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All 4 of my freebie core crystals were generics. But some were punchmen so I'm ok
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# ? Dec 2, 2017 17:08 |
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# ? Apr 19, 2024 11:22 |
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I feel like this game is telegraphing its twists in such an obvious manner that they can't even be considered spoilers Also I like the conceit about people from different Titans having wildly different accents since they're meant to be different countries. Is it like this in the Japanese version too
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# ? Dec 2, 2017 17:32 |
I heard there is an art I need levelled in order to advance at a certain point can someone tell me what it is, in spoilers for others please
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# ? Dec 2, 2017 17:33 |
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ThisIsACoolGuy posted:sometimes when I'm having a bad day I just think about Rex's battle cries at the end of chapter 1 and I smile Didn't the game just come out yesterday Doesn't this mean you're having a bad day today
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# ? Dec 2, 2017 17:34 |
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So is there anything special I have to do to access new stages in Tiger Tiger?
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# ? Dec 2, 2017 17:37 |
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8-Bit Scholar posted:So is there anything special I have to do to access new stages in Tiger Tiger? Story progression. The second one unlocks when you reach the next Titan.
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# ? Dec 2, 2017 17:39 |
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8-Bit Scholar posted:Honestly if they announced a DLC pack that added 20 new unique blades to the game, I'd probably buy it. I finally got my second unique blade and for Rex, so I feel a bit better. I dig how much dialogue the unique blades have -- I got Boreas on Nia and it's hilarious. According to the store page, one of the dlc packs is exactly that. It's scheduled for May (Wtf?) with a story pack in October? Are those dates just placeholders or what
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# ? Dec 2, 2017 17:43 |
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I'm just now leaving on the first mission and I am wondering about the DLC item pack. Do the items go straight into your inventory? Will I benefit from them now, or should I just wait until I get to the next town? I guess I'm wondering if I will miss out if I wait a little bit before buying it.
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# ? Dec 2, 2017 17:58 |
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Neddy Seagoon posted:Did you miss the part where she adds Her flame abilities aren't derived from fire? Yes but it's also pointed out that that betrays the fundamental principles of how Ether works, and when pressed on that she pulls the "Um well uh...." bit and Rex stops the line of questioning.
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# ? Dec 2, 2017 18:10 |
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Tender Bender posted:According to the store page, one of the dlc packs is exactly that. It's scheduled for May (Wtf?) with a story pack in October? Are those dates just placeholders or what Note it adds one unique blade.
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# ? Dec 2, 2017 18:34 |
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THINK YOU CAN TAKE ME THINK YOU CAN TAKE ME THINK YOU CAN TAKE ME THINK YOU CAN TAKE ME DON'T FORGET ME DON'T THINK YOU CAN TAKE ME TAKE ME DON'T FORGET ME DON'T FORGET YOU CAN TAKE ME Infinity Gaia posted:Didn't the game just come out yesterday yes
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# ? Dec 2, 2017 18:37 |
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ThisIsACoolGuy posted:THINK YOU CAN TAKE ME THINK YOU CAN TAKE ME THINK YOU CAN TAKE ME THINK YOU CAN TAKE ME This game is talky as gently caress, which is fine for me playing but I'm glad nobody else has to listen to this in the background for 8 hours.
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# ? Dec 2, 2017 18:41 |
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Zore posted:Note it adds one unique blade. Lmao I assumed I misread that. gently caress
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# ? Dec 2, 2017 18:43 |
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Totally not digging the pile of backtracking fetch quests. The Concerned Carpenter: "Hey, thanks for saving me from getting gangbanged by some gorillas, but can you fetch a stack of this ivy from farm nodes?" "Thanks for the Ivy, I'll go back to town now but the quest isn't over, suck my dick!" "Thanks for saving my dumbass kid but I need this rare rear end wood, so get hopping, bitch" "Hey you want this rare rear end wood? Well how about way more money than you have or you can go farm nodes some more, rear end in a top hat" "You farmed nodes? Sucker. Here's the wood, *snicker*" "Hey slave, you brought the rare wood, here's some BS reward that totally wasn't worth your time, bye."
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# ? Dec 2, 2017 19:08 |
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I started the game in with the Japanese voice pack but I just can't stand missing out on the during/after combat banter, which was one of the best parts of XC1, and it's not subbed. Onward to the extremely British voices, I guess.
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# ? Dec 2, 2017 19:16 |
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But Rocks Hurt Head posted:I started the game in with the Japanese voice pack but I just can't stand missing out on the during/after combat banter, which was one of the best parts of XC1, and it's not subbed. Onward to the extremely British voices, I guess. It's okay the British voices own. With the exception of when Rex yells, that needed a retake
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# ? Dec 2, 2017 19:26 |
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Is the first core crystal unlock you get fixed?
