21:03 |
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Dwarf Fortress 2017: 35 days left and counting
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# ? Nov 24, 2017 21:08 |
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captain innocuous posted:Dwarf Fortress 2017: 35 days left and counting Dwarf Fortress 2020: good for awhile
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# ? Nov 24, 2017 22:39 |
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Alehkhs posted:From the Toad's own keys. All of mine were quotes from the devlog. But yeah, this one is better.
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# ? Nov 25, 2017 00:02 |
So just Dwarf Fortress: So many deaths, so many misunderstandings.
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# ? Nov 25, 2017 00:19 |
I uhhhhhh I uhhhh am getting migrants who barely arrive through the fortress doors before they start barfing into the entry hall, nauseated at the sight of the sun. Is the game tracking cave adaptation of travelers beyond the bounds of your site, now? e: oh god there's a whole trail of it to the map edge
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# ? Nov 25, 2017 00:25 |
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what tools are compatible with the newest release? like can i use dwarf therapist with it already
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# ? Nov 25, 2017 00:57 |
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Dwarf therapist is apparently dead, it hasn't been updated since before the previous release although it did still work. I very much doubt it working with the new version though. Hopefully something will pop up to replace it.
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# ? Nov 25, 2017 00:58 |
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The newest release has been out for like a day. It takes longer than one day to get the new memory addresses, and more than one day for tilesets to be upgraded for the newest releases. For example, I am now waiting for Taffer to update his ASCII based tileset before I hop back into the game, even if I will need to make do without DFHack for autolabor or labour-manager. I will just assign all jobs to all dwarves.
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# ? Nov 25, 2017 01:03 |
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scamtank posted:I uhhhhhh I uhhhh am getting migrants who barely arrive through the fortress doors before they start barfing into the entry hall, nauseated at the sight of the sun. Is the game tracking cave adaptation of travelers beyond the bounds of your site, now? dwarffortress.txt e: Or, Games > Dwarf Fortress: oh god there's a whole trail of it to the map edge
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# ? Nov 25, 2017 01:21 |
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Any'all take a crack at fixing Dwarf Therapist's code? Ideas on what's breaking? I see it's got x64 memory locations already packaged in the v43 LNP, so I'm going to take a look but if y'all have advice I'd appreciate it.
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# ? Nov 25, 2017 01:35 |
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I haven't actually played Dwarf Fortress in over a year, but it is normal to have like 30 elf visitors hanging out at my wagon 5 minutes after I've started a new fort? I'm not anywhere near an elf retreat from what I can tell.
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# ? Nov 25, 2017 01:45 |
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An elf poet wrote an essay named "Loz Searchedchampion, my love". It's a story about minotaur Loz Searchedchampion who attacked him when he was a baby.
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# ? Nov 25, 2017 01:47 |
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Whoops there was a functioning version of Therapist for 0.43 under Windows all alongKennel posted:An elf poet wrote an essay named "Loz Searchedchampion, my love". It's a story about minotaur Loz Searchedchampion who attacked him when he was a baby.
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# ? Nov 25, 2017 02:38 |
Eric the Mauve posted:dwarffortress.txt well for context you'd want it to be "a whole trail of vomit to the map's edge"
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# ? Nov 25, 2017 04:56 |
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Arven posted:I haven't actually played Dwarf Fortress in over a year, but it is normal to have like 30 elf visitors hanging out at my wagon 5 minutes after I've started a new fort? I'm not anywhere near an elf retreat from what I can tell. It wasn't normal before this release? I have this too; mine have various occupations like beast hunter, poet, peddler, etc. but they are all decked out in wooden armor and carrying weapons. I'm sure these are the "monster slayers" that were supposed to start showing up when taverns got included in the game, but I thought I read that they only ever appeared on Toady's machine. I'm going to breach the cavern layer as soon as I can, hopefully they make a beeline for it and scatter. My dining room is pretty much wall-to-wall Hero Elves right now but luckily they don't seem to be drinking any of my precious beer
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# ? Nov 25, 2017 05:48 |
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So far my sieges are a sneaking necromancer (who ran away) that brought one zombie that killed 4 dwarfs as it was fully armored and I am rusty so the army wasn't fully equipped, and a goblin who also snuck around and ran away when spotted. Army is in full production mode for a world tour thanks to the 25 migrants who got just drafted.
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# ? Nov 25, 2017 06:02 |
Kennel posted:An elf poet wrote an essay named "Loz Searchedchampion, my love". It's a story about minotaur Loz Searchedchampion who attacked him when he was a baby. I want to read "Disgusting Meals."
