Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
So Math
Jan 8, 2013

Ghostly Clothier
Sending a dwarf off to steal a slab seems way easier than it should be.

Adbot
ADBOT LOVES YOU

Alehkhs
Oct 6, 2010

The Sorrow of Poets

Alehkhs posted:

Dwarf Fortress 2017: Ha ha ha. So many deaths, so many misunderstandings.

From the Toad's own keys.

Lpzie
Nov 20, 2006

hahah yessssss

GorfZaplen
Jan 20, 2012

I like Deadline Disaster

Sankis
Mar 8, 2004

But I remember the fella who told me. Big lad. Arms as thick as oak trees, a stunning collection of scars, nice eye patch. A REAL therapist he was. Er wait. Maybe it was rapist?


Have there been any tile sets in the past 9 years that have been as good as DystopianRhetoric's from 2008 or so? I don't think I've been able to use one since. Her tileset was so clean and nice and only changed dwarves and a few of the monsters, not tried to replace everything.

For reference it was what I used in this fort around the dawn of the 3D forts: http://mkv25.net/dfma/map-2352-guildwatches

Kenning
Jan 11, 2009

I really want to post goatse. Instead I only have these🍄.



Alehkhs posted:

From the Toad's own keys.

This is good dwarfwords.

jokes
Dec 20, 2012

Uh... Kupo?

Maybe the new thread should just say "Dwarf Fortress" not 2017, considering there's a little over 35 days left in 2017.

captain innocuous
Apr 7, 2009
Dwarf Fortress 2017: 35 days left and counting

EVIL Gibson
Mar 23, 2001

Internet of Things is just someone else's computer that people can't help attaching cameras and door locks to!
:vapes:
Switchblade Switcharoo

captain innocuous posted:

Dwarf Fortress 2017: 35 days left and counting

Dwarf Fortress 2020: good for awhile

Zesty
Jan 17, 2012

The Great Twist

Alehkhs posted:

From the Toad's own keys.

All of mine were quotes from the devlog. But yeah, this one is better.

M_Gargantua
Oct 16, 2006

STOMP'N ON INTO THE POWERLINES

Exciting Lemon
So just

Dwarf Fortress: So many deaths, so many misunderstandings.

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


I uhhhhhh I uhhhh am getting migrants who barely arrive through the fortress doors before they start barfing into the entry hall, nauseated at the sight of the sun. Is the game tracking cave adaptation of travelers beyond the bounds of your site, now?

e: oh god there's a whole trail of it to the map edge

End of Shoelace
Apr 5, 2016
what tools are compatible with the newest release? like can i use dwarf therapist with it already

Pharnakes
Aug 14, 2009
Dwarf therapist is apparently dead, it hasn't been updated since before the previous release although it did still work. I very much doubt it working with the new version though.

Hopefully something will pop up to replace it.

IAmTheRad
Dec 11, 2009

Goddammit this Cello is way out of tune!
The newest release has been out for like a day. It takes longer than one day to get the new memory addresses, and more than one day for tilesets to be upgraded for the newest releases.

For example, I am now waiting for Taffer to update his ASCII based tileset before I hop back into the game, even if I will need to make do without DFHack for autolabor or labour-manager. I will just assign all jobs to all dwarves.

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X

scamtank posted:

I uhhhhhh I uhhhh am getting migrants who barely arrive through the fortress doors before they start barfing into the entry hall, nauseated at the sight of the sun. Is the game tracking cave adaptation of travelers beyond the bounds of your site, now?

e: oh god there's a whole trail of it to the map edge

dwarffortress.txt

e: Or, Games > Dwarf Fortress: oh god there's a whole trail of it to the map edge

Jothan
Dec 18, 2013
Any'all take a crack at fixing Dwarf Therapist's code? Ideas on what's breaking? I see it's got x64 memory locations already packaged in the v43 LNP, so I'm going to take a look but if y'all have advice I'd appreciate it.