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# ? Dec 2, 2017 20:10 |
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I've watched the GameXplain video like three times and have played the game for about 10 hours and I still don't think I understand the combat. I get the art cancelling on the third hit stuff, I get that it charges my driver special. That's when it kind of falls apart, I'm doing driver combos and blade combos since I see things being unlocked on blade trees for those "do x combo" requirements, but I feel like I'm just kind of pushing buttons. If someone could answer/explain my next question, I think I might be able to piece how this stuff works. So when Tora's indicator comes up that says "Stone", do I want to use that first or use my own special first? I can't actually find "Stone" anywhere on the character sheets, is Stone the combo itself? GameXplain says that in order to do combos the following special has to be a level higher than the last, how am I supposed to know what level Stone is if I use that first? Also the little grid that pops up is confusing as well. I get that it's an element grid or whatever, I just can't make any logical sense of the layout.
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# ? Dec 2, 2017 20:12 |
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My first Rare crystal got me some 2-crown cat healer. My second got me a creepy steampunk doll blade called Azami. She's some sort of low-hp booster, seems pretty cool.
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# ? Dec 2, 2017 20:14 |
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Harlock posted:Is the first core crystal unlock you get fixed? Nope
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# ? Dec 2, 2017 20:18 |
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katkillad2 posted:I've watched the GameXplain video like three times and have played the game for about 10 hours and I still don't think I understand the combat. I get the art cancelling on the third hit stuff, I get that it charges my driver special. That's when it kind of falls apart, I'm doing driver combos and blade combos since I see things being unlocked on blade trees for those "do x combo" requirements, but I feel like I'm just kind of pushing buttons. “Stone” is the initial special move for Poppi's default element, Earth. It doesn't actually matter what level Poppi is charged to—if she's charged to level 4, she’ll do the level 4 Earth super-move, but for the purposes of blade combos when no one else has used one yet, this still counts as using Stone. The little tree that appears afterward shows you that you can combo off of it with a level 2 or higher special of the fire or earth elements. If anyone in the party has that element, you'll see a little colored box either on the sides or bottom of the screen with their portrait and the name of the follow-up special they can do. (The sides are for your companions and the bottom is for your lead character. The companions will automatically switch blades if one of their alternate blades has the appropriate element, but the lead won’t switch unless you do it manually.) Once you or your companions charge their special to level 2, a button prompt will appear in this box (ZL/ZR for companions, A for your lead), and if you hit it, they’ll do the combo move. Then the process repeats, except now you have to reach at least level 3 to do the next move in the sequence. Zoran fucked around with this message at 20:26 on Dec 2, 2017 |
# ? Dec 2, 2017 20:24 |
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katkillad2 posted:I've watched the GameXplain video like three times and have played the game for about 10 hours and I still don't think I understand the combat. I get the art cancelling on the third hit stuff, I get that it charges my driver special. That's when it kind of falls apart, I'm doing driver combos and blade combos since I see things being unlocked on blade trees for those "do x combo" requirements, but I feel like I'm just kind of pushing buttons. Okay, so it's not AS complex as it seems. Basically, blades all have elements -- Tora is earth by default. Pyra is fire. Elements have different formulas that combine into each other -- fire + earth + wind is one you can get early one. To build those combos, you need to hit the enemy with your special move (the A-button attack) when it is of a higher value than the preceding attack. So Tora uses Stone, a level 1 earth attack. You have a brief window after he uses that move to build your special meter to level 2 (you'll see the Roman numeral for 2 in that spot). Use a level 2 fire attack continues the combo, and now you need a level 3 wind attack. You'll see an icon from Nia that indicates she can use an attack. She'll build her meter, and since you didn't have her use her special earlier, she'll probably reach level 3 and then you'll get a prompt to press her trigger button. This will trigger a cutscene special attack -- three successive blade arts results in a blade combo, which is really awesome. A driver combo is using the Break, Topple, Launch and Smash effects, and the game will actually do a guided tutorial for you on that later on.
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# ? Dec 2, 2017 20:28 |
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I know it shows the blade combos while you're attempting one but is there anywhere out of game that lists what elements chain into each other and what Seals they cause, or some rubric by which to remember them
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# ? Dec 2, 2017 20:29 |
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Is there really no manual or anything like that for this game? I'm having a hard time remembering all these systems.
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# ? Dec 2, 2017 20:50 |
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Finally after opening twelve cores I got a unique. Obviously it was gonna be this dopey fucker. At least it has a great bloody hammer to smash stuff with.