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# ? Nov 25, 2017 08:53 |
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It's probably just some elf dickhead bitching about plump helmet roasts.
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# ? Nov 25, 2017 09:09 |
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Kenning posted:I want to read "Disgusting Meals." Complaining about his newlywed wife's cookings.
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# ? Nov 25, 2017 12:59 |
So is there any way, like via advanced worldgen settings, to create cliffs next to bodies of water? I don't mean canyons with rivers, I'm talking like cliffs right along the sea or a lake. Normal worldgen always seems to have gentle shorelines and I want something dangerous as gently caress.
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# ? Nov 25, 2017 21:17 |
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Turning off the "periodically erode extreme cliffs" option in worldgen can sometimes create some crazy poo poo. Using the elevation function in site selection lets you pick somewhere nice and hazardous.
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# ? Nov 25, 2017 23:00 |
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Angry Diplomat posted:Turning off the "periodically erode extreme cliffs" option in worldgen can sometimes create some crazy poo poo. Using the elevation function in site selection lets you pick somewhere nice and hazardous. Is this how you end up with area that go from elevation 0 to 50? I've always wanted to play one of those forts reminiscent of the 2D days.
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# ? Nov 25, 2017 23:01 |
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Neurion posted:So is there any way, like via advanced worldgen settings, to create cliffs next to bodies of water? I don't mean canyons with rivers, I'm talking like cliffs right along the sea or a lake. Normal worldgen always seems to have gentle shorelines and I want something dangerous as gently caress. There are settings for erosion that might do it. Erosion Cycle Count - Higher numbers make the mountains less steep and river canyons deeper. Not sure if high or low numbers would be better for what you want. Periodically erode sharp cliffs Turn it to off. Then look for an area with a mountain next to a lake or major river.
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# ? Nov 25, 2017 23:06 |
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I love turning that off, turning the rainfall up and coming across ten tile wide rivers that are twelve z-levels deep
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# ? Nov 25, 2017 23:17 |
Is it still possible to come across random lava pools or very shallow magma pockets? Is there a way to increase them, if so? One of my favorite forts back in the day had a pool of magma like 2 z levels down under a random section of plains Edit: huge rivers sound nice. Might be fun to make a town entirely on a huge river. I really miss the old mountain river in 2d. Sankis fucked around with this message at 23:44 on Nov 25, 2017 |
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# ? Nov 25, 2017 23:40 |
Is there any way I can get... less visitors without deleting my meeting areas?
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# ? Nov 26, 2017 00:21 |
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Neurion posted:So is there any way, like via advanced worldgen settings, to create cliffs next to bodies of water? I don't mean canyons with rivers, I'm talking like cliffs right along the sea or a lake. Normal worldgen always seems to have gentle shorelines and I want something dangerous as gently caress. I've played around with it but didn't have much success. Might not have been doing it right though. You'll also want to crank X and Y elevation variance to maximum. This controls how much elevation can vary between adjacent squares.
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# ? Nov 26, 2017 00:47 |
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Hihohe posted:Is there any way I can get... less visitors without deleting my meeting areas? You can restrict libraries, taverns, and temples to residents-only in the location menu.
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# ? Nov 26, 2017 00:55 |
Facebook Aunt posted:There are settings for erosion that might do it. Thanks for this, I've also found that cranking up the elevation variance also encourages sharp changes in elevation a lot more, so I'm finding some nice potential sites. Can't wait to have the main entrance into my fort be a winding cliff-side path!
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# ? Nov 26, 2017 01:51 |
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Tobaccrow posted:You can restrict libraries, taverns, and temples to residents-only in the location menu. Yeah, but it seems like your only options are "no visitors" and "your fortress is swamped with visitors to the point that your FPS plunges". In the Lazy Newb Pack there's an option to set a maximum number of visitors, so I presume there's an .ini setting somewhere that controls it.
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# ? Nov 26, 2017 02:43 |
Quoth d_init.txt:code:
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# ? Nov 26, 2017 02:48 |
So in my new fort, I ended up with like 4 pages of elf visitors in the first month or so. Looks like i need to build an elf processing machine instead of beds and farms first.
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# ? Nov 26, 2017 04:23 |
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# ? May 20, 2024 18:28 |
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xylo posted:So in my new fort, I ended up with like 4 pages of elf visitors in the first month or so. Those are dirty spies so it's no biggie
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# ? Nov 26, 2017 04:25 |