Arven
Sep 23, 2007
I haven't actually played Dwarf Fortress in over a year, but it is normal to have like 30 elf visitors hanging out at my wagon 5 minutes after I've started a new fort? I'm not anywhere near an elf retreat from what I can tell.

Kennel
May 1, 2008

BAWWW-UNH!
An elf poet wrote an essay named "Loz Searchedchampion, my love". It's a story about minotaur Loz Searchedchampion who attacked him when he was a baby.


Jothan
Dec 18, 2013
Whoops there was a functioning version of Therapist for 0.43 under Windows all along





Kennel posted:

An elf poet wrote an essay named "Loz Searchedchampion, my love". It's a story about minotaur Loz Searchedchampion who attacked him when he was a baby.

:(

M_Gargantua
Oct 16, 2006

STOMP'N ON INTO THE POWERLINES

Exciting Lemon

Eric the Mauve posted:

dwarffortress.txt

e: Or, Games > Dwarf Fortress: oh god there's a whole trail of it to the map edge

well for context you'd want it to be "a whole trail of vomit to the map's edge"

TresTristesTigres
Feb 14, 2013

Posts from UnDeR9R0Und

Arven posted:

I haven't actually played Dwarf Fortress in over a year, but it is normal to have like 30 elf visitors hanging out at my wagon 5 minutes after I've started a new fort? I'm not anywhere near an elf retreat from what I can tell.

It wasn't normal before this release? I have this too; mine have various occupations like beast hunter, poet, peddler, etc. but they are all decked out in wooden armor and carrying weapons. I'm sure these are the "monster slayers" that were supposed to start showing up when taverns got included in the game, but I thought I read that they only ever appeared on Toady's machine.

I'm going to breach the cavern layer as soon as I can, hopefully they make a beeline for it and scatter. My dining room is pretty much wall-to-wall Hero Elves right now but luckily they don't seem to be drinking any of my precious beer

Tars Tarkas
Apr 13, 2003

Rock the Mok



A nasty woman, I think you should try is, Jess.


So far my sieges are a sneaking necromancer (who ran away) that brought one zombie that killed 4 dwarfs as it was fully armored and I am rusty so the army wasn't fully equipped, and a goblin who also snuck around and ran away when spotted. Army is in full production mode for a world tour thanks to the 25 migrants who got just drafted.

Kenning
Jan 11, 2009

I really want to post goatse. Instead I only have these🍄.



Kennel posted:

An elf poet wrote an essay named "Loz Searchedchampion, my love". It's a story about minotaur Loz Searchedchampion who attacked him when he was a baby.




I want to read "Disgusting Meals."

MisterOblivious
Mar 17, 2010

by sebmojo
It's probably just some elf dickhead bitching about plump helmet roasts.

Kennel
May 1, 2008

BAWWW-UNH!

Kenning posted:

I want to read "Disgusting Meals."

Complaining about his newlywed wife's cookings.

Neurion
Jun 3, 2013

The musical fruit
The more you eat
The more you hoot

So is there any way, like via advanced worldgen settings, to create cliffs next to bodies of water? I don't mean canyons with rivers, I'm talking like cliffs right along the sea or a lake. Normal worldgen always seems to have gentle shorelines and I want something dangerous as gently caress.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Turning off the "periodically erode extreme cliffs" option in worldgen can sometimes create some crazy poo poo. Using the elevation function in site selection lets you pick somewhere nice and hazardous.

Internet Kraken
Apr 24, 2010

slightly amused

Angry Diplomat posted:

Turning off the "periodically erode extreme cliffs" option in worldgen can sometimes create some crazy poo poo. Using the elevation function in site selection lets you pick somewhere nice and hazardous.

Is this how you end up with area that go from elevation 0 to 50? I've always wanted to play one of those forts reminiscent of the 2D days.

Facebook Aunt
Oct 4, 2008

wiggle wiggle




Neurion posted:

So is there any way, like via advanced worldgen settings, to create cliffs next to bodies of water? I don't mean canyons with rivers, I'm talking like cliffs right along the sea or a lake. Normal worldgen always seems to have gentle shorelines and I want something dangerous as gently caress.