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# ? Dec 2, 2017 21:23 |
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Kinda bummed that while the environments are as cool as the original, the music is not. It's just generic anime butt rock. Had they put a track like this during that "top 10" anime battle at the end of chapter 1 I would have had to change my underwear. Instead it was just generic anime grunting and edgy butt rock. (Actually I played that over top of a youtube video of that cutscene, starting it within a few seconds of just before Pyra busts out of the tube, and the whole thing actually matches up eerily well to what's going on on screen. I might weeb out and make an AMV out of it to show what it could have been or something.) It's not even the most remembered, or beloved song from that game, it's not the one they use as an homage in other games (they use the Guar Plain theme -- which I understand, since that one is great, they even try to emulate it in XB2 in the Gormott area, and the regular battle music as being the most memorable). But that song is so anime in a good way and it actually made the JRPG anime stuff better for it. They sort of start it up as theyre leading into the battle, during the cutscenes, and it adds a lot of drama. I have a lot of thoughts on these games, I could sperg forever. Also I just killed some random dude in a town? He was looking at the wanted posters in that town in Gormott. He didnt have any dialogue or anything, and I was able to just walk up to him and murder him, and nobody really cared? What's up with that? Devoyniche fucked around with this message at 21:36 on Dec 2, 2017 |
# ? Dec 2, 2017 21:26 |
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I'm about an hour and a half into the game so far (probably meeting Pyra soon I imagine) and I'm enjoying it a lot. Rex seems like a pretty good guy, and I can get behind him just wanting to make some good money while also maybe finding a solution to that whole "everyone's gonna loving drown eventually" problem this world has. The voices are also good too, just like the original Xenoblade. The way people billed it I was pretty worried about this stuff, but so far I'm pleasantly surprised.
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# ? Dec 2, 2017 21:44 |
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Momomo posted:I'm about an hour and a half into the game so far (probably meeting Pyra soon I imagine) and I'm enjoying it a lot. Rex seems like a pretty good guy, and I can get behind him just wanting to make some good money while also maybe finding a solution to that whole "everyone's gonna loving drown eventually" problem this world has. The voices are also good too, just like the original Xenoblade. The way people billed it I was pretty worried about this stuff, but so far I'm pleasantly surprised. If you like that you’ll probably like the story just fine
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# ? Dec 2, 2017 21:46 |
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abraxas posted:Is anyone else having issues with Rex not running at full speed when pressing straight up? I'm playing this on a pro controller and I haven't had any problems with it in either BotW, Mario Odyssey, Mario & Rabbids or really anything else I've played. For some reason when I just press straight up on my left analog stick Rex walks slower than when I just press even a little diagonally to the side. I'm having this problem too with my pro controller and recalibrating hasn't fixed it. Anyone else? It doesn't happen 100% of the time but occasionally - at first i thought the game was just making me go slower for a moment to hide that it was loading stuff.
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# ? Dec 2, 2017 21:49 |
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Zoran posted:words 8-Bit Scholar posted:words Thanks friends, I think I got it.
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# ? Dec 2, 2017 21:53 |
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Glad this game has the same humor as the first
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# ? Dec 2, 2017 21:59 |
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So whenever I tried salvaging, the first input has never seemed to register. Is this supposed to happen? Also I just noticed Nia's ears appear to be backwards. That's gonna bother the hell out of me.
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# ? Dec 2, 2017 22:00 |
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Momomo posted:So whenever I tried salvaging, the first input has never seemed to register. Is this supposed to happen? It’s faster than the subsequent button presses. Lead it a bit more.
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# ? Dec 2, 2017 22:05 |
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Momomo posted:So whenever I tried salvaging, the first input has never seemed to register. Is this supposed to happen? The first input can have incredibly harsh timing, salvaging is actually a bit tricky. I think the input is always the same at each Salvage point, but each salvage point is different from the other.
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# ? Dec 2, 2017 22:09 |
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So is this game as good as the first so far?
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# ? Dec 2, 2017 22:24 |
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8-Bit Scholar posted:The first input can have incredibly harsh timing, salvaging is actually a bit tricky. I think the input is always the same at each Salvage point, but each salvage point is different from the other. This isn't always true. For some of the more difficult and remote sites, the inputs can be randomized.
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# ? Dec 2, 2017 22:24 |
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Where the gently caress do you go at the start of chapter 3? Also I've opened about 20 core crystals and got junk. It's Fate Grand Order all over again.
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# ? Dec 2, 2017 22:31 |
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Lord Ephraim posted:Where the gently caress do you go at the start of chapter 3? It's kind of fun in that "this feels like gambling" sort of way, there's a real thrill in using rare crystals. Common ones it's just sort of tedious.
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# ? Dec 2, 2017 22:34 |
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Reset, open core, reset
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# ? Dec 2, 2017 22:44 |
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# ? Apr 19, 2024 11:22 |
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Harlock posted:Reset, open core, reset YOu can't save scum it saves every time you open it
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# ? Dec 2, 2017 22:45 |