There are settings for erosion that might do it.

Erosion Cycle Count - Higher numbers make the mountains less steep and river canyons deeper. Not sure if high or low numbers would be better for what you want.

Periodically erode sharp cliffs Turn it to off.


Then look for an area with a mountain next to a lake or major river.

GorfZaplen
Jan 20, 2012

I love turning that off, turning the rainfall up and coming across ten tile wide rivers that are twelve z-levels deep

Sankis
Mar 8, 2004

But I remember the fella who told me. Big lad. Arms as thick as oak trees, a stunning collection of scars, nice eye patch. A REAL therapist he was. Er wait. Maybe it was rapist?


Is it still possible to come across random lava pools or very shallow magma pockets? Is there a way to increase them, if so? One of my favorite forts back in the day had a pool of magma like 2 z levels down under a random section of plains

Edit: huge rivers sound nice. Might be fun to make a town entirely on a huge river. I really miss the old mountain river in 2d.

Sankis fucked around with this message at 23:44 on Nov 25, 2017

Hihohe
Oct 4, 2008

Fuck you and the sun you live under


Is there any way I can get... less visitors without deleting my meeting areas?

HisMajestyBOB
Oct 21, 2010


College Slice

Neurion posted:

So is there any way, like via advanced worldgen settings, to create cliffs next to bodies of water? I don't mean canyons with rivers, I'm talking like cliffs right along the sea or a lake. Normal worldgen always seems to have gentle shorelines and I want something dangerous as gently caress.

I've played around with it but didn't have much success. Might not have been doing it right though.
You'll also want to crank X and Y elevation variance to maximum. This controls how much elevation can vary between adjacent squares.

Tobaccrow
Jan 21, 2008

Don't smoke, kids... Unless you have to.

Hihohe posted:

Is there any way I can get... less visitors without deleting my meeting areas?

You can restrict libraries, taverns, and temples to residents-only in the location menu.

Neurion
Jun 3, 2013

The musical fruit
The more you eat
The more you hoot

Facebook Aunt posted:

There are settings for erosion that might do it.

Erosion Cycle Count - Higher numbers make the mountains less steep and river canyons deeper. Not sure if high or low numbers would be better for what you want.

Periodically erode sharp cliffs Turn it to off.


Then look for an area with a mountain next to a lake or major river.

Thanks for this, I've also found that cranking up the elevation variance also encourages sharp changes in elevation a lot more, so I'm finding some nice potential sites. Can't wait to have the main entrance into my fort be a winding cliff-side path!

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X

Tobaccrow posted:

You can restrict libraries, taverns, and temples to residents-only in the location menu.

Yeah, but it seems like your only options are "no visitors" and "your fortress is swamped with visitors to the point that your FPS plunges".

In the Lazy Newb Pack there's an option to set a maximum number of visitors, so I presume there's an .ini setting somewhere that controls it.

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


Quoth d_init.txt:

code:
You can set the maximum number of visitors to your fort here.  This does not include merchants, diplomats, animals or invaders, but 
only those either dropping by for a temporary visit to a tavern, library or temple, or those seeking permanent employment.  
Once you accept a petition from a visitor to stay at your fort, they no longer count against the cap, even if they never become a full citizen.

[VISITOR_CAP:100]

xylo
Feb 21, 2007
<img src="https://forumimages.somethingawful.com/images/newbie.gif" border=0>

So in my new fort, I ended up with like 4 pages of elf visitors in the first month or so.

Looks like i need to build an elf processing machine instead of beds and farms first.

Adbot
ADBOT LOVES YOU

Lawman 0
Aug 17, 2010

xylo posted:

So in my new fort, I ended up with like 4 pages of elf visitors in the first month or so.

Looks like i need to build an elf processing machine instead of beds and farms first.

Those are dirty spies so it's no biggie

